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The Life and Suffering of Prince Jerian on Steam

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This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.

The Life and Suffering of Prince Jerian is a choices matter, life sim and replay value game developed by Schisma Games and published by 101XP.
Released on July 20th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 11 languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil and Simplified Chinese.

It has received 1,381 reviews of which 1,022 were positive and 359 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 17.84€ on Steam with a 30% discount, but you can find it for 7.09€ on Eneba.


The Steam community has classified The Life and Suffering of Prince Jerian into these genres:


Here is the detailed breakdown of supported languages for The Life and Suffering of Prince Jerian:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at The Life and Suffering of Prince Jerian through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft® Windows® 10 or higher
  • Processor: Pentium® 4 1.5 GHz / Athlon® XP
  • Memory: 8 GB RAM
  • Graphics: DirectX® 9.0c compatible
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX® 9.0c compatible
MacOS
  • OS: macOS 10.13 / macOS 11
  • Processor: Intel Core i3 / Apple M1
  • Memory: 8 GB RAM
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Aug. 2026
A long awaited sequel to Sir Brante, that is simultaneously a huge achievement in innovation for the genre, while also double down on the critical flaws of the previous game. It is a very high brow sort of game, with strong literary merit, that has succumbed to the simple mistake of being overly long for its format and having artificially elongated writing that reflects this. Ultimately, my game ended pre-maturely with a tragic suicide and narratively, it was better for it. I really enjoyed the first game and while all the ingredients of this one are of surely, a better quality, the fidelity of the art and the music, art direction and initial formulae of storytelling all constitutes something objectively better... it is simply just not as good as it could be. The game, with all of its systems and mechanics, is simply too ambitious to fully render completely true to its intended potential. It is an undertaking that really requires such an immense amount of writing, that it is just impossible without an AAA level of writing and funding, but what we get instead is a mere emulation, a simulation of what the concept could be. But I cannot possibly begin to hate the game in anyway, it is very cool, very good and certainly, more enjoyable as a single playthrough compared to Brant's shorter length that preferred at least two or three. Ultimately, the biggest issue is the length and the pacing of it. Due to the length and density of the events packed into a single handful of years, everything loses its aura and impact. Ultimately, the game is unintentionally frustrating and at times, sauceless despite its inherit soul. The game would succeed greatly by having more variety in choices with more narrative impacts, rather than be as long as it is. The game can feel agonizingly slow and agonizingly brief at the same time. The writing has either been elongated from more minimalist styles or overly summarized from purple prose, regardless, it lacks a lot of weight and impact and artistic integrity in compromise to be more readable and accessible. As a result, you get a lot of brief summaries of significant choices in a matter of simple sentences with bluntness lacking any character. And in other occurrences, near meaningless interactions are overly long with characters acting as speaking avatars for their ideologies and unlike the first game, everyone feels like an unrepentant idealogue rather than an ideologically driven character. It is a shame because the setting of Arkanians, is incredibly rich and arguably, the best parts of the first game were your brief, second hand and parallel adventures and mishaps with Arkanians and the society they ruled. Unfortunately, removing the layers of mystery and intrigue and actually playing as an Arkanian completely diminishes what made them effective. Personally, I really excepted more because the noble, aristocratic, emperor-ruling set up is absolutely brilliant. Even Lenin admired the works of Chekhov despite hating and literally murdering the aristocratic class of oligarchic hedonists that often so populated the casts and settings of his works, as was the case with virtually all form of Russian high art that managed to survive the two revolutions. I, too, cannot help but find stories regarding the old world nobility and the Bonapartist characteristics of so many of its warrior houses and generals, to be spectacularly interesting ways to explore big personalities and characters that simply are not possible with the more common proletarian, ordinary class of denizens that populate modern nations. At the same time, I abhor the immorally rich and those born of bloodright who mindlessly drain their nations' coffers and hold onto archaic, dogmatic religious institutions and military traditions that effectively keep the nation in permanent stagnation. The game certainly allowed me to play with this borderline-nazbol experience of trying to turn the Blessed Arkanian Empire into a secular, materialist nation but with a more populist driven intranationalism. Sadly, the game's writing certainly does well to write the nuance that exists between the mechanics but the mechanics, ultimately, do not. And as a result, everything gets dummied down into left vs right rhetoric. More accurately, the Eastern European origins of the developers shows more appropriately in how a nation is less dictated by left wing and right wing as much as modern, conventional, post Cold War politics want to make us believe. In reality, the fundamental political struggle of the Bonapartist, pre-fascism and pre-communist era is actually "The Cops vs The Dorks". And a third position that manages to actually consolidate the best attributes of both the Cops and the Dorks, would be a superpower. Unfortunately, the Blessed Arkanian Empire is much like the late Russian Empire, a nation capable of immense progress but instead, is far more interested in colonizing itself. The Arkanian Empire is less a Rome parallel and more a Russian Empire one, a nation that truly, has long established a role of nobility that rivals the longevity of even the Japanese heirdom, and yet, one that is so completely and utterly byzantine in how disconnectedly dissonant and effortlessly factionalist the nation is, despite being an Absolute-Power Monarchy with some proto-Social Democracy (aka Woke Colonialism) for good measure. And despite being able to explore the lives and events of some past ancestors of the Arkanian's Tempest royal family, seeing clear parallels to the fall of the Roman Republic and the rise and fall of the Roman Empire, it is still very so blatantly clear that the Arkanians suffer from a classic case of Russian Revolutionary Self-Defeatism more than anything else. The progressivists hate you even for being progressive, detering rebellion will randomly have it grow anyways for the very reasons you championed for prior in appeasement to the parties, the conservatives want to conserve nothing but their own status quo and even when you solidify everyone's gainless, self serving positions, they hate you for not predicting they want more when there is nothing left to ask for. The game is not a political roleplay game, it is sadly a numbers game, of balancing numbers and bars with some nuanced, high brow writing around these decisions, but ultimately, much like every game in this genre that tries to be more than it is, a game of numbers, Prince Jerian is sadly about trying to balance dissonant things, acting our of character and out of your will and desire for a certain path, to make numbers go up and down. In the end, every artistic bit of writing is invalidated by invisible triggers and single digit variables. This gross over simplification is necessary to actually release a game that can function, but ultimately the long length of the game serves to try and hide the fact that it really is "number goes up and down", and all of its extremely cool and innovating mechanics that amplify the immersion of experience, are ultimately, still, at their core, the game mechanic equivalent of boiling water. It all comes back down to number goes up, number goes down. Number less than x means y, number greater than x equals y. In the end, the outcome is some variant of y, but the "flavour" of x changes more than the question itself. The plot and writing does not solve for x or why, it merely is a whiteboard for the equation, trying to throw you off from the fact everything really is just simple math with random factors thrown in. Its a shame because they are cooking with things that most games and gamers are not literate enough to comprehend. Actually balancing one's secular or spiritual life or understanding of religion with presenting it as Law and Legalism and Dogma vs Love, Passion, Progress, fundamentally shows a theological understanding of Christianity and its causes of many reform movements like Jan Hus and Martin Luther, far greater than most theologians could.
26 hours played
Aug. 2026
Wow. The writing in this game is so good that it managed to make me feel every emotion possible. I genuinely didn't think they could top the first game so going into this, I was mostly expecting more of the same. Somehow they managed to expand on it without losing what made the first game so special. Well, the scope is bigger and the decisions are heavier, and of course all of that comes from the fact that you are a Prince this time instead of a peasant. But they kept how personal, intimate, and emotional the first game felt and somehow improved upon it. I found myself thinking about my decisions even after I stopped playing, which is probably the biggest compliment I can give to the writing. I chuckled, cried, felt anger, happiness, despair, anxiety, overwhelm, hopelessness... you name it, I felt it. You really feel like a Prince being pulled in every direction, knowing that even the smallest decision shapes the empire. They reveal several key pieces of lore here, which I found interesting and refreshing given the scope of the first game. However, we can also reshape every aspect of the world here. I think allowing for such radical changes will likely make things very difficult for the developers if they decide to make a new game, which I hope they do. It's also nice that they picked the ending I got in the first game as canon. I guess I got lucky. The soundtrack does its job, though it’s nothing crazy. My only issue is the artwork. It’s clear they used AI, which is a little disappointing. An AI disclosure or a future patch to change the artwork would be a great step forward. Also, the pages could definitely use a lot more artwork. If you're gonna use AI for the artwork, you might as well plaster it all over the book, right? Overall, they absolutely outdid themselves here, which I thought would be really difficult. The world of this game is so messed up and cool that I would love to see it as a 3D RPG one day. May the Elder's Love grace us all.
72 hours played
Aug. 2026
The game is great. Narratively is a lot more interesting and engaging than the first one. When the first one had very simple one-dimensional characters Prince Jerian offers a much more nuanced perspective of its world and the people that inhabit it. The gameplay is also very much improved and I'll have to disagree with a lot of the people that left a bad review after a single run went awry. First of all I'll be blunt: You aren't expected to win in your first try. You aren't expected to achieve your wishes in the first run, it is expected of you to fail and things to go badly. "But I restarted this chapter three times to make better decisions and still lost!" I'm sorry but that is how the game is. Most likely you shouldn't have restarted the chapter but the whole game because decisions you took during your childhood and adolescence actually shape what you'll be able to do in the future. And that is at it should be, your decisions have meaning, even the smallest ones. Is the game unforgiving at times? Yes it is. This is neither good or bad, it is just how the game is. You may like it or not but It is part of the charm of the game and it'd be worse otherwise. That said the game is A LOT more forgiving that its predecessor and a tenfold more accessible, and flexible. New resources/mechanics such as Sanity or Tempest Points actually let you take decisions you normally wouldn't be able to because you are lacking the necessary skills, relationship or personality. Even If you are inconsistent in your planning and make mistakes you can very easily get back on track. To the people that are mad because they lost, or because they feel the game itself is plotting against them I'll just say: You are bad at the game. And that is okay. It brings replayability. If you are expecting to play the game for 15-30 hours, get the ending you like and then forget about it then this game is not for you. You won't get it and you will become frustrated. It requires a lot more time to plan and plot your next playthrough which can be exciting in itself but I understand it is not for everyone. The game thrives on replayability and not so much on telling a cohesive single story that everyone will enjoy on their first read. The game is also not as difficult or impossible as some people claim it to be. It encourages and rewards you for being consistent with your decisions, If you want to be a reformer and plan around that from the beginning then it won't be difficult to achieve a succesful (albeit not perfect) ending on your first try. You do not need to metagame at all for that, I assure you. But If you try adamantly to get "everything" and aren't willing to sacrifice anything in your way or are consistently hesitant about the decisions you take (or are ignorant about what they actually mean because you weren't reading properly) then you will fumble. Now to close I will say the game is not perfect. The game has an interesting start, then reaches its best around the middle of the story and fails at the execution of the final chapter. The ending is rushed and unsatisfactory in many ways because of how short it is, although it is not devoid of great moments that you have been building for during the whole game.
10 hours played
Aug. 2026
Very nice game. The big problem is that it is simply impossible to roleplay since you focus less on the actual choice presented to you and more on the points/relations/skills that specific choice gives to you. If you want to reach a somewhat satisfying ending you HAVE to reload the game again and again, and really metagame the ever living ♥♥♥♥ outta the points system. I really think this system should be completely reworked for the upcoming games. There is so much underlying potential here! Still I liked the game so I think it deserves a try
23 hours played
July 2026
The Life and Suffering of Prince Jerian is a sequel to The Life and Suffering of Sir Brante. The game starts around 10 years before the first game and puts you in the shoes of a completely different character and circumstances. Instead of a Human who has to fight for his path in life, we play as Prince Jerian. We follow him just like Sir Brante from his birth, learning about the world, your family and your place in everything. For people who never played the first one: Stop what you're doing and read the reviews of the first one. I wouldn't recommend playing this without having played the sequel. Not because the story builds upon each other, but because mechanically the first one is more simple and accesible for starters. For people who have played Sir Brante: keep reading. The sequel expands upon the mechanics of the first one. Being locked out of certain choices because you don't meet a skill requirement? Spend a resource that is connected to your ancestors, and let them help you compensate the skill difference. Or are you too loving to make this ruthless decision? Sacrifice your sanity to make a out of character choice. But your psyche will have to suffer the consequences... I've read reviews here that complain about knowing the requirements for certain outcomes or how hard it is to get certain outcomes, but seen as this was already a thing in the first game, i don't really understand it. The lore of the world, especially the religion of the Twins and the Arknian history gets more time to shine this game. No longer do the Arknians feel like special, almost mythical beings like in Sir Brante. Now they feel like just another annoyance to deal with to get what you want. PROS: - More lore - Getting "The most paragon/good ending" is even more difficult now, which is pretty realistic for what you want out of it. - More relationships, stats and skills to keep track off - I feel like there is alot more room to RP and focus on certain paths then there was previous game. - Some scenes really made me emotional because of the connection i built with certain characters, which i did not have in the first game. CONS: - The ending feels reeaaaally rushed. There is a cresendo building up to your actions, but rather than having us take part (even for just a little bit), it gets told in a historical accounting of it, in around 5 pages. They settle the score, measure out your stats and then just tell you what happened... Really disappointing. - You don't really get well informed about the consequences when you the Empire changes drastically in terms of ethics and values. The first time around i got hit by a triple punishment because i reformed the country to be it's extreme opposite of what it was. It ended my playthrough right there and then. I get why people in reviews complain about this mechanic in and of itself, but i do understand why and it made my retry actually more interesting and engaging for it. In conclusion: As a big fan of the first game, i actually really liked this sequel! I'm pretty satisfied with the ending i worked on, and i'm really looking forward to roleplaying different pathways and personas. This really is a setting full of potential. For the devs: Keep the sanity resource in the next game, and maybe try to make a ending more akin to the first one, or of your sequel but not rushed near the end. I can't wait to see what will be next, i really hope for a prequel during the time of the La-Tari, when the Arknians were conquering the continent.

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Frequently Asked Questions

The Life and Suffering of Prince Jerian is currently priced at 17.84€ on Steam.

Yes, The Life and Suffering of Prince Jerian is currently available at a 30% discount. You can purchase it for 17.84€ on Steam.

Yes, The Life and Suffering of Prince Jerian received 1,022 positive votes out of a total of 1,381 achieving a rating of 7.13.
😊

The Life and Suffering of Prince Jerian was developed by Schisma Games and published by 101XP.

Yes, The Life and Suffering of Prince Jerian is playable and fully supported on Windows.

Yes, The Life and Suffering of Prince Jerian is playable and fully supported on MacOS.

No, The Life and Suffering of Prince Jerian is not playable on Linux.

Yes, The Life and Suffering of Prince Jerian is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Life and Suffering of Prince Jerian is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Life and Suffering of Prince Jerian does not support VR.

The Life and Suffering of Prince Jerian is a single-player game.

Yes, there are 3 DLCs available for The Life and Suffering of Prince Jerian. Explore additional content available for The Life and Suffering of Prince Jerian on Steam.

No, The Life and Suffering of Prince Jerian does not support mods via Steam Workshop.

No, The Life and Suffering of Prince Jerian does not support Steam Remote Play.

Yes, The Life and Suffering of Prince Jerian is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Life and Suffering of Prince Jerian.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 13:02 UTC
SteamSpy data 22 October 2026 12:32 UTC
Steam price 27 October 2026 04:16 UTC
Steam reviews 19 October 2026 21:49 UTC

If you'd like to dive deeper into the details about The Life and Suffering of Prince Jerian, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Life and Suffering of Prince Jerian
  • SteamCharts - Analysis of The Life and Suffering of Prince Jerian concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Life and Suffering of Prince Jerian compatibility
The Life and Suffering of Prince Jerian
Rating
7.1
1,022
359
Game modes
Features
Online players
34
Developer
Schisma Games
Publisher
101XP
Release 20 Jul 2026
Platforms
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