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Deadzone: Rogue on Steam

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Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.

Deadzone: Rogue is a early access, pve and online co-op game developed and published by Prophecy Games.
Released on August 11th 2025 is available only on Windows.

It has received 4,204 reviews of which 3,471 were positive and 733 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 17.90€ on G2A.


The Steam community has classified Deadzone: Rogue into these genres:

Media & Screenshots

Get an in-depth look at Deadzone: Rogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4690 or AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 6500XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

98 hours played
July 2026
One of the best shooter games I've ever played. Lots of guns and build options, a lot of content (if you want to complete all the challenges the game offers) and the higher difficulties won't allow a single mistake. The gunplay and the movement feels so good and sharp, it's just 10/10. It's also one of the few games in this genre in which I actually didn't mind to play with randoms online. Ignore the bad reviews in which people complain about the devs moving on to the Deadzone Rogue 2. This game is finished, I never encountered a single bug and the "story" (please don't buy the game for the story) feels complete as it is. Some people feel entitled to endless content because they spent 20-25 bucks. Not sure where this mindset comes from. The devs also released a pretty big DLC after the 1.0 release and they're transparent with their plans going forward. You'll get a lot out of this game for the price asked. And with more budget I feel the second game will be even better.
164 hours played
April 2026
Deadzone Review I am making this review after 100% completion, with all achievements, mostly completed solo, so I feel like my praise and criticisms are well-founded. Skip to bottom for TL;DR. Good: Audio engineering is awesome. Weapon sounds, elemental effects, enemy attacks. All of them are distinct and well done. Music is great. Cyberpunk with some good energy as background to the intensity of the game. Enemies evolve as you progress zones. Adding movement changes, attack variations, and of course new and more dangerous enemies you have to figure out how to beat. Procedurally generated maps make repeat attempts feel somewhat new, keeping the game fresh. New strategies are needed to tackle the same level sometimes. Wide selection of weapons with different fighting styles. Shotguns for your close range enthusiasts and snipers for others. Lots of rifles and SMGs in between along with 3 different melee. Several different elemental effects to choose from allows you to change your build design to any number of scenarios or playstyles. One shot enemies, kill whole rooms at once, use chain reactions. Tons of different buffs (items, perks, and synergies) cater to numerous builds that make the game have tons of replayability. Gradual introduction of game mechanics eases new players in while giving you plenty of game to work with once you're used to it. Bad: Sharp increase in difficulty mainly comes from just increasing enemy HP and damage to the point where one hit kills you. Not really any new mechanics, so it quickly becomes a bullet hell version of Dark Souls. Environment might impede the player sometimes, causing you to get stuck on small obstacles or trapped by enemies you can't dash through. Not an isssue most of the time, but can be instant failure on harder difficulties. Enemies also sometimes get stuck in strange places or are difficult to hit. Stats are hard to track. There is no "stats" panel ingame, meaning you have to manually calculate your damage bonuses and try to guess what your build needs to some degree. A basic stat panel would be very nice. Meh: RNG can be fun or downright defeating. Not getting the weapon, item, or perk you need for a run can be a pain, but it also forces you to adapt and stategize differently. Give and take. Different mission types can keep the game interesting, and some are really fun or challenging. However, some are also a pain in the ass to complete or nearly impossible. Summarized Review: Graphics: 8/10 Gameplay: 9/10 Map Design: 6/10 Audio Design: 9/10 Replay-ability: 9/10 Overall rating: 8/10 Solid game with a great foundation. Grind to complete all missions on nightmare is rough(I had less than 10% success rate). I am hoping for some QoL upgrades and interested to see what new content they might add.
17 hours played
March 2026
I like this game... wish list to make it better 1. fix the music please XD it cuts out so much 2. indicator for if I am in lung range for melee 3. pleasepleaseplease make all drops zoom to me after the room is cleared.... thank you
33 hours played
Feb. 2026
This game slaps. + Roguelike FPS + Runs last about an hour + Solo and co-op both own, easy to jump into open co-op games + Carry-over progress between runs feels significant + Still getting content + Over 100+ FPS with an older Radeon 6750 XT + It's just ****ing fun
61 hours played
Feb. 2026
Reasons you should buy Deadzone: Rogue 1. THE GUNPLAY IS GREAT. Everything feels tight and focused, aim is snappy and the auto-aim does a great job keeping you pointed right at the enemy's weakpoint. It plays a bit like Destiny, if I'm honest, the gunplay is that good. 2. THERE IS A TON OF BUILD VARIETY. The game starts like most roguelites. You have your starter weapon, but you soon get to choose a better weapon. From there, the game steadily dishes out perks and equipment that allow you to have some very distinct builds. One run, I was a dedicated cover sniper, peeking around corners to score headshots. Another run, I was a ghost, using powerful melees to enter invisibility and ending entire roomfuls of enemies without them ever getting an attack off. Another run, I felt like a bullethose sorcerer, sprinting around with dual lightning SMGs that I'd perked out to have essentially unlimited ammo. Considering it's all guns, grenades, and melee, there's a surprising variety on display here. 3. THERE'S A SOLID STORY TYING EVERYTHING TOGETHER. Look, it's not Baldur's Gate 3, but there's a serviceable storyline with solid voice acting throughout. As you explore further, you uncover why things are so messed up on the ship the game takes place on, and learn a bit more about your character, and it's compelling enough to want to know more. 4. THERE'S GOOD ENEMY VARIETY. Even after 40+ hours of gameplay, the developers mixed things up so frequently that I never felt like I was fighting the same mobs over and over again. At the time of review, there are four zones the missions take place in, and each one has its own set of enemies to tangle with, and although some enemy design overlaps, they almost always come with new attacks to contend with. 5. IT'S GOOD BOTH SOLO AND WITH COMPANY. This game is fun with friends, but it's well-balanced for solo play too, which is how I primarily enjoyed it. Even the higher difficulties are manageable in solo runs without much preparation, so don't let a lack of people to play with deter you - it's a blast no matter how you play it. Speaking of which... 6. IT'S FUN AS HELL. I'd keep playing for hours and hours, losing track of the time because this game nails the Just One More Run addiction loop. I'd forget to blink exploring the corridors and giant rooms with the game's thumping synthwave/phonk soundtrack playing through my headphones. I just couldn't put it down until I forced myself to stop playing it literally right before I came to write this review. VERDICT: Deadzone: Rogue is a fun-as-hell FPS roguelite with enough content to keep you invested for dozens of hours. God, I hope they make a sequel. SCORE: 9/10

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Frequently Asked Questions

Deadzone: Rogue is currently priced at 24.99€ on Steam.

No, Deadzone: Rogue is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Deadzone: Rogue received 3,471 positive votes out of a total of 4,204 achieving a rating of 7.99.
😊

Deadzone: Rogue was developed and published by Prophecy Games.

Yes, Deadzone: Rogue is playable and fully supported on Windows.

No, Deadzone: Rogue is not playable on MacOS.

No, Deadzone: Rogue is not playable on Linux.

This information about Deadzone: Rogue is not available yet.

This information about Deadzone: Rogue is not available yet.

No, Deadzone: Rogue does not support VR.

Deadzone: Rogue offers both single-player and multi-player modes.

Deadzone: Rogue includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Deadzone: Rogue. Explore additional content available for Deadzone: Rogue on Steam.

No, Deadzone: Rogue does not support mods via Steam Workshop.

No, Deadzone: Rogue does not support Steam Remote Play.

Yes, Deadzone: Rogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deadzone: Rogue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:24 UTC
SteamSpy data 28 October 2026 09:14 UTC
Steam price 30 October 2026 20:19 UTC
Steam reviews 21 October 2026 17:45 UTC

If you'd like to dive deeper into the details about Deadzone: Rogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deadzone: Rogue
  • SteamCharts - Analysis of Deadzone: Rogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deadzone: Rogue compatibility
Deadzone: Rogue
Rating
8.0
3,471
733
Game modes
Multiplayer
Features
Online players
1,261
Developer
Prophecy Games
Publisher
Prophecy Games
Release 11 Aug 2025
Platforms
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