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The Bazaar on Steam - User reviews, Price & Information

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The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.

The Bazaar is a strategy, auto battler and deckbuilding game developed and published by Tempo.
Released on August 13th 2025 is available on Windows and MacOS in 9 languages: English, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America and Turkish.

It has received 15,827 reviews of which 11,066 were positive and 4,761 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 15.99€ on Steam.


The Steam community has classified The Bazaar into these genres:

Media & Screenshots

Get an in-depth look at The Bazaar through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD 2.4GHz 2-Core or Intel i3 2.4GHz 2-Core
  • Memory: 3 GB RAM
  • Graphics: AMD Radeon HD 5770, Intel HD Graphics 520, or NVIDIA GeForce GT 630
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: Big Sur 11 or newer
  • Processor: Intel Core 2 Duo 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon Pro 450, Intel Iris 550, or NVIDIA GeForce GT 650
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

123 hours played
Aug. 2026
great gameplay, bad monetization
298 hours played
April 2026
When I was looking into this game I found that most reviews from veterans are more about the history of the game, dev/community relationship, and monetization philosophy than the game itself. This made it very hard for me to actaully decide whether to play so I'll try to make it easier for other people in that position. I'll assume you already know how autobattlers like TFT or Backpack Battles work. First of all the game itself is excellent. It has incredible depth and a very long learning curve (more on that later). Every character has a set of basic builds to go after, but the fun is in going after crazy synergies with rare items, variations and passive skills. The possibilities for cool builds are almost endless. Also all the heroes have really distinct playstyles and balance is ok for the complexity of the game. Now, regarding the hot topic of pricing. The base game comes with 3 heroes with their fully unique decks (characters are always fully unlocked, no need to farm or buy cards). Mastering a single hero takes hundreds of hours so in order to just try the game, the base content is more than enough and it often goes on sale. For the rest of heroes, the price is as much as the base game, which is certainly scary and adds up to a lot of cash. The thing is, having and playing all heroes from the beginning is not a good idea because of the immense amount of info to take in. This will in fact lead to frustration. What I recommend is, get the base game, pick one of the starting characters, stick to that one to learn the game (we're talking ~100h already), and you will indirectly get a feel for the playstyle of all heroes just from facing them. If you become curious about one of the DLC heroes just wishlist it and wait for a sale. In this way imo the price is perfectly ok. Another important thing when getting into the game is the learning curve and difficulty. Enjoying the bazaar takes a significant starting time commitment of tens of hours, both in and out of game. The game is HARD to get into and there are no good learning resources. Learning a hero involves knowing all the build archetypes, which cards are carry and which are support, synergies, which builds are best for early and late game, etc etc. The more confortable the player is with this mental map, the easier it becomes to build a gameplan with the cards found in a given run, and at the higher level, how to synergize with cards from other heroes, enchanted cards, passives, etc. Also the game has a heavy RNG element which, while a core part of the fun, can be really infuriating specially for the beginner who can't yet play around it. RNG affects both the cards the player is offered and the opponents to face, which means even good builds can die to enemies that are exceptionally strong or counter the player's board. Last, it's worth mentioning the art. The game is truly beautiful which really improves the experience since you'll be looking at the same board and cards for a long time. TLDR if you're curious and have the time to sink into the game, don't be taken back by the pricing issue and try it! At the very least wishlist and do it at a sale.
80 hours played
Feb. 2026
Game is good, only downside is the paywall to unlock new characters. Wasn't aware I was buying a second demo. Unlock extra heroes, with faster microtransactions, sure, but this just leaves a sour taste in a otherwise promising game. Plus, 20$ for a new hero is SO greedy.
476 hours played
Jan. 2026
It’s hard to even know where to start talking about the Bazaar, such is the level of dissonance I feel between how much I enjoy it and how reluctant I am to recommend it. To give the full picture, I almost have to talk about two different Bazaars; the game and the product. As a game, the Bazaar is a generational achievement, taking the core of an auto-battler but using roguelike and deckbuilder concepts to make each run dynamic and exciting, topping it off with an asynchronous multiplayer structure that keeps things challenging over time. It stands toe-to-toe with some of the all time greats in each of the genres it straddles and has almost endless replayability, multiplied by the updates the game receives semi-frequently that add, tweak and rebalance components. There are definitely flaws in the game and its updates, most consistently in the balancing and in QoL features, but even taking those into account, I rank the Bazaar in my personal top 10 and not in the bottom five. But as a product, the Bazaar is a colossal failure. This thing should really market itself given its strong concept, distinct aesthetic and everything I’ve already said about its gameplay. Instead, the marketing and monetisation of the Bazaar has been a parade of constant fumbles, each greedier than the last and all the more galling by how the devs have responded to community feedback; with bans. The full details of the story are exhausting to take in and have left much of the Bazaar community feeling resentful, mistrustful and unable to recommend the product without heavy caveats. Personally, I find myself preemptively apologising for or trying to excuse the microtransactions and lootboxes in a premium product, the $20 DLCs for each new character and the general vibe of avarice that clings to the Bazaar. I feel I must recommend this game because I love it, having 150ish hours on the independent Tempo launcher before it came to Steam and now having dropped nearly that again within a month of buying it here. Every time I construct a completely new build, discover a fresh synergy or put together an unlikely infinite, I’m reminded quite how much I adore this game. But I must also warn that the developers of this product have proved time and time again that they cannot be trusted to keep their word or prioritise long term viability over short term profits. Things on this front are probably as good as they have ever been right now, which hopefully lets you extrapolate quite how bad they have been over the product’s existence. Worth your time, undoubtedly, but maybe not worth your money.
52 hours played
Dec. 2025
Let me first start by saying: The vision of the game changed so much since they started in the beta. And that is as diplomatic as I can say it. I purchased the biggest founder’s pass (99€ + tax) back when this game was still in the closed beta. I really enjoyed it, even though I didn’t like some aspects of the game. For example: They hopped on the NFT-hype and the vision was, that you can sell every cosmetic item that you got from treasure chests at a later point (spoiler: That never happened. And with the death of the NFT-hype, this idea died). Also, I didn’t like that you only had a certain amount of free ranked matches per day. This was (thankfully) also dropped. What made me stop playing the game was when they realized that the current model was not working for them, and they didn’t make enough money (even though they sold founders packs for up to 99€ + tax). The game was still in beta at the time, mind you. They introduced paid item packs (which I considered somewhat P2W), a subscription model, a season pass and paid champions. The backlash was immense, but they still defended their business practices and kept on with it. Out of desperation or believe, I don’t know. I completely lost interest at that point and stopped playing completely. Even though, I enjoyed the game very much and played it daily. Fast-forward to now: They changed the business model again. Now all the card packs are removed, the season pass is free, and you can play unlimited ranked. The Pay2Play model is the best thing they could’ve done for the game. But they still did not have the decency to give out steam keys to founders. You would have to buy the base game for ~40€ (later changed to ~16€) and link your Tempo account, if you wanted to play on Steam. Additional heroes now cost ~16€/hero. This is the status quo, and I hoped that they would go this route from the beginning. But here we are. I lost all trust in Tempo. But I still got the game on Steam when I got the e-mail from them that it was discounted. And I started playing again. If you want to play this game, you should keep all of this in mind. While it is a VERY enjoyable game in its current form, with Tempo, things can change any time. I wouldn’t be surprised if they (at one point) try to switch back to the F2P model. But for now, it’s in the best form it ever was since the launch of the founder’s phase. And there is no other game like it. I tried many, but none of them scratched the Bazaar itch. There is just something so captivating about the whole game, from the art-style, to the gameplay to the heroes. So, enjoy it while they go the current road. But expect them to change the business model any time they feel that the game is not making enough money.

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Frequently Asked Questions

The Bazaar is currently priced at 15.99€ on Steam.

No, The Bazaar is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, The Bazaar received 11,066 positive votes out of a total of 15,827 achieving a rating of 6.88.
😐

The Bazaar was developed and published by Tempo.

Yes, The Bazaar is playable and fully supported on Windows.

Yes, The Bazaar is playable and fully supported on MacOS.

No, The Bazaar is not playable on Linux.

This information about The Bazaar is not available yet.

This information about The Bazaar is not available yet.

No, The Bazaar does not support VR.

The Bazaar offers both single-player and multi-player modes.

The Bazaar offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for The Bazaar. Explore additional content available for The Bazaar on Steam.

No, The Bazaar does not support mods via Steam Workshop.

No, The Bazaar does not support Steam Remote Play.

No, The Bazaar does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Bazaar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 August 2026 09:08 UTC
SteamSpy data 07 September 2026 07:05 UTC
Steam price 11 September 2026 19:02 UTC
Steam reviews 09 September 2026 17:48 UTC

If you'd like to dive deeper into the details about The Bazaar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Bazaar
  • SteamCharts - Analysis of The Bazaar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Bazaar compatibility
The Bazaar
Rating
6.9
11,066
4,761
Game modes
Multiplayer
Online players
2,519
Developer
Tempo
Publisher
Tempo
Release 13 Aug 2025
Platforms