Tales of Seikyu on Steam - User reviews, Price & Information

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A peaceful farming life sim set on the island of Seikyu. Grow your farm, restore your ancestral home, form heartfelt bonds with villagers, and shapeshift into different spirit forms to explore a world that moves gently with the seasons.

Tales of Seikyu is a dating sim, farming and early access game developed by ACE Entertainment and published by Fireshine Games and Logoi Games.
Released on June 11th 2026 is available only on Windows in 6 languages: English, Simplified Chinese, Japanese, German, French and Spanish - Latin America.

It has received 310 reviews of which 260 were positive and 50 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 17.15€ on Steam with a 30% discount.


The Steam community has classified Tales of Seikyu into these genres:

Media & Screenshots

Get an in-depth look at Tales of Seikyu through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4590 \ AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1080 [4 GB] \ AMD Radeon R9 380X [4 GB] \ Intel Arc A580 [8 GB]
  • DirectX: Version 10
  • Storage: 30 GB available space
  • Additional Notes: HDD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2026
Tales of Seikyu is one of those games where I can see the charm and potential very clearly, even if my Early Access experience was not perfect. The world, creature designs and overall idea are genuinely lovely and I really like the mix of farming, exploring, relationships, yokai elements and little life sim details. It has a very soft and unique identity, which makes me want to root for it. For now, I’m recommending it because I do think there is something special here and I want to see where the game goes with the 1.0 launch. I’ll update this review after playing the full release properly.
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Feb. 2026
This is a great game with amazing potential. Although the Steamdeck itself might say otherwise, this is fully playable on the Steamdeck. The only thing which might be an issue for some is that the text size will be much smaller. Pros: -Customizable characters; you can play as either the brother or the sister, and for sections such as the hair and eyes, you can either select from a preset color or adjust the hue/saturation/color to completely customize your character -Difficulty settings; there are three settings, and it can be changed from the options menu -Speaking of, there are a lot of settings which can be adjusted from the options menu (including remapping inputs and adjusting the speed of the in-game clock if things are moving too quickly; I personally love this option as it makes the game much more relaxed for me) -Steamdeck compatible -Excellent music and ambience -Historical setting (countryside of Japan) -Low difficulty curve -Farming is simple and fun, and you'll get your first (three) chickens for free -There's combat for those who crave it, and a large dungeon to explore -Wide, open maps with fast-travel points (though they need to be unlocked/discovered) -Multiple transformations which can help with combat, farming, and exploration -Fun NPC characters with some interesting stories to tell -The trash bins around town are extremely helpful (despite Kon's snarks about eating trash for dinner) -You can befriend and adopt every wild animal (dogs, cats, and even lizards) -You can pet all the animals around town -Craftable items -Easy access to storage units, and affordable bag expansions -Different seasons means different items, though some items spawn year-round -Item bundles at the shrine give you something to work towards between quests -No tools needed; you can either use a yokai form to do fieldwork...or even your weapon to break ore -You can find better weapons and tools in treasure chests scattered throughout the world -The fishing minigame actually isn't too bad, and doesn't eat up a chunk of your in-game time per cast -You can stay up until 3am with no consequences for the next day (no decreased stamina, no waking up late) -NPCs are in their stores almost every day (and the general shop is open every day). Their hours are also on the symbols on the map, so you don't have to memorize what shop is open on what day and at what time -Crops which regrow will do so all season long (or at least a couple weeks); you don't have to worry about buying more seeds -You can learn a recipe by just finding (or buying in a select few cases) the cooked item -Unlike many farming sim games, it rains more than 2-3 times a month -- Cons: -The price of every purchasable item feels like it should be cut in half (or at least have 25% cut from it) -Some early game quests will take a long time before they can be completed due to just not having access to those materials yet -Many builds take 20 copper bars to make, requiring a lot of mining copper -The world is large, but many areas are wide open spaces with not much in it -Until you unlock flight, some areas take a long time to run to (such as the ranch) -The ranch will not open to sell you anything until after you've built a chicken coop, so even if you don't want chickens yet (or don't feel you're ready), you can't get pet dens/beds for the animals you adopt -Separating stacks of items is extremely clunky. You can only take half a stack, instead of a specific number, and if it's an edible item then your character will eat one if you do this in your inventory -There's no way to inspect items requested, or reward items, on the quest board. Eventually you'll learn what all the icons are, but when you first start you'll see pictures you've never encountered before -A couple quests, such as helping a kid to his secret base, have no destination marker. This wouldn't be so bad if there wasn't an in-game clock (I actually had to look that one up) -Leveling up your character and yokai forms requires gold. While this is likely to prevent someone from maxing out a form after exploring a quarter of the ruins, it also eats into your profits (especially considering how expensive every other item in this game is) -If you're like me and are used to the "A" button being the typical interacting button, you'll likely remap inputs so that "A" is interacting and "B" is jumping. This creates a problem in that you'll constantly accidentally open up Kon's customization window while trying to jump. This should have been a feature which can only be done in a mirror (like your player) or requiring a press-and-hold -Kon sometimes also gets in the way of attempting to talk to an NPC or petting an animal -The weapon leveling system is a bit strange (I'm still puzzled as to why my +12 attack hammer couldn't break iron ore, but my +13 attack forged sword could) -The forge takes a long time to become available -Combat might be frustrating for some; I went to the easiest difficulty because I just wasn't a fan of it -Sometime, villagers will request items you cannot get or make (I'm in summer of my first year as of this review, and I can't make cheese...but they will occasionally ask for it) -It's unclear how to make some items (tofu, miso, and matcha are a question mark. I know what they're made from, but if there's an item I need to actually make these things then I haven't unlocked it yet) -While you can craft a storage bin (or buy a chest of drawers) at any time, your house starts to look like a warehouse after a while because one storage container isn't enough; you usually need to have at least two (for example, I'm using two different containers for cook-able items...and might need a third soon) And, of course, I'm a bit confused as to why the casino lady wants you to hand over the fox stamp. Why can't we just use it to stamp an official document saying we're backing the casino? Overall, I'm having loads of fun with this game and find myself often eager to play more of it.
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Jan. 2026
The art style is beautiful and the scenery is very relaxing. This game has potential, but in the early access stage, it has many things to improve. First it's too laggy. When I come to the town or encounter something, it stopped working for a while. Second. the contents and story in game is too little, compare to its world. It's all about farming, doing daily quests. The story quest is just the beginning currently. Except hugging and hot spring, there's no deepening the relationship or intimate interaction with the characters... The ruins and around the village are the only places we can explore now... Third, there should be more instruction in the quest. Like how you can find or create the quest items. Each item should have the source in its information too. Fourth, the constructions shoud be moved or rotated after it was built. There should be more instruction on where to place it, or what animals can live in it, the animal's growth time and the items they produces... The developer usually updates about characters concepts, and I do appreciate their hard work to meet the players expectation. But please update new contents frequently. I'm looking forward to seeing more male characters stories!
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Dec. 2025
This really isn't a bad game. I've been playing it on Steam deck, and it IS stuttering and lagging... On the portable handheld. I have yet to play it on a decent desktop set-up, so I will report back and talk about the experience there. [EDIT:] The performance on desktop is MUCH much smoother. Sometimes there's little blips, but they're barely there at all. I don't mind the performance on either Steam deck or on PC, so this works out great for me. So far, I think this is very much a game in Early Access that still has a little ways to go before it's really a full release. There are some bugs, and one of them did compel me to restart the game; however, the auto-save is very forgiving and I did not lose much progress at all. I will be reporting that particular bug; be careful in the stove tutorial specifically, because I could not B-button out of the tutorial and had to restart the game. I've since been manually saving every time I do something important that I definitely want to keep. I do not mind doing this, as a compulsive Ctrl-S-er, but you might, idk. The controls can be a little bit odd. You have to set inventory items on the D-pad and can use the face buttons to automatically use them, but you might accidentally mash a face button and use an item you didn't mean to use. To avoid this, you can tell the D-pad button to be blank, but if you pick up an item for that inventory, it will set the D-pad to that new item and you'll have to reset it again. Again, I do not mind doing this, but you might, idk. That being said, it's been fairly smooth for almost four hours' worth of play, and I am interested enough to continue playing it. I like that you can hug the characters after you gain 3 hearts with them; this is very cute, and if you try to hug them too early, you get a gentle "You can't do that yet" instead of having the character get angry with you or something. Also, the characters are very friendly to you from the get-go; I vastly appreciate when games do this instead of having them be very rude to you from the start. I actually like that the map is kind of compact; it is not difficult to navigate if you are directionally challenged. What gives it a little challenge is that there are mobs EVERYWHERE that will aggro on you. You can run away if you don't feel like fighting, but you will run into another mob very quickly who will aggro on you, so on and so forth. Good for collecting mats, not good if you're still low-level and on 1 HP. That being said, you can teleport to safety, which I like. Speaking of mat collecting, the drop rates are a little oddly configured. You do need a lot of stone in particular, but you will have to break a lot of rocks to get enough stone to do things, which is a bit of a bummer. There IS a mine and I've unlocked it, so this should be less of an issue for me, but I would really like to see mat drop rates altered a little bit so you can get the stuff you need more abundantly. I like the fishing mini-game a lot! I think it's a lot of fun. Definitely one of my favorites in the MANY cozy games I've played. Once you get fishing, you can sell the many fish you are going to inevitably catch in trying to catch the right fish for the first fishing quest for a good amount of gold. Weird drop rates again, but I won't complain too badly on this one. It's a little quirky, but it's not BAD. I think, with more polish and more bug reports to help squash problems, this game will be great. Still, if this is an issue, I would recommend waiting until it's out of early access. I'm glad to hear the devs are active on this one, and I look forward to helping them!
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Aug. 2025
Updating my review after a dev reached out to clear up some misinformation that's been going around about the game using ai generated assets. I'm really relieved the studio isn't relying on them and found a blog post from the studio about their creation process to dispel the accusations going around. Some of which were pretty convincing, but I feel much better about supporting the game after seeing their process and the dev's response. I'm a human artist who's been pretty rattled by certain ai images and videos going around lately. Here's another video of their process that I was able to find on Youtube. https://www.youtube.com/watch?v=FdwwU3VJ-tw&list=PLzCkO3IjSmQVG5czvwDNoWcSUHGtJtxvX&index=2 I will say that it's still pretty early in development and only recommend buying at full price if you want to support the devs, which I have no problem with. I would love to see some general time frames for updates on the roadmap as well. Fields of Mistria has a really good flow between the timing of their announcements, which features they're going to work on implementing next and when they release major updates. TLDR: I believe the dev about not using AI assets for this game. I really like the concepts, story and art so far, so I'm really glad they're supporting human creativity and am happy to do the same. Thank you devs for the kind response clearing things up. I'm sorry for not realizing what was happening before I posted my initial review.
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Frequently Asked Questions

Tales of Seikyu is currently priced at 17.15€ on Steam.

Yes, Tales of Seikyu is currently available at a 30% discount. You can purchase it for 17.15€ on Steam.

Yes, Tales of Seikyu received 260 positive votes out of a total of 310 achieving a rating of 7.79.
😊

Tales of Seikyu was developed by ACE Entertainment and published by Fireshine Games and Logoi Games.

Yes, Tales of Seikyu is playable and fully supported on Windows.

No, Tales of Seikyu is not playable on MacOS.

No, Tales of Seikyu is not playable on Linux.

Tales of Seikyu is a single-player game.

Yes, there is a DLC available for Tales of Seikyu. Explore additional content available for Tales of Seikyu on Steam.

No, Tales of Seikyu does not support mods via Steam Workshop.

No, Tales of Seikyu does not support Steam Remote Play.

Yes, Tales of Seikyu is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Seikyu.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 16:12
SteamSpy data 12 June 2026 17:40
Steam price 13 June 2026 12:49
Steam reviews 12 June 2026 05:58

If you'd like to dive deeper into the details about Tales of Seikyu, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Seikyu
  • SteamCharts - Analysis of Tales of Seikyu concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Seikyu compatibility
Tales of Seikyu
Rating
7.8
260
50
Game modes
Features
Online players
1,533
Developer
ACE Entertainment
Publisher
Fireshine Games, Logoi Games
Release 11 Jun 2026
Platforms
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