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Batomon Showdown on Steam

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Creature-collecting pvp async auto battler where you choose your trainer, select your Batomon and assemble the ultimate team to take down other players! Play at your own pace while you discover new deadly team combos and synergies! Break the game by training your Batomon to overpowered levels.

Batomon Showdown is a auto battler, creature collector and asynchronous multiplayer game developed and published by berrymint.
Released on September 15th 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil and Spanish - Latin America.

It has received 1,055 reviews of which 960 were positive and 95 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 15.49€ on Steam.


The Steam community has classified Batomon Showdown into these genres:


Here is the detailed breakdown of supported languages for Batomon Showdown:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Batomon Showdown through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2 GHz
  • Memory: 2 MB RAM
  • Graphics: 1 GB RAM
  • Storage: 512 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Oct. 2026
First time I opened this game I played for 6 hours straight. If you got friends or family that struggle with eye contact and really like public transport you might want to warn them about this. It'll hit them like Fentanyl.
53 hours played
Sept. 2026
Like many others I hit a bit of a wall at around 7-10 hours where builds and the events started to feel a bit tired. And while yes, the game could use a bit more variety, after a few more sessions I got over that hill and rediscovered this deep autobattler with a very tight and addicting gameplay loop. From Bronze to Diamond, you can climb as long as you can get at least five wins. This is pretty easy to do and lets you force the same build every time, and you will either high roll and get points or stay around the same rank. In Master rank, you can't comfortably force engines and climb, you need to gracefully dance between early, mid, and lategame team compositions to maintain tempo. If you don't, maintaining the required 7+(!) win average is impossible and your leaderboard ranking will tank. Yes, you will probably end up with the same three teams at the end of your winning runs, but the ways you get there are really creative and I'm still having fun and surprising learning moments fourty hours in. I am now pushing for top 100 leaderboards and still greatly enjoying the game. I am looking forward to more updates in the future. As an ex-battlegrounds addict this game scratches an itch I haven't scratched in a long time.
2 hours played
Sept. 2026
Hit master on mobile and finally feel like I can accurately review this game. This game is everything I wanted Super Auto Pets to be. Enough complexity to sink my teeth into, while still being a casual game I can play during downtime. I have been thoroughly addicted. There is a slight lack of content, and balancing is a tad off. Nothing egregious, but there's some standout comps that you default to if you haven't hit a wacky board (currently that's toxic in Pantra and revive in Jinto, although Jinto is more diverse than Pantra imo). Cooldown reduction is also way too important. Getting a comp that starts at 2 seconds is only way to win at Day 10+. All that to say, this game is a one-person monument. One of my favorite auto-battlers I've ever played.
10 hours played
Sept. 2026
I like the game, but the routes don’t feel very varied right now. If I want a 10-win run, I’m usually rolling for the same engine or a slight variation of it over and over. I can get it online consistently enough, but using weaker builds just doesn’t feel worth it. If I miss the engine, I lose a rank point; if I hit it, I gain +5. That makes experimenting with other builds feel unnecessarily punishing.
13 hours played
Sept. 2026
This game is really good, I will uninstall it because I already know it's gonna affect my life negatively.

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Frequently Asked Questions

Batomon Showdown is currently priced at 15.49€ on Steam.

No, Batomon Showdown is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, Batomon Showdown received 960 positive votes out of a total of 1,055 achieving a rating of 8.60.
😎

Batomon Showdown was developed and published by berrymint.

Yes, Batomon Showdown is playable and fully supported on Windows.

No, Batomon Showdown is not playable on MacOS.

No, Batomon Showdown is not playable on Linux.

Yes, Batomon Showdown is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Batomon Showdown is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Batomon Showdown does not support VR.

Batomon Showdown is a multi-player game.

Batomon Showdown features PvP mode where you can test your skills against other players.

Yes, there is a DLC available for Batomon Showdown. Explore additional content available for Batomon Showdown on Steam.

No, Batomon Showdown does not support mods via Steam Workshop.

No, Batomon Showdown does not support Steam Remote Play.

Yes, Batomon Showdown is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Batomon Showdown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 02:10 UTC
SteamSpy data 28 October 2026 22:04 UTC
Steam price 02 November 2026 04:48 UTC
Steam reviews 21 October 2026 10:05 UTC

If you'd like to dive deeper into the details about Batomon Showdown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Batomon Showdown
  • SteamCharts - Analysis of Batomon Showdown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Batomon Showdown compatibility
Batomon Showdown
Rating
8.6
960
95
Game modes
Multiplayer
Features
Online players
1,480
Developer
berrymint
Publisher
berrymint
Release 15 Sep 2026
Platforms