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.hack//G.U. Last Recode on Steam

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.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.

.hack//G.U. Last Recode is a rpg, jrpg and anime game developed by CyberConnect2 and published by Bandai Namco Entertainment.
Released on November 03rd 2017 is available on Windows, Steam Deck and Steam Machine.

It has received 3,872 reviews of which 3,358 were positive and 514 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 3.80€ on K4G.


The Steam community has classified .hack//G.U. Last Recode into these genres:

Media & Screenshots

Get an in-depth look at .hack//G.U. Last Recode through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: AMD Phenom II X4 940, 3.0 GHz / Intel Core i3-2100, 3.10 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 6870, 1 GB / GeForce GTX 460, 768 MB
  • DirectX: Version 11
  • Storage: 40 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Sept. 2026
I've finished this game on playstation, so I wanted to leave this review here. Generally, the lore, the universe, story, characters, all of that is top-tier. ... thats where the positives stop. the Game loop itself is honestly quite dull and one-dimensional. there is no variation in hack-n-slash combat, which makes it so dull. literally there is one button for attack, which you can charge, then you can do a special..but no combos or anything else. this game essentially doesn't really feel like a game, it feels like an anime with combat latched on. the combat & game loop isn't the strongest, but generally I think you should play this game just to experience the story & characters. Its quite unique. 10/10 story/lore/characters 5/10 gameplay I do recommend this game if you want to breeze through the "game" bits. I don't recommend this game from just pure gameplay. you decide i guess.
189 hours played
Sept. 2026
My username everywhere online has been Haseo ever since I was 15 years old. Back then, I played .hack//G.U. Vol. 1 and Vol. 2 on PlayStation 2. I never managed to find the final volumes, but I was already completely in love with its world, the mystery behind it, and the feeling that there was something much bigger happening beneath the surface. Even without finishing the story, it stayed with me for years. Now I am 31. After many, many years, I returned to G.U. This time, I watched the anime, played all four volumes, went for 100% achievements, and finally experienced the story from beginning to end. And honestly: it was worth coming back. The combat can become repetitive, and visually these games obviously do not compete with modern RPGs. Some parts are very much PS2-era design: similar dungeons, repeated enemies, and a gameplay loop that can drag if you only care about action. But that is not why you play .hack//G.U. You play it for the characters. You play it because it makes you understand their emotions, their struggles, their mistakes, and their different perspectives. You watch Haseo grow over time, and you slowly become attached to the people around him. Most importantly, you play it for the world and its lore. The optional Terminal Disc content is one of the coolest pieces of extra story material I have ever seen in a game. It gives you a much deeper understanding of the history behind the setting and helps connect many details that may initially seem confusing. Once you watch it, the world feels even larger, more mysterious, and more carefully built than it already did. .hack//G.U. is not perfect. But it has something many modern games struggle to create: a world that feels emotional, mysterious, and alive. It feels like there is always more history hidden behind every location, event, and character. As a teenager, I loved it because it was cool, dark, emotional, and full of mystery. As an adult, I love it because I can finally understand it. If you can accept an older action RPG with repetitive combat in exchange for a memorable story, strong characters, a unique atmosphere, and a huge amount of hidden lore, then .hack//G.U. Last Recode is absolutely worth playing. Sixteen years later, I finally got to finish Haseo’s story.
162 hours played
April 2026
Would I recommend this game to someone who doesn't like JRPGs? No, absolutely not. Would I recommend this game to someone who does like JRPGs? Yes, with some caveats. The collection: This is an almost perfect collection of the original games from the Playstation 2. If I could give this collection a score for how well it does as a remaster, I would give it an 8/10. It adds a lot of features that make the experience overall more enjoyable to players... mostly. Some of the choices were baffling. There's a cheat mode for the game so people who only want to breeze through to explore the story have the option of enabling the cheat mode and doing just that. However, the devs also decided to add a hidden +30% experience multiplier, enable damage scaling way sooner than the original games, and include a hidden damage modifier to each weapon type. The damage modifier for the dual blades for example is a whopping ~65% damage increase. You'll quickly find yourself overleveled and completely destroying everything in the game even if you only do the story related missions. In the tutorial introduction to the game, you'll probably even find yourself unable to perform Rangekis on the enemy just because of how strong you are. For the majority of the game I made it a point to use weapons FAR below my level (often 50+ levels below) to keep the game feeling even somewhat balanced. There's a script on the steam forums that someone made in the forums to reduce the exp rates and disable the absurd damage scaling the collection has introduced, For the majority of the game I used an 80% exp rate while doing the story and a 10% exp rate when doing side content. This made the experience somewhat more balanced, but I have no solution to the damage modifier. Moreover, while the devs included QoL features that made the game flow better (like capping your chims at 999 instead of 99), they did baffling stuff like leave in the forced tutorial message you get EVERY time you walk into a room that locks you in. They also force a few other tutorial prompts on you over and over again outside of this, including in Volume 4, which is completely new so they had every opportunity to change it. When the Switch version of the game was released they introduced a new patch to all versions of the game. The update introduced a bug related to the Chinese translation of the game and Cloud saving and instead of just fixing the bug, they opted to instead disable cloud saving entirely for everyone. You can still use cloud saving with a workaround, but it's such a greedy and lazy decision to not just fix the bug instead of just disabling the feature entirely. The collection also has no support for wide/ultrawide support. This is my favorite game series of all time but despite that, I would only give this game a 6/10 Volume 1 is the roughest of the volumes and easily brings the score down by itself. It has a strong narrative start, but the gameplay is very rigid and starts off incredibly slow. They would have done well to put the dash from later in the game earlier into the game to make the gameplay feel more fluid. 5/10 Volume 2 introduces quite a lot of QoL over the first volume, has a great narrative, but ends up filling time between story missions with TONS of filler. Story mission>Side quest with no narrative importance forced on you>Story Mission>Side quest with no narrative importance forced on you>Repeat ad nauseum. The volume does well with its gameplay changes to speed up combat, but has entirely too much filler. 7/10 Volume 3 introduces even more QoL that makes the game feel incredible to play. It becomes an amazing action combat game with plenty of options to flick through, plenty of different ways to play the game, and fluid swapping between them. Too bad it falls short in delivering any unique bosses that take advantage of the game's new gameplay. Every super boss in the game is a reskin of a boss from the previous two volumes. The narrative feels like it resets in this game (I guess that's kind of the point) and the remaining story beats feel kind of contrived. The story beats prior to Vol 3 were filled with mystery, urgency, but had humanity behind them. The villain in Vol 3 lacks any real meaning or humanity behind it and just feels like a villain of the week kind of deal. The final missions leading up to it are worthless filler and could have just been combined into a single mission. The narrative wraps up in a clean and satisfactory way once you complete the side content and I would say the game feels complete even without Vol 4, but I don't think Vol 4 takes anything away from the experience. 8/10 Volume 4... Volume 4 is an epilogue to the game set 1.3 years after Vol 3.t can be completed in 1-3 hours and only serves as to wrap up the narrative and any loose ends the original series had. They introduced a new weapon which replaces all of your previous weapons so you no longer have a choice in what to use. The gameplay for it honestly feels terrible because it forces your character into long animations that forcibly relocate where your character is that you can't cancel out of. It's incredibly powerful to make up for it and the new skill triggers are flashy and incredibly satisfying to use. If only the base combat was as satisfying. Other than that the game is essentially 3 bosses and 1 Avatar battle. The cutscenes are now fully animated in a beautiful art style. It's okay enough in the end, but doesn't do the series as much justice as one might expect going into it blind. 7/10 .hack//g.u. tells quite a good story about someone growing up in the world and offers some pretty dark undertones at times with topics that don't usually come up in discussion. It helped me grow as a person when I was younger and I believe it's a remarkable piece of media that not a lot of people have experienced. The games are a product of their time and don't live up to modern titles. However, I thoroughly enjoyed this series and it will always have a special place in my heart. This game will always be a 10/10 to me. Thanks for reading.
85 hours played
March 2026
I finished Part 1 and 2 of .hack//G.U. Last Recode and I’m currently playing Part 3, planning to finish Part 4 this year. I actually started this game last year. I’ve been a fan of the anime since childhood when .hack//Sign used to air on Cartoon Network India I think I watched it during UKG or Class 1, though I don’t remember exactly. What makes the game special is its unique idea of experiencing an *offline MMO world*. It feels like stepping into a fictional online game universe, which gives it a very different vibe compared to normal RPGs. The art style by Seiichiro Hosokawa is beautiful and distinctive, and the writing by Kazunori Itō adds a thoughtful tone to the story. As someone who also played the older PS2 trilogy, it’s great revisiting this world again. The atmosphere even reminds me a bit of Avalon (2001). The game can be slow and a little repetitive at times, but overall it feels like a curated art piece. If you get it cheap during a sale, I definitely recommend trying it at least once.
150 hours played
Feb. 2026
YES, YES, YES~! It's a niche series, but the story as a whole is solid enough. Also, Z.E.R.O. got announced!! dot.Hack is Back!!!

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Frequently Asked Questions

.hack//G.U. Last Recode is currently priced at 49.99€ on Steam.

No, .hack//G.U. Last Recode is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, .hack//G.U. Last Recode received 3,358 positive votes out of a total of 3,872 achieving a rating of 8.37.
😎

.hack//G.U. Last Recode was developed by CyberConnect2 and published by Bandai Namco Entertainment.

Yes, .hack//G.U. Last Recode is playable and fully supported on Windows.

No, .hack//G.U. Last Recode is not playable on MacOS.

No, .hack//G.U. Last Recode is not playable on Linux.

Yes, .hack//G.U. Last Recode is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, .hack//G.U. Last Recode is playable and fully supported on Steam Machine.

No, .hack//G.U. Last Recode does not support VR.

.hack//G.U. Last Recode is a single-player game.

No, .hack//G.U. Last Recode does not currently offer any DLC.

No, .hack//G.U. Last Recode does not support mods via Steam Workshop.

Yes, .hack//G.U. Last Recode supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, .hack//G.U. Last Recode is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for .hack//G.U. Last Recode.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 20:09 UTC
SteamSpy data 27 October 2026 09:52 UTC
Steam price 28 October 2026 15:02 UTC
Steam reviews 21 October 2026 07:51 UTC

If you'd like to dive deeper into the details about .hack//G.U. Last Recode, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about .hack//G.U. Last Recode
  • SteamCharts - Analysis of .hack//G.U. Last Recode concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck .hack//G.U. Last Recode compatibility
.hack//G.U. Last Recode PEGI 12
Rating
8.4
3,358
514
Game modes
Features
Online players
63
Developer
CyberConnect2
Publisher
Bandai Namco Entertainment
Release 03 Nov 2017
Platforms
Remote Play
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