Tasty Blue on Steam - User reviews, Price & Information

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Tasty Blue is an underwater side-scrolling eat 'em up game. You start as a small goldfish with an insatiable appetite. After being overfed by your owner, you'll escape into the ocean and eat everything that you encounter. The more you eat, the bigger you get!

Tasty Blue is a casual, action and indie game developed and published by Dingo Games.
Released on February 10th 2015 is available in English on Windows and MacOS.

It has received 644 reviews of which 579 were positive and 65 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 6.59€ on Steam.


The Steam community has classified Tasty Blue into these genres:

Media & Screenshots

Get an in-depth look at Tasty Blue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 7.0
  • Storage: 30 MB available space
MacOS
  • OS: 10.6
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • Storage: 30 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
really fun game and absolutely worth it, i love how it adds spice to the original Tasty Planet formula (with the proper introduction of ocean levels, i think we can all agree that the ocean levels in the original game were bad) and the introduction of new characters makes it even more fun and unique, totally recommend
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Nov. 2025
Tasty Blue, developed and published by Dingo Games, takes a concept so simple it borders on ridiculous—an ordinary goldfish that won’t stop eating—and transforms it into a surprisingly engaging and gleefully destructive arcade adventure. The premise wastes no time establishing its absurdity: a neglected pet escapes its tiny bowl and immediately begins devouring anything smaller than itself. From that moment forward, the game becomes a steady escalation of size, appetite, and chaos, gradually pushing the player from domestic aquariums into the open ocean, populated beaches, sprawling coastal cities, and eventually places no aquatic animal should realistically be. It plays like a children’s picture book that slowly mutates into a lighthearted disaster movie, yet maintains a cheerful, nonthreatening tone throughout. That tonal consistency is important—while destruction and consumption define the gameplay, everything is framed as slapstick comedy rather than violence. The core mechanics revolve entirely around movement and consumption, yet the execution gives the game more longevity than expected. The player swims through two-dimensional levels, steering toward fish, crustaceans, debris, and unsuspecting humans, each bite contributing to growth. As the goldfish increases in size, the hierarchy of dangers gradually reverses—predators that once threatened the tiny creature eventually become snacks, and once-impassable barriers crumble under immense mass. This sense of continuous progression is the game’s engine, and Dingo Games has carefully structured levels to highlight the satisfaction of crossing those invisible thresholds, whether it’s the moment you finally eat a scuba diver or the first time you consume a boat. Even without complex controls, each stage feels like a miniature puzzle, asking players to find the safest, fastest, or most efficient route through the edible ecosystem. To prevent the formula from becoming too predictable, the game introduces additional playable characters whose perspectives reshape familiar mechanics. The dolphin’s narrative, framed around intelligence and rebellion, introduces faster, sharper movement, while the shark’s campaign leans into brute force and unstoppable hunger. Though the gameplay remains largely unchanged, the change in physics, personality, and environmental design keeps the experience from stagnating. Levels gradually evolve in structure, incorporating timed escapes, maze-like layouts, hazards such as mines or harpoons, and escalating human responses ranging from panicked swimmers to military intervention. The humor intensifies as the player gets larger—seeing scientists, sailors, or submarines desperately attempt to stop an impossibly huge fish never loses its absurd charm. Visual presentation plays a significant role in maintaining that charm. The art style is clean, colorful, and intentionally exaggerated, striking a balance between cartoon whimsy and environmental clarity. Characters have expressive panic animations, background details reinforce storytelling without slowing gameplay, and the overall aesthetic remains family-friendly even as the scale of destruction increases. Sound design enhances the absurdity—each gulp, crunch, and splash is exaggerated like a comedic sound effect, and the upbeat soundtrack reinforces the sense that nothing happening on-screen should be taken seriously. Tasty Blue is not trying to immerse players in realism; it’s inviting them into a sandbox of escalating silliness where the impossible becomes routine. The game’s simplicity is both its design philosophy and its primary limitation. Because the mechanics remain consistent across campaigns, extended play sessions may begin to feel repetitive for players seeking strategic depth or mechanical evolution. There are no complex upgrade trees, branching storylines, or major systems layered on top of the core experience. Instead, replay value comes from perfecting levels, attempting to move efficiently, and enjoying the spectacle of unchecked growth. For some, especially younger players or fans of bite-sized arcade titles, this straightforwardness will feel refreshing. For others, it may limit the game’s staying power. However, the developers clearly understood their intended audience—those who want immediate, uncomplicated fun—and built the game with that clarity in mind. What sets Tasty Blue apart from other casual growth-based games is its genuine sense of momentum. The escalation never feels abrupt or unearned; rather, players experience a continuous chain of small triumphs that lead to increasingly ridiculous outcomes. There is joy in simply moving through the world, testing boundaries, and discovering what new creature or construct will become edible next. The game encourages curiosity more than competition, chaos more than mastery, and delight more than dominance. It’s a rare example of a game that embraces absurdity without relying on shock value or cheap humor—its comedy emerges naturally from gameplay consequences rather than scripted jokes. Tasty Blue succeeds because it understands exactly what it wants to be: a lighthearted, accessible, visually amusing power fantasy built around one core loop that always feels satisfying. It doesn’t ask players to invest emotionally, analyze systems, or commit to long sessions. Instead, it offers carefree entertainment—easy to start, hard to stop, and consistently amusing from beginning to end. Players of all ages can appreciate its charm, making it a great shared experience for families, casual gaming groups, or anyone who needs a joyful break from heavier or more demanding titles. Ultimately, Tasty Blue is not memorable because of narrative depth, mechanical complexity, or technical innovation. It resonates because it captures the simple delight of play—of growing, exploring, and causing harmless mayhem in a world designed to support imagination rather than realism. It’s a reminder that games can still be funny, weird, and charming without overthinking themselves, and that sometimes all you need is a hungry goldfish and a world foolish enough to feed it. Rating: 8/10
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Oct. 2025
$8 usd is a bit much but it's alright. It's better then the Tasty Planet games so if you're coming form the future looking to the past and wondering, it's probably worth the purchase. I bought the Steam collection of the Tasty Planet games for nostalgia. A problem I have with this game is you swim at the speed of lightning and you can turn on a nickel, I feel like you shouldn't have both. He should have made turning speed more like echo the dolphin.
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Aug. 2025
An entry in the 'Tasty' series that consists entirely of water levels... Surprisingly still made for a mostly enjoyable experience! Other than the 'Jets and Helicopters' level on Deadly difficulty, that was ridiculous lol
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Feb. 2025
generally fun but most levels are extremely boring.
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Frequently Asked Questions

Tasty Blue is currently priced at 6.59€ on Steam.

Tasty Blue is currently not on sale. You can purchase it for 6.59€ on Steam.

Tasty Blue received 579 positive votes out of a total of 644 achieving a rating of 8.42.
😎

Tasty Blue was developed and published by Dingo Games.

Tasty Blue is playable and fully supported on Windows.

Tasty Blue is playable and fully supported on MacOS.

Tasty Blue is not playable on Linux.

Tasty Blue offers both single-player and multi-player modes.

Tasty Blue includes Co-op mode where you can team up with friends.

Tasty Blue does not currently offer any DLC.

Tasty Blue does not support mods via Steam Workshop.

Tasty Blue supports Remote Play Together. Discover more about Steam Remote Play.

Tasty Blue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tasty Blue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 23:31
SteamSpy data 27 January 2026 21:12
Steam price 28 January 2026 20:47
Steam reviews 28 January 2026 03:48

If you'd like to dive deeper into the details about Tasty Blue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tasty Blue
  • SteamCharts - Analysis of Tasty Blue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tasty Blue compatibility
Tasty Blue
Rating
8.4
579
65
Game modes
Multiplayer
Features
Online players
5
Developer
Dingo Games
Publisher
Dingo Games
Release 10 Feb 2015
Platforms
Remote Play