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The Bazaar on Steam

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The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.

The Bazaar is a strategy, auto battler and deckbuilding game developed and published by Tempo.
Released on August 13th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 9 languages: English, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America and Turkish.

It has received 15,258 reviews of which 10,528 were positive and 4,730 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 15.99€ on Steam.


The Steam community has classified The Bazaar into these genres:


Here is the detailed breakdown of supported languages for The Bazaar:

UI Subtitle Audio
English
German
Italian
Korean
Spanish - Spain
Simplified Chinese
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at The Bazaar through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD 2.4GHz 2-Core or Intel i3 2.4GHz 2-Core
  • Memory: 3 GB RAM
  • Graphics: AMD Radeon HD 5770, Intel HD Graphics 520, or NVIDIA GeForce GT 630
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: Big Sur 11 or newer
  • Processor: Intel Core 2 Duo 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon Pro 450, Intel Iris 550, or NVIDIA GeForce GT 650
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

79 hours played
Oct. 2026
A Brilliant Bazaar Where Every Choice Can Make or Break a Run ★ 8/10 — Asynchronous construction is excellent, but the balance and commercialization always make me a little uncomfortable ⊕ BEST FOR: Roguelike auto-battlers, asynchronous PvP, hero building, item linkage, adaptability, risky pivots. ⊖ NOT FOR: Low learning cost, stable and balanced, easy to win, clean and commercial, simple guidance, and forcing the same build every run. ◆ Opening The Bazaar is actually not like a traditional card game. Although you can see the shadow of the construction of the card set, there is no process of drawing hands and taking turns to play cards. After choosing a hero, you just go to the store, encounter events, play PvE, slowly put together items and skills, then upgrade, enchant, and finally let this set of things go by itself to fight the Ghost left by other players. So I still prefer to call it Hero-Builder. The battle itself is not the point. The previous trade-offs are: whether to buy this one, whether to sell it now, whether to continue to wait for the missing things, whether to hold on to this run or quickly change direction. If you only look at this core gameplay, I am even willing to give 9 points. ◆ Strengths ⊕ I finally don't have to wait for someone in an auto-battler I really like this design. Shops, events, monster battles, and upgrades all go at their own pace, and there is no need to follow a hall to act together. PvP is still there, but the most annoying waiting has been removed a lot. It's obviously easier to play. ⊕ Automatic combat is not equal to just watching the action Although the battle of The Bazaar is completely automatic, it doesn't feel empty. Ammo reloads, Shield stacking, Poison, Burn, Crit, cooldown chains, a set of things is still very cool after it really runs. And after losing, it is usually possible to see what went wrong. The damage is not enough, the sustain is poor, the start is too slow, or the entire engine simply does not turn up. You can't operate on the spot, but why did you lose in this game, many times you buried the reason yourself earlier. ⊕ My favorite is not a high-roll The most interesting time is often when the store doesn't give you what you want at all. After waiting for a long time and unable to get the core components, the monster reward suddenly came in a different direction; an item that was originally considered useless may also be suddenly available because of skills or enchantment. At this time, there was the feeling of “this game seems to be able to be saved”. Of course it's cool to follow the fixed routine all the way, but I think what really makes The Bazaar interesting is the process of temporarily changing direction and pulling the bad run back. ⊕ Heroes have characteristics, but there is no standard answer Vanessa, Pygmalien, Dooley, Mak, and Stelle each have obvious things, such as weapons, ammunition, economy, healing, poison, Burn, potions, Friends, cooldowns, and various chains. However, choosing a hero does not mean that you have chosen the winning build of this run. What happens in the end depends on what the store and the event give you. ⊕ Piling up these small decisions is the depth of this game Which monster to fight, which store to go to, whether to spend the money or keep it now, whether you want to take the temporary item, whether there is enough board space, and whether the current set is worth continuing to raise. ◆ Weaknesses ⊖ Although it looks simple to get started, it is actually easy to be educated You can't expect to force the same build every run. The item you want may not come out, the right store may never come, or even a set of things that seem to have been formed, and in the end it is missing only one component, and then the whole strength is wrong. Of course leisure can be played, but this game does not always make casual players feel that they “can play”. ⊖ This randomness is very refreshing, and it's really disgusting when it's disgusting Something that fell out accidentally may directly bring a dead run to life; but conversely, you may have been waiting for something for the whole game, and you still didn't see it until the end. Then you can only pivot, and it is already too late. This feeling is especially obvious in Ranked. Of course it's cool to win 10, but if a game has taken a lot of time and a bunch of choices have been made before, and it ends with a low win in the end, that frustration will be a bit heavier than ordinary auto-battlers. ⊖ This balance change is what I am most dissatisfied with The problem is that a large part of the fun of The Bazaar originally came from “this set of things can be so connected.” It's hard to find a set of engines, and slowly figure out when it is strong, what is missing, and how to start it. The next balance adjustment may make the whole set of things unable to be played. And some builds rely on a few specific values, cooldown time, or trigger sequence. It really doesn't have to be a big nerf, a small change is enough for it to fall directly. While this game encourages players to find those exaggerated synergies, they must constantly fix these synergies. No way, but it really hurts. ⊖ Using paid heroes will make balance issues more sensitive Skin is good, Prize Pass is good, I actually don't care so much about these. What really makes me a little bit concerned is that you have to pay for the hero itself. I don't think having a paid hero is tantamount to Pay-to-Win. Whether you can play, whether you understand the system, and what this run gives you, these are obviously more important. But as long as a new paid hero is obviously more comfortable in the current version, and even its strength is more prominent, this question cannot be bypassed: does it just happen to be strong, or does the paid content just stand on top of the meta? Even if the final answer is not the latter, once this doubt appears, the balance adjustment itself will become more sensitive. ⊖ Ghost will still have very annoying counter matchups The current Ghost matchmaking is not completely random, but you still can't see the opponent in advance to adjust your board. The most annoying thing is that a game of The Bazaar itself is not particularly short. After making so many choices before, I finally encountered a build that particularly counters yours, and the experience would be very poor. ⊖ The UI and disconnect recovery are still a bit rough If you click too quickly in some places, it is easy to confirm the choice directly. Shops, rewards, events, and routes are all possible. I have also encountered strange situations with the network. After one disconnection, the whole game seemed to be gone directly, and the battle results and rewards could not be seen. Later, the progress came back by itself. The backend may actually be processing all the time, but the player can't see it. During that period of time, you didn't know what happened to this run. ◆ Conclusion The most powerful thing about The Bazaar is that after removing a lot of boring waiting in auto-battlers, it pulled all the attention back to the build itself. I like its core gameplay very much, and I even think there is room for upward scoring. But the cost of learning, the frustration caused by randomness, the balance of versions, and the concerns raised by paid heroes are indeed all there. There are many problems, but every time I lose, I still want to play another game. For this kind of game, this may already explain a lot. [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
160 hours played
Aug. 2026
great gameplay, bad monetization
298 hours played
April 2026
When I was looking into this game I found that most reviews from veterans are more about the history of the game, dev/community relationship, and monetization philosophy than the game itself. This made it very hard for me to actaully decide whether to play so I'll try to make it easier for other people in that position. I'll assume you already know how autobattlers like TFT or Backpack Battles work. First of all the game itself is excellent. It has incredible depth and a very long learning curve (more on that later). Every character has a set of basic builds to go after, but the fun is in going after crazy synergies with rare items, variations and passive skills. The possibilities for cool builds are almost endless. Also all the heroes have really distinct playstyles and balance is ok for the complexity of the game. Now, regarding the hot topic of pricing. The base game comes with 3 heroes with their fully unique decks (characters are always fully unlocked, no need to farm or buy cards). Mastering a single hero takes hundreds of hours so in order to just try the game, the base content is more than enough and it often goes on sale. For the rest of heroes, the price is as much as the base game, which is certainly scary and adds up to a lot of cash. The thing is, having and playing all heroes from the beginning is not a good idea because of the immense amount of info to take in. This will in fact lead to frustration. What I recommend is, get the base game, pick one of the starting characters, stick to that one to learn the game (we're talking ~100h already), and you will indirectly get a feel for the playstyle of all heroes just from facing them. If you become curious about one of the DLC heroes just wishlist it and wait for a sale. In this way imo the price is perfectly ok. Another important thing when getting into the game is the learning curve and difficulty. Enjoying the bazaar takes a significant starting time commitment of tens of hours, both in and out of game. The game is HARD to get into and there are no good learning resources. Learning a hero involves knowing all the build archetypes, which cards are carry and which are support, synergies, which builds are best for early and late game, etc etc. The more confortable the player is with this mental map, the easier it becomes to build a gameplan with the cards found in a given run, and at the higher level, how to synergize with cards from other heroes, enchanted cards, passives, etc. Also the game has a heavy RNG element which, while a core part of the fun, can be really infuriating specially for the beginner who can't yet play around it. RNG affects both the cards the player is offered and the opponents to face, which means even good builds can die to enemies that are exceptionally strong or counter the player's board. Last, it's worth mentioning the art. The game is truly beautiful which really improves the experience since you'll be looking at the same board and cards for a long time. TLDR if you're curious and have the time to sink into the game, don't be taken back by the pricing issue and try it! At the very least wishlist and do it at a sale.
644 hours played
Feb. 2026
It's the best autobattler out there by a few miles, with top notch visuals, designs, and incredibly diverse characters and play patterns. If you like single player puzzle games, drafting card games, tcgs, or watching numbers go up, I highly recommend it.
82 hours played
Feb. 2026
Game is good, only downside is the paywall to unlock new characters. Wasn't aware I was buying a second demo. Unlock extra heroes, with faster microtransactions, sure, but this just leaves a sour taste in a otherwise promising game. Plus, 20$ for a new hero is SO greedy.

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Frequently Asked Questions

The Bazaar is currently priced at 15.99€ on Steam.

No, The Bazaar is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, The Bazaar received 10,528 positive votes out of a total of 15,258 achieving a rating of 6.80.
😐

The Bazaar was developed and published by Tempo.

Yes, The Bazaar is playable and fully supported on Windows.

Yes, The Bazaar is playable and fully supported on MacOS.

No, The Bazaar is not playable on Linux.

Yes, The Bazaar is playable and fully supported on Steam Deck.

Yes, The Bazaar is playable and fully supported on Steam Machine.

No, The Bazaar does not support VR.

The Bazaar offers both single-player and multi-player modes.

The Bazaar offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for The Bazaar. Explore additional content available for The Bazaar on Steam.

No, The Bazaar does not support mods via Steam Workshop.

No, The Bazaar does not support Steam Remote Play.

No, The Bazaar does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Bazaar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 04:53 UTC
SteamSpy data 16 October 2026 08:36 UTC
Steam price 27 October 2026 04:33 UTC
Steam reviews 19 October 2026 06:09 UTC

If you'd like to dive deeper into the details about The Bazaar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Bazaar
  • SteamCharts - Analysis of The Bazaar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Bazaar compatibility
The Bazaar
Rating
6.8
10,528
4,730
Game modes
Multiplayer
Online players
2,393
Developer
Tempo
Publisher
Tempo
Release 13 Aug 2025
Platforms