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C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) on Steam - User reviews, Price & Information

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C.A.S.T is a third-person PvE extraction shooter playable solo or in co-op. Select your character and loadout to battle enemy hordes, evade anomalies, and complete objectives across handcrafted maps with dynamic procedural elements.

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is a early access, action and online co-op game developed and published by BRAIN DOES (NOT) WORK.
Released on July 14th 2025 is available only on Windows in 4 languages: English, Russian, Simplified Chinese and German.

It has received 322 reviews of which 302 were positive and 20 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 3.44€ on Steam with a 50% discount.


The Steam community has classified C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) into these genres:

Media & Screenshots

Get an in-depth look at C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-2500 or AMD FX-6350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 680
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
Its a great game for playing with friends, its a shame that the devs abandoned it.
14 hours played
March 2026
Please keep developing this game, a new map every now and then would be a fun project and keep people playing. Love the gameplay, love the progression. You did a really good thing here.
36 hours played
Feb. 2026
If Helldivers 2 and Left for Dead would've a baby, it would be CAST. Big open spaces to complete different objectives, decent amount of classes, weapons and upgrades to choose from (although there are some way more powerful classes / weapons than others). Gameplay is more about kiting and pushing your way to the objectives. There are some special enemies, but almost all of them are melee and can be easily outrunned. The only way to die mostly is when you complete objectives in a tight spaces where you can be overwhelmed. Every mission has main and side objectives. Side objectives are pretty straightforward, like to destroy towers, to place scans and so on. One thing that is more or less unique about objectives is the relic. When you pick up a relic, it applies immediately some negative effect on your team (may be hunting animal, who will track you down constantly, may be some global modificator debuff like darkness, radiation and so on). Although I think that on release, relics are pretty trivial. Before that, upon picking up a relic, relic bearer would be always hunted by a powerful creature which created tension and importance of this relic. Now, there are about 10 different relics, which are not really threatening at all, apart from the one invoking a stalking animal. So this thing is not as pressuring, as before. There are also modificators to the maps, like threats in Deep Rock Galactic or random modificators from Darktide, etc. For example, you can be debuffed with limited to 20m vision, constant radiation draining your HP, max health damage over time if you dont kill enemies, etc. It gives the game sense of kinda unpredictiveness. Overall, while gameplay loop (buy weapons / upgrades / perks -> go in raid to complete objectives and fight hordes of enemies -> return to try out new weapons / upgrades and perks) is satisfying, the game is clearly not finished. There are some cliffhangers about human faction which was never added, there is a huge town on the map which never gotten covered by current maps. The potential could be huge, but I suppose, sales were not that great. As for the negatives, map geometry sometimes is infuriating. Some maps (especially swamp) is just a cancer to complete objectives, cause it is easy to get stuck by the tree roots, a lot of narrow spaces can create easily a death trap for you and your teammates. Some maps are really hard to navigate and could use clearer markers or pathways or some organically placed visual tips for objectives (like caves and swamp). Although open-spaced maps are pleasure to play at. Also, the enemies are easily dodgeable which makes you mostly outrun the horde, lure it from the objectives and run back to complete it. Lack of significant enemies or mini-bosses who would pose real threat (especially ranged) is also an issue, cause hordes of enemies can be dodged easily, there is always a lot of room for positioning (except for tight spaces on some objectives or when you have Malignant Star as modificator preventing you from staying in light). It seems like the cultists were supposed to be in role of ranged support to the hordes but then again, they never came true in this game apart from side objective (airship). Also sound leveling is just not good. Some sounds are much louder than others, and, for example, if u hit multiple Ceramos Princes, you can just become def even on moderate volume cause of how loud his injury sound is. Overall very uneven sound effects, especially when the sounds from similar creatures layering onto each other creating unbearable volume. Happens not that often, but worth mentioning. Saying that, there are still some guys playing the game. Finding party in-game can be a little difficult, but in the evenings / on weekends more than possible. I would say, 20-30 hours is enough to see all content in the game and beating it at max difficulty solo. After that, there is not much to do. Good experimental game, but sadly unfinished. I hope to see some more stuff from Ascension Studio cause the title still looks promising and unique to me.
6 hours played
Dec. 2025
Warning: The devs announced in the game's Discord back in September that they currently have no plans to update the game. While I think there is some fun to be had (especially with friends) and has a great foundation to build, unfortunately that's all it seems it'll be for now. The game has some bugs, namely with map & collision issues. Really hoping they come back & give it some love.
10 hours played
Oct. 2025
the devs said they are burned out on the game. which sucks. This game is super fun. its simple and direct. 7 bucks and 10 hrs + of fun.

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Frequently Asked Questions

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is currently priced at 3.44€ on Steam.

Yes, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is currently available at a 50% discount. You can purchase it for 3.44€ on Steam.

Yes, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) received 302 positive votes out of a total of 322 achieving a rating of 8.61.
😎

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) was developed and published by BRAIN DOES (NOT) WORK.

Yes, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is playable and fully supported on Windows.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is not playable on MacOS.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is not playable on Linux.

This information about C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is not available yet.

This information about C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is not available yet.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) does not support VR.

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) offers both single-player and multi-player modes.

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) includes Co-op mode where you can team up with friends.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) does not currently offer any DLC.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) does not support mods via Steam Workshop.

No, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) does not support Steam Remote Play.

Yes, C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM).

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 22:56 UTC
SteamSpy data 07 September 2026 03:41 UTC
Steam price 11 September 2026 18:53 UTC
Steam reviews 09 September 2026 01:59 UTC

If you'd like to dive deeper into the details about C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)
  • SteamCharts - Analysis of C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) compatibility
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)
Rating
8.6
302
20
Game modes
Multiplayer
Features
Online players
2
Developer
BRAIN DOES (NOT) WORK
Publisher
BRAIN DOES (NOT) WORK
Release 14 Jul 2025
Platforms