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The Caligula Effect 2 on Steam

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Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.

The Caligula Effect 2 is a rpg, jrpg and anime game developed by historia Inc. and FURYU Corporation and published by historia Inc..
Released on June 22nd 2022 is available only on Windows.

It has received 405 reviews of which 374 were positive and 31 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 48.99€ on Steam.


The Steam community has classified The Caligula Effect 2 into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10 64bit
  • Processor: Intel(R) Core(TM) 2 Duo E8400 @ 3.00GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or AMD Radeon HD 7750
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Windows Compatible Audio Device

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

167 hours played
Sept. 2026
TL;DR: this game is good, BUT I would absolutely recommend playing the first one too. While I did like this game, personally I enjoyed the first one a LOT more, for these reasons: 1) Combat in this game is a joke compared to the first one, even on Extreme difficulty. 1.1) If you don't want to take damage, it's trivial to move your characters out of the way of pretty much ALL enemy attacks. I found only 2 exceptions to this - one is in a fight that you are guaranteed to lose anyway for plot reasons, and another one from an enemy that you'd just target immediately and take out early. So defence and dodge stats are completely useless. 1.2) The "imaginary chain" is still called that, but it allows only one action at a time. ONE. First game let you chain up to THREE different actions together (and there was a tangible benefit to doing that, too - shortened startup time for chained actions)... but here it's a "chain" of ONE action. 1.3) The shield in this game became completely useless. It doesn't stun melee attackers like in the first game (so, extra benefit to using it), takes longer to activate (often there's enough time for dodging, but NOT enough time for this "emergency" shield) and costs more (50(!!!) SP compared to 10 SP in the first game). And again, there's just ONE attack in the entire game which cannot be avoided by just dashing instead. 1.4) All enemies in this game (except chapter bosses) look like blobs with a few different shapes. But the first game had elite enemies with those attachment things floating next to them which (IMO) just looked cooler than any enemy shape in this game. Also, those attachments could move and attack independently, and create overlapping attack patterns that could actually be tricky to dodge/counter - something that this game just doesn't have at all. 2) I personally liked the plot and characters in the first game more than in this one. 2.1) Plot in this game certainly wasn't bad or anything, but the Musician route in the first game felt really special - to me, anyway. Getting to max out friendship with the enemy team, ambushing your own club buddies while they wonder who the new mystery Musician is - what's not to like? This game just felt... kind of bland, after all that. 2.2) I really liked what they did with the characters in the first game - you had genuinely friendly faces on the Musician team, some of which quickly became my favorites, and in contrast, there was a monster in your very own Go-Home Club! In this game, you... can still learn backgrounds of your teammates and enemies, but it doesn't really feel like much of an impact compared to the first game (hell, in the first game, maxing out certain character bonds directly affects which character is killed off - whether it will be a good guy, a misguided guy who's a foil to the first one, or an absolute monster who actually deserves it ). Though it was kind of funny, on a meta level, how in the first game most opposing characters were sympathetic , while in this one they were just pathetic . 3) First game actually made proper use of the mouse, unlike this one! Using scrolling to go through any menu entries (attacks, inventory) was MUCH faster than using only the keys in this game. Positioning your character for the dash action also used to to be possible with the mouse - so you could go through entire fights using JUST the mouse... well, not in this game. As for actual improvements over the first game, I can also think of a few: - While I personally liked the enemy designs more in the first game, this one has cooler visuals for the songs that play during battle (there are lyrics dynamically displayed in the background... well, in Japanese, of course) - There is the added ability to summon your own magical vocaloid fairy and have her interrupt the enemies' song with her own. It's cool, makes sense in-universe and gives your team a buff - In-game song player, which I can't believe the first game didn't have - More manageable side quest list - 100+ instead of 500+, and a few of those organized into actual quest lines - When starting new game+, there is no need to unlock the ultimate skills AGAIN for any character they were already unlocked for - There's a post-game totally optional dungeon (how optional? well, there's only one achievement tied to it, and that's just for entering it) for folks who enjoy that sort of thing. (First game only had those "world reward" bosses which were all separate and were a bit annoying to unlock even if you looked up the necessary codewords). So yeah, this game is definitely fun - but check out the first one, too, if you haven't yet.
20 hours played
Aug. 2026
It’s a shame this game has gone so under the radar. Is it rough around the edges due to a tighter budget? Yes. But it’s got an incredibly unique combat system, an impactful and differentiating story, and an excellent cast of characters. It doesn’t outstay its welcome in length. I was incredibly surprised by how good this game was. Give it a chance if you’re a fan of JRPGs!
73 hours played
July 2026
The most significant improvement over the first game is that Caligula Effect 2 has a much better understanding of its characters. They're no longer a collection of exaggerated personalities that, at their worst, come across as simply edgy. Instead, they're people with believable struggles that explain why they ended up in Redo in the first place. This applies to both the Go-Home Club and the antagonists. The party, in particular, works much better because there's a genuine sense of camaraderie, and it's easy to believe these characters will remain connected even after the events of Redo. I also found myself smiling more than once at their banter, helped in no small part by the excellent localization. Some characters—especially 𝜒—are allowed to go completely off the rails, and I ended up liking them a lot. Even characters like Kobato, whose behavior initially seems questionable, receive enough context to make them understandable. Unfortunately, some story arcs are resolved a little too simplistically given the complexity of their underlying themes (Gin and Marie, in particular). The music once again plays a major role in this. The songs of the Obbligato Musicians aren't just background music—they expand on the characters' personalities and offer insight into their inner thoughts, often revealing things the game itself only hints at. Combined with the outstanding Vocaloid tracks, this is one of the game's greatest strengths. It certainly helps that most of the soundtrack consists of absolute bangers. The combat system remains unique and fundamentally solid. It's been streamlined to be faster and more accessible, but that unfortunately comes at the cost of some tactical depth. The new 𝜒-Jacking super mode is especially overpowered, to the point where you end up steamrolling bosses later in the game—even on the highest difficulty. Strangely, though, my biggest gameplay criticisms from the first game remain untouched: the prediction timeline is still too slow to use comfortably, tanks are still largely useless on the highest difficulty, and enemy variety is still limited. The dungeons remain repetitive and overly long, the presentation is still fairly bare-bones, and some elements feel as though the developers forgot that Redo isn't actually a real world. Even so, Caligula Effect 2 feels like a much more mature game overall. That said, it's not a game I'd recommend to everyone. The weak presentation and the long, monotonous dungeons remain significant obstacles. But if you enjoy Vocaloid music and are looking for a character-driven JRPG, you'll find a genuinely interesting experience here.
89 hours played
July 2026
Alright, so I am going to start by listing some weak points of the game, because I would tend to think the good REALLY outweighs the bad here. Firstly, some of the game's visuals lack polish. It's not all too bad though considering this was a Switch (and PS4, admittedly) release first but I do believe the game could have used some animations not rendered in engine. Such as The Choice, for example. I will not say where or when exactly to keep this spoilers free, but it will become obvious if you do play the game. Secondly, and really my only other gripe, the game is easy. Really easy. Just by doing the side content I consistently had about 5 to 10 levels on the enemies at any given point, hell I even only got to see the gimmick of half the bosses in NG+ with them having about 40 levels on me thanks to the level slider. Then, the good parts. The writing, as a whole. Really, I don't have much to say other than the story being generally a really good point, all the characters on our side have parallels on the other side, but more than that, the group is cohesive enough that it just wouldn't work so well if anyone was any different. I also really enjoy the designs, especially in battle, since they give a really good idea as to what any character is like, and if you know a bit about flower language, it becomes really fun since everyone features a different flower in their design (most noticeable in the Catharsis Effect, so in battle) Finally, as another really great point, the OST. It would be a shame in a game where the main antagonist force are called *musicians* if the OST was anything less than great, so it might be expected, but it's really good. I appreciate seeing the MV that would go with the music in battle, also. It really gives the dungeons some life. Also, unrelated to my opinion of the game, but as a warning if you don't want to be the butt of a twisted joke from the devs (though I found it really funny), save your lottery tickets and get as much as you can if you go for the 100%. EDIT: Addendum, despite being a sequel, the game stands on its own two legs just fine. Some of the punch might be lost, or feel different at some points, but it does NOT make it any less enjoyable an experience.
75 hours played
April 2026
Do not listen to the top rated review. This game is not a persona wannabe and it doesn't fumble on anything. story: Just like the first game, u find out you're stuck in a fake world that makes your wish come true. Its full of people that have regrets and problems they want to run away from. Your mission is to escape this world. You collect party members which are obvious who you're gonna get and each have their own character arc with the bad buys. Characters: All of the main characters are written well with their own problems(except one but you'll understand when u play it.) No 1 dimensional character here. You learn about them through persona like bond events and why they're in this world. The only problem is that the character u play as is another self insert. This aspect is one of the strongest in the game. Great characters. The antagonists are interesting as well with each of them telling u their baggage when u beat them. X which is the replacement for U of the last game isn't as good as U but a worthy successor to her. She's very sassy unlike U who was an angel. Both of them were your mascot characters of their games. Gameplay: Its weakest aspect but still enjoyable. Its a real time turn based game that relies on timing your attacks to combo with your teammates. The quest system is a character grid connection system. You learn about each quest giver and why they're in this world. They actually arent 1 dimensional as well which is surprising seeing how many people there are in the game. Probably this games strongest gameplay aspect. You also get equipables called stigmas that have ranks. You earn points to master these items and you can equip them in your passive slot when u master them. Music: some of the best music in gaming history and I will die on that hill. Each dungeon including the town you buy items in have banger songs that u just cant help tapping your foot to or even singing along with. The town song is one of my favorite songs in gaming. Which tbf, this game is centered around music. You HAVE to at least listen to this game's soundtrack if u aren't planning on playing it. One of my favorite games of all time and one I highly recommend to everyone despite its obvious low budget. This game would be as popular as persona if it had persona's budget and i say this as a huge persona fan. 10/10

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Frequently Asked Questions

The Caligula Effect 2 is currently priced at 48.99€ on Steam.

No, The Caligula Effect 2 is currently not on sale. You can purchase it for 48.99€ on Steam.

Yes, The Caligula Effect 2 received 374 positive votes out of a total of 405 achieving a rating of 8.54.
😎

The Caligula Effect 2 was developed by historia Inc. and FURYU Corporation and published by historia Inc..

Yes, The Caligula Effect 2 is playable and fully supported on Windows.

No, The Caligula Effect 2 is not playable on MacOS.

No, The Caligula Effect 2 is not playable on Linux.

This information about The Caligula Effect 2 is not available yet.

This information about The Caligula Effect 2 is not available yet.

No, The Caligula Effect 2 does not support VR.

The Caligula Effect 2 is a single-player game.

Yes, there are 17 DLCs available for The Caligula Effect 2. Explore additional content available for The Caligula Effect 2 on Steam.

No, The Caligula Effect 2 does not support mods via Steam Workshop.

No, The Caligula Effect 2 does not support Steam Remote Play.

Yes, The Caligula Effect 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Caligula Effect 2.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 02:09 UTC
SteamSpy data 16 October 2026 14:07 UTC
Steam price 26 October 2026 19:41 UTC
Steam reviews 19 October 2026 17:56 UTC

If you'd like to dive deeper into the details about The Caligula Effect 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Caligula Effect 2 compatibility
The Caligula Effect 2
Rating
8.5
374
31
Game modes
Features
Online players
4
Developer
historia Inc., FURYU Corporation
Publisher
historia Inc.
Release 22 Jun 2022
Platforms