The Forever Winter on Steam - User reviews, Price & Information

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The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!

The Forever Winter is a early access, extraction shooter and pve game developed and published by Fun Dog Studios.
Released on September 24th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Ukrainian.

It has received 19,046 reviews of which 13,766 were positive and 5,280 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified The Forever Winter into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
New Players Starting Out PLEASE READ: (Game needs tutorial badly IMO and loses potential players because of not having it - this game is worth playing for the average gamer - i do not believe it's a niche game) -Unlike most video games the hardest most difficult part of this game is when you first start it. And, on top of that Scorched Enclave is kind of a hot chaotic warzone compared to some of the other maps. Ashen Mesa is easier to move around on, so is Elephant Mausoleum IMO. -Use the Old Man, Masked Man, or Shaman to start out. The shaman is the more mobile of the 3 but can't use slightly larger packs or heavy weapons, the masked man can use heavy weapons and heavier packs but is less mobile, and the old man is a mix of the two. The scav girl and the bag man are special play style, stealth and heavy fighter, basically, but in my opinion both of them require familiarity with the game first -the stealth system is almost mandatory when you are starting out, first thing to learn is keep track of question marks above mobs heads and run to cover before it turns into an "!" exclamation point, but even then you can still run far enough and they will deaggro unless they are cyborgs which seem to be more difficult to deaggro -Use "Z" target button to identify faction of troops. -Learn to drag or bait factions into the area of the opposite faction to get them to fight each other -the longer you wait around on the map usually the more sparse the mobs get and it's easier to loot although sometimes it's possible for them to kill a lot of eachother and the maps will escalate to higher tier mobs spawning in this case but this only happens like 10% of the time -Large or what I would call tier3 mobs like Tanks, giant mech walkers, helicopters, etc... they will mostly ignore you unless you are close to them like <45ft/15m -Mob loot on the ground does seem to despawn if there is too much of it present on the map or if some timer runs out like they stay for 5 minutes or something - but they DO despawn so don't wait to loot forever -you really need to just let them fight each other and stay out of the way sometimes, especially when lower level and less powerful -Detection is based heavily on proximity to the mobs and direction they are looking, if you run around a corner and are face to face with a mob they will aggro you instantly and some of them like euraskan infantry have single use nades or rockets that can instant kill you -Crouched behind cover is extremely powerful stealth component in this game, don't underestimate it, especially if you have slight altitude advantage over the mobs, and inversely they can see you easily in cover if they are above you, even if they are right next to you cover will hide you -On scorched enclave the little cubby hole 90 degree concrete shelter things are good places to hide - the mobs don't go into/through them 95% of the time, as well as any of the elevated roofs that have cover on their edges, just be wary of drones and the occasional troop who runs on top of them -You need to use the "X" button to shift your shoulder view to see around corners - you will use this frequently in this game for visual awareness so get used to it - alternative is tactical camera -the mobs are completely deaf to movement sounds and you can stealth melee kill them with "V" although in current iteration of AI i played against they are extremely jittery and turn around a lot so I'm not sure how easy it is to do this right now -Currently mobs are completely deaf to suppressed bullets that miss them, like even if it's whizzing right past their ear, they don't react until you actually damage them - this needs to be fixed for realism though -The muzzle velocity in this game is very slow but if you get used to it you can snipe leading running targets just like in any other game. -There doesn't seem to be any bullet drop in this game -SMGs and rifles with 1.75 or higher base damage with suppressor allows you to single headshot insta kill most of if not all of the low level or tier1/1.5 mobs and if they are more than 10ft/3m'ish away from an allied mob the other allied mobs will not aggro and you stay hidden, you can clean a map just by careful sniping like this -If you take more than one bullet to kill a mob it is very likely the rest of their unit or ally mobs around them will aggro to you. Suppressed headshots of mobs that are slightly separated from the group is the way to go. -You need to sell equipment to the scav vendors for tier 3 rep which unlocks new rigs and rig mod upgrades which increase your backpack size by like 5-8x capacity - Huge differenece in loot runs AND the upgrades act as unlimited armor on your rear side when you are running away from mobs increasing survivability significantly -you lose these Rig mod upgrades (not the rig itself) when you die but when you get $50k+ per run it doesn't matter -Once you get rig upgrades you can make 15k xp per run and $50k+, then you need to get the other two weapons vendors rep up to tier 3 which unlocks suppressors, fore grips and etc - weapon XP leveling unlocks the rest -When you get a rig with multiple "Large" size slots you can then carry a tactical scanner which makes seeing enemies 10x easier and still be able to carry water or other large items in the other slots -Damage scaling for range seems to be thing in this game, marksman rifles hit hard at range but SMGs don't.. -Your prestige levels increase your mobility, jump height, movement speed, etc... but it never tells you this anywhere I can see. Mobility increases significantly as you level. -Your health increases significantly with prestige levels which helps a lot with survivability and being able to run from things and heal up - my highest character shaman is like 18 or so but prestige levels at like 30 and above must be like god mode -On the first map Scorched Enclave and maybe on the others I am not sure yet but you can take a jerry can of gasoline found on the map to the generator and once you drop it out of your inventory next to the generator to turn it on - the generator will suppress the flying drones and the drop ships that drop cyborgs - it will do this for like 3-4 raids until it runs out of gasoline then another can will be on the map somewhere and you start the generator again this makes the map MUCH EASIER to move around on without the cyborg and drone spam -Once you get uprades to the innards like the crafting stations you can repair broken weapons you find in the field some of which are more powerful like the Kriss Vector SMG 200 base damage -There is a "sell list" that can act as a faster way to sell post-raid junk look quickly -Use the extraction tube/pipe thing on Scorched Enclave as cover to shoot at mobs once you get inside it and if they overwhelm you just extract instantly to get away --Staying on the edge of the map is not always advised especially on Scorched enclave as all the new mob spawns happen on the edge of the map (other than initial starting spawn when you zone in) so try to move towards the center of the map after like 2-3 minutes or else mobs might spawn on top of you - all the player characters have voice audio queues for mobs approaching you to warn you like if you're looting (most of the time this audio warning happens but no 100%) -there's lots of map learning that is relevant in this game it's not a jump in and shoot everything type of game you will end up swarmed and dead that way. -Some boss mobs are essentially invulernable like the Euraskan OrgaMech unless you have late game rail gun weapon which requires 3 people to use and setup (i have not used this yet) -My meta strategy after learning the game is to just pick off troops of any faction when I see them easy to headshot snipe without pulling aggro from other mobs - this "thins the herd" and makes the map easier to move around on in my experience, not all maps are the same with AI spawn just be aware -Don't forget to look up
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April 2025
We bullied the devs into releasing the game early and are upset that it's unfinished. I love the concept, but still needs a ton of polish and tweaks to be perfect. Give em time to cook. Edit 4/7/2025: I've recently come back to the game to see how things are going. Slow and steady improvements are happening [*]Gunplay does feel a lot less swimmy than it did previously, though my opinion is that it still has plenty of room to improve to compete with similar styles of games (recoil feels way too high, but overall gunplay feels more tactile. Remove tracer rounds from every enemy for the love of god) [*]I've noticed significant performance improvements. Previously was unable to run the game at a playable frame rate on max settings in native resolution (3840x1600 on 4070 super), now am able to run at around 60fps without DLSS and frame gen. [*]Spawn locations are still borked for many infantry units, but I see the direction they're going (Tanks/choppers drive/fly onto the map, cyborg zombies are dropped from bomber planes, which is absolutely terrifying) [*]Previously I experienced crashing at inopportune times, resulting in loss of gear. I have not had a single crash since coming back to the game. [*]Matchmaking is vastly improved. I have had 0 issues using quickplay or joining a random lobby. Previously would have to click on lobbies constantly for about 30 minutes to find a random game, now works on the first try. [*]The new maps are absolutely stunning so far, and feel more thought out than the previous maps. Frozen Swamp is especially cool with lots of high places to snipe from [*]Revised water system is awesome. I was not one of the tryhard gamers that enjoy real life timers in my virtual games, especially in a game that was working through glaring issues upon release. The new system keeps some of the cool basebuilding aspects of the previous water system, while balancing it in a way for people to enjoy who don't nolife the game. TL;DR: In the roughly 7 months since public access, the game has improved upon MANY of the issues it had upon release. Is it a perfect and complete game in early access? No, and if that's what you're expecting, I highly suggest, again, to let Fun Dog cook. It's taken games like Tarkov almost 10 years to get where they're at now and half of you are wailing that the game isn't perfect on EA release. If you want to support the development of Fund Dog's passion game, do it. If not, then ¯\_(ツ)_/¯
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March 2025
With water 3.0, the game doesn't punish you for not playing. It now uses water like a currency. Much nicer to play and come back to.
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March 2025
Until Update 0.3, i was kind of skeptical of this game's future. But with this new update, they're on the perfect track. With the Water 3.0 system, the water no longer goes down each day but is now an currency. Which means you can take a break from the game as long as you want and you'll come back to the same characters and loots you gotten. A much needed change Keep up the great work devs! :steamhappy:
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March 2025
Excellent single player game with original concepts. Some work in progress elements, but it is early access. Toxic offline water feature has been totally removed and replaced with a system where you have to spend water to use some maps and entrances, (I believe this also rotates on a regular basis), this is a MUCH better solution. Loving playing the game again now the water feature has changed
Expand the review

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Frequently Asked Questions

The Forever Winter is currently priced at 28.99€ on Steam.

The Forever Winter is currently not on sale. You can purchase it for 28.99€ on Steam.

The Forever Winter received 13,766 positive votes out of a total of 19,046 achieving a rating of 7.11.
😊

The Forever Winter was developed and published by Fun Dog Studios.

The Forever Winter is playable and fully supported on Windows.

The Forever Winter is not playable on MacOS.

The Forever Winter is not playable on Linux.

The Forever Winter offers both single-player and multi-player modes.

The Forever Winter includes Co-op mode where you can team up with friends.

There are 4 DLCs available for The Forever Winter. Explore additional content available for The Forever Winter on Steam.

The Forever Winter does not support mods via Steam Workshop.

The Forever Winter does not support Steam Remote Play.

The Forever Winter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Forever Winter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 03:34
SteamSpy data 21 January 2026 02:43
Steam price 28 January 2026 20:19
Steam reviews 28 January 2026 15:45

If you'd like to dive deeper into the details about The Forever Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forever Winter
  • SteamCharts - Analysis of The Forever Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forever Winter compatibility
The Forever Winter
Rating
7.1
13,766
5,280
Game modes
Multiplayer
Features
Online players
379
Developer
Fun Dog Studios
Publisher
Fun Dog Studios
Release 24 Sep 2024
Platforms
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