The Crush House on Steam - User reviews, Price & Information

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Film and produce 1999's hottest reality TV show: The Crush House! Select a crush-worthy cast, satisfy voracious audiences and keep the show on air to uncover the sinister secrets behind this darkly comic thirst-person shooter.

The Crush House is a lgbtq+, simulation and adventure game developed by Nerial and published by Devolver Digital.
Released on August 09th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 330 reviews of which 239 were positive and 91 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 16.99€ on Steam, but you can find it for 10.50€ on Eneba.


The Steam community has classified The Crush House into these genres:

Media & Screenshots

Get an in-depth look at The Crush House through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4570T / AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 / Radeon HD 7850
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Low Quality setting, in 720p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Is The Crush House a great game? No, it is not. Is it good? Perhaps. Is it interesting? Yes. As games go, Crush House feels like something of an artistic experiment. Or more exactly like something turned in by a student with a lot of potential who really wants to try something new and push the envelope. It's not as polished as it could be- the dialogues get repetitive, the characters are one-dimensional and pretty interchangeable, and the balance is all out of whack if you aren't metagaming (and also quite RNG reliant)- but there's an interesting gameplay loop here of a kind I haven't really seen since (or before) Pokemon Snap. You're supposed to think like an over-critiqued photographer and try to get shots that give different audiences whatever weird thing they want. Some of them want to see characters fight or dance, some want you to keep food in the foreground. Some just want to stare at butts. The metagaming got to the point where I was spending more time figuring out the optimal part of the house to stare at scenery from than actually paying attention to the action, and then running ads instead of filming anything after I've met my quota, but said action often entailed different characters rehashing the same conversations I'd seen three times before and frankly I wish there were more ways we could indirectly influence it. Ultimately, Crush House feels like a tech demo for a better game that doesn't exist. I want to be generous to it, however, because I really want someone to make *that* game. And if you play this you might understand why. Worth a look if you want to try something a little different and quirky.
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Sept. 2024
While I thought the idea of the game was interesting, the art style is unique, and the storyline was decent enough to follow, once you understand the gameplay the game falls flat. The auto generated dialogue is probably the biggest factor that ruins the game. After collecting all items and going through 3 seasons, there's almost no reason to keep playing. It has SO much potential, especially with the characters and their personality and designs, but actual conversations lack variety. Try to complete personal quests felt like torture near the end. I'd suggest it if it's on sale, otherwise you don't miss much, and the ending is REALLY lack luster and unsatisfying.
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Aug. 2024
Crush House is a decent proof-of-concept game, and there's enough content on offer, but I feel this is a game I'd rather play the sequel to. It is, simply put, a bit too simplistic. This isn't necessarily a bad thing, as it is a very accessible game; I don't want to harp on it for a lack of challenge, but I can't help wanting a bit more, and that makes me overly critical. So, let me start by saying it is just engaging enough, just silly enough, and just satirical enough to get you through each day and week, but its lack of larger strategic depth left me wanting to find more in the mechanics. For example, looking for shots that fill your audience's thirsts is a decent enough moment-to-moment mechanic, as different audiences like different things. Optimizing that requires knowing how to use the cast and set. However, there's no larger daily or seasonal strategy. You can choose to show ads during the day, but the most efficient way to do this is to complete your daily goals and then just run ads until the time expires. It seems the narrative is meant to do some of the heavy lifting, and that's the excuse for paper-thin mechanics. Still, if the satire is about the vapid nature of reality content, then why not ask us to manufacture drama for the sake of appeasing certain viewers? After all, there's nothing more real in the narrative than letting the player be the thing you are lampooning. If there were mandatory commercial breaks, perhaps you could coach the cast and try to set up scenes: do it wrong and you get an ad smack in the middle of premium drama, do it wrong and maybe nothing interesting happens. Maybe you could set up synergies between the ads being run and the type of viewers you are courting for the season. I'm not saying these are necessary; I'm saying that you can't play the game and not spot places where this stuff could've gone. Ultimately, the game is fine, but as I said at the top, there are a lot of places where you'd like to see the game go further, and because of that, it's a game I'd rather be playing the sequel to. I don't regret my time with it and would like to see it to the end, but I can't muster unqualified enthusiasm or praise for it. If "it's a slightly experimental, low-budget game about filming a reality TV set" doesn't rouse your interest, then nothing else I say will.
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Aug. 2024
Very strong concept and initial execution, but unfortunately even after finishing the first "season" the cracks start to form at the procedurally generated seams. For a game mostly based around the cast interacting with each other, repeated generic branches of dialogue are probably the worst offender here. It's really a shame because i feel like it draws away from the very unique cast of characters that. Hopefully the game will finds its audience and Nerial will be able to put more work into it in the future, even just adding more dialogue would be a huge help in giving this wonderful game a long lifespan.
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Aug. 2024
I like this game a lot in theory more than I do in practice. Really conflicted writing this review. The main game mechanic is not about interesting camera framing as much as it's about angling to have as many audience interests on screen as possible, which is fun in its own regard, but filming a fishtank, some art and keeping the camera still to rack up points does not feel that rewarding or entertaining. The props you can buy aren't as interesting as I would have hoped, for a second I thought there was going to be a full blown house customisation aspect to the game, but no, it's just there to make the game easier and unlock a couple funny prop exclusive scenes or dialogue. The writing is funny and charming. The way contestants go around the house and interact in a funny way felt somewhat like those 24/7 Seinfeld procedurally animated streams. The chat is also fun to read. After a few seasons though, about 3-4 hours into the game, it starts getting repetitive but the game keeps its momentum with the weird storyline and sidequests for a while. I wish there were more reality TV tropes like jealousy, cheating and eliminations. The game also could have been a lot more weird. I didn't find the twist or the storyline interesting. Such a fantastic premise, it hurts to see a lot of this wasted potential. I still recommend it. It's a worthwhile 6/10 game. I appreciate the creativity that went into it and live for unique indie gems like these.
Expand the review

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Frequently Asked Questions

The Crush House is currently priced at 16.99€ on Steam.

The Crush House is currently not on sale. You can purchase it for 16.99€ on Steam.

The Crush House received 239 positive votes out of a total of 330 achieving a rating of 6.85.
😐

The Crush House was developed by Nerial and published by Devolver Digital.

The Crush House is playable and fully supported on Windows.

The Crush House is not playable on MacOS.

The Crush House is not playable on Linux.

The Crush House is a single-player game.

The Crush House does not currently offer any DLC.

The Crush House does not support mods via Steam Workshop.

The Crush House does not support Steam Remote Play.

The Crush House is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Crush House.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 01:27
SteamSpy data 29 July 2025 20:39
Steam price 31 July 2025 04:51
Steam reviews 30 July 2025 17:51

If you'd like to dive deeper into the details about The Crush House, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Crush House
  • SteamCharts - Analysis of The Crush House concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Crush House compatibility
The Crush House
6.9
239
91
Game modes
Features
Online players
3
Developer
Nerial
Publisher
Devolver Digital
Release 09 Aug 2024
Platforms
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