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The Life and Suffering of Prince Jerian on Steam - User reviews, Price & Information

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This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.

The Life and Suffering of Prince Jerian is a choices matter, life sim and replay value game developed by Schisma Games and published by 101XP.
Released on July 20th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 11 languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil and Simplified Chinese.

It has received 1,621 reviews of which 1,235 were positive and 386 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 20.39€ on Steam with a 20% discount, but you can find it for 9.89€ on G2A.


The Steam community has classified The Life and Suffering of Prince Jerian into these genres:

Media & Screenshots

Get an in-depth look at The Life and Suffering of Prince Jerian through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft® Windows® 10 or higher
  • Processor: Pentium® 4 1.5 GHz / Athlon® XP
  • Memory: 8 GB RAM
  • Graphics: DirectX® 9.0c compatible
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX® 9.0c compatible
MacOS
  • OS: macOS 10.13 / macOS 11
  • Processor: Intel Core i3 / Apple M1
  • Memory: 8 GB RAM
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
Very nice game. The big problem is that it is simply impossible to roleplay since you focus less on the actual choice presented to you and more on the points/relations/skills that specific choice gives to you. If you want to reach a somewhat satisfying ending you HAVE to reload the game again and again, and really metagame the ever living ♥♥♥♥ outta the points system. I really think this system should be completely reworked for the upcoming games. There is so much underlying potential here! Still I liked the game so I think it deserves a try
23 hours played
July 2026
The Life and Suffering of Prince Jerian is a sequel to The Life and Suffering of Sir Brante. The game starts around 10 years before the first game and puts you in the shoes of a completely different character and circumstances. Instead of a Human who has to fight for his path in life, we play as Prince Jerian. We follow him just like Sir Brante from his birth, learning about the world, your family and your place in everything. For people who never played the first one: Stop what you're doing and read the reviews of the first one. I wouldn't recommend playing this without having played the sequel. Not because the story builds upon each other, but because mechanically the first one is more simple and accesible for starters. For people who have played Sir Brante: keep reading. The sequel expands upon the mechanics of the first one. Being locked out of certain choices because you don't meet a skill requirement? Spend a resource that is connected to your ancestors, and let them help you compensate the skill difference. Or are you too loving to make this ruthless decision? Sacrifice your sanity to make a out of character choice. But your psyche will have to suffer the consequences... I've read reviews here that complain about knowing the requirements for certain outcomes or how hard it is to get certain outcomes, but seen as this was already a thing in the first game, i don't really understand it. The lore of the world, especially the religion of the Twins and the Arknian history gets more time to shine this game. No longer do the Arknians feel like special, almost mythical beings like in Sir Brante. Now they feel like just another annoyance to deal with to get what you want. PROS: - More lore - Getting "The most paragon/good ending" is even more difficult now, which is pretty realistic for what you want out of it. - More relationships, stats and skills to keep track off - I feel like there is alot more room to RP and focus on certain paths then there was previous game. - Some scenes really made me emotional because of the connection i built with certain characters, which i did not have in the first game. CONS: - The ending feels reeaaaally rushed. There is a cresendo building up to your actions, but rather than having us take part (even for just a little bit), it gets told in a historical accounting of it, in around 5 pages. They settle the score, measure out your stats and then just tell you what happened... Really disappointing. - You don't really get well informed about the consequences when you the Empire changes drastically in terms of ethics and values. The first time around i got hit by a triple punishment because i reformed the country to be it's extreme opposite of what it was. It ended my playthrough right there and then. I get why people in reviews complain about this mechanic in and of itself, but i do understand why and it made my retry actually more interesting and engaging for it. In conclusion: As a big fan of the first game, i actually really liked this sequel! I'm pretty satisfied with the ending i worked on, and i'm really looking forward to roleplaying different pathways and personas. This really is a setting full of potential. For the devs: Keep the sanity resource in the next game, and maybe try to make a ending more akin to the first one, or of your sequel but not rushed near the end. I can't wait to see what will be next, i really hope for a prequel during the time of the La-Tari, when the Arknians were conquering the continent.
11 hours played
July 2026
Fully a "middling" review. I feel the developers took the wrong lessons from the first game, sadly. What works and brings satisfaction in games like this (or its predecessor, or Suzerein, etc) is making a choice and seeing the long term consequences of that specific choice. If you work hard for something, you want the satisfaction of that choice to echo in the game, for good or bad. To be reminded of its consequences and have the narrative respond to it specifically. Jerian is sadly, by contrast, a bar simulator. You are told at the start of a chapter what flags and numbers you should reach and then you approach every situation watching out for how you achieve those flags and numbers. "Just roleplay" is a poor option because the margins for success are incredibly tight, and taking suboptimal choices and NOT balancing very carefully for the bars and numbers will just consistently give you bad results that will snowball into further bad results. And while there are some long-term consequences and development for some characters, especially your family, even choosing those sometimes feel at odds for reaching the critical numbers and bars. This would be less problematic if not meeting flags or numbers just lead to new exciting or different options, as most narrative focused games do, but often not meeting flags and numbers just loses you options down the line and makes the entire playthrough feel a bit more miserable. It is a fun game, writing is excellent as always, but I just became tired of every choice being "I guess I have to pick whatever option supports these guys and then these guys because I need +2 and +1"
10 hours played
July 2026
Recommended if you like roleplaying experiences and visual novels. Definitely a more soulful piece, compared to the first game "The Life and Suffering of Sir Brante". Would recommend to all who enjoy a deepdive to political intrigue. While Sir Brante was a game with more action and drama, Prince Jerian feels more like watching a House of Cards episode. Most character will always be political in some way or other. I do think however, that this game coexisting at the same time to Sir Brante in the general timeline is kind unnecessary. While the games feature characters that appear in both games, I feel like none of the lasting effects painted in Sir Brante as incredibly world changing take effect in this game. The whole new faith/old faith schism was definitely mended in Sir Brante, depending on the way you played it obviously. As was the existence of the rebel forces of last straw and some other racial related issues. I guess the world is also finally expanded in this game. While in Sir Brante you could see the world map and wonder what choice it was hidden behind, in this game you finally get to go around in a way that feels rushed and non-impactful. Basically in the last chapter you get to visit 4/6 locations and have a scene there where you either act like racist, a revolutionary or reconcile both parts. But honestly, it didn't help me learn much about the world. When it comes to the story, I do think it is way more restrictive than Sir Brante. Maybe it is the fact that in Sir Brante you can go with multiple paths that changed vastly the characters you interacted with and the main impact you would have in the world. That would make you interested in seeing if maybe you were on some other path, you could meet the character you liked. But in this game, that whole "make your allies early" feeling, while it is replicated to some fraction, it's not as impactful. I was hoping for the moment where the people you helped would unite behind you and help you change the world, but it never arrived. The childhood friends do this, your family does this, and pretty much every councilor. You, as the MC, are locked in a dynamic where you will just give and give and give, but will ultimately never be rewarded for staying loyal to someone. On that tone, the family in general is way less efective in this game. In Sir Brante, the main objective of the game was, in some way or other, to maintain the unity of your family. That way you could eventually make them see the error of their ways and past their ideologies to unite and prevail. In this game, that happens in chapter 2 where you make everyone swear an "oath" to always stay loyal. Spoilers, they don't give a damn about the oath. Everyone ends loosing their mind in some way or other. Pushing their will and harming the peace of the family. Also, you can REALLY tell the writers have strong opinions as to what are the good choices, and what are the bad choices. When presented with them, if you pick something that is not the default "good natured choice", the game will not hesitate telling you about how you feel guilty or troubled morally. WTF you mean? I am roleplaying as someone who suffered ego death and replaced himself with a chorus of schizophrenic voices that push me to hatred and supremacy. If you are offering me a villain role, don't pester me about how I just feel miserable when seeing suffering. Make me feel the allure of power and the thirst for more. Why give the option of being evil otherwise? There are many more things that I could nitpick and argue that were better in Sir Brante, but instead I will just say this game is definitely a bit lower in quality. I don't know if the writers of the story are not native english speakers, but the game is plagued by multiple writing and grammatical errors, that I feel in the nowadays, even a simple copy paste to an AI can fix. Words are spelled wrong, missing or jumbled. Also the game would softlock constantly when arriving at the final part of a scene, the NEXT button to finish it would not appear, and although restarting the game could fix it, there was 1 time where it just bricked my save file and I had to start over. Finally, can we PLEASE get a rewind option of some kind? Having to replay a chapter, just because of choosing something you don't like or regret is kind of a pain in the ass. Since I am not seeing something new. Every visual novel since the 90s has had rollback usually, but if you don't like it, a scene loader could also work.
4 hours played
July 2026
The game lived up to my expectations. It is easier to shape the story without constantly calculating every stat.

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Frequently Asked Questions

The Life and Suffering of Prince Jerian is currently priced at 20.39€ on Steam.

Yes, The Life and Suffering of Prince Jerian is currently available at a 20% discount. You can purchase it for 20.39€ on Steam.

Yes, The Life and Suffering of Prince Jerian received 1,235 positive votes out of a total of 1,621 achieving a rating of 7.34.
😊

The Life and Suffering of Prince Jerian was developed by Schisma Games and published by 101XP.

Yes, The Life and Suffering of Prince Jerian is playable and fully supported on Windows.

Yes, The Life and Suffering of Prince Jerian is playable and fully supported on MacOS.

No, The Life and Suffering of Prince Jerian is not playable on Linux.

Yes, The Life and Suffering of Prince Jerian is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Life and Suffering of Prince Jerian is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Life and Suffering of Prince Jerian does not support VR.

The Life and Suffering of Prince Jerian is a single-player game.

Yes, there are 3 DLCs available for The Life and Suffering of Prince Jerian. Explore additional content available for The Life and Suffering of Prince Jerian on Steam.

No, The Life and Suffering of Prince Jerian does not support mods via Steam Workshop.

No, The Life and Suffering of Prince Jerian does not support Steam Remote Play.

Yes, The Life and Suffering of Prince Jerian is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Life and Suffering of Prince Jerian.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 23:08 UTC
SteamSpy data 31 August 2026 06:30 UTC
Steam price 11 September 2026 18:52 UTC
Steam reviews 10 September 2026 04:00 UTC

If you'd like to dive deeper into the details about The Life and Suffering of Prince Jerian, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Life and Suffering of Prince Jerian
  • SteamCharts - Analysis of The Life and Suffering of Prince Jerian concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Life and Suffering of Prince Jerian compatibility
The Life and Suffering of Prince Jerian
Rating
7.3
1,235
386
Game modes
Features
Online players
89
Developer
Schisma Games
Publisher
101XP
Release 20 Jul 2026
Platforms
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