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The Blood of Dawnwalker on Steam

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The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.

The Blood of Dawnwalker is a rpg, open world and dark fantasy game developed by Rebel Wolves and published by Bandai Namco Entertainment.
Released on September 02nd 2026 is available on Windows and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 18,360 reviews of which 15,790 were positive and 2,570 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 46.49€ on Instant Gaming.


The Steam community has classified The Blood of Dawnwalker into these genres:


Here is the detailed breakdown of supported languages for The Blood of Dawnwalker:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at The Blood of Dawnwalker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, DirectX12
  • Processor: Intel Core i5-11400F / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: VRAM: 6GB // Storage on SSD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

84 hours played
Oct. 2026
Loved this game. Didn't get bored for a single minute and enjoyed every side quests. The combat is awesome, and personally, I liked the night combat more. The narrative is also really good. It actually feels like you're playing to rescue your family....You can feel the Witcher DNA in this game My only issue is the skill tree. Spending skill points also consumes time, which doesn't make much sense to me. Because of this mechanic, adding a proper respec system would be impossible. The time management can feel punishing during the prologue, but after that I managed to complete around 95% of the side content and still had 5 days left before the final boss. Sadly, on day 29, with just one day left to beat the final boss, my laptop's GPU decided to cooked itself. So I can't finish the game for now. I'll update this review once I get a new PC and get to see the ending. Until then, it's time for some small indie or pixelated games that my integrated GPU can handle xD For me, it's a 9/10 game. UPDATE: Completed the game using a cloud gaming subscription. finally got to see the ending, and excited for the sequel!
38 hours played
Sept. 2026
I admit it: At first, this game really did not appeal to me. This game was directed by the director of Witcher 3, and features a lot of the staff of that game. Now, I'm a massive fan of Witcher 3 - It's one of my absolute favorite games of all-time. But I am just not super into vampire fiction. A game that revolves around it is really just not for me. Or so I thought. The Blood of Dawnwalker absolutely wears its inspirations on its sleeve. Two parts Witcher 3, one part Vampire The Masquerade Bloodlines, one-half part Kingdom Come Deliverance. And it all works really, really well. I read some criticism of the writing, but I really cannot get behind that whatsoever. The writing is really sharp. Dialogue is good, characters are excellent. There's a nice narrative hook in the main story, and the power fantasy is certainly here as well. Riding along with Coen going from a stressed out youth caring for his sick mother and young siblings to an all-powerful Vampire that's feared by the entire Vale of Sangora is quite the ride. Most noteworthy is the high level of effort put into a lot of the side content. You can see the Witcher 3 experience there; the side quests are populated with interesting characters, and there is far more branching quest design here than ever there was in Witcher 3, which was pretty straightforward by comparison. Quests in Dawnwalker change drastically depending on your choice. I've replayed several of them and been quite surprised by what I thought to be a relatively minor decision turning into a major change for the side quest in question. And they all make sense: Those twists based on your decisions never feel arbitrary. They always result in a, "Oh shoot, I should've considered that" kind of thought. That's something that must incredibly hard for the devs to design for, but they nailed it here. Most surprising for me was the combat. I expected it to be rough and janky; something like Witcher 2, but it's not. It's surprisingly snappy, quick, and addictive. I applaud the devs for not going the easy "let's just rip off Dark Souls" route, and instead taking their inspiration straight from Kingdom Come Deliverance's directional parries and attacks system (which I adored!). This is a game in which I'll beat my head against the wall for hours, fighting an enemy I absolutely should not be fighting because I'm way underleveled, but repeatedly trying it anyway because the combat is so weighty, impactful, and satisfying. There are some "go here and kill all the bad guys" side content, but it never quite becomes dull because the combat is so entertaining. It never gets old ripping apart human enemies at night as a vampire. I will levy one criticism at the character movement: Coen moves so tanky and takes time to turn, which, humorously enough, is a criticism I had of Witcher 3 as well! The DNA shows there. It's very irritating trying to maneuver Coen through tighter spaces like inside homes, and I recall having that very same issue with Witcher 3. Character-building is also really fun. You have three basic trees: Swordplay, Witchcraft, and Vampirism. Each have their own impacts, upgrades for each are floored in entirely different aspects (you need skill books to improve swordplay, you need to increase your corruption by feeding on the blood of humans and animals for vampirism, etc.) and they're all hyper-addictive to engage with as you roam around the map and complete various well-written side content. The main quest timer has been controversial, but I'm glad the developers tried something bold and new. I actually really like the notion for an open world game; I'm a completely addicted completionist. I cannot stop myself from clearing every map marker, and that sometimes bogs me down in open world games (looking at you, Assassin's Creed). I like that the timer in Dawnwalker forces me to prioritize and choose! The main quest timer gives you plenty of slack to get the important things done, so it's not a huge constraint unless you're really being careless with how you're spending your time. Further, I think it should be made clear that this isn't a ticking clock. It's a set of 8 blocks you spend (different quests cost different blocks, with most only costing you a single block of time), which is good. I tend to play games very slowly; I like to investigate everything, wander around, take in the views, etc. A ticking clock would've killed the experience for me. The timer in this game is more of a resource to be spent strategically, and I think that really works for this game. If you're worried about that and avoiding this game as a result: Don't be. You're missing out on a really enjoyable game. The one area I will criticize is the feature in which upgrading most of your skills costs a block of time. This is, frankly, stupid. There's no real logical reason it should do so, and it really only serves to stifle exploration into different skills. I'm spending most of my time traversing around with a million unused skill points and using them when I find something that requires them, which is not the experience I think the devs want. Skill points should be driving the dopamine drip, and they don't here because of the way the game ties them into the timer system. That said, the rest of this game's foundation is good enough to keep you driving along. The story is really good, the main character is likable, it's fun to engage with. The worldbuilding is also superb - Great job to the writing team there as building an entire world in lockstep with a brand new video game cannot be easy. Additionally, the music is excellent! If you liked Witcher 3, Kingdom Come Deliverance's combat, open world games or cinematic RPGs like Mass Effect, or are a fanatic for vampire fiction, I honestly think one's worth it at full price. I expected a janky, rough-around-the-edges AA game, but it's got a lot more heart and polish than that, particularly in its writing, world, and combat. Thanks and congratulations, Rebel Wolves. You guys nailed it. Can't wait to see what you do next in this world. 🧾 Feel free to follow [url=https://store.steampowered.com/curator/32979487-Greatjon-Umber/]my Curator page if you like my reviews.
38 hours played
Sept. 2026
As a huge fan of vampires and all the folklore surrounding them, its really not easy when it comes to games. For one thing, games set in a vampire universe are very rare, and the ones that do exist are mostly either watered down with the worst clichés or just pure junk from top to bottom. In my opinion, the only really good games set in the vampire universe are the Legacy of Kain series and Vampire: The Masquerade. There are other “okayish” vampire games, but personally I wouldnt consider BloodRayne a top tier title, for example. And now comes The Blood of Dawnwalker! Basically, for me its The Witcher 3 in vampire clothing. Thankfully with a fun combat system. I found the combat in The Witcher absolutely dreadful and completely devoid of fun. The combat system in Dawnwalker isnt extremely complex, but its just fun and works flawlessly. Its similar to the one in Kingdom Come: Deliverance, where you can attack and parry from four different directions. Its incredibly satisfying when you knock an opponent off their feet and they are hurled through the air, gurgling. I could go into detail about the individual skill trees, but that would go beyond the scope of this post. Just briefly: I actually found that every skill serves a purpose, and none of them seemed useless to me. My favorite skill is the one where you simply make the enemy explode. The entire world is incredibly beautiful, gloomy, filthy, and merciless. In Dawnwalker theres no joy, everything is simply terrible, and everyone suffers. Just as it should be in dark fantasy! Theres something to discover everywhere. The world is inhabited by all sorts of creatures, such as goat people, fat elves, ghouls, and much more. The characters are all well developed too, and I didnt come across a single one where I thought, “Well, that one isnt so great.” They are all very different characters, all trying to ease their suffering their own way. Coen is also an extremely good main character whom I enjoyed playing, because hes very likable right from the start. The quest design is also extremely good. No quest is boring. There are no cheap fetch quests like in other games where you just mindlessly run around the area doing things like “collect 100 of this or that” or “talk to person A and then talk to person B.” Every quest has its own story. Sometimes its a short little story, but most of the time its quest chains with fairly long and detailed stories. In any case, I wasnt bored at any point, and I didnt find a single quest to be bad. There is a bit of collecting stuff, but thats really limited to checking off fast travel points or clearing small camps of jerks. In any case, its not overloaded, and definitely not Ubisoft-style “I cant see the map because its covered in icons.” Just a quick note about the time limit that many people criticized beforehand: I dont think anyone likes time limits. I, for one, hate them. But I can say that in Dawnwalker, its absolutely no problem. It doesnt stress you out at all, and you dont feel any pressure or anything like that. I was able to do everything I wanted to do, and I still had 5 days left at the end. The time limit is just part of the narrative, but it doesnt really affect the gameplay itself. My only real criticism of the game is the traversal at times. When you try to climb a wall or run over some boulders, it can feel pretty clunky. It wasnt a dealbreaker for me, but it definitely needs a bit more polish. For me, The Blood of Dawnwalker is a strong contender for GOTY 2026, and the game truly deserves to be played. If you liked The Witcher 3, then you will like Dawnwalker too. And if you like vampire games on top, then this is your wildest dream come true!
46 hours played
Sept. 2026
Soooo this dropped on my birthday, so I got it myself as a gift. Yeey. Review time! So far I played the prologue which took me around three hours, taking my sweet time, and I really liked it. People compare it to the Witcher 3 (which I played through twice) and rightfully so, but it also got some genes from Kingdom Come (which I didn't play but watched some) . Visually the game looks amazing but the perfomance could be better I've heard. Runs fine for me though. Maybe a patch will fix the performance for the folks who've got bad luck or an older system. Faces look a bit stiff still but you'll forget about that soon enough as the writing and voice acting makes up for it . If you enjoyed a Bethesda game you'll know that stiff faces vanish as soon as you get sucked into the world. I think it's the same for Dawnwalker. In terms of how your decisions matter, Dawnwalker teaches you early on that there isn't the "right" solution (just how it was in Witcher and BG3) and that every coin has two sides to it . They also teach you that you can't do everything at once at the same time. You've got to choose which quests to tackle and which not. Thats something I haven't experience before in an RPG and I think I like it? Could be frustrating for the completionists and FOMO-type of people. Anyway, if you aren't sure wait for a sale . So far I didn't regret my money and I am a broke student who thinks twice about ordering a pizza. I hope this game is a success for Rebelwolves as they seem to be a promising new euro-studio. To say it with Palpatines words: "We'll watch your career with great interest." Cheers! Update: (I'll try to keep this as spoiler free as possible) After roughly 40 hours I stand with my review but the game started to show some cracks but whats even more important: the 30 in-game-days are sufficient to experience nearly everything the game has to offer! Now let's take a look at the expected cracks: [*] First, the enemy variety is not good and enemies in general are bulletsponges which get's very annoying as the game throws a bunch of them at you during certain quests. [*] Second the romance options don't react to each other. Additionally one option basically removes themself from the events of the story entirely after you finish their questline. That's just disappointing. [*] The open world is just bland. The only really fun open world games I played were Witcher 3, Oblivion and Skyrim (Sorry, didn't play Fallout and KCD). Every other games open world became boring and empty. Sadly Dawnwalker is no exception in this. Still the big city looks and feels like a proper continental medieval city and not like hollywoods warped image of the late medieval ages. [*]Now the last point ... sadly the combat camera is godawful. There is no other way to put it. It needs serious work. The camera and autofokus is your true enemy and everyone who beat the Nameless King in Dark Souls 3 will instantly get their PTSD triggered. In the end it's a fantastic RPG with amazing writing, great quests and a loveable main character. Sure it has some flaws but it's the first game of a new studio and I think they'll listen to feedback for their next game - which is already in the works.
57 hours played
Sept. 2026
The Blood of Dawnwalker is a breath of fresh air for the action-RPG genre. For the first time in a long time, it gives RPG players agency over the narrative and 'choice and consequence' are more than just simple buzz words used to market the game. There are many fantastic, AA or AAA RPGs over recent years, but nearly all of them fail to deliver on the 'choice and consequence' expectations that many RPG players expect. Recent Bethesda titles, such as Skyrim or Starfield, offer a sandbox experience, but allow players to do everything and experience everything in one playthrough, with side quests and the ‘main quest’ nicely sliced and treated separately from each other. As a way to illustrate this point: so you’re on the big quest to stop big bad evil, great, but you’ve also taken a significant amount of time to join the thieves’ guild while the world stops and waits for you to pick up on the main quest again. This probably works well for casual players, but not for die-hard RPG fans looking for something different. Even more recent immersive RPGs, such as KCD II or the Gothic 1 remake, while offering a more narrative-focused experience, still force the player to follow a linear series of quests until they reach the end of the game with little to no agency over how the narrative plays out. In such games, where the player can make a choice, it is actually not telegraphed whilst the player is playing the game, but rather is displayed as part of an ending cinematic or narrated after you put down the controller or step away from the keyboard. A similar game, not in terms of gameplay or overall narrative, but in terms of experimental structure and quest design that resonated with me whilst playing this game, was Dontnod's 2018 'Vampyr'. If you enjoyed what Vampyr tried to do with its progression and quest design, but forgave some of its less polished faults, you will also enjoy Blood of Dawnwalker. In Blood of Dawnwalker, by having one main goal (with no linear progression) supported by a series of optional quests, which can have a variety of outcomes, depending on when the player decides to start the quest or what time of day they complete it, really adds weight to the choices that the player has to make. This is further supported by treating time as a resource, where undertaking certain quests or actions can eat into the 30 days that you have to complete the main goal of the game. It’s not for everyone and will anger completionist players who like to do everything in one playthrough, but it is different and is probably one of the best innovations to the RPG genre in recent years. All of this is supported by an extremely dark atmosphere, both in terms of the visual presentation of the game and the narrative, which sets it apart from similar titles that tackle the same subject matter, such Vampire: The Masquerade – Bloodlines 2. Everything from the voice acting to the quest design is executed well; it doesn’t work all the time, but when it does it can really pull you in. Whether it’s saving a rebel working against the vampire overlords or helping a vampire who uses his faith in Christianity to stop himself from feeding on human blood; nothing is clearly black and white, or can be placed in ‘good’ and ‘evil’ camps, and you will always be surprised by what you might receive at the end of the quest – perhaps it’s a powerful object or an alliance with the quest giver. Do you lead more in to Coen’s vampiric side, spending most of your time levelling up his vampiric powers and undertaking quests at night, perhaps siding with some other potential vampire allies, or do you perhaps want to roleplay Coen as a bastion of humanity, doing everything you can do avoid having to play as a vampire, skipping night time and investing in your human abilities, siding with human characters (some good, some more morally complex); or perhaps you want to roleplay as the titular Dawnwalker, taking advantage of both day and night and building a jack-of-all trades build and building a coalition of forces to take down Brencis and his vampire allies. The game lets you play out these fantasies and does not punish you for choosing a particular way to play the game. If you like dark, western action-RPGs, with gameplay similar to the Witcher and want to experience a new experimental method to narrative and storytelling, then you must play this game.

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Frequently Asked Questions

The Blood of Dawnwalker is currently priced at 69.99€ on Steam.

No, The Blood of Dawnwalker is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, The Blood of Dawnwalker received 15,790 positive votes out of a total of 18,360 achieving a rating of 8.41.
😎

The Blood of Dawnwalker was developed by Rebel Wolves and published by Bandai Namco Entertainment.

Yes, The Blood of Dawnwalker is playable and fully supported on Windows.

No, The Blood of Dawnwalker is not playable on MacOS.

No, The Blood of Dawnwalker is not playable on Linux.

No, The Blood of Dawnwalker is not playable on Steam Deck.

Yes, The Blood of Dawnwalker is playable and fully supported on Steam Machine.

No, The Blood of Dawnwalker does not support VR.

The Blood of Dawnwalker is a single-player game.

Yes, there is a DLC available for The Blood of Dawnwalker. Explore additional content available for The Blood of Dawnwalker on Steam.

No, The Blood of Dawnwalker does not support mods via Steam Workshop.

No, The Blood of Dawnwalker does not support Steam Remote Play.

Yes, The Blood of Dawnwalker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Blood of Dawnwalker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 00:52 UTC
SteamSpy data 15 October 2026 11:13 UTC
Steam price 21 October 2026 14:30 UTC
Steam reviews 21 October 2026 17:47 UTC

If you'd like to dive deeper into the details about The Blood of Dawnwalker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Blood of Dawnwalker
  • SteamCharts - Analysis of The Blood of Dawnwalker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Blood of Dawnwalker compatibility
The Blood of Dawnwalker PEGI 18
Rating
8.4
15,790
2,570
Game modes
Features
Online players
2,599
Developer
Rebel Wolves
Publisher
Bandai Namco Entertainment
Release 02 Sep 2026
Platforms
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