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The Blood of Dawnwalker on Steam - User reviews, Price & Information

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The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.

The Blood of Dawnwalker is a rpg, open world and dark fantasy game developed by Rebel Wolves and published by Bandai Namco Entertainment.
Released on September 02nd 2026 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 7,088 reviews of which 5,647 were positive and 1,441 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 69.99€ on Steam.


The Steam community has classified The Blood of Dawnwalker into these genres:

Media & Screenshots

Get an in-depth look at The Blood of Dawnwalker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, DirectX12
  • Processor: Intel Core i5-11400F / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: VRAM: 6GB // Storage on SSD

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Sept. 2026
Soooo this dropped on my birthday, so I got it myself as a gift. Yeey. Review time! So far I played the prologue which took me around three hours, taking my sweet time, and I really liked it. People compare it to the Witcher 3 (which I played through twice) and rightfully so, but it also got some genes from Kingdom Come (which I didn't play but watched some) . Visually the game looks amazing but the perfomance could be better I've heard. Runs fine for me though. Maybe a patch will fix the performance for the folks who've got bad luck or an older system. Faces look a bit stiff still but you'll forget about that soon enough as the writing and voice acting makes up for it . If you enjoyed a Bethesda game you'll know that stiff faces vanish as soon as you get sucked into the world. I think it's the same for Dawnwalker. In terms of how your decisions matter, Dawnwalker teaches you early on that there isn't the "right" solution (just how it was in Witcher and BG3) and that every coin has two sides to it . They also teach you that you can't do everything at once at the same time. You've got to choose which quests to tackle and which not. Thats something I haven't experience before in an RPG and I think I like it? Could be frustrating for the completionists and FOMO-type of people. Anyway, if you aren't sure wait for a sale . So far I didn't regret my money and I am a broke student who thinks twice about ordering a pizza. I hope this game is a success for Rebelwolves as they seem to be a promising new euro-studio. To say it with Palpatines words: "We'll watch your career with great interest." Cheers!
18 hours played
Sept. 2026
This is Vampire done right. None of that Twilight bull****. This is Nosferatu reinvented. I am not going to lie, at first I was a bit disappointed. I went into this thinking it was something else. I looked at the tags and saw "action adventure" and was expecting more of that. This is VERY MUCH more of an action RPG game, leaning heavily into the narrative elements to start. Think 'The Witcher' meets 'KCD2'. That being said, you need to give this game time to see the true action part. It very slowly sets the stage and tone. The prologue can easily take 2-4 hours to complete if you are like me and need to a) loot/steal everything, b) try to complete every quest and c) explore every nook and cranny/unlock all the fast travel hearths. If that sounds like you, be prepared for very light combat (barely scratches the surface of what you can do) and more back and forth questing that can seem rather dull, but it is more to ease you into all the basic mechanics. Once you get past the prologue, the whole world map opens up. And this is where the real fun begins. I can't believe I am saying this (because I hate soul like games and block/parry based mechanics) but the coordinated blocking in this game is my favourite part. It feels so satisfying. Instead of just pressing the block button to block, you also need to press a directional button to block incoming attacks (for example: left block, right block, up block, down block). Sounds like a lot but the tutorials are great and there are different difficulty modes and prompts that can be enabled to let you know what direction you need to block in, with options for an auto block in the settings (still need to press block but you won't be penalized with health if you press the wrong directional key, it just uses up stamina). The directional key thing is also applicable for combat which I found pretty unique. I don't want to give away the story or spoil the discovery at all, but in addition to swordplay there are multiple skill trees dabbling in both vampirism and witchcraft that you allocate points into. The combat really evolves over time and I love how you actually feel like you are a vampire with the abilities you can use, in and out of combat. You can bite to recover health, crawl up walls, teleport. My only complaint with combat are the controls. I am playing with a PS5 controller and there are no dualsense prompts, which is a big let down. You cannot remap keys. And I find it a bit cumbersome to navigate through the inventory and ability wheels during combat. Just a lot of unnecessary button pressing. Ain't no one got time for all that mid combat -_- Once the whole map opens up, it very much is open world with guided questing and a progressing storyline. But there are limitations to be aware of. You only have a set amount of time during the day and night. Completing missions and tasks, eats up time. You also have a set amount of days to complete the main storyline. So you need to be aware of that and sometimes, choose your activities wisely. Some are time sensitive. Decisions appear to shape and matter in this game. They did a really good job with the RPG elements and allowing you to play the way you want to play. Only complaint being… how you gonna have an open world and no mini map?? If you are having a hard time getting through the prologue, push past that. It is but a sliver of the gameplay. You will be rewarded with not only beautiful graphics, great characters and an engaging story but vampire lore that is effortlessly weaved into every aspect of the game. It is not everyday vampire fans get something like this, so enjoy!! Update: For people worried about time management… The main storyline quests will tell you if you are high enough level to progress (it says stuff like ‘at your current level this will be a challenge’ in orange text). So what I am doing is using this as an indicator when I need to do some quests on the side to level up vs if I should be progressing the story along. Hopefully it doesn’t screw me over but I’m assuming that is why they incorporated comments like that. Good luck!! If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: [url=https://store.steampowered.com/curator/45761053/]Starpatch on Steam
16 hours played
Sept. 2026
Honestly, I stumbled upon a game that turned out way better than I expected. After all the recent disappointments, playing a proper vampire game felt exceptionally goood. We're in the mid ages, and humanity is literally gasping for breath due to the plague; the vampire race (Vrakhir), ruled by a bald lunatic psycho named Brencis, offers their own blood as a cure for this disease, but in doing so, they end up enslaving humans. In the midst of all this, we go through some personal drama while trying to save our lovely family from Brencis's clutches. Our main character, Coen, is a total wildcard.. depending on your choices, he becomes either an absolute maniac or a complete paragon of virtue. Depending on which direction you develop your skills, your notoriety increases, and killing people directly affects your reputation and even your savagery. I found the main storyline quite engaging. Without giving away any spoilers, I can say this: the replayability of this game is extremely high. I was most surprise by how a simple side quest you start purely out of curiosity ends up impacting the main story to such a massive degree. I'd suggest paying close attention to time in the game because time is a critical factor yayy! You need to get certain things done within a given time frame or things quickly go sideways.. Time even passes while you r upgrading skills, so you really have to plan meticulously. The day night cycle adds a completely different atmosphere to the game. We are a "Dawnwalker," a different type of Vrakhir to put it simply, during the day you're a young, black haired Geralt, and at night you r a vampire, black haired Geralt. And yes, we are much, much stronger at night... Yea, soundtrack isnt bad, but don't expect bangers on the level of Witcher 2 or 3. That said, I can comfortably say the combat mechanics are better than Witcher 3 they feel much more fluid and responsive. Aaa there's a woman named Xanthe, and shes the one I'm most terified of I was just thinking, "I hope she pops up near the end of the game so I can take her down with my newly unlocked high/usefull skills." Right before writing this review, I ran into her, and let's just say our meeting didn't go so welll. Long story short, I dont get along well with women in real life, and nothing changed here either... The map feels both huge and packed with content. I dont know, maybe it feels that way because I haven't played a decent game in a long time, but Blood of dawnwalker managed to leave me really satisfied on the content front. As for optimization, it is typical Unreal engine 5 stuff.. Don't go in with massive expectations, but it's not bad. On my weary RTX 4070 that keeps trying its best, I haven't had any major issues yet with Dlss and Frame generation enabled. Overall, I'm really pleased with Blood of Dawnwalker. I didnt want to write a review right away because I expected it to start strong and then become generic, but I'm glad I waited. It turned out muuch better than I thought. The Rebel Wolves team did a great job, hats off to them!
2 hours played
Sept. 2026
Decent game but its not well optimised, the animations are jank and the graphics somehow look good and bad at the same time. The combat also takes some getting used to, it's like The Witcher mixed with KCD combat. The story and quests seem good so far, possibly wait for a sale if you're not 100% certain you want the game.
20 hours played
Sept. 2026
When it was first announced that The Blood of Dawnwalker was being developed by veterans from The Witcher 3 team under Bandai Namco, I was incredibly excited yet "skeptical" about the chosen genre an openworld dark fantasy Action-RPG. It is a rather generic blend of genres that requires plenty of surprising elements to truly become a "Grande" masterpiece. The setting 14th century Europe, ravaged by plague and brutal warfare is fascinating. The medieval European scenery, forest landscapes, and detailed urban environments feel incredibly dense and immersive. The day-night gameplay variation is striking combat styles and exploration differ so much between day and night that it feels like playing two distinct characters. By day, Coen operates as a human, utilizing a sword, elemental magic, and investigative skills reminiscent of a Witcher. By night, he unleashes his vampire form, gaining access to supernatural abilities, brutal executions, and parkour-style rooftop navigation. Open-world exploration is free from time constraints, but undertaking main or critical missions causes time to advance. This means you cannot complete every single mission in a single playthrough. The Witcher 3 DNA is palpable the dialogue writing, dark atmosphere, and morally grey consequences are executed masterfully. The time-progression system adds significant replayability, as quest choices genuinely impact the storyline. However, the parry and combat systems feel a bit stiff. The swordplay attempts a directional parry approach (similar to Kingdom Come) but can feel clunky at times, and the camera lock-on lacks precision. Personally, I also found some side quests and minor open-world activities to be somewhat monotonous.

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Frequently Asked Questions

The Blood of Dawnwalker is currently priced at 69.99€ on Steam.

No, The Blood of Dawnwalker is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, The Blood of Dawnwalker received 5,647 positive votes out of a total of 7,088 achieving a rating of 7.76.
😊

The Blood of Dawnwalker was developed by Rebel Wolves and published by Bandai Namco Entertainment.

Yes, The Blood of Dawnwalker is playable and fully supported on Windows.

No, The Blood of Dawnwalker is not playable on MacOS.

No, The Blood of Dawnwalker is not playable on Linux.

The Blood of Dawnwalker is a single-player game.

Yes, there is a DLC available for The Blood of Dawnwalker. Explore additional content available for The Blood of Dawnwalker on Steam.

No, The Blood of Dawnwalker does not support mods via Steam Workshop.

No, The Blood of Dawnwalker does not support Steam Remote Play.

Yes, The Blood of Dawnwalker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Blood of Dawnwalker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 23:27 UTC
SteamSpy data 04 September 2026 17:43 UTC
Steam price 05 September 2026 03:00 UTC
Steam reviews 04 September 2026 19:45 UTC

If you'd like to dive deeper into the details about The Blood of Dawnwalker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Blood of Dawnwalker
  • SteamCharts - Analysis of The Blood of Dawnwalker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Blood of Dawnwalker compatibility
The Blood of Dawnwalker PEGI 18
Rating
7.8
5,647
1,441
Game modes
Features
Online players
48,239
Developer
Rebel Wolves
Publisher
Bandai Namco Entertainment
Release 02 Sep 2026
Platforms