The 7th Guest on Steam - User reviews, Price & Information

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Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.

The 7th Guest is a adventure, point & click and horror game developed by Trilobyte Games and published by Nightdive Studios.
Released on October 18th 2013 is available in English on Windows, MacOS and Linux.

It has received 494 reviews of which 333 were positive and 161 were negative resulting in a rating of 6.5 out of 10. 😐

The game is not available on Steam.


The Steam community has classified The 7th Guest into these genres:

Media & Screenshots

Get an in-depth look at The 7th Guest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8.1 / 10
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D Graphics Card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.8
  • Processor: 1.8 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: 1GB of RAM Graphics
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 16.04 LTS 64-bit
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D Graphics Card
  • Storage: 2 GB available space
  • Additional Notes: 32-bit Linux is not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
A really great puzzle game. I played it back in the 1990's or 2000's when it came out on CD. Again in 2014. Not I'm going to play it again a decade later. Well worth the price if you like puzzle games.
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Feb. 2025
still brings chills , aweome memories back , love this game . gladits on steam.
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Feb. 2025
I first played this on the Macintosh Performa, and I HAD to get it on Steam for nostalgia's sake. If you haven't played The 7th Guest VR, play this first before you get spoiled rotten on the remake! On the other hand, you might find this one creepier than the VR version; don't believe me? Spend a minute in the basement. *brrrrrrrr!*
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Dec. 2024
Old game with good puzzles. I'd say - puzzle classic game.
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Aug. 2024
“Old man Stauf built a house and filled it with his toys. Six guests were invited one night, their screams the only noise.” ~Henry Stauf You know how sometimes there's a game that is special to you? Not necessarily perfect. Just special. In my case, The 7th Guest is one of such games. See, I was there, Gandalf . I was there three thousand years ago. I was there the day CD-ROM revolution happened. Technically, publishers started to use CDs for distribution since late 80s. Except there was nothing really special about it. We were at the point when games started to take too much space and using, like, a dozen floppies in order to install your new game felt ridiculous. Naturally, publishers just took the data from all of those floppies and put it on single CD. Problem solved. The first CD game (which was Miller brothers' The Manhole ) was exactly like that and formula was followed by others for some time. Everything changed in 1993, where two games were released. The second one was Miller brothers' MYST . Which lost the race for about three months thanks to how they were slowed down a bit by publishers ( Activision was not interested in game for adults, while Sunsoft was not interested in PC gaming). Who won the race? It was this. The 7th Guest . By Trilobyte . Which... wasn't even a thing at the beginning. Unlike Millers , Rob Landeros and Graeme Devine from Virgin got lucky. People in Virgin proved themselves to be much smarter than those who Millers tried to sell MYST to and instantly made Rob and Graeme found their own company (you already know the name) to focus on this new kind of the entertainment. So... what's the fuss was all about? What was so different about CD-ROM games? Well, everything. Take Discworld for example. A VG adaptation of Sir Terry Pratchett 's legendary novels. It used whooping 15 floppies and even despite of that its makers were unable to included all the speech and sound effects they wanted. CD-ROM allowed them to achieve that and CD version of Discworld had everything. Now, imagine a game, in which developers didn't need to look back at the inferior media? A game, in which they were free to use all the storage CDs had to offer. That game was The 7th Guest . What was even more cool is that this game was a horror. I was one of those weird kids. All heavy metal and room full of VHS tapes with horror movies. And this game? While giving us jaw-dropping video-based visuals (the reason why it was quite easy to port to CD-i system), it was everything I loved in those. While playing as Ego , a spirit with no memory of his origin, we'll explore a spooky mansion full of puzzles in order to learn what happened with its diabolic owner's six guests and also another one. A very special guest, who... Well, I won't spoil it to you. Let's just say that, while solving the puzzles, we'll see FMV scenes that'll tell us some dark secrets. The atmosphere was amazing, presentation was awesome, the main villain was one of the very best things ever happened back then ( Robert Hirschboeck 's Henry Stauf is one of the most juicy characters from that era, on pair with Joe Kucan 's Kane from C&C ), while soundtrack by George Sanger , AKA The Fat Man , was a treasure on its own. And yes, there was blood. If something, it's one of the things I love the most here. The horror parts are so ridiculous (in a good way) that it feels like they were designed by a kid obsessed with such stuff. Sure, if we'll drop presentation, The 7th Guest wasn't really that awesome. Unlike MYST , in which puzzles were way more complicated and unique, what we've got here is much more basic. A basic word puzzle here, a chess puzzle there... Nothing groundbreaking. And that's, unfortunately, why this game didn't really age that well. Back in the days, doing those basic puzzles felt good just because of how awesome presentation was. We weren't just moving those chess pieces, we were enjoying the animation, music and, of course, Henry Stauf 's insults, which were cheesy and very funny. Nowadays? When animations lost their “wow” effect? With no way to skip 'em? And with audio clips interrupting gameplay (it's an old game, hence no multitask for you – you either listen to stuff or interact with the environment)? I can see lots of kids today hating all that. Unfortunately, there's more. Despite puzzles being simple, they can also be quite messy. One of them, for example, is bugged and can leave you with no way to solve it at all. Thankfully, there's a reset option, but still, playing this game without a guide can seriously screw you up during that part. And, of course, there's an infamous microscope puzzle. Remember Hex ? That old board game from what? 40s? Maybe you've played some video games based on it? Like Ataxx ? Well, Ataxx was based on unreleased game that was supposed to be called Infection . And that's pretty much what we have here. We're supposed to play the “ Infection ” against Stauf . The problem was – mini-game ended up being a bit too heavy on processor, so, Trilobyte decided to add a timeout limit for our opponent. Huge mistake. As the result, when playing on fast systems, AI got no limits at all and was able to see for lots and lots of moves ahead. To win against that you were supposed to be, like, a professional go player. Not a problem nowadays, though. We've got DOSBox that lets us control our emulated hardware. I mean, this version does use DOSBox , right? Right? Well, no. It uses ScummVM . Which sucks for two reasons. First – it is not a real deal. ScummVM doesn't use the original executable at all and works with the game data through its own means. Sure, it means easier way to play old games on modern systems of all kinds, but guess what? In our case it isn't true. And that's the second problem. There's a whole thread on ScummVM website about that but no, they didn't fix the microscope puzzle. Back in 90s, I've beaten the microscope puzzle easily. Now? It's ridiculously hard. To make you understand just how bad things are – there's some guy who wrote [url=https://analogbit.com/software/infection_ai/] Java app , thanks to which you can make the in-game AI to play another one, from app. Naturally, I tried that and, well, AI from the app lost miserably to our ol' man Stauf . Eventually, after some tries, it finally did the job, but think about it. Even AI can't beat the bloody thing! That's how messed things up now! And the funniest thing? There was no reason to torture the dead horse. A year after the initial release, Virgin re-released the game for Mac and after three more years, in 1997, for Windows . Not so many remember that version nowadays, but yes, this game had a native Windows version. With better FPS, faster animations, etc. And yes, microscope puzzle was fixed there. So, why did they want to reanimate the inferior DOS version so hard? I have only one explanation. Yeah. They were lazy. We've got bonuses, though. In Bonus Content folder you'll find digital version of Making Of VHS tape that was shipped with special edition of the game, there's the official script, there are so-called Stauf Files , which will explain characters to you, and, most importantly, there's an OST in MP3 format (unfortunately, no tracks from The Fat Man and Team Fat 's 7/11 album, which had an incredible take on game's main theme with vocals). Still, what we have here is an arguable release at best. The fact that this game didn't age well and, most likely, won't please younger audience aside, there are way better ways to experience this game. Dixi.
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Frequently Asked Questions

The 7th Guest is not available on Steam.

The 7th Guest is not available on Steam yet.

The 7th Guest received 333 positive votes out of a total of 494 achieving a rating of 6.47.
😐

The 7th Guest was developed by Trilobyte Games and published by Nightdive Studios.

The 7th Guest is playable and fully supported on Windows.

The 7th Guest is playable and fully supported on MacOS.

The 7th Guest is playable and fully supported on Linux.

The 7th Guest is a single-player game.

The 7th Guest does not currently offer any DLC.

The 7th Guest does not support mods via Steam Workshop.

The 7th Guest does not support Steam Remote Play.

The 7th Guest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The 7th Guest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 16:11
SteamSpy data 10 June 2025 03:19
Steam reviews 12 June 2025 23:52

If you'd like to dive deeper into the details about The 7th Guest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The 7th Guest
  • SteamCharts - Analysis of The 7th Guest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The 7th Guest compatibility
The 7th Guest
6.5
333
161
Game modes
Features
Online players
1
Developer
Trilobyte Games
Publisher
Nightdive Studios
Release 18 Oct 2013
Platforms
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