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The Song of Saya on Steam

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Bear witness to a love that will change the world, in this classic horror romance visual novel from acclaimed writer Urobuchi Gen.

The Song of Saya is a visual novel, psychological horror and gore game developed by Nitroplus and published by JAST.
Released on August 12th 2019 is available only on Windows.

It has received 7,136 reviews of which 6,487 were positive and 649 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.24€ on Steam with a 50% discount.


The Steam community has classified The Song of Saya into these genres:

Media & Screenshots

Get an in-depth look at The Song of Saya through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Graphics: 128MB VRAM
  • DirectX: Version 9.0c
  • Storage: 600 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Aug. 2026
10/10 game for me but WARNING for explicit content (steam version is kinda censored anyway): ------------------------------------------------ Saya no Uta is, without a doubt, one of my favorite visual novels I've ever played. I know that's probably a surprising statement considering the kind of content this game contains, but that's exactly what makes it such a fascinating experience for me. I love it because of how effectively that material is incorporated into the atmosphere, themes, characters, and overall storytelling. Before anything else, though, I want to make one thing very clear: This game comes with a BIG! content warning: Saya no Uta contains extreme gore, graphic body horror, death, disturbing imagery, sexual content, sexual violence, psychological horror, cannibalism, sexual slavery, pedo content and extremely uncomfortable themes. Some scenes are intentionally grotesque and difficult to look at or read. This is absolutely not a recommendation for everyone, and if you know that this kind of content isn't something you can handle, there's no reason to force yourself through it. With that said, if you are comfortable with extremely dark horror and like cosmic/body horror, I think Saya no Uta is an incredible example of how far a visual novel can go with atmosphere and psychological storytelling. What I love most about it is the atmosphere. From the very beginning, there is this constant feeling that something is fundamentally wrong. The world feels distorted, alien, and hostile, and the game does an amazing job of putting you inside Fuminori's perspective. After his accident, Fuminori no longer experiences the world like everyone else. What other people see as normal becomes horrifying to him, while things that should be horrifying can become beautiful or comforting. That concept alone is fascinating, but what makes Saya no Uta special is that the game doesn't simply explain this idea to you, it makes you experience it. The visuals, descriptions, music, and presentation all work together to make you feel trapped inside his perception. The contrast between beauty and disgust is one of the strongest aspects of the entire visual novel. Something can be horrifying from one perspective and beautiful from another. The game constantly challenges your assumptions about what is "normal," what is "monstrous," and what makes something beautiful or ugly. That's also why Saya is such a fascinating character to me. Without spoiling anything, her relationship with Fuminori is one of the most unusual relationships I've encountered in a visual novel. It isn't a conventional romance, and trying to judge it using normal romantic standards doesn't really work. Their connection is simultaneously tender, disturbing, tragic, and deeply unsettling. And somehow, despite everything, there are moments where their relationship feels genuinely intimate, but still is EXTREMELY disturbing, so keep that in mind. But that's something I really appreciate about the writing. The game doesn't simply say, "This is horrifying, therefore you shouldn't care about these characters." Instead, it creates situations where you can understand (not justify) why Fuminori becomes attached to Saya, even while being horrified by the consequences of that attachment. That contradiction is incredibly effective. Saya herself is also incredibly memorable. She's one of those characters that sticks in your mind long after you've finished the story. Her design, personality, mysterious nature, and relationship with Fuminori all contribute to making her feel completely different from the typical visual novel character. And then there is the soundtrack. I genuinely love the music in this game. It contributes so much to the atmosphere that I can't imagine Saya no Uta being nearly as effective without it. There are tracks that are beautiful and melancholic, others that feel deeply unsettling, and others that somehow manage to be both at the same time. I'll def buy the soundtrack irl as soon as I can The artwork is another huge positive for me. Yes, some of it is extremely graphic, but I think the grotesque imagery has a purpose beyond simply trying to shock the player. It reinforces Fuminori's distorted perception and makes the world feel genuinely alien. The game understands that horror isn't necessarily about showing you a monster. Sometimes horror is making you question whether the monster is actually the person looking at it. That's one of the ideas I find most interesting about Saya no Uta. Underneath all the gore and shocking imagery, there are surprisingly strong themes about perception, isolation, morality, identity, obsession, humanity, and love. The story asks some genuinely uncomfortable questions. If your perception of reality completely changed, would your idea of right and wrong change with it? If everyone you knew became horrifying to you, who would you trust? If the only person who could make you feel safe was something that everyone else considered a monster, would you choose humanity or that person? And perhaps most importantly: What exactly makes something human? Another thing I appreciate is the game's length and pacing. Saya no Uta isn't unnecessarily long. It's relatively short and focused, which I think works perfectly for this story. It feels like a concentrated psychological descent rather than a story that needs dozens of routes and hundreds of hours to make its point. I've played plenty of visual novels that have great ideas but don't quite know how to execute them. Saya no Uta, for me, is different. It has a very specific identity, and almost every part of the presentation contributes to that identity. You have to be comfortable with some very extreme material to appreciate it fully. But if you are, I think there is something genuinely special here.
2 hours played
Aug. 2026
It is very disappointing to me that this game is either hated for its popularity or loved just for the sake of transgression without even understanding what it stands for. Even after going through a ♥♥♥♥ ton of visual novels, Saya no Uta still stands as a solid masterpiece to me. It is one of those games that doesn't spoon feed you everything it wants to say and requires you to ponder -which is why i completely understand why many don't really see what is so hyped about it- but if you are a fan of thought provoking media Saya no Uta is definitely worth a shot. It is an interesting commentary on how people with mental disabilities are actively failed, how people failed by the systems can easily slip into a path of intense power and control and are capable of unspeakable evil unless we start fixing the system as a whole, how evil is not an innate thing but it is taught over time, how manmade horrors are sometimes scarier than a pile of flesh and any cosmic entity we can dream of, how healing from mental disorders and escaping abuse can put one in an unspeakable state of depression and emptiness, so on and so forth. As an autistic and quite "unconventional" person, this game resonated with me so deeply and i believe if you can go through the triggering content of the game, it is very possible to find so much to talk about in it if you have experienced mental disabilities or disorders to any capacity. On top, if you are a lover of horror and feel a bit desensitized, slowly losing your passion for the genre, i promise you the game will not fail to amaze you with its art direction and narrative. It managed to give me a sense of discomfort even during re-reads. I hope more people can start to see what is so beautiful about this game -past its 'shock value' and aesthetic.
7 hours played
June 2026
Saya no Uta was my very first VN 10+ years ago, and I decided to re-read it before the Morimens collab because I forgot most of the details. It's just as good as I remembered. True, the shock factor was gone this time, but the oppressive atmosphere and the tragic love story more than made up for it. It's a very emotional story behind all that horror and gore, I even teared up during the endings despite it being my second readthrough. I highly recommend Saya no Uta to those who like horror and/or interested in VNs, it's a short read but it packs a punch.
7 hours played
June 2026
This game is certainly interesting, and specially with all the controversial and problematic elements thrown around, its worthwhile to look at it and not just dismiss it. The main issue people have with this game is with how rape, gore and the sexualization of Saya are used, and I think a lot of the misunderstanding/labeling comes from how these are tropes commonly seen in these types of media. You often see animes/VN's that have lolis or are very sexual in their nature, thus people seeing these elements here, and reasonably so, assume that this game has no depth or uses these other than for a sick and twisted fantasy. and it goes without saying, that (atleast for me) this game could've used those elements in a better/more developed way, specially with how shocking and how lacking the reflection from certain scenes of rape and murder can be, it ends up being a tool that doesn't end compelling the story much further, and just kind of pushes us further into the climax, without any real sense of reasoning of why that happened. But I believe that is the same thing that makes this story interesting, it emphasizes the lack of morality and reasoning from Fuminori, and truly how deprived, blind and unforgiving he is in his situation. It shows how far he will go to experience "love" and warmth, where he doesn't question or feel uncomfortable with things that are clearly wrong, and just how deep he has fallen into his own hole. This story isn't a fetishization of Saya or Yoh. But much rather, conveys its message through shocking and grotesque elements. Now if these elements are used appropriately and properly is a whole different discussion. I recommend the game if you are comfortable seeing such things and are interested in a commentary about depravity, and are trying to understand how perspective shape peoples realities and actions regarding relationships, morality and reasoning. Have a great night folks!!
7 hours played
April 2026
A very controversial, but highly influential VN no doubt. I wanted to experience it for myself in its original form meaning I installed the JAST patch and everything. My biggest complaint: Despite knowing that "Saya" is just a super intelligent slime monster, the way she is drawn makes it seem like she is a child, so there's no getting around the fact that the h-scenes are extremely disturbing to watch . Mercifully, they are very short while still being able to get across the point just how deranged both Fuminori and Saya both are when it comes to achieving their goals in the story. I actually respect this VN on two counts -- its very unique and memorable artistic style and the amazing soundtrack that accompanies it. I was also impressed (and horrified) that the author was so committed to telling such a bizarre (and frankly disgusting) story about mental illness. I did think it had too much stylized violence and had cartoonishly manga-like endings, but those are just minor complaints. Unlike, say Muv Luv Alternative, the author knew that he should not overstay his welcome. I'd rather not get too much into the details because spoiling this takes away a lot of the impact, but I do think this is worth reading in all of its disgusting glory even if some of the content is something I'd rather never read again.

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Frequently Asked Questions

The Song of Saya is currently priced at 6.24€ on Steam.

Yes, The Song of Saya is currently available at a 50% discount. You can purchase it for 6.24€ on Steam.

Yes, The Song of Saya received 6,487 positive votes out of a total of 7,136 achieving a rating of 8.81.
😎

The Song of Saya was developed by Nitroplus and published by JAST.

Yes, The Song of Saya is playable and fully supported on Windows.

No, The Song of Saya is not playable on MacOS.

No, The Song of Saya is not playable on Linux.

No, The Song of Saya is not playable on Steam Deck.

No, The Song of Saya is not playable on Steam Machine.

No, The Song of Saya does not support VR.

The Song of Saya is a single-player game.

No, The Song of Saya does not currently offer any DLC.

No, The Song of Saya does not support mods via Steam Workshop.

No, The Song of Saya does not support Steam Remote Play.

Yes, The Song of Saya is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Song of Saya.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:34 UTC
SteamSpy data 13 October 2026 18:17 UTC
Steam price 27 October 2026 04:09 UTC
Steam reviews 18 October 2026 05:55 UTC

If you'd like to dive deeper into the details about The Song of Saya, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Song of Saya
  • SteamCharts - Analysis of The Song of Saya concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Song of Saya compatibility
The Song of Saya
Rating
8.8
6,487
649
Game modes
Features
Online players
37
Developer
Nitroplus
Publisher
JAST
Release 12 Aug 2019
Platforms