ENDLESS Space™ - Definitive Edition on Steam - User reviews, Price & Information

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ENDLESS Space™ is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS Universe™, where you can control every aspect of your civilization as you strive for galactic domination.

ENDLESS Space™ - Definitive Edition is a strategy, 4x and space game developed and published by AMPLITUDE Studios.
Released on July 04th 2012 is available on Windows and MacOS in 7 languages: English, French, German, Polish, Italian, Russian and Spanish - Spain.

It has received 9,364 reviews of which 7,540 were positive and 1,824 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 2.49€ on Steam with a 75% discount, but you can find it for 1.00€ on Instant Gaming.


The Steam community has classified ENDLESS Space™ - Definitive Edition into these genres:

Media & Screenshots

Get an in-depth look at ENDLESS Space™ - Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP SP3 / Vista / 7
  • Processor:Core 2 Duo Processor or Equivalent
  • Memory:2 GB RAM
  • Graphics:256 MB DX9 Compliant
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9 Compatible Audio
MacOS
  • OS:MAC OS 10.6.7 to 10.12
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2GB
  • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
  • Hard Drive: 2GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
I've only played the base game (with the included DLC disabled) and against computer opponents, so I can't speak to the multiplayer or DLC. Do not judge this game based on experience with Endless Space 2 as it is a quite different game. Endless Space is a solid 4x conquer the galaxy type game similar in many ways to other games in the genre like Master of Orion, Interstellar Space: Genesis, and Stellaris. I will try to talk about mostly what struck me as unusual or unique about this game compared to others I've played. Stars have up to 6 planets of the usual types, which can have moons and resources that aren't revealed until technologies are unlocked. Although you colonize and interact with individual planets to some extent, for the most part you interact with the system build queue and most improvements you build are system-wide. What's unusual is that all of the races/factions prefer essentially the same planet types, i.e. there's no race that evolved on lava worlds and prefers those over terran worlds. This is good in a way because everyone is competing for the same worlds. When the first planet in a star system is colonized the system becomes an outpost. While it's an outpost it suffers a 50% penalty to dust (money) production but doesn't suffer from approval penalties due to empire-wide expansion. However outposts can be attacked and conquered by other players without declaring war. After 30 turns an outpost will turn into a colony and begin to exert influence in a circle around it. Star systems cannot be shared between players. As your empire expands it will gain an expansion penalty to system approvals which will reduce production. This can be countered by researching and building system improvements that increase approval, researching technologies that reduce the empire-wide expansion penalty, or within a given system by colonizing a planet that has a resource that gives an approval bonus or by removing an anomaly that gives an approval penalty. Research is 4 trees or webs of technologies, only one of which can be researched at a time. Most technologies yield two benefits. Interstellar movement starts out using space-time fractures between nearby stars then as technology advances adds wormhole travel and finally warp drives that enable movement between arbitrary stars. There is no limit to the number of fleets and ships you can have but the maximum number of ships per fleet is limited and ships have a maintenance cost. Fleet battles are 3 rounds of combat starting at long range, then medium range, then melee range. Missiles are best at long range, lasers are best at medium range, and kinetic weapons are best at melee range. Flak protects against missiles, shields protect against lasers, and deflectors protect against kinetics, so there's a bit of a rock-paper-scissors effect on ship design. The computer players will adapt their ship designs to counter yours. When a battle starts the players can select tactics for the 3 rounds of combat, from those known empire-wide or to the hero commanding the fleet. The battle then automatically resolves. The human player has the option to watch a video of the battle. These videos are actually quite enjoyable with munitions flying everywhere and massive ship explosions. However you will likely fight a LOT of battles so you'll want to limit yourself to watching the ones where the fleets are closely matched and the enemy is unlikely to retreat without engaging. Systems are conquered by essentially laying seige to them with fleets until they surrender. This can take anywhere from 4 turns to forever depending on the strength of your fleet and commanding hero versus the system's defense improvements, population, and hero. Meanwhile, of course, the enemy will be assembling fleets to counter-attack and drive you off. I like that it's possible to defend well in this game. Fleets can blockade systems, preventing enemies from passing through a system. Initially movement is along hyper lanes where chokepoints can exist. Systems can't be swiftly conquered even when not defended by a fleet. Heroes can act as colony governors or fleet commanders but you start with only 3 hero slots and it will take quite some time to research getting more slots. Heroes are extremely effective as fleet commanders. There are 10 races/factions (3 of the factions are Human) that can be played and a non-player Pirate faction can be enabled. Diplomacy is fairly bare-bones but adequate. Players at peace can trade by building trade route system improvements that generate dust and research, or can make deals to trade resources. Alliances are possible but rather annoying if you want to fight since your ally will make peace and force you to choose between peace or cancelling the alliance. The Cravers faction cannot make peace with other players. What's interesting is that all players start the game in a cold war state in which they can attack each other's fleets and outposts without starting a war. There are many possible victory conditions: expansion, military supremacy, research, diplomacy, and wonders. The game is highly configurable with many difficulty settings. One odd thing is that there's no way to specify that each faction should only appear once when you randomize your opponents in the solo game. It's weird to run into the United Empire when you are the United Empire and it can be hard to remember if you are enemies with the orange Horatio or the green Horatio.
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March 2026
I don't know how this game doesn't have even higher ratings, it is incredibly good. If you like turn based 4x games, buy it. If you are a fan of the old Masters of Orion games, buy it. If you like playing board games like Settlers of Catan, buy it. That may seem like a strange comparison but the game plays out like a board game in a lot of ways and more than a couple of its elements remind me of that game in particular. The space battles are a lot of fun to play around with and learn how they work. If you really wanna know what you could be doing better you can watch how the battle plays out manually and see shifts in the fight you wouldn't be able to by just auto-resolving the combat. This allows you to make adjustments to your fleet, optimizing their performance and value. I love this about the game. You are able to overcome most enemies, even much stronger ones, if you work to counter them. Going along with that, a highly functional and fun to use diplomacy system for once in my life. I can easily say this is the best diplomacy game of any game with a diplomatic element in it I have ever played, and I have played a lot of them. It's so satisfying managing conflicts and treaties I often find myself getting wrapped up in it even when playing a faction that isn't weighted in that area. I am able to pull off perfectly timed alliances or ceasefires with decent consistency in max difficulty, max player, max map size setting games. And it never feels like I'm accomplishing any of that unfairly. Almost every deal I make I'm having to give up something I probably rather wouldn't and it's making your adversaries that much stronger. You really have to be careful not to over trade to them as they can easily then outpace you. Every faction feels unique and inspires different ways of playing. I also never feel forced to play in a certain way, there are so many paths to victory even on max difficulty games. The game has it's problems of course as well, but for a sale price of $2.50 or full price $10, this game will more than get you your moneys worth.
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Jan. 2026
Endless Space feels like opening an old sci-fi paperback with a cracked spine: a little stiff, a little dated, but still weirdly comforting, especially for someone with Civilization habits who clearly fell deep enough into the turn-based “just one more turn” loop to basically see most of what the game had to offer; the factions blurred together over time but I distinctly remember enjoying how each one nudged me into a different style of galactic nonsense, whether I wanted to roleplay a benevolent space nerd or an efficient interstellar menace, and while modern 4X games have since smoothed out many of its rough edges, this one earns an indulgent 8/10 for being ambitious, charming, and perfectly happy to consume large chunks of my life without ever apologizing for it. Still worth to play in 2026, great buy if on sale!
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Nov. 2025
Pros - Very high control granularity - The lore and setting are worth it - The rock-paper-scissors-style card battles intrigued me greatly, and the battle simulations are good for the time. - Obviously, high replayability. Cons - You'll often find yourself micromanaging. - Total lack of a story; it's a strategic sandbox. - Steep learning curve for making smart choices. 7+/10
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July 2025
Love this game and have great respect for its developers. 10 years ago this one was on fire! Just gave it a week of play and it was still good! I recommend playing it at least on hard, due to the inevitable "snowballing" later in the game. "Definitive" - Sounds more like: "The 2nd one's out, we ain't gonna be fixing this one anymore". And indeed - broken tooltips all around. But most of everything else works as it should.
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Frequently Asked Questions

ENDLESS Space™ - Definitive Edition is currently priced at 2.49€ on Steam.

Yes, ENDLESS Space™ - Definitive Edition is currently available at a 75% discount. You can purchase it for 2.49€ on Steam.

Yes, ENDLESS Space™ - Definitive Edition received 7,540 positive votes out of a total of 9,364 achieving a rating of 7.86.
😊

ENDLESS Space™ - Definitive Edition was developed and published by AMPLITUDE Studios.

Yes, ENDLESS Space™ - Definitive Edition is playable and fully supported on Windows.

Yes, ENDLESS Space™ - Definitive Edition is playable and fully supported on MacOS.

No, ENDLESS Space™ - Definitive Edition is not playable on Linux.

ENDLESS Space™ - Definitive Edition offers both single-player and multi-player modes.

ENDLESS Space™ - Definitive Edition offers both Co-op and PvP modes.

Yes, there is a DLC available for ENDLESS Space™ - Definitive Edition. Explore additional content available for ENDLESS Space™ - Definitive Edition on Steam.

No, ENDLESS Space™ - Definitive Edition does not support mods via Steam Workshop.

No, ENDLESS Space™ - Definitive Edition does not support Steam Remote Play.

Yes, ENDLESS Space™ - Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ENDLESS Space™ - Definitive Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2026 16:30
SteamSpy data 03 June 2026 05:18
Steam price 06 June 2026 20:45
Steam reviews 06 June 2026 00:01

If you'd like to dive deeper into the details about ENDLESS Space™ - Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ENDLESS Space™ - Definitive Edition
  • SteamCharts - Analysis of ENDLESS Space™ - Definitive Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ENDLESS Space™ - Definitive Edition compatibility
ENDLESS Space™ - Definitive Edition PEGI 7
Rating
7.9
7,540
1,824
Game modes
Multiplayer
Features
Online players
58
Developer
AMPLITUDE Studios
Publisher
AMPLITUDE Studios
Release 04 Jul 2012
Platforms
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