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The Hive on Steam - User reviews, Price & Information

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The Hive is a strategy game with RPG elements where you assume command as the insectoid hivemind. Build and expand your underground colony, harvest resources, and evolve your swarm using DNA. Will you survive in this hostile yet beautiful underworld?

The Hive is a rts, strategy and rpg game developed and published by Skydome Entertainment.
Released on August 25th 2016 is available on Windows, MacOS and Linux in 13 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Ukrainian.

It has received 387 reviews of which 279 were positive and 108 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 0.43€ on Gamivo.


The Steam community has classified The Hive into these genres:

Media & Screenshots

Get an in-depth look at The Hive through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 / Windows® 8 / Windows® 10
  • Processor: Intel® Core™ 2 Duo or AMD Athlon™ 64 X2 5600+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ HD 2600 XT or Intel® HD Graphics 3000 or better
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution
MacOS
  • OS: OS X® 10.11 (Latest Version)
  • Processor: Intel® Core™ 2 Duo
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 330M or ATI™ Radeon™ HD 4670 or better
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution
Linux
  • OS: Ubuntu
  • Processor: Intel Dual-Core 2.4 GHz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ HD 2600 XT or Intel® HD Graphics 3000 or better
  • Storage: 3 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: 1024X768 minimum display resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
July 2026
I am mostly frustrated, however I want to support indie RTS as it is now not so popular genre to make and play. I still have some fun So to start from negative things Lack of information: player really needs a notification that resource pile is depleted, building completed and button to select idle workers, that is just basic QoL features. Also might also create some yielding structures to gather resources at slower pace, but infinitely I can't tell whether water is obstacle or path. It looks similar, but I have no clear idea whether I can go there or expect something from there Why there is a flying unit which technically does not fly Some better tutorial would be nice, but I kinda enjoyed figuring things on my own Please draw Queen aura radius Early pick and click tasks pissed me off, as some objects blend to much and I've spend to much time finding pixel on the half of the map, really?.. Mixed feelings about army: I expected some more passive skills or bonuses as game progresses, but it is mostly just 3 tiers of attack and def. And army feels very disbalanced, basic striking unit is the best, they Zerg rush everything with queen buff without any problem (playing on hard). I wish to see some more interesting bonuses, not just stats buffing, like CnC has: 1 lvl - increased rate of fire, 2 - autoheal, 3 - increased damage (with some unique bonuses for special units). Why not give +1 unit to pack on level 3 or 5? Or more abilities for Queen as you level up her, there is even no cd reduction. Units have weak identity, i often confuse Queen for Rhino and workers blend in, but binding solves it Plot is quite straigh-forward, so nothing bad or good about it I liked that RTS finally has tech tree for campaign, that you don't need to re-discover everything Very good fast pace of missions, everything builds quickly and worker summon is excellent idea to fix late game logistics problems Interesting inventory and item system, which allows to customize units Tech tree is available from mission one, so you are free to experiment and try anything you want, also maps are nice to explore, but later missions start to feel empty No need to build stockpiles for proxies Overall cute design of buildings and units So... overall I expected more development from DNA or swarm thing, which assimilates new species to fill the niche, but no. I think its fine for its price and hope devs will improve it with a new DLC update
7 hours played
June 2026
How to explain this. I like the game, it was a fun experience. Is it good? Kinda, its a very close 6/10 when it comes to the game itself. The story was complete garbage, with an advisor that I felt they missed the mark with, at the end. I would have loved a twist that would explain why he knows everything. But they went the safe route with an endgame boss that left so much more to give. The RPG aspect of the game was really not good. Sure your units can level up, but its only for the map, which makes it just useless overall sure they get stronger, but the next map they still goes back to 1 when you craft them again. (Hero units should have exp/lvl carried over. Then we come to the equipments. No point in them after 5 maps, I dissolved everything for DNA just to increase my overall stats for every unit instead of just making 1 or 7 units stronger. The idea is great, but I felt it should have been that instead of upgrading your units with buildings, you upgrade the whole DNA strand with equipments. For example take the Light infantries, you want to give them more health? Give them armor and everyone gets more. And instead of having like 6 gears for each unit, you could have made that you can have 3 (and 6 types could still be there) But you could equip any 3 (not of the same type) and buff the corresponding unit. This would give the “rpg” a more feeling of you actually making the army as what the game kinda tried to imply. There is no real stratergy, in the game either. You can micro which I don’t really mind. The medics do heal, but the amount is just not close to what the enemies do in later maps. Just build Wasps and or Hunters, kinda the only thing you need Best way is just to go around with a worker, and building hives (hives gives an AOE heal to everything and also replenish unit that dies) Which makes Medics useless. This too could have been an awesome thing in the equipment, having that you could get the medics to have a chain heal etc. But alas, there is not. I do like the overall gameplay, it was fun. There is a lot of bugs in the game but im so used to them that they don’t even bother me anymore. (I get them in every game I play, and a lot of them) For example building more then 2 burrows (unit cap increase) might bug the cap counter and lock you out from getting any more at all. Which could be fixed by reloading the save or just restarting which sucks. But after I noticed it I only built 1 building at a time and not 3-9 that I often do in RTS The thing that made me by the game was that It gave me Impossible Creature vibes with the “Harvest DNA from defeated enemies to unlock new units, abilities and stratergies.” This however is just the games item dissolve feature. Its a shame, but what to do. I know its a lot of negative things, but the game itself was fun, its just a shame that the achivements didn’t work for me, Not a single one. And I might comeback to the game when they work, to finish it on the hardest one. Overall it was a fun experience with so much potential that shows, but the devs really not having a real way to go, instead it felt they have just added things because they like them in other games, but not really wondering how it all shall work together.
10 hours played
March 2026
If you like easy to play RTS games, this is one I would recommend. Story line is all over the place maybe hinting to some kind of sequel, I have no clue. Though for a game with a small dev team that came out in 2016, not bad over all. Description sounds cooler than the gameplay, if they had used a way to actually evolve units, it would be dope.
1 hours played
Jan. 2026
this game is an decent game, the dev actually cares about all the issues with the game an did an huge revamp of the game. so despite it being out for such an long time it plays almost like an newly made game. its an RTS gem of an game that people overlooked for an long time. so it does not even have 300 reviews yet.
11 hours played
Nov. 2025
The Hive is an atmospheric real-time strategy and colony-management hybrid that invites players into a dark, subterranean world where an insectoid civilization struggles to grow, survive, and reclaim ancient knowledge. Developed and published by Skydome Entertainment, the game blends classic RTS mechanics with light RPG progression, all wrapped in a brooding fantasy setting that emphasizes mystery and discovery. From the opening moments, it is clear that The Hive is less about fast-paced competitive tactics and more about immersion, world-building, and slow-burn expansion. You guide a hive of alien creatures through winding caverns, derelict ruins, and long-forgotten underground kingdoms, gradually uncovering fragments of lore left behind by civilizations lost to time, while simultaneously building your own swarm from virtually nothing. The core gameplay revolves around gathering resources, constructing hive structures, hatching new units, and pushing deeper into the underground. You often begin a mission with only a small worker or a handful of basic insects, forcing you to quickly establish a foothold in hostile territory. Resource management has a central role: food, materials, DNA fragments, and arcane components all feed into your hive’s growth, determining whether your insects can evolve into stronger forms or whether your forces stagnate. The RPG layer ties into this well—defeating enemies, discovering ruins, and exploring the caverns allow you to collect DNA and artifacts that enhance your troops or unlock new types of units. This sense of gradual biological evolution sets the tone for the entire experience: the hive grows not through technological research, but through absorbing knowledge and traits from its environment and prey. Visually, The Hive’s greatest strength is its atmosphere. The game presents the underworld as a beautiful but foreboding place filled with luminescent fungi, ancient temples carved into stone, abandoned machinery, and monstrous subterranean fauna. The environments feel alive with mystery, and Skydome Entertainment’s art direction leans heavily toward dark fantasy, creating a sense of mythic alien history beneath the earth. Each level feels handcrafted, with striking vistas that stand out even when the gameplay becomes repetitive. Creature designs further reinforce the world’s tone: your insectoid units are grotesque yet majestic, with armored shells, glowing eyes, and a distinct visual language that sets them apart from more typical RTS factions. Whether you’re commanding small scouts or massive hive guardians, the units feel cohesive, organic, and thematically grounded within the world. However, beneath its strong aesthetic foundation, The Hive’s mechanics often reveal limitations. While the gameplay loop of expanding, harvesting, and conquering is functional, it lacks strategic depth compared to more complex RTS titles. Many missions follow a similar rhythm: build a minimal base, amass a large swarm, and push forward until all opposition is destroyed. Because the game offers only a modest number of structures and unit types, the variety of viable strategies is limited. This results in a sense of repetition across the campaign, particularly for players who prefer nuanced mechanics or diverse tactical options. The absence of skirmish modes or multiplayer further narrows replay value; once you complete the campaign, there is little to return for unless you simply wish to experience the world again. Pacing and balance also contribute to mixed impressions. The early game often feels slow, requiring careful gathering before any serious expansion. Later missions, however, can escalate quickly, overwhelming players with enemy waves or resource constraints that feel abrupt rather than challenging. A single misstep—such as a poorly timed push or inefficient building order—can lead to a collapse that requires starting a mission over. Unit AI and command responsiveness, while serviceable, occasionally feel imprecise, especially during larger battles where insects crowd tightly around enemies or obstacles. Camera controls and interface clarity can also feel rough in places, making unit management more difficult than intended. These small but noticeable technical issues detract from what is otherwise a deeply atmospheric experience. Storytelling in The Hive is subtle but intriguing. Rather than delivering a linear narrative through cutscenes, the game invites players to uncover lore through exploration and discovery. Ancient writings, ruined altars, and hidden structures hint at a great catastrophe that reshaped the underworld long before your hive’s rise. The narrative tone feels mythic and somber, emphasizing the cyclical nature of civilizations and the strange, almost sacred role your insectoid race plays in the ruins of the past. This approach to storytelling rewards slow-paced, investigative play, though players seeking strong character-driven narratives may find it sparse. Ultimately, The Hive is a game defined by its atmosphere and ambition rather than mechanical complexity. It offers a memorable setting, evocative art direction, and an unusual perspective for an RTS—commanding swarms of alien insects rather than conventional armies. Players who value world-building, thematic cohesion, and the pleasure of guiding a growing hive through a haunting underground realm will find much to enjoy. Those who prefer competitive RTS gameplay, deep strategic systems, or high replayability may instead feel constrained by the game’s limited unit variety, repetitive mission structure, and modest difficulty balance. In the end, The Hive stands as a distinctive if imperfect strategy title—one that prioritizes mood, aesthetics, and environmental storytelling over tactical sophistication. Its flaws in pacing, variety, and interface polish are real, yet its dark charm, evolutionary mechanics, and atmospheric world make it a compelling experience for players willing to embrace its slower, more meditative approach to RTS design. Rating: 6/10

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Frequently Asked Questions

The Hive is currently priced at 19.99€ on Steam.

No, The Hive is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, The Hive received 279 positive votes out of a total of 387 achieving a rating of 6.84.
😐

The Hive was developed and published by Skydome Entertainment.

Yes, The Hive is playable and fully supported on Windows.

Yes, The Hive is playable and fully supported on MacOS.

Yes, The Hive is playable and fully supported on Linux.

The Hive is a single-player game.

Yes, there are 2 DLCs available for The Hive. Explore additional content available for The Hive on Steam.

No, The Hive does not support mods via Steam Workshop.

No, The Hive does not support Steam Remote Play.

Yes, The Hive is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Hive.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 17:12 UTC
SteamSpy data 26 July 2026 19:51 UTC
Steam price 29 July 2026 10:42 UTC
Steam reviews 28 July 2026 12:04 UTC

If you'd like to dive deeper into the details about The Hive, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Hive
  • SteamCharts - Analysis of The Hive concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Hive compatibility
The Hive
Rating
6.8
279
108
Game modes
Features
Online players
0
Developer
Skydome Entertainment
Publisher
Skydome Entertainment
Release 25 Aug 2016
Platforms
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