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Tainted Grail: The Fall of Avalon on Steam - User reviews, Price & Information

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Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.

Tainted Grail: The Fall of Avalon is a adventure, open world and dark fantasy game developed by Questline and published by Awaken Realms.
Released on May 23rd 2025 is available only on Windows in 12 languages: English, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil and Russian.

It has received 11,480 reviews of which 10,043 were positive and 1,437 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 43.99€ on Steam, but you can find it for 23.31€ on Gamivo.


The Steam community has classified Tainted Grail: The Fall of Avalon into these genres:

Media & Screenshots

Get an in-depth look at Tainted Grail: The Fall of Avalon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5 8th gen or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 31 GB available space
  • Additional Notes: Low settings, 30 FPS, Full HD, SSD Strongly Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

133 hours played
May 2026
If you want to play blind, but want one tip here it is: Get your merchant sell price up early on. That's it. I avoided news and discussions around this game so I could go in (almost except for above tip) completely blind. It paid off. 100% would recommend. Anyone who ever thought about how they wish they could play their favorite open world RPG for the first time again, consider this your chance. Do not look up any damn wikis or YouTube guides for stupid Xp / gold farm / quick loot start. Play it blind, look around, explore. This game is good for blind starts. Just use your eyeballs, be curious, have fun. Gear & equipment is crafted, but also found tucked away. So exploration is more than scenery in this and it's cool as hell.
103 hours played
April 2026
I feel like this game is a big hidden gem that still hasn't been fully discovered and that is a real shame. If you enjoyed Oblivion or Skyrim, you'll enjoy a richer story with more atmosphere and heavy dark tones. The developers put a lot of love into this and continue to add on to it, I'd say if you are a fan of Oblivion or Skyrim, give this game a go you'll thoroughly enjoy it.
45 hours played
Dec. 2025
Imagine Skyrim, but instead of power fantasy you get moral ambiguity and constant dread. Every decision feels important, every victory feels temporary, and the vibes are so dark they might absorb light.
51 hours played
Dec. 2025
Act 1 and 2 are great, act 3 is far weaker by comparison, it felt like the devs ran out of time/resources here, you'll see why when you get there. Overall the story is very interesting, far more so than any main story of an elder scrolls, it reminded me of cyberpunk in many ways. The story isn't perfect but any game that has the depth to get me to continue thinking about it after its done is very satisfying in my book. The combat is really good too with the amount of build variety. The levelling system and items are great. Exploration is top notch and probably the best part of the whole thing (alongside the story). If you just rush the story without exploring you will be dissappointed. Definitely would recommend, we don't get many games in this genre and even less that can for the most part competently execute on their ideas. The devs could've almost certainly created a masterpiece here if they had the time, money and manpower of larger studios, but still what they achieved here is extremely impressive.
208 hours played
Nov. 2025
I’ve played this entirely on a Steam Deck. If you wish there was another Morrowind, Oblivion, or Skyrim, then this is probably the closest thing you can get. It seems a bit more Oblivion-ish because it isn’t quite as overdone as Skyrim, and it’s also a bit more “old school” in the sense of not being too easy and dumbed down to attract a larger audience. Technical implementation: I didn’t really have any performance problems but I was using a steam deck which is hardware the game is specifically targeted for. The only FPS problem happens when you summon 3-5 wolves. It seems like a problem specifically with wolves for some reason. Other people sometimes have problems but these are usually solvable by reducing 2 graphics settings like vegetation quality. The game is built using Unity but you can’t really tell when playing it. Combat is a bit more difficult and action-oriented than Skyrim and Oblivion, though not complicated. The main thing is that you have dash (dodge), block, and parry as defensive options and parry rewards you for exact timing. The design of the game mechanics seems pretty good and it seems like they addressed some of the weaknesses in Skyrim especially. Like in Skyrim you can get sneaking to the point where you’re practically invisible. In this game you can’t do that. Backstabbing is sometimes possible but not usually very practical. Sniping things with a bow from a distance can handle mobs maybe 80% of the time. (But beware that there are required “boss fights” where you are locked into an arena, so you have to be able to handle melee or short range combat.) Unlike Skyrim, 2H (two-handed) weapons aren’t completely useless compared to just dual-wielding 1H weapons. You can parry and block with either loadout, and both equally prevent you from using a shield. Daggers have their own skill tree and are focused on speed; they’re not just some thing for extra backstab damage and they don’t usually give you a huge backstab advantage. (Generally speaking, the sneak attack damage bonus is about the same for all weapon types.) So all of this stuff is balanced out a lot better with no obviously useless or superior weapon types. Magic is pretty simple and you don’t really have “schools” of magic other than summons vs direct damage spells. There are only four magic skill trees and the other two are wands/cubes (magic weapons) and a general tree for mana point bonuses and such. Due to the lack of requirement for magic specialization, a ‘spellsword’ (referred to as a “battle mage” in the game) type character is more practical than usual. There are still some weaknesses to the game which I think are mostly in the content; - I think the game could use more side quests. There are a decent number, but only maybe 1/3rd of what Skyrim has, for example. (Skyrim is a bit overloaded with them compared to everything else though.) - The character system is classless, but like similar systems you’re going to have to focus on two main skill strategies to be effective. This is fine, but there aren’t really any side quests dedicated to specific skill areas. Like there’s no “mage guild” or “assassin guild” or similar quest line that requires the use of certain skills to get associated rewards of some sort. The only ones kind of like this are for alchemy and crafting wyrdstone, but they’re rather underwhelming. - Most of the “dungeons” seem too small and too few to me. The ones in Skyrim seem much bigger. - The overland areas are divided into three maps instead of one big overland map. So it’s not really 100% open world. It’s more like 33% open until you unlock the next region, then it’s 66% open until you unlock the last region. This isn’t really that big of a deal though. - The overall game scenario of “King Arthur needs to save Avalon” and such is a bit too closed to further expansion. It’s a bit difficult to imagine how a DLC for this game would work, and if I were developing a content add-on mod it would be difficult to fit anything into the narrow lore. Basically the world is too small and simple to allow for much creative expansion. - There are a few awkward consistency errors. These are hard to entirely avoid where player choices make all permutations of choices hard to test, but they might have done better if they had some sort of dedicated continuity checker. There are fewer bugs overall than the average Bethesda game. So in short, this is not the “be all end all” FPS RPG and it doesn’t blow everything else away, but it’s pretty good given its limitations and I’d still recommend it even though I wish the world was bigger with more side quests and such.

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Frequently Asked Questions

Tainted Grail: The Fall of Avalon is currently priced at 43.99€ on Steam.

No, Tainted Grail: The Fall of Avalon is currently not on sale. You can purchase it for 43.99€ on Steam.

Yes, Tainted Grail: The Fall of Avalon received 10,043 positive votes out of a total of 11,480 achieving a rating of 8.52.
😎

Tainted Grail: The Fall of Avalon was developed by Questline and published by Awaken Realms.

Yes, Tainted Grail: The Fall of Avalon is playable and fully supported on Windows.

No, Tainted Grail: The Fall of Avalon is not playable on MacOS.

No, Tainted Grail: The Fall of Avalon is not playable on Linux.

This information about Tainted Grail: The Fall of Avalon is not available yet.

This information about Tainted Grail: The Fall of Avalon is not available yet.

No, Tainted Grail: The Fall of Avalon does not support VR.

Tainted Grail: The Fall of Avalon is a single-player game.

Yes, there are 8 DLCs available for Tainted Grail: The Fall of Avalon. Explore additional content available for Tainted Grail: The Fall of Avalon on Steam.

No, Tainted Grail: The Fall of Avalon does not support mods via Steam Workshop.

No, Tainted Grail: The Fall of Avalon does not support Steam Remote Play.

Yes, Tainted Grail: The Fall of Avalon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tainted Grail: The Fall of Avalon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 August 2026 14:25 UTC
SteamSpy data 07 September 2026 02:44 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 08 September 2026 21:46 UTC

If you'd like to dive deeper into the details about Tainted Grail: The Fall of Avalon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tainted Grail: The Fall of Avalon
  • SteamCharts - Analysis of Tainted Grail: The Fall of Avalon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tainted Grail: The Fall of Avalon compatibility
Tainted Grail: The Fall of Avalon
Rating
8.5
10,043
1,437
Game modes
Features
Online players
8,175
Developer
Questline
Publisher
Awaken Realms
Release 23 May 2025
Platforms
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