The Forever Winter on Steam - User reviews, Price & Information

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The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!

The Forever Winter is a early access, extraction shooter and pve game developed and published by Fun Dog Studios.
Released on September 24th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Ukrainian.

It has received 19,046 reviews of which 13,766 were positive and 5,280 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 21.74€ on Steam with a 25% discount, but you can find it for less on Gamivo.


The Steam community has classified The Forever Winter into these genres:

Media & Screenshots

Get an in-depth look at The Forever Winter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
We bullied the devs into releasing the game early and are upset that it's unfinished. I love the concept, but still needs a ton of polish and tweaks to be perfect. Give em time to cook. Edit 4/7/2025: I've recently come back to the game to see how things are going. Slow and steady improvements are happening [*]Gunplay does feel a lot less swimmy than it did previously, though my opinion is that it still has plenty of room to improve to compete with similar styles of games (recoil feels way too high, but overall gunplay feels more tactile. Remove tracer rounds from every enemy for the love of god) [*]I've noticed significant performance improvements. Previously was unable to run the game at a playable frame rate on max settings in native resolution (3840x1600 on 4070 super), now am able to run at around 60fps without DLSS and frame gen. [*]Spawn locations are still borked for many infantry units, but I see the direction they're going (Tanks/choppers drive/fly onto the map, cyborg zombies are dropped from bomber planes, which is absolutely terrifying) [*]Previously I experienced crashing at inopportune times, resulting in loss of gear. I have not had a single crash since coming back to the game. [*]Matchmaking is vastly improved. I have had 0 issues using quickplay or joining a random lobby. Previously would have to click on lobbies constantly for about 30 minutes to find a random game, now works on the first try. [*]The new maps are absolutely stunning so far, and feel more thought out than the previous maps. Frozen Swamp is especially cool with lots of high places to snipe from [*]Revised water system is awesome. I was not one of the tryhard gamers that enjoy real life timers in my virtual games, especially in a game that was working through glaring issues upon release. The new system keeps some of the cool basebuilding aspects of the previous water system, while balancing it in a way for people to enjoy who don't nolife the game. TL;DR: In the roughly 7 months since public access, the game has improved upon MANY of the issues it had upon release. Is it a perfect and complete game in early access? No, and if that's what you're expecting, I highly suggest, again, to let Fun Dog cook. It's taken games like Tarkov almost 10 years to get where they're at now and half of you are wailing that the game isn't perfect on EA release. If you want to support the development of Fund Dog's passion game, do it. If not, then ¯\_(ツ)_/¯
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March 2025
With water 3.0, the game doesn't punish you for not playing. It now uses water like a currency. Much nicer to play and come back to.
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March 2025
Until Update 0.3, i was kind of skeptical of this game's future. But with this new update, they're on the perfect track. With the Water 3.0 system, the water no longer goes down each day but is now an currency. Which means you can take a break from the game as long as you want and you'll come back to the same characters and loots you gotten. A much needed change Keep up the great work devs! :steamhappy:
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Jan. 2025
At the core of this is a very solid game, and I don't regret spending 30$ on it, even with it in EA. What is going to piss most people off: The start is BRUTAL. There is iterative progression throughout the game - prestige classes for characters, familiarity ranks for guns, water level for your base, reputation for factions, the list goes on. And when you begin the game, you'll have almost nothing. The game does pull some punches in early game, but you won't know it, because it might seem impossible. Whether it's cyborgs and drones you can't outrun, turning a corner and getting an all you can eat lead buffet, or just being in the wrong place at the wrong time and getting run over by a tank, you're going to die a lot. Especially if you come into this with a typical FPS mindset. Early on, your best runs are the ones where by thought or luck, you don't fire a single shot. This is a stealth game. This changes later, but you need to play long enough to see it. What the game really is about, at its core, is battlefield awareness and a little bit of control. You need to learn the enemies, the map, and where the loot is, and when things go sideways, where you can hide, or where the other faction's soldiers are so you can lead enemies into them. When you do well and get to pick over the gear of two dozen dead soldiers, it's an incredibly good feeling. When you fuck up, or just get screwed by the RNG or dubious EA spawn mechanics, and get surrounded and murked in moments, the game will make you rage. Because the game is so reliant on player skill, initially, you won't even know where to go to evacuate safely (those map markers will get you in the rough vicinity), how to deal with the enemies along the way, what you can and can't survive getting into a fight with, and where to run when things go wrong. We're not even talking loot - We're talking entering a map and leaving it without a trail of dead scavengers. This is compounded by an absolutely shitty carry capacity situation - Your starter rig barely holds anything. You need to get your water (more on that later) levels to 16 before you can buy better ones, and the ones that are a serious upgrade require 250k. You'll struggle to make that kind of money when you spend more rounds dying then living. It's a total game-changer when you get a good rig. There are certain class/rig combos that can loot almost every single thing on the map and have room for a few dozen dead enemies worth of extra, but you have a difficulty cliff to scale before you can get there. You lose everything you carry when you die. Your loot and consumables you brought is a wash - 100% gone. Your personal equipment - Guns, rig components, gun parts - They drop in a canister where you die, where, in theory, you can rescue and extract with them. If you die again, they're gone forever. So, you'll be getting familiar with your infinite surplus/starter weapons. Mercifully, you can't lose whole rigs - Only the components you mount on them. Lastly, the water mechanics that every other review loves to hate. In early game, when you don't have a big bag and quests to pad your water stockpiles - When you don't even have functional vendors because your water is so low - It can feel like an impossible, onerous challenge. You extract with, at best, one water barrel at a time, and it can be a struggle to extract at all - And it's up to the RNG whether you get access to a water barrel in the first place. You start with four RL days worth, and you lose a barrel with each day that passes. The real-time tickdown on your water supplies is, out of all of this, the one thing I'd call unnecessary bullshit. If you endure, however, you'll have missions that give you 2+ days of water for completion. Sometimes you can complete multiple missions per run. And you can buy a bigass rig with 8 large item slots - Once you learn the maps and have the experience, stocking up on water is trivial. It is, in short, just another kind of early game brutality. So now that I've got you all juiced up (or TL/DR) about how awful your start is going to be, I'm going to get into what I actually like about the game. The setting. I'm not talking vague, "Oh, it has so much potential!", just how dialed in they've made it is in your face. The visuals are the most obvious. The sound is right behind it, the bleak start, the game difficulty, the gameplay loop. You'll be feeling the atmosphere, nonstop, as soon as you boot up the game, and sixteen hours in, it's only getting better. The sounds. Separate from the vibes - Guns just sound good, explosions meaty, the tank treads squealing in the distance, the stomping of the mechs, all fantastic. You never feel like you're firing a particularly tarted up BB gun, and you'll know when you're being shot at. The character progression. It's weird at first - You have a super low XP cap - But every time you 'prestige' by maxing XP and 'starting over' (it's just leveling up) your base stats increase. Only health and movespeed so far. The combat. I enjoy more classic FPSes, don't get me wrong, but the formula and all its variations gets tiresome after a while when you're always John Protagonist doing the doomslayer thing and killing all the bad men with your bottomless magazines and unspeakable brutality. The Forever Winter forces you to think, pick your battles, and even when you're a maxed out level 66 whatever with the coolest guns in the post apocalypse, your ass is grass if you just stand in the open field and unload on everything you see. I played through all of early game solo, so this is a bit of an afterthought for me, but the game has cooperative play up to 4 players, and even if you have no friends like me, you can hire NPC minions to be packmules, gunhands, or distractions. You can even play with strangers if you want your experience to be even more chaotic. FYI - The game is SO MUCH GODDAMN EASIER WITH FRIENDS WATCHING YOUR BACK. Like, fuck. Just don't fight over who gets to bring the water barrel back. There'll be more. And that's pretty much it. I like this game enough to talk a lot about it. It's worth, to me, 30$ in EA. If you endured through this review, I hope you got something useful out of it.
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Nov. 2024
Please Remove the water function/ timer! Games are an escape for reality for me and many and adding a timed function to them that punishes you for not playing removes that aspect and makes it feel more like a job. Right now the game is in a pretty rough/ early state. I really wanna believe in it tho so I bought it on release. The art direction is fantastic and the devs I talked to have been super nice.
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Frequently Asked Questions

The Forever Winter is currently priced at 21.74€ on Steam.

The Forever Winter is currently available at a 25% discount. You can purchase it for 21.74€ on Steam.

The Forever Winter received 13,766 positive votes out of a total of 19,046 achieving a rating of 7.11.
😊

The Forever Winter was developed and published by Fun Dog Studios.

The Forever Winter is playable and fully supported on Windows.

The Forever Winter is not playable on MacOS.

The Forever Winter is not playable on Linux.

The Forever Winter offers both single-player and multi-player modes.

The Forever Winter includes Co-op mode where you can team up with friends.

There are 3 DLCs available for The Forever Winter. Explore additional content available for The Forever Winter on Steam.

The Forever Winter does not support mods via Steam Workshop.

The Forever Winter does not support Steam Remote Play.

The Forever Winter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Forever Winter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 17:05
SteamSpy data 23 October 2025 10:45
Steam price 29 October 2025 12:19
Steam reviews 28 October 2025 20:01

If you'd like to dive deeper into the details about The Forever Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forever Winter
  • SteamCharts - Analysis of The Forever Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forever Winter compatibility
The Forever Winter
Rating
7.1
13,766
5,280
Game modes
Multiplayer
Features
Online players
577
Developer
Fun Dog Studios
Publisher
Fun Dog Studios
Release 24 Sep 2024
Platforms
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