The Forever Winter on Steam - User reviews, Price & Information

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The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!

The Forever Winter is a early access, extraction shooter and pve game developed and published by Fun Dog Studios.
Released on September 24th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Ukrainian.

It has received 19,046 reviews of which 13,766 were positive and 5,280 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 18.84€ on Steam with a 35% discount, but you can find it for 9.18€ on Gamivo.


The Steam community has classified The Forever Winter into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
JESUS CHRIST THIS IS SO HARD TO LOVE RIGHT NOW This game has the vibe and the looks -- but gameplay is a big gaping hole right now. It's a really sad sight. And I'm saying this on a positive review, yes, but only because I REALLY want this game to thrive, I want the gameplay fixed and to actually FIND the fun gameplay loop, but GOD! It's got soooo much potential! DEVS, PLEASE, FIX THIS MESS. I feel like the devs have been developping this either WANTING to be different from similar games in all of the wrong places, or they haven't compared the gameplay feels to similar games at all (and I feel they should). Very basic movement mechanics feel horrible. In fact, right+left being locked while running and having to use the camera look to direct myself is just pure dogsh*t archaic control setup. Jumping feels horrible... and they put platforming sections in the game which seems like a horrible idea right now. I can't see how any platforming would feel good here with the current controls and moving mechanics. Just jumping from one big pipe to another is a huge risk of dying (and losing all your loot) but you'll 100% have to jump from one pipe to another The gunplay is -- I don't know. I don't know what the heck is happening when I'm shooting at enemies, but anyways who cares because the enemy NPCs are so broken right now that gun fights sum up to shooting at a hostile that is completely confused, not shooting back and probably running against a wall or into a hole. The NPCs are commmmmPLETELY broken right and it's a really sad sight it ain't even funny. So game loop is sort of like Arc Raiders, you go out, loot what you can and come back along with completing small (mostly) item fetching missions, but for some reason none of it is satisfying. Usually there's gonna be lootable boxes full of alright stuff just as you passed the gate and started in the map. There, you went through 4 boxes of stuff so now you're full. Is it already time to go back? I just came out! Extraction points to get back to the hub are labeled as "Extraction", but points to move to an outside map are also labeled "Extraction". So when you're looking to go back to the hub... Well, good luck finding your way around if you're in a new area. It's a maze, but not the fun kind. You'll be heading one way for a long time, hoping it gets you back home and end up having to walk and platform all your way back with high chances of falling down a hole because, might I remind you, movement mechanics are dogsh*t. Most of your time will be spent with a backpack that is already filled to the brim feeling frustrated that you can't pick anything you're seeing as you're trying for the love of f*ck to find your way back. I'm SURE all of this can be fixed. Movement mechanics require tweaking but it's far from impossible. The NPCs needs some BIG love and that might be the hardest part, but... fingers crossed. The scavenging and finding your way back can be easily fixed too with maybe better markers and better backpack system. Despite ALL of this negative commenting, there's really something there. I keep wanting to go back, but it's so ♥♥♥♥♥♥♥ hard to love. It's heartbreaking because the game is REALLY, REALLY beautiful despite all the LOD issues and that's fine btw, LOD can be fixed later, I don't give a crap about looks right now, make the game feel playable PLEAAAASE.
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Jan. 2026
I absolutely LOVE this game, but it's not for everyone. Look, I'll cut straight to it - The Forever Winter is phenomenal. The atmosphere is suffocating in the best way possible, the premise of being a nobody scavenger in a 50 year war between massive superpowers is incredibly unique, and the world building is some of the best I've ever experienced in a game. The graphics and art direction? Top tier. This game nails the feeling of being completely insignificant in a conflict that couldn't care less about you. And the soundtrack. ♥♥♥♥♥♥♥♥♥, the soundtrack. It's the first game soundtrack I've actually gone out of my way to buy. That should tell you something. Now, let's talk about the elephant in the room - yes, this game is jank. It's early access, so that's expected, but you'll run into weird collision, AI that moves like they're still figuring out how legs work, enemies spawning in odd places, pathing issues, and the occasional crash (I've had 3 in about 25 hours). Is it annoying? Sure. But honestly, it doesn't ruin the experience for me. Here's the thing though, and I think this is why the game sits at mixed reviews right now - this game is HARD. Not in the "git gud" traditional sense where you just need better aim or faster reflexes. It's hard because there's genuinely nothing else like it out there right now. If you go in thinking "I can click on heads fast, I'll just go guns blazing" you're going to have a bad time. You're going to die. You're going to lose your loot. You're going to get frustrated. That playstyle works maybe 10% of the time, and the other 90% you'll just get absolutely demolished. But here's where the magic happens - if you lean into the fantasy of being an ant scurrying around a massive war just trying to survive, if you play smart and stick to the shadows, if you understand you're NOT the main character here? The experience becomes exhilarating, fun, stressful in the best way, and so incredibly rewarding when you pull off a successful run. This game requires resources, skill, and honestly a good bit of luck. It's a grind. It's unique. It's currently rough around the edges. But by god, they're onto something special here. The formula is brilliant and when this game hits 1.0, it's going to be absolutely amazing. Performance wise, I'm running a 9070 XT and 9800X3D and pulling around 180fps at 1440p on ultra settings with TSR at 80% render scale, so the game runs buttery smooth on current high-end hardware. If you see reviews that are ONLY complaining about performance, take them with a grain of salt, a lot of them are from launch when optimization was rougher, and the devs have been constantly improving it. Plus, the game gets rather big monthly updates every single month with new content, fixes, and improvements, so things are always getting better. I wholeheartedly recommend it, but know what you're getting into. It's hard, it's grindy, it's unlike anything else out there, and right now it's got some jank. But if that sounds appealing to you, if you want something that doesn't hold your hand and makes you feel genuinely vulnerable, then you need to play this.
Expand the review
Sept. 2025
New Players Starting Out PLEASE READ: (Game needs tutorial badly IMO and loses potential players because of not having it - this game is worth playing for the average gamer - i do not believe it's a niche game) -Unlike most video games the hardest most difficult part of this game is when you first start it. And, on top of that Scorched Enclave is kind of a hot chaotic warzone compared to some of the other maps. Ashen Mesa is easier to move around on, so is Elephant Mausoleum IMO. -Use the Old Man, Masked Man, or Shaman to start out. The shaman is the more mobile of the 3 but can't use slightly larger packs or heavy weapons, the masked man can use heavy weapons and heavier packs but is less mobile, and the old man is a mix of the two. The scav girl and the bag man are special play style, stealth and heavy fighter, basically, but in my opinion both of them require familiarity with the game first -the stealth system is almost mandatory when you are starting out, first thing to learn is keep track of question marks above mobs heads and run to cover before it turns into an "!" exclamation point, but even then you can still run far enough and they will deaggro unless they are cyborgs which seem to be more difficult to deaggro -Use "Z" target button to identify faction of troops. -Learn to drag or bait factions into the area of the opposite faction to get them to fight each other -the longer you wait around on the map usually the more sparse the mobs get and it's easier to loot although sometimes it's possible for them to kill a lot of eachother and the maps will escalate to higher tier mobs spawning in this case but this only happens like 10% of the time -Large or what I would call tier3 mobs like Tanks, giant mech walkers, helicopters, etc... they will mostly ignore you unless you are close to them like <45ft/15m -Mob loot on the ground does seem to despawn if there is too much of it present on the map or if some timer runs out like they stay for 5 minutes or something - but they DO despawn so don't wait to loot forever -you really need to just let them fight each other and stay out of the way sometimes, especially when lower level and less powerful -Detection is based heavily on proximity to the mobs and direction they are looking, if you run around a corner and are face to face with a mob they will aggro you instantly and some of them like euraskan infantry have single use nades or rockets that can instant kill you -Crouched behind cover is extremely powerful stealth component in this game, don't underestimate it, especially if you have slight altitude advantage over the mobs, and inversely they can see you easily in cover if they are above you, even if they are right next to you cover will hide you -On scorched enclave the little cubby hole 90 degree concrete shelter things are good places to hide - the mobs don't go into/through them 95% of the time, as well as any of the elevated roofs that have cover on their edges, just be wary of drones and the occasional troop who runs on top of them -You need to use the "X" button to shift your shoulder view to see around corners - you will use this frequently in this game for visual awareness so get used to it - alternative is tactical camera -the mobs are completely deaf to movement sounds and you can stealth melee kill them with "V" although in current iteration of AI i played against they are extremely jittery and turn around a lot so I'm not sure how easy it is to do this right now -Currently mobs are completely deaf to suppressed bullets that miss them, like even if it's whizzing right past their ear, they don't react until you actually damage them - this needs to be fixed for realism though -The muzzle velocity in this game is very slow but if you get used to it you can snipe leading running targets just like in any other game. -There doesn't seem to be any bullet drop in this game -SMGs and rifles with 1.75 or higher base damage with suppressor allows you to single headshot insta kill most of if not all of the low level or tier1/1.5 mobs and if they are more than 10ft/3m'ish away from an allied mob the other allied mobs will not aggro and you stay hidden, you can clean a map just by careful sniping like this -If you take more than one bullet to kill a mob it is very likely the rest of their unit or ally mobs around them will aggro to you. Suppressed headshots of mobs that are slightly separated from the group is the way to go. -You need to sell equipment to the scav vendors for tier 3 rep which unlocks new rigs and rig mod upgrades which increase your backpack size by like 5-8x capacity - Huge differenece in loot runs AND the upgrades act as unlimited armor on your rear side when you are running away from mobs increasing survivability significantly -you lose these Rig mod upgrades (not the rig itself) when you die but when you get $50k+ per run it doesn't matter -Once you get rig upgrades you can make 15k xp per run and $50k+, then you need to get the other two weapons vendors rep up to tier 3 which unlocks suppressors, fore grips and etc - weapon XP leveling unlocks the rest -When you get a rig with multiple "Large" size slots you can then carry a tactical scanner which makes seeing enemies 10x easier and still be able to carry water or other large items in the other slots -Damage scaling for range seems to be thing in this game, marksman rifles hit hard at range but SMGs don't.. -Your prestige levels increase your mobility, jump height, movement speed, etc... but it never tells you this anywhere I can see. Mobility increases significantly as you level. -Your health increases significantly with prestige levels which helps a lot with survivability and being able to run from things and heal up - my highest character shaman is like 18 or so but prestige levels at like 30 and above must be like god mode -On the first map Scorched Enclave and maybe on the others I am not sure yet but you can take a jerry can of gasoline found on the map to the generator and once you drop it out of your inventory next to the generator to turn it on - the generator will suppress the flying drones and the drop ships that drop cyborgs - it will do this for like 3-4 raids until it runs out of gasoline then another can will be on the map somewhere and you start the generator again this makes the map MUCH EASIER to move around on without the cyborg and drone spam -Once you get uprades to the innards like the crafting stations you can repair broken weapons you find in the field some of which are more powerful like the Kriss Vector SMG 200 base damage -There is a "sell list" that can act as a faster way to sell post-raid junk look quickly -Use the extraction tube/pipe thing on Scorched Enclave as cover to shoot at mobs once you get inside it and if they overwhelm you just extract instantly to get away --Staying on the edge of the map is not always advised especially on Scorched enclave as all the new mob spawns happen on the edge of the map (other than initial starting spawn when you zone in) so try to move towards the center of the map after like 2-3 minutes or else mobs might spawn on top of you - all the player characters have voice audio queues for mobs approaching you to warn you like if you're looting (most of the time this audio warning happens but no 100%) -there's lots of map learning that is relevant in this game it's not a jump in and shoot everything type of game you will end up swarmed and dead that way. -Some boss mobs are essentially invulernable like the Euraskan OrgaMech unless you have late game rail gun weapon which requires 3 people to use and setup (i have not used this yet) -My meta strategy after learning the game is to just pick off troops of any faction when I see them easy to headshot snipe without pulling aggro from other mobs - this "thins the herd" and makes the map easier to move around on in my experience, not all maps are the same with AI spawn just be aware -Don't forget to look up
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July 2025
Yes with a big IF Game's good, fun, the artistic style mixing both remarkable visual fidelity with their own touches and notes, like the new euruskan mini-boss is insanely awesome. But the dev team's addiction to giving us new maps and situational enemies that are practically unkillable is rendering my choice on recommending this game tougher and tougher as time goes on. The game would do much better with a more in depth damage system that doesn't rely purely on a health pool. An armor system which the scavs or enemies could make use off, that would understandably scale with calibers, and would in turn work as the balance to prevent scavs with 5.56 from nuking bigger guys quickly. And allow enemies fighting one another not to be faced with unkillable entities that render the fights one sided against Europa, who have mechs that can be destroyed, unlike other factions. Less asset store guns, more in universe guns would also definitely help. The sick MG34 that fits the world has like 3 mods, the AK-47 had three dozen. The ScarH .50 has a few more mods which is neat, but its the only in universe gun with that many mods. Movement, like the gunhead movement animations, or physical animation of other characters is janky and super off-putting, this game would do so well in my personal opinion with a overhaul of those animations, making the weighty characters look and move weighty, and light ones look and feel light. Still would get the game, as the dev team isn't blind, or insane, or inactive. They're there, taking a direction i personally do not agree with, but can still nonetheless recognize is getting the game forward and towards an eventual full release. This is a good game, irregardless of the pet peeves i have with it.
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March 2025
With water 3.0, the game doesn't punish you for not playing. It now uses water like a currency. Much nicer to play and come back to.
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Frequently Asked Questions

The Forever Winter is currently priced at 18.84€ on Steam.

The Forever Winter is currently available at a 35% discount. You can purchase it for 18.84€ on Steam.

The Forever Winter received 13,766 positive votes out of a total of 19,046 achieving a rating of 7.11.
😊

The Forever Winter was developed and published by Fun Dog Studios.

The Forever Winter is playable and fully supported on Windows.

The Forever Winter is not playable on MacOS.

The Forever Winter is not playable on Linux.

The Forever Winter offers both single-player and multi-player modes.

The Forever Winter includes Co-op mode where you can team up with friends.

There are 4 DLCs available for The Forever Winter. Explore additional content available for The Forever Winter on Steam.

The Forever Winter does not support mods via Steam Workshop.

The Forever Winter does not support Steam Remote Play.

The Forever Winter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Forever Winter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 March 2026 22:31
SteamSpy data 13 March 2026 03:59
Steam price 15 March 2026 04:18
Steam reviews 15 March 2026 01:52

If you'd like to dive deeper into the details about The Forever Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forever Winter
  • SteamCharts - Analysis of The Forever Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forever Winter compatibility
The Forever Winter
Rating
7.1
13,766
5,280
Game modes
Multiplayer
Features
Online players
292
Developer
Fun Dog Studios
Publisher
Fun Dog Studios
Release 24 Sep 2024
Platforms
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