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TFC: The Fertile Crescent on Steam

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Gather resources, build your base, and lead your people to victory in this captivating reimagining of classic RTS, set in the Bronze Age. Secure fertile land, fend off raids, and stockpile food to generate knowledge and unlock powerful village advancements.

TFC: The Fertile Crescent is a action rts, city builder and multiplayer game developed by Wield Interactive and published by MicroProse Software.
Released on June 13th 2024 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Norwegian, Polish, Portuguese - Brazil and Russian.

It has received 375 reviews of which 330 were positive and 45 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 10.79€ on Steam.


The Steam community has classified TFC: The Fertile Crescent into these genres:


Here is the detailed breakdown of supported languages for TFC: The Fertile Crescent:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Polish
Norwegian
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at TFC: The Fertile Crescent through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Dual Core or AMD equivalent
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
MacOS
  • OS: OS X 10.4 or later
  • Processor: Intel Dual Core or AMD equivalent
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 10 or later
  • Processor: Intel Dual Core or AMD equivalent
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
Before I talk about anything, if you asked "is this game worth it," I would unhesitatingly answer "yes." It is now flawless, however I think this would be a great first RTS for a newcomer to the genre, or any RTS fan who likes the setting of Age of Empire 1 but would like a more relaxing game. The pixel style is pretty good, although I don't usually play modern pixel games. The gameplay is pretty similar to Age of Empires at the outset. One unique thing is that the town center automatically generates workers, which I think was a positive design choice. your units constantly consume food, so first you will be picking redberries and hunting for food until your farming infrastructure is good enough to sustain an economy of workers and warriors. Unlike AOE there is only two stages, one as a nameless pre-civilization culture, another where you fall into the sphere of influence of a major Bronze Age Power, either Assyria, Babylon, or Egypt. I would have loved to see the Hittites in this title, but I hope it is in the next game, which I bought and installed while writing this review. I actually like this more than AOE. Each civilization has an unique flavor, and while most of the units are the same, it feels less monotonous that vanilla age of empires does. Each civilization you can upgrade to has a different playstyle, especially technologically speaking, so that keeps things fresh. The Campaign is basically a tutorial so you can play skirmish/PVP. It was entertaining, and although it only took me 8 (more like 6.5 or 7, since I had tor eplay a few matches due to computer issues) that alone was worth the $10 I spent on this one. They were fun, graded scenarios. Before playing them I couldn't beat medium difficulty skirmishes, I think I could now since I played the campaign on the 2nd easy setting with almost no problems. Technically speaking, I did start to have some balance issues and technical issues around the final three missions. In the wonder building one, 2/3 of my competitors starved before the end of the game, which was disappointing because I wanted to go and conquer them. in the next, the horde mission, I was royally beat up the first time (which is great, I didn't want to breeze through the game) because I wasn't developing my economic and military infrastructure up fast enough. So I restrategized and got a small army out in the next match. But I was overwhelmed by an honestly pretty crazy horde of troops. The third time I played I got my army out pretty good, and I was pumping out spearmen and archers by the end of the timer. But then the hordes invaded with what looked like 10,000 troops lol. Also, during these missions my framerate would sometimes drop, pretty unusual because this is not a taxing game. Anyways, I don't hold these against the game because I have an old computer, and I was also having troubles with internet and the steam cloud syncing. I reinstalled my entire library at one point, and finished the missions with 0 problems. Still, balance on the last missions was not ideal. The very last game is where you use all the tools at your disposal to win a 4 player skirmish map. I think it would be better with no wonder building victory condition, as I felt kind of sad to end that game with a sort of boring win condition. Yet it is just too easy to finish the wonder and claim victory, and trying to rush the map with my military was not the right bet. Games with wonders often turn into a rush to construct the first lvl 4 wonder 1st. I may replay on hard so I can have the trhill of needing to destroy the wonder of an enemy who is building one faster than me. The campaign is basically a 6 hour long tutorial. I can honestly say the mission writing improves in the second half of the game, but dear god is it bad in the 1st half. I appreciate that it has a job to do, but I think in future titles, the writing is what is going to make this a cult classic for fans of this time period. The developer should really consider finding some writing talent and creating interesting RTS campaigns if possible. they have the art style down, the base gameplay loop is fun, but sell me on the bronze age setting. I also wish there was a little more city building/world building elements like doing something interesting and unique with the religion system, since it's such a niche time period for mythology and religion freaks. I also wish you could continue campaign missions after beating them, because in some cases it would have been fun to continue to play the map and militarily defeat the people I already won against by building wonders. I hope it's not to late to create a continue game option for some of the campaign missions so we can have some sandbox fun afterwards. all in all, a series off to a promising start. Kinda AOE vibes but you don't have to sell your soul to get o.k. at the game. I like TFC more, as someone who didn't play AOE until later in life. Excited to see what TFC 2 and future titles hold. I'd love to see them get creative with the RTS genre and their setting once they feel established. If you like RTS that is relaxing after work or on an hour or two break, this is a good one.
12 hours played
July 2026
As someone who loves pixel style art and recently got back into real time strategies, this is a fun little game.
8 hours played
April 2026
I enjoy the art, it's pretty fun to play but it gets frustrating. (I'm less than 6 hours in but I think I'll easily put in another 30) The second easiest difficulty is far to easy and the skilled setting is far to difficult. I think if the game had some difficulty adjustments, adjustment to the AI (they don't seem to attack one another and they seem to be coordinating their attacks together) and how strong walls and towers are, it'd be a 10/10 at current I say it's a very solid 7.5/10
7 hours played
March 2026
Is a very cool game! Worth a try for any classic RTS/AoE style fan. I personally think the emphasis on stockpiling food is a nice unique touch, access to food is the true worth of any empire.
6 hours played
March 2026
Eh, it's good I guess. It's like a dumbed down arcade version of AoE, but with a pretty cool and unique take on the food resource. It was kind of fun, but it gets old fairly quick because there's not much variety in playstyles or civilizations (there's only 3 civs), and overall every match started to feel the exact same. Worth picking up on a sale though!

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Frequently Asked Questions

TFC: The Fertile Crescent is currently priced at 10.79€ on Steam.

No, TFC: The Fertile Crescent is currently not on sale. You can purchase it for 10.79€ on Steam.

Yes, TFC: The Fertile Crescent received 330 positive votes out of a total of 375 achieving a rating of 8.16.
😎

TFC: The Fertile Crescent was developed by Wield Interactive and published by MicroProse Software.

Yes, TFC: The Fertile Crescent is playable and fully supported on Windows.

Yes, TFC: The Fertile Crescent is playable and fully supported on MacOS.

Yes, TFC: The Fertile Crescent is playable and fully supported on Linux.

Yes, TFC: The Fertile Crescent is playable and fully supported on Steam Deck.

Yes, TFC: The Fertile Crescent is playable and fully supported on Steam Machine.

No, TFC: The Fertile Crescent does not support VR.

TFC: The Fertile Crescent offers both single-player and multi-player modes.

TFC: The Fertile Crescent offers both Co-op and PvP modes.

No, TFC: The Fertile Crescent does not currently offer any DLC.

No, TFC: The Fertile Crescent does not support mods via Steam Workshop.

No, TFC: The Fertile Crescent does not support Steam Remote Play.

Yes, TFC: The Fertile Crescent is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TFC: The Fertile Crescent.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 09:05 UTC
SteamSpy data 14 October 2026 18:41 UTC
Steam price 27 October 2026 03:30 UTC
Steam reviews 19 October 2026 15:58 UTC

If you'd like to dive deeper into the details about TFC: The Fertile Crescent, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TFC: The Fertile Crescent
  • SteamCharts - Analysis of TFC: The Fertile Crescent concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TFC: The Fertile Crescent compatibility
TFC: The Fertile Crescent
Rating
8.2
330
45
Game modes
Multiplayer
Features
Online players
3
Developer
Wield Interactive
Publisher
MicroProse Software
Release 13 Jun 2024
Platforms