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STASIS: BONE TOTEM on Steam

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Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...

STASIS: BONE TOTEM is a point & click, adventure and isometric game developed and published by THE BROTHERHOOD.
Released on May 31st 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Turkish, Japanese, Portuguese - Brazil and Portuguese - Portugal.

It has received 2,030 reviews of which 1,888 were positive and 142 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.96€ on Steam with a 66% discount, but you can find it for 1.09€ on Instant Gaming.


The Steam community has classified STASIS: BONE TOTEM into these genres:


Here is the detailed breakdown of supported languages for STASIS: BONE TOTEM:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian
Japanese
Portuguese - Portugal
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at STASIS: BONE TOTEM through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 10 64-bit+ (May work on Windows 7)
  • Processor: Intel Core i3 @ 2.50 GHz / AMD Phenom II X3
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX11 (shader model 4.0) capabilities. 2 GB + suggested
  • DirectX: Version 11
  • Storage: 16 GB available space
  • Sound Card: Any DirectX Compatible Sound Card
MacOS
  • OS: macOS 10.13+
  • Processor: Apple M1 or Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Metal-compatible GPU
  • Storage: 18 GB available space
  • Sound Card: Any
  • Additional Notes: No 32 Bit Support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Sept. 2026
A Game That Gets Better If You Don't Drop It I almost dropped this game after one hour. Point-and-click gameplay was already annoying me, the underwater industrial setting felt suffocating and monotonous, I didn't care about the characters, and the story gave me very little reason to care about what was happening. Point-and-click is a very specific genre, and I think for it to completely work for me, the puzzle logic needs to be extremely readable. The whole idea is that you combine things, take them apart and interact with the environment in ways that supposedly make sense. The problem is that they make sense inside the developer's head. It isn't even that the puzzles make me feel stupid. My logic simply works differently. I would never think that these two particular items should be combined, or that this random object can even be dismantled. Once your logic isn't on the same wavelength as the developers', you eventually reach the classic point-and-click state of just clicking everything on everything and hoping something works. The game makes this even more cumbersome with its interface. One character can combine certain objects, another can dismantle them, and it isn't always obvious what belongs to which category. Items are also distributed between different characters, so sometimes you need to transfer something between inventories before you can even try the interaction you want. Instead of making the puzzles deeper, this mostly creates additional clicks. So gameplay-wise, I really wasn't impressed. Point-and-click is already a difficult genre to make universally intuitive, but here I also had some problems with the actual implementation of that logic. Thankfully, the developers provide a massive walkthrough directly on Steam. It honestly saved the game for me. At some point I stopped treating BONE TOTEM as a puzzle game and started treating it as a story. The moment I realized I was about to start randomly clicking every inventory item because I had no idea what the game wanted, I didn't try to be proud and independent. I opened the manual, found the solution and moved on. Does that kill some of the point of playing a puzzle game? Probably. But I wasn't having fun being stuck either. The Setting and Atmosphere The beginning was especially difficult because everything is underwater, dark, metallic and depressing. Corridors, machinery, abandoned rooms, more corridors. I understand exactly what the game is going for with the claustrophobia and thalassophobia, but initially it created more rejection than fear for me. This gets much better. The further you go, the stranger and more interesting the locations become: temples, underground cities and increasingly bizarre structures. Eventually I stopped thinking about how much I hated the early environments because I actually wanted to see what was next. And visually, the game can be genuinely creepy. Not scary in a jumpscare kind of way, but creepy in the "something about this makes my skin crawl" way. If you actually sit alone at night, think about what is happening and try to imagine yourself in the situation of these characters, the atmosphere works really well. The story also touches quite a lot of things: religion, loss, family, civilization and some much bigger questions that I definitely wasn't expecting from the opening hours. The Characters and Story My biggest problem early on was simple: why do I care? The game introduces a mystery before giving you much reason to care about the people involved. I had basically no connection with the two main characters for the first few hours. Then Moses appears. In this miserable world of metal, corpses and underwater horror, he finally gives the game some warmth. He was probably the first character I genuinely became attached to, and somehow that made it easier to care about everything else too. The story itself also gets progressively better. At first I felt like I was simply forcing myself forward because I wanted to know what happened. Then one mystery connects to another, the locations get stranger, the characters start making more sense, and suddenly the questions become questions I actually want answered. The second half is genuinely good. My first hour was probably the worst one, then the game became tolerable, then interesting, and by the end I was properly invested. Is it like SOMA? It is difficult not to compare BONE TOTEM to SOMA. They have a lot in common, and if you liked one, I think there is a pretty good chance you should at least try the other. But SOMA did one thing much better for me: immersion into the character. In SOMA, it very quickly feels like this is happening to you. Maybe that is partly because it is first-person and you spend the game inhabiting one identity. You don't just sympathize with the protagonist; by the end it feels almost like you personally went through that experience, and some of the questions the game asks naturally transfer onto yourself. BONE TOTEM never quite reached that level for me. It is third-person, you constantly switch between three characters, and there isn't that single identity for you to completely attach yourself to. The difference is almost like the difference between experiencing something yourself and watching a really good movie. In BONE TOTEM I cared about the characters and wanted to know what happened to them, but I was still watching their story. SOMA made me feel much more like I was living mine. Overall So yeah, gameplay-wise I wasn't particularly impressed. The point-and-click logic frequently didn't match mine, the inventory system made some of it more cumbersome than necessary, and without the walkthrough I honestly don't know if I would have finished it. But once I stopped trying to prove that I could solve every puzzle myself and simply played it as a story, I had a much better time. The atmosphere is great, the visuals can be wonderfully disturbing, the story becomes surprisingly interesting, and there is a lot more going on thematically than I expected when I started. I almost dropped it after an hour, but I'm so glad that I didn't!
16 hours played
July 2026
An excellent horror romp in a unique universe, disturbing as disquieting, a lovely point and click puzzle game with a simultaneously depressing yet hopeful tale. The characters are well written, so that if you come to love or hate them, you fully understand and relate in some ways to what is revealed of them. The puzzle side of things is the important aspect of point and click genre, and I can say for the most part that you don't need to worry too much about Moon Logic tm behind the puzzles. Thankfully no pixel hunting to hide answers from you. A solid 8/10, pretty good for a point and click horror game.
13 hours played
June 2026
Overall: Really good point and click game. There's a lot more content than most story games. Looks and sounds pretty good. There's too many really good qualities to the game to really sit and complain about any of the rougher parts. The themes and content can get pretty strange but overall it's good and is a very suspenseful and adult story game. There's not really one direction the game goes with the themes or content, but a lot of different directions, which is fine. You can generally find solutions without a walkthrough, but due to having 3 characters and sometimes many possible combinations of abilities/items/locations/etc. you will probably find yourself looking at a walkthrough quite a bit. Or, if you miss one little thing, you might become stuck. But, that's how point and click games generally are.
22 hours played
June 2026
I am quite torn on this one. Going to start from the fact that actually, through my entire life I hated point'n'click adventures/puzzles/quests with passion, as even if they are coherent and consistent (which is already quite rare occasion), I'm just not that good at patiently clicking through screen in search for insights, as well as adapting to usual insanity of the settings. So, I learned about this game absolutely randomly from one particular gaming youtuber (you know, THAT one) and looked at the game only after the guy and few other more or less reliable sources gave the game some very high praise. Oh boy, this one was a ride. In tone with the game's story, it's like a vision of someone's deepest nightmare, which is outright morbid and revolting, yet at the same time sensitive and fascinating. I still have spoilers on my mind, so - off with that, and into more pragmatic judgement. As someone who never played original Stasis or Cayne, I felt that the world building is.. professionally weird. Just enough to show the world of man-made horrors characters are living in, yet not enough to actually revel in it. I genuinely wanted more, but that's a narrow line and the game is rather on good side of it. The characters (voiced ones, at least) are outright brilliant. Voiceover pretty much carries entire story on its shoulders, and even as aforementioned horrors are getting stale just from overexposure, the characters, their comments and reaction rightfully sell you the impression that no, nightmare is not over yet, it's about to turn for the worse. Besides, most of characters have their distinct and well written personalities, which drip through the dialogue organically (pun not really intended), so exposition dumps are naturally cut down and don't feel awkward. Absolutely stellar for the game of this kind. As extremely shortsighted dude, I'm not much of a graphic guy, so not going to say a lot about visual perfection, but the game keeps its style with dark consistency, without breaking the atmosphere as long as story mandates so. It's dark, cold and revulsive, in accord with the story. Music and ambience complements the atmosphere amazingly, and I'd like to hear more of that, especially contrasting themes of different characters, but that may actually distract from dialogues, so it's very good as it is now. The story is one of the weirdest trips I ever heard/read. Mundane technological horrors, intermingled with social ones, go deeper and deeper into zone of discomfort, and before you know - it easily reaches Deadspace levels of disgust, and you think - okay, it can't get worse than that. And then it suddenly does. Milk pump gave me a lot to think about. The thing is, around 60-70% into the story, the plot makes strange 270-turn (yes, almost tying itself in a knot), and if you didn't paid attention to all the foreshadowing going on - it may feel uncomfortably disconnected. Yet, when topic switches from originality of the setting into.. more familiar tropes, character drama gets a lot more tense, almost palpable, so I don't mind at all. Oh, and being native to particular post-soviet country makes some pieces of the plot sound outright silly, but given artistic licenses of the writer's vision, that's not really a problem, even if you understand the silliness. Last thing that struck me, and this time in a bad way - generative AI content. I played the game after notorious switch from AI fillers to supposedly hand-made ones, but it's still quite apparent that many things are generated and at best just touched by human hand during production. Like that of portraits of minor characters, you cannot unsee that once you seen it. I am very not fond of generative AI slop, and this caught me by unpleasant surprise. But at the same time, I'm not a hypocrite enough to pose as crusader of purity against machine-generated slop. The game is good. The story is good. The atmosphere is good. Even with generated parts, the game have quite some soul and thought put into it. Is it reasonable to reject something that good only because it has some drops of bad, slimy AI blood in it? I don't know, everyone decides for themselves, but I'd say no, the game still definitely deserves its praise. If you want to delve into absolutely disgusting (in a good way) horror game, and/or tragic story of people making through the hardships by hope alone, buy this game. It's absolutely worth its money and several evenings of your time.
25 hours played
May 2026
Literally one of the best Sci-Fi/Lovecraft point n' click games ever made Writing. Gas. Acting. Gas. Setting. Gas. Everything else. GAS. Literal must-buy for anyone interested in a point n' click game with a unique story, sprinkled with clever puzzles throughout.

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Frequently Asked Questions

STASIS: BONE TOTEM is currently priced at 6.96€ on Steam.

Yes, STASIS: BONE TOTEM is currently available at a 66% discount. You can purchase it for 6.96€ on Steam.

Yes, STASIS: BONE TOTEM received 1,888 positive votes out of a total of 2,030 achieving a rating of 8.87.
😎

STASIS: BONE TOTEM was developed and published by THE BROTHERHOOD.

Yes, STASIS: BONE TOTEM is playable and fully supported on Windows.

Yes, STASIS: BONE TOTEM is playable and fully supported on MacOS.

No, STASIS: BONE TOTEM is not playable on Linux.

Yes, STASIS: BONE TOTEM is playable and fully supported on Steam Deck.

Yes, STASIS: BONE TOTEM is playable and fully supported on Steam Machine.

No, STASIS: BONE TOTEM does not support VR.

STASIS: BONE TOTEM is a single-player game.

Yes, there are 2 DLCs available for STASIS: BONE TOTEM. Explore additional content available for STASIS: BONE TOTEM on Steam.

No, STASIS: BONE TOTEM does not support mods via Steam Workshop.

No, STASIS: BONE TOTEM does not support Steam Remote Play.

Yes, STASIS: BONE TOTEM is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STASIS: BONE TOTEM.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 21:28 UTC
SteamSpy data 20 October 2026 23:26 UTC
Steam price 26 October 2026 19:52 UTC
Steam reviews 20 October 2026 06:09 UTC

If you'd like to dive deeper into the details about STASIS: BONE TOTEM, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STASIS: BONE TOTEM
  • SteamCharts - Analysis of STASIS: BONE TOTEM concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STASIS: BONE TOTEM compatibility
STASIS: BONE TOTEM
Rating
8.9
1,888
142
Game modes
Features
Online players
5
Developer
THE BROTHERHOOD
Publisher
THE BROTHERHOOD
Release 31 May 2023
Platforms
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