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The Mound: Omen of Cthulhu on Steam - User reviews, Price & Information

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In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…

The Mound: Omen of Cthulhu is a co-op, psychological horror and lovecraftian game developed by ACE Team and published by Nacon.
Released on July 15th 2026 is available only on Windows in 11 languages: English, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian and French.

It has received 3,608 reviews of which 2,490 were positive and 1,118 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 23.99€ on Steam with a 20% discount, but you can find it for 17.40€ on Eneba.


The Steam community has classified The Mound: Omen of Cthulhu into these genres:

Media & Screenshots

Get an in-depth look at The Mound: Omen of Cthulhu through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-8700k or AMD Ryzen 5 1600x
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1660 SUPER 6GB or AMD Radeon RX 5600 XT 6GB or Intel Arc A770 16GB
  • DirectX: Version 12
  • Storage: 23 GB available space
  • Additional Notes: Please note that these informations aren't final and may be subject to change until the launch of the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
July 2026
I'm gonna give a cautionary thumbs up for this game. Pros: -Phenomenal atmosphere -Some of the best graphics/lighting I have ever seen in a game -Sound design will make your skin crawl -Co-op is great -Each mission feels pretty different than the next depending on how you approach it Cons: -The timer is WAY too punishing. The forest waking up as you make noise should be more than enough to build tension, but the fact that every mission devolves into a mad dash just to beat the clock makes every run feel stressful in all of the wrong ways. -Matchmaking is awful -Combat feels a bit janky -Weapons breaking feels way out of place for what this game should be. If I'm not going to get a lot of ammo, I shouldn't have to worry about my only other weapon's durability. -Movement feels off...not sure how to say it, but it just feels weird to navigate. Especially without a dodge or jump. If this game released as an early access title, none of these complaints would be here. As a full release, unfortunately, this game just doesn't feel up to standards. That being said, I love it. I played a lot of the demo and plan on playing a lot more going forward. Depending on how the devs treat the feedback going forward is going to determine the fate of this game. I understand every dev team has a vision, but there's also a factor of accessibility that goes into a game's fun factor. It doesn't need to be easy, however, it feels like you get punished for literally every choice you make. I am very familiar with the lore of Lovecraft and understand how messed up his world is. But this is also a game and there needs to be some give and take with punishment.
27 hours played
July 2026
This is a game with the potential to be played, enjoyed, and talked about by lots of people in the gaming community for the rest of the year, but there are a few serious flaws holding it back. Before we get to that lets talk about the good. The Good -Insanity system works really well and does a good job at causing confusion in my opinion. -The writing and sound design are excellent and sell the "Lovecraftian" vibe. -Very visually appealing game. -Gameplay is challenging, and even though there are some serious problems with it that we will get to later, it is still a very fun game. The Bad -The gameplay loop its self is very repetitive in the worst way. Meaning you start from square one every single game. Items purchasable via in game currency are stripped away at the end of each round and you have to purchase them again in at full price. Meaning there is essentially no reward for your work apart from unlocking a new map, and collecting in game tokens that simply do not stretch far enough to make you feel rewarded. THIS IS THE BIGGEST PROBLEM WITH THE GAME!!! -The general controls, navigating UI, and interacting with climbable surfaces in game are all absolutely maddening to use. You fall off climbed surfaces frequently, forcing you to sit through the animation again. Not all of the UI worked for me. I was unable to access some of the customization stations. Game controls, This one is nitpicking but the stock key bindings are frustrating. C to drop item has screwed me more than once. TLDR this game is repetitive as hell in the worst way possible, but even with that the ambiance, and solid base for the gameplay still make it a fun play with friends. That being said, if the developers don't finish it it will be dead soon.
18 hours played
July 2026
I'm going into this review with full transparency as someone who's played both the Full Access version and the current Open Beta. I first found this game through a TikTok showing off the insane delusions you'll experience. I had absolutely no idea what I was getting into, and after spending time with it, I wanted to share both what I enjoyed and where I think the game could improve. My biggest surprise was that this is an extraction game. Going in, I expected more of a traditional survival game. While survival is still a major aspect, the gameplay loop feels much closer to Lethal Company than I expected. That's not necessarily a bad thing, as extraction games are right up my alley, but I do think the marketing gives a slightly different impression. One thing I found frustrating is that you don't really keep anything between expeditions. Every run feels like starting over, and while I understand that's part of the intended design, I personally wish there was a bit more long-term progression. Another issue is how confusing the game can be. There is a helpful guidebook, but even with that, my partner and I often felt lost and unsure of what we were supposed to do next. This is definitely a game that could benefit from better onboarding or clearer objectives. I've put around eight hours into it, and I still don't feel confident explaining the gameplay loop to someone who's never played. For a "Full Access" release, I'm also surprised by how many core mechanics are still missing. Basic features like jumping, dodging, parrying, and other movement options aren't available yet. I know the developers have already stated that some of these features are coming, but launching without mechanics that many players consider standard doesn't leave the strongest first impression. That said, I've genuinely enjoyed my time with the game. It runs surprisingly well on my older PC, even on lower graphics settings, and multiplayer has been smooth in my experience. The insanity mechanics are easily the highlight, creating some genuinely memorable and hilarious moments. The atmosphere is fantastic, and when everything comes together, the game feels unlike much else I've played recently. Overall, I'd recommend it if you enjoy cooperative extraction games and don't mind learning through trial and error. There's a really fun game here with a unique identity, but it could benefit from a bit more polish, clearer direction, and a few missing gameplay features before it fully reaches its potential. p.s wtf is a tutu cylinder?
12 hours played
July 2026
The Mound it's intense and horrifying co-op adventure, which nails a lot of things like the atmosphere, sound design, world building, brutal combat and needs to work a few others. A lot of the complaints stem from misunderstanding the game, it's lovecraftian survival horror meant to make you feel helpless and anxious, you're supposed to play stealthy, pick your fights, and deal with the timer that ramps up difficulty since progression is through unlocks and contracts not infinite fighting or extraction shooter loot. Despite its technical shortcomings like optimization, there's a really fun and intense co-op horror game here. I don't agree with the complaints in other reviews about the movement (no jumping and all that). It actually fits the survival horror perfectly think Resident Evil 7-style movement. This isn't Darktide or L4D2, and it doesn't try to be. It's carving out its own spin on the formula. There's definitely room for improvement, and the devs have already mentioned they're working on a blocking/parrying system. But even with what’s there right now, the game feels genuinely scary and intense. To the devs: don’t completely give in to what everyone wants and water down your vision. It’s never easy being innovative, and complaints are part of the deal when you try something different. Can’t wait to see what future updates do with this!
5 hours played
July 2026
I've only played the first four missions so far, so I may update this review as I progress. -Update 2: 10 Expeditions in. Remember to collect Logbooks whenever you enter a new area—they unlock additional locations and are essential for progressing further. **Pros:** * Great atmosphere thanks to impressive graphics and excellent sound design. * The world gets more interesting the deeper you explore, with creepy environments and some genuinely cool illusion mechanics. * Gameplay has enough unique mechanics to give it its own identity. * Crossplay works (I've played between PC and Xbox with friends). -Update 2: A great game to find out if you're friends are fit to survive or start to think they were lobotomized lab rights at one point. **Cons:** * Performance is rough. The game appears to run on Unreal Engine 5, and it's very demanding. Even with an RTX 4080 Super at max settings, I average around 45–58 FPS natively (DLSS helps reach 60fps but sad that it's needed). -Update 1: I forgot to mention I'm playing at 1440p, and multiple people have advised me not to use DLSS because it makes the input feel terrible. -Update 2: After launching the game another time performance has improved slightly to 51-60 FPS natively. Don't know why as I've changed nothing in the settings. * Crossplay setup is inconvenient. Since there's no match ID or player ID system, we had to search public matchmaking with no filters just to find each other. It took much longer than it should have, and nearly made my friends give up for the night. Players on the same platform likely won't have this issue. Update 1: Unless I've got a setting or input wrong, voice chat (including proximity chat) doesn't seem to work properly in cross-play groups. It works for players on the same platform—for example, Xbox players could hear each other, but not me on PC. * Melee combat feels sluggish. I often miss swings that look like they should connect. Ranged weapons have felt much better so far. **Mixed:** Some players complain that you die too easily, and while that's true, I think the game is designed around teamwork. One player drawing enemy attention while another attacks from behind for an execution makes combat much more manageable. There are also some very large enemies that are clearly meant to be avoided rather than fought head-on. They *can* be killed with good teamwork, but running away is often the smarter option. Weapon durability is also a common complaint. Weapons break fairly quickly, but there are replacements throughout each mission, so I think the developers intended players to adapt instead of sticking with one weapon. That said, if loot is randomized, bad luck can leave you in a rough spot. -Update 2: Movement feels intentionally restrictive, as your character has the stamina of a toddler. This seems to be a deliberate design choice to keep you and your friends together instead of sprinting off on your own. The sprint acceleration is similar to Lethal Company, making it clear early on the kind of horror experience the developers want you to have. The biggest reason I'm giving this a positive review is the price. I bought the Deluxe Edition, which includes two extra playable characters, weapon skins, the soundtrack, and an exclusive mission. The extra characters seem to be cosmetic only (appearance and voice), so whether it's worth it depends on you. A nice bonus is that you can share your starting weapon skins with teammates before a mission, even if they don't own the DLC. Overall, despite its performance issues and some rough edges, I've been enjoying my time with the game. If you're interested, now is probably the best time to try it while it's on sale. Make sure to watch gameplay from videos or streams if you wish to judge before buying. If I missed anything, got something wrong, or you have questions, let me know and I'll update this review as I continue playing.

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Frequently Asked Questions

The Mound: Omen of Cthulhu is currently priced at 23.99€ on Steam.

Yes, The Mound: Omen of Cthulhu is currently available at a 20% discount. You can purchase it for 23.99€ on Steam.

Yes, The Mound: Omen of Cthulhu received 2,490 positive votes out of a total of 3,608 achieving a rating of 6.74.
😐

The Mound: Omen of Cthulhu was developed by ACE Team and published by Nacon.

Yes, The Mound: Omen of Cthulhu is playable and fully supported on Windows.

No, The Mound: Omen of Cthulhu is not playable on MacOS.

No, The Mound: Omen of Cthulhu is not playable on Linux.

The Mound: Omen of Cthulhu offers both single-player and multi-player modes.

The Mound: Omen of Cthulhu includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for The Mound: Omen of Cthulhu. Explore additional content available for The Mound: Omen of Cthulhu on Steam.

No, The Mound: Omen of Cthulhu does not support mods via Steam Workshop.

No, The Mound: Omen of Cthulhu does not support Steam Remote Play.

Yes, The Mound: Omen of Cthulhu is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Mound: Omen of Cthulhu.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 22:48 UTC
SteamSpy data 26 August 2026 04:46 UTC
Steam price 01 September 2026 02:58 UTC
Steam reviews 30 August 2026 20:04 UTC

If you'd like to dive deeper into the details about The Mound: Omen of Cthulhu, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Mound: Omen of Cthulhu
  • SteamCharts - Analysis of The Mound: Omen of Cthulhu concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Mound: Omen of Cthulhu compatibility
The Mound: Omen of Cthulhu PEGI 18
Rating
6.7
2,490
1,118
Game modes
Multiplayer
Features
Online players
301
Developer
ACE Team
Publisher
Nacon
Release 15 Jul 2026
Platforms
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