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The Crush House on Steam - User reviews, Price & Information

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Film and produce 1999's hottest reality TV show: The Crush House! Select a crush-worthy cast, satisfy voracious audiences and keep the show on air to uncover the sinister secrets behind this darkly comic thirst-person shooter.

The Crush House is a lgbtq+, simulation and adventure game developed by Nerial and published by Devolver Digital.
Released on August 09th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 330 reviews of which 239 were positive and 91 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 16.99€ on Steam, but you can find it for 3.82€ on K4G.


The Steam community has classified The Crush House into these genres:

Media & Screenshots

Get an in-depth look at The Crush House through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4570T / AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 / Radeon HD 7850
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Low Quality setting, in 720p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
April 2026
Buy if on sale, it can be fun. but it is slightly overpriced
6 hours played
March 2026
This is a thumbs up because it's worth what I paid for it, but proceed with caution because what I paid for it was less than £1. It's a novel concept, I always like it when game creators try new things. I can't really name another game quite like it. That said a lot of my time with it was spent thinking "This could've been done better" The core gameplay loop is that each day you are told certain types of people are watching the show. The cast are released into the house and you're free to follow whoever you like recording their antics. Different audiences want to see different things, if you satisfy enough audiences then you win and can move onto the next day. There are a few places this doesn't work great. The first is that a lot of the audiences seem to want to watch things that are boring. The cast might be having fights or falling in love, but if your audience wants to see plants and plumbing then you will not get to see any of that, you'll be sitting outside filming a fern by a pond where nothing is happening. For some reason more people tune into this show who don't plan to watch the cast than who do, I suspect it's possible to get high ratings without any people in the house at all. The other thing is that once an audience is satisfied any further progress on the thing they care about feeds into all other audiences. So you don't actually need to make sure you do something for each of your audiences, you can super impress one of them and have that spill over into the others. Sometimes an audience will be satisfied without ever seeing a single thing that they wanted to see. This is much easier to do with audience members who want to see things that stay in place than with audience members who want to see the cast. It can also be hard to follow what the cast is saying because the voices are gibberish and their conversations are communicated in subtitles. These subtitles are on the opposite side of the screen to any interface elements that tell you what you're doing, which audiences are happy, whether the current ad is making money or whether you should skip to the next one. The dialogue is occasionally charming, but playing the game is very much at odds with hearing any of it. This might serve to cover up the fact that the dialogue repeats. The characters can feel a bit flat when they have an argument that's word for word the same as two other characters had yesterday. It's a shame because they do have some personality and some of the custom lines written for individual characters can be quite funny or cute or interesting - but once you've seen repeated lines it becomes hard to tell what's characterising someone and what's a shared line anyone (or at least any one of a few with the right flags) might have said. So why recommend it? Well the core gameplay does have some nice challenges in it. You get bonuses if your shot satisfies three or more audiences at once and trying to frame something to capture a plant and an argument and a lighthouse is kinda a neat challenge. The conceit of the game is a fun idea and while it is implemented imperfectly it's definitely present and some love has gone into thinking about exactly how it works in a way that meshes with the gameplay. Also I tend to review on cost vs quality and while the game has flaws it's also very reasonably priced for them, especially on a sale. At the end of the day, I had some fun with it.
8 hours played
Jan. 2026
I wish I could spend more time filming the drama, but I feel like a lot of days I'm missing it because the audiences literally don't want to see the action. I want to watch my baby boy Milo go enemies to lovers with his hot french boyfriend, but I'm running around filming the plants and the sink. I think the mechanic of satisfying different audiences as a whole is very fun but some combinations make it so filming the actual contestants doesn't get you anything. That being said, I'm only nitpicky about this because I absolutely love this game as a concept and want it to be even better. I love the characters and the nonsense they get up to and I love how they made it into a game mechanic. Portions of this game are hilarious and I have a lot of fun streaming it with my friends.
2 hours played
Jan. 2026
This is a tough one because the game is just okay. Sometimes I hate the binary of yes/no on recommending a game. I honestly feel like I saw most of the content and I'm less than 2 hours in. I could keep replaying the same loop over and over again but there's no bonuses to my previous experience in prior seasons and every new season it's like Groundhog Day and the person giving me my tutorial (AGAIN) is like "oh nice to meet you. Just between you and me, things didn't work out too well with our last producer." ♥♥♥♥♥ I WAS YOUR LAST PRODUCER WDYM. The simulation is interesting but it's honestly just not that deep and it gets repetitive fast. It seems really neat at first then you begin to see which lines of dialogue are just switching out verbs and nouns like an endless Madlib of the script. The least they could've done is give the player character some sort of personality since they have a preset name and all that, but no. I struggle to see what kind of audience is supposed to find this game super engaging. I love filming with a camera and it was just okay because my audiences kept wanting me to film the potted plants in the background, or the art, or film only from a distance unseen, etc. The game ramps up the difficulty fast but there's an option to play in a no-fail mode. There's actually three difficulty options. I feel like if this game had held on another year or two to start development, it could've utilized AI in a much more interesting way and made for more varied and engaging gameplay.
17 hours played
Sept. 2025
Overall a pretty fun game. It doesn't take long to start seeing past the matrix though. I think the game would benefit from some additional mechanic where you have to record enough "real" content to broadcast. Or maybe some kind of thing where you have to edit your footage (in a lightweight way) so you have a functional episode of television. There's a ton of demographics, but most of them are interested in scenery, not the action of the characters. I figured out there's a few places to stand where you can record a huge amount of scenery objects at once and it kind of broke the game. Even if characters are very far away, you still get credit for their interactions. Its super easy to record in a couple spots, and be done satisfiying every audience before evening - then just go AFK with ads on for the rest of the day. So there just needs to be something that forces you to get actual reality TV content everyday, regardless of the demographics watching, imo.

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Frequently Asked Questions

The Crush House is currently priced at 16.99€ on Steam.

No, The Crush House is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, The Crush House received 239 positive votes out of a total of 330 achieving a rating of 6.85.
😐

The Crush House was developed by Nerial and published by Devolver Digital.

Yes, The Crush House is playable and fully supported on Windows.

No, The Crush House is not playable on MacOS.

No, The Crush House is not playable on Linux.

This information about The Crush House is not available yet.

This information about The Crush House is not available yet.

No, The Crush House does not support VR.

The Crush House is a single-player game.

No, The Crush House does not currently offer any DLC.

No, The Crush House does not support mods via Steam Workshop.

No, The Crush House does not support Steam Remote Play.

Yes, The Crush House is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Crush House.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 09:25 UTC
SteamSpy data 01 September 2026 06:44 UTC
Steam price 12 September 2026 18:48 UTC
Steam reviews 10 September 2026 09:45 UTC

If you'd like to dive deeper into the details about The Crush House, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Crush House
  • SteamCharts - Analysis of The Crush House concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Crush House compatibility
The Crush House
Rating
6.9
239
91
Game modes
Features
Online players
2
Developer
Nerial
Publisher
Devolver Digital
Release 09 Aug 2024
Platforms
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