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The Blood of Dawnwalker on Steam

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The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.

The Blood of Dawnwalker is a rpg, open world and dark fantasy game developed by Rebel Wolves and published by Bandai Namco Entertainment.
Released on September 02nd 2026 is available on Windows and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 18,360 reviews of which 15,790 were positive and 2,570 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 50.99€ on Instant Gaming.


The Steam community has classified The Blood of Dawnwalker into these genres:


Here is the detailed breakdown of supported languages for The Blood of Dawnwalker:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at The Blood of Dawnwalker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, DirectX12
  • Processor: Intel Core i5-11400F / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: VRAM: 6GB // Storage on SSD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

36 hours played
Sept. 2026
I admit it: At first, this game really did not appeal to me. This game was directed by the director of Witcher 3, and features a lot of the staff of that game. Now, I'm a massive fan of Witcher 3 - It's one of my absolute favorite games of all-time. But I am just not super into vampire fiction. A game that revolves around it is really just not for me. Or so I thought. The Blood of Dawnwalker absolutely wears its inspirations on its sleeve. Two parts Witcher 3, one part Vampire The Masquerade Bloodlines, one-half part Kingdom Come Deliverance. And it all works really, really well. I read some criticism of the writing, but I really cannot get behind that whatsoever. The writing is really sharp. Dialogue is good, characters are excellent. There's a nice narrative hook in the main story, and the power fantasy is certainly here as well. Riding along with Coen going from a stressed out youth caring for his sick mother and young siblings to an all-powerful Vampire that's feared by the entire Vale of Sangora is quite the ride. Most noteworthy is the high level of effort put into a lot of the side content. You can see the Witcher 3 experience there; the side quests are populated with interesting characters, and there is far more branching quest design here than ever there was in Witcher 3, which was pretty straightforward by comparison. Quests in Dawnwalker change drastically depending on your choice. I've replayed several of them and been quite surprised by what I thought to be a relatively minor decision turning into a major change for the side quest in question. And they all make sense: Those twists based on your decisions never feel arbitrary. They always result in a, "Oh shoot, I should've considered that" kind of thought. That's something that must incredibly hard for the devs to design for, but they nailed it here. Most surprising for me was the combat. I expected it to be rough and janky; something like Witcher 2, but it's not. It's surprisingly snappy, quick, and addictive. I applaud the devs for not going the easy "let's just rip off Dark Souls" route, and instead taking their inspiration straight from Kingdom Come Deliverance's directional parries and attacks system (which I adored!). This is a game in which I'll beat my head against the wall for hours, fighting an enemy I absolutely should not be fighting because I'm way underleveled, but repeatedly trying it anyway because the combat is so weighty, impactful, and satisfying. There are some "go here and kill all the bad guys" side content, but it never quite becomes dull because the combat is so entertaining. It never gets old ripping apart human enemies at night as a vampire. I will levy one criticism at the character movement: Coen moves so tanky and takes time to turn, which, humorously enough, is a criticism I had of Witcher 3 as well! The DNA shows there. It's very irritating trying to maneuver Coen through tighter spaces like inside homes, and I recall having that very same issue with Witcher 3. Character-building is also really fun. You have three basic trees: Swordplay, Witchcraft, and Vampirism. Each have their own impacts, upgrades for each are floored in entirely different aspects (you need skill books to improve swordplay, you need to increase your corruption by feeding on the blood of humans and animals for vampirism, etc.) and they're all hyper-addictive to engage with as you roam around the map and complete various well-written side content. The main quest timer has been controversial, but I'm glad the developers tried something bold and new. I actually really like the notion for an open world game; I'm a completely addicted completionist. I cannot stop myself from clearing every map marker, and that sometimes bogs me down in open world games (looking at you, Assassin's Creed). I like that the timer in Dawnwalker forces me to prioritize and choose! The main quest timer gives you plenty of slack to get the important things done, so it's not a huge constraint unless you're really being careless with how you're spending your time. Further, I think it should be made clear that this isn't a ticking clock. It's a set of 8 blocks you spend (different quests cost different blocks, with most only costing you a single block of time), which is good. I tend to play games very slowly; I like to investigate everything, wander around, take in the views, etc. A ticking clock would've killed the experience for me. The timer in this game is more of a resource to be spent strategically, and I think that really works for this game. If you're worried about that and avoiding this game as a result: Don't be. You're missing out on a really enjoyable game. The one area I will criticize is the feature in which upgrading most of your skills costs a block of time. This is, frankly, stupid. There's no real logical reason it should do so, and it really only serves to stifle exploration into different skills. I'm spending most of my time traversing around with a million unused skill points and using them when I find something that requires them, which is not the experience I think the devs want. Skill points should be driving the dopamine drip, and they don't here because of the way the game ties them into the timer system. That said, the rest of this game's foundation is good enough to keep you driving along. The story is really good, the main character is likable, it's fun to engage with. The worldbuilding is also superb - Great job to the writing team there as building an entire world in lockstep with a brand new video game cannot be easy. Additionally, the music is excellent! If you liked Witcher 3, Kingdom Come Deliverance's combat, open world games or cinematic RPGs like Mass Effect, or are a fanatic for vampire fiction, I honestly think one's worth it at full price. I expected a janky, rough-around-the-edges AA game, but it's got a lot more heart and polish than that, particularly in its writing, world, and combat. Thanks and congratulations, Rebel Wolves. You guys nailed it. Can't wait to see what you do next in this world. 🧾 Feel free to follow [url=https://store.steampowered.com/curator/32979487-Greatjon-Umber/]my Curator page if you like my reviews.
122 hours played
Sept. 2026
As a massive The Witcher fan, my hype levels were through the roof when I found out this game was made by the Witcher devs. You can practically smell the dark, gritty fantasy DNA the second you enter the game. The atmosphere is top-tier, but after putting some real time into it, I need to be honest: it is not a perfect game. First, the good stuff: I really like the combat. It feels sharp and weighty, and pairing traditional swordplay with supernatural abilities gives a genuinely satisfying rhythm to every encounter. The biggest surprise for me was the pacing. I have never played a game with a time limit before, and usually, that kind of pressure stresses me out. But against all odds, I actually like the mechanic here. It forces you to make meaningful, tense choices about how you spend your days, adding a layer of strategy I didn't expect to enjoy. The story so far is great. I can count on the fingers of one hand the amount of good vampire story games I've played, and this is by far one of the best. Now for the bad: the performance absolutely needs to be fixed. The frame rate dips heavily in dense areas, and the optimization is rough around the edges. I absolutely hate that I need to press a key to switch between abilities and potions. I'm playing on PC put a damn hotbar from 1 through 9 for the items I could use! My Verdict: Although it is a great game at its core with an awesome world, the technical hiccups and minor bugs drag it down. Some animations need to be polished, as they sometimes feel robotic, and the lipsyncing is a little bit off, which leads to a few NPCs not moving their mouths at all. I would highly recommend buying it if you love narrative-driven RPGs, because its strongest point is there. If you are a The Witcher 3 fan, you will absolutely love this game because it takes a lot from it. After a few patches that fix the performance, bugs and some animations, I'm sure that this game is going to be a gem.
53 hours played
Sept. 2026
Let's get this out of the way, I'm a big fan of vampire RPGs. I consider the OG Vampire: The Masquerade - Bloodlines to be one of the greatest RPGs ever made, so I'm always busy looking for something that can scratch that particular itch. The Blood of Dawnwalker definitely did that for me and I in return fully sunk my teeth into it! This game is pretty much everything I wanted it to be. It's not perfect by all means, but the atmosphere, the world, the characters and especially the freedom you have in shaping your own adventure are fantastic. One of the things I enjoyed the most is how organically you can find and start quests. You can simply stumble across something happening in the world, find a quest item on an enemy you just fought, or simply come across something while exploring that pulls you into a completely unexpected situation. There's something really satisfying about not having every single quest handed to you by an NPC with a marker above their head. It makes exploring feel worthwhile, and it's one of my favorite things about RPGs in general. The time system is another thing I really liked. Having that clock constantly ticking in the background makes even small decisions feel like they could have consequences later. You can't do everything, and I actually think that's a good thing. Sometimes you have to choose what matters to you and accept that something else might happen without you. It makes the world feel like it's actually moving rather than waiting for the player. My only real issue with the time system is that learning skills and perks also takes up time. I don't mind quests taking up time at all, that's part of what makes the system interesting. But losing a time slot just because you wanted to learn something new feels a bit like being punished for engaging with the progression system. I'd rather spend that time actually doing something in the world. The combat takes a little getting used to, but it mostly clicks by the end of the prologue. Once you have more abilities and start figuring out how everything works together, you can pull off some pretty fun stuff. It's not the main reason I'm playing Dawnwalker, but it gets the job done. What really makes the game work for me is how ambitious it is. It feels like the developers genuinely wanted to give the player room to make their own story instead of creating a world where there is always one obvious "correct" way to do things. Your choices matter, sometimes in ways you don't immediately realize, and I really like that approach. I'm also really happy to see Rebel Wolves doing well with the game. A new studio taking on an RPG this ambitious is a pretty big gamble, so seeing the game succeed makes me even more excited for what's next. If this really is the beginning of the larger saga they've talked about, I'm absolutely here for it. The idea of seeing this world evolve, especially with the hints we've already gotten about future time periods, is something I'm genuinely looking forward to. I'm far from being done with the game, but I just find myself completely lost in it every time I click the "Play" button and I think this is one of the biggest compliments I can give to Rebel Wolves, so I wanted to share my thoughts asap!
60 hours played
Sept. 2026
This is Vampire done right. None of that Twilight bull****. This is Nosferatu reinvented. I am not going to lie, at first I was a bit disappointed. I went into this thinking it was something else. I looked at the tags and saw "action adventure" and was expecting more of that. This is VERY MUCH more of an action RPG game, leaning heavily into the narrative elements to start. Think 'The Witcher' meets 'KCD2'. That being said, you need to give this game time to see the true action part. It very slowly sets the stage and tone. The prologue can easily take 2-4 hours to complete if you are like me and need to a) loot/steal everything, b) try to complete every quest and c) explore every nook and cranny/unlock all the fast travel hearths. If that sounds like you, be prepared for very light combat (barely scratches the surface of what you can do) and more back and forth questing that can seem rather dull, but it is more to ease you into all the basic mechanics. Once you get past the prologue, the whole world map opens up. And this is where the real fun begins. I can't believe I am saying this (because I hate soul like games and block/parry based mechanics) but the coordinated blocking in this game is my favourite part. It feels so satisfying. Instead of just pressing the block button to block, you also need to press a directional button to block incoming attacks (for example: left block, right block, up block, down block). Sounds like a lot but the tutorials are great and there are different difficulty modes and prompts that can be enabled to let you know what direction you need to block in, with options for an auto block in the settings (still need to press block but you won't be penalized with health if you press the wrong directional key, it just uses up stamina). The directional key thing is also applicable for combat which I found pretty unique. I don't want to give away the story or spoil the discovery at all, but in addition to swordplay there are multiple skill trees dabbling in both vampirism and witchcraft that you allocate points into. The combat really evolves over time and I love how you actually feel like you are a vampire with the abilities you can use, in and out of combat. You can bite to recover health, crawl up walls, teleport. My only complaint with combat are the controls. You cannot remap keys. And I find it a bit cumbersome to navigate through the inventory and ability wheels during combat. Just a lot of unnecessary button pressing. Ain't no one got time for all that mid combat -_- Once the whole map opens up, it very much is open world with guided questing and a progressing storyline. But there are limitations to be aware of. You only have a set amount of time during the day and night. Completing missions and tasks, eats up time. You also have a set amount of days to complete the main storyline. So you need to be aware of that and sometimes, choose your activities wisely. Some are time sensitive. Decisions appear to shape and matter in this game. They did a really good job with the RPG elements and allowing you to play the way you want to play. Only complaint being… how you gonna have an open world and no mini map?? If you are having a hard time getting through the prologue, push past that. It is but a sliver of the gameplay. You will be rewarded with not only beautiful graphics, great characters and an engaging story but vampire lore that is effortlessly weaved into every aspect of the game. It is not everyday vampire fans get something like this, so enjoy!! Update: For people worried about time management… The main storyline quests will tell you if you are high enough level to progress (it says stuff like ‘at your current level this will be a challenge’ in orange text). So what I am doing is using this as an indicator when I need to do some quests on the side to level up vs if I should be progressing the story along. Hopefully it doesn’t screw me over but I’m assuming that is why they incorporated comments like that. Good luck!! If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: [url=https://store.steampowered.com/curator/45761053/]Starpatch on Steam
53 hours played
Sept. 2026
Honestly, I stumbled upon a game that turned out way better than I expected. After all the recent disappointments, playing a proper vampire game felt exceptionally goood. We're in the mid ages, and humanity is literally gasping for breath due to the plague; the vampire race (Vrakhir), ruled by a bald lunatic psycho named Brencis, offers their own blood as a cure for this disease, but in doing so, they end up enslaving humans. In the midst of all this, we go through some personal drama while trying to save our lovely family from Brencis's clutches. Our main character, Coen, is a total wildcard.. depending on your choices, he becomes either an absolute maniac or a complete paragon of virtue. Depending on which direction you develop your skills, your notoriety increases, and killing people directly affects your reputation and even your savagery. I found the main storyline quite engaging. Without giving away any spoilers, I can say this: the replayability of this game is extremely high. I was most surprise by how a simple side quest you start purely out of curiosity ends up impacting the main story to such a massive degree. I'd suggest paying close attention to time in the game because time is a critical factor yayy! You need to get certain things done within a given time frame or things quickly go sideways.. Time even passes while you r upgrading skills, so you really have to plan meticulously. The day night cycle adds a completely different atmosphere to the game. We are a "Dawnwalker," a different type of Vrakhir to put it simply, during the day you're a young, black haired Geralt, and at night you r a vampire, black haired Geralt. And yes, we are much, much stronger at night... Yea, soundtrack isnt bad, but don't expect bangers on the level of Witcher 2 or 3. That said, I can comfortably say the combat mechanics are better than Witcher 3 they feel much more fluid and responsive. Aaa there's a woman named Xanthe, and shes the one I'm most terified of I was just thinking, "I hope she pops up near the end of the game so I can take her down with my newly unlocked high/usefull skills." Right before writing this review, I ran into her, and let's just say our meeting didn't go so welll. Long story short, I dont get along well with women in real life, and nothing changed here either... The map feels both huge and packed with content. I dont know, maybe it feels that way because I haven't played a decent game in a long time, but Blood of dawnwalker managed to leave me really satisfied on the content front. As for optimization, it is typical Unreal engine 5 stuff.. Don't go in with massive expectations, but it's not bad. On my weary RTX 4070 that keeps trying its best, I haven't had any major issues yet with Dlss and Frame generation enabled. Overall, I'm really pleased with Blood of Dawnwalker. I didnt want to write a review right away because I expected it to start strong and then become generic, but I'm glad I waited. It turned out muuch better than I thought. The Rebel Wolves team did a great job, hats off to them!

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Frequently Asked Questions

The Blood of Dawnwalker is currently priced at 69.99€ on Steam.

No, The Blood of Dawnwalker is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, The Blood of Dawnwalker received 15,790 positive votes out of a total of 18,360 achieving a rating of 8.41.
😎

The Blood of Dawnwalker was developed by Rebel Wolves and published by Bandai Namco Entertainment.

Yes, The Blood of Dawnwalker is playable and fully supported on Windows.

No, The Blood of Dawnwalker is not playable on MacOS.

No, The Blood of Dawnwalker is not playable on Linux.

No, The Blood of Dawnwalker is not playable on Steam Deck.

Yes, The Blood of Dawnwalker is playable and fully supported on Steam Machine.

No, The Blood of Dawnwalker does not support VR.

The Blood of Dawnwalker is a single-player game.

Yes, there is a DLC available for The Blood of Dawnwalker. Explore additional content available for The Blood of Dawnwalker on Steam.

No, The Blood of Dawnwalker does not support mods via Steam Workshop.

No, The Blood of Dawnwalker does not support Steam Remote Play.

Yes, The Blood of Dawnwalker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Blood of Dawnwalker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 00:17 UTC
SteamSpy data 01 October 2026 20:42 UTC
Steam price 06 October 2026 03:30 UTC
Steam reviews 24 September 2026 11:55 UTC

If you'd like to dive deeper into the details about The Blood of Dawnwalker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Blood of Dawnwalker
  • SteamCharts - Analysis of The Blood of Dawnwalker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Blood of Dawnwalker compatibility
The Blood of Dawnwalker PEGI 18
Rating
8.4
15,790
2,570
Game modes
Features
Online players
5,462
Developer
Rebel Wolves
Publisher
Bandai Namco Entertainment
Release 02 Sep 2026
Platforms
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