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Wonderful Everyday Down the Rabbit-Hole on Steam

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Wonderful Everyday is a visual novel with multiple routes which develops a story based on a few concepts: "the sky and the world", "the beginning and the end", "literature and science", "savior and hero", "brother and sister".

Wonderful Everyday Down the Rabbit-Hole is a visual novel, psychological horror and philosophical game developed by KeroQ and published by Frontwing USA.
Released on August 30th 2017 is available only on Windows in 2 languages: English.

It has received 2,554 reviews of which 2,350 were positive and 204 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Wonderful Everyday Down the Rabbit-Hole into these genres:


Here is the detailed breakdown of supported languages for Wonderful Everyday Down the Rabbit-Hole:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at Wonderful Everyday Down the Rabbit-Hole through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7/8.1/10
  • Processor: Pentium 4
  • Memory: 1 GB RAM
  • Graphics: VRAM 64MB, 1280×960
  • DirectX: Version 11
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

90 hours played
May 2026
Honestly, I have no idea where to start with this review. The store page for this VN is VERY deceiving. Please don’t dismiss it because it looks like a calm slice-of-life series; nothing could have prepared me for what I experienced. I also recommend playing with the 18+ patch so you can experience the full story. Down the Rabbit-Hole I led me to believe this would just be a weird slice-of-life eroge with some yuri elements here and there. I had no idea what I had just seen by the end of it. Looking back after finishing the game, many of my initial interpretations of the earlier chapters feel incredibly naïve. Down the Rabbit-Hole II is where the VN completely hooked me. It begins similarly enough to Chapter 1 to make you question whether you’re rereading the same content again, but from the moment of Takashima Zakuro’s suicide , the tone shifts completely into mystery and psychological horror. I was fully invested in Yuki’s investigation, but every time it felt like she was getting close to the truth, it would turn out she was always two steps behind Mamiya. My Own Invention was easily the most insane part of the VN for me. It somehow manages to cover an absurd amount of disturbing topics like rape, incest, suicide, bullying, and drug usage while still taking them seriously (and even managed to include futanari) all in the same chapter which is impressive. The line between Mamiya’s delusions and reality becomes so blurred that I genuinely started believing them alongside him. By omitting information from both Mamiya and the player, the VN does an amazing job of portraying someone only hearing what they want to hear for the sake of their own happiness. The Kimika ending especially hit me hard; those final days they spent together on the rooftop in a drug-induced psychosis before “the end of the world” (which was really just the end of their world) were genuinely emotional. Looking-Glass Insects and Jabberwocky completely recontextualised everything that came before them. Seeing the story from Zakuro’s perspective made the bullying especially horrifying to read through at times, and by the end I absolutely hated Akasaka Megu and Kitami Satoko. Depending on the choices you make there are two very different outcomes for Zakuro. the one where she accepts her position as and “insect” to be crushed under the heels of her bullies, eventually leading her to suicide . in the other the route where she fights back against her tormentors alongside Kimika. Kimika ended up being quite an interesting character in this chapter. You could definitely make a fair argument for her being just as guilty as the rest of the bullies, or simply another victim of the situation herself. I never really felt like the VN was trying to present her as fully “good” or “bad,” These chapters also finally confirmed many of my suspicions surrounding Mamiya. The reveal that Mamiya Takuji, Yuuki Tomosane, and Minakami Yuki were personalities sharing a single body explained so many earlier inconsistencies while also expanding on one of the VN’s biggest themes: people choosing to acknowledge only the reality they want to believe in. Which Dreamed It ended up changing the way I viewed Tomosane entirely. Up until that point, I had viewed Mamiya as the primary source of destruction and delusion, but the reveal that Mamiya Takuji was already dead completely flipped my understanding of the story around. It turns out Tomosane is the one running away from reality . By the time I reached End Sky II, it felt like Subahibi had fully shifted away from giving concrete answers. Instead, it becomes much more interested in perception, consciousness, and the idea that every person may ultimately be living within their own version of reality. Did the End Sky actually exist? Was Yuki’s soul truly inhabiting Tomosane’s body , or was it simply another manifestation of dissociation and mental illness? Even by the end, I still don’t fully understand what Otonashi Ayana actually is, and I think that ambiguity is intentional. Rather than building toward one definitive explanation, Subahibi leaves multiple interpretations open to the player. The CGs are also absolutely gorgeous. I ended up taking a ridiculous amount of screenshots throughout my playthrough because so many scenes were visually memorable. The soundtrack was amazing as well; there were multiple moments where I just stopped reading to sit and listen to the music. This VN is disturbing, confusing, excessive, uncomfortable, and at times genuinely difficult to read through. Despite that, it’s also one of the most unforgettable things I’ve ever played.
146 hours played
April 2026
BOIIIII THIS IS THE GAME FROM THE BEST PDF IN FICTION AND THE MNE TAK TAK TAK,,, AM I MUTTED CHAT WHY IS NO ONE LAUGHING
68 hours played
March 2026
You must consume the original media to larp more efficiently - sun tzu
17 hours played
March 2026
Get it off another site. its very censored on here, missing 90% of content. full game is peak
17 hours played
Feb. 2026
Crazy good game very deep to deep for a ♥♥♥♥♥♥ like me to fully understand to bad the game is mostly known for its lows compared to how good it actually is LARP STATUS-DEACTIVATED

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Frequently Asked Questions

Wonderful Everyday Down the Rabbit-Hole is currently priced at 27.99€ on Steam.

No, Wonderful Everyday Down the Rabbit-Hole is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, Wonderful Everyday Down the Rabbit-Hole received 2,350 positive votes out of a total of 2,554 achieving a rating of 8.81.
😎

Wonderful Everyday Down the Rabbit-Hole was developed by KeroQ and published by Frontwing USA.

Yes, Wonderful Everyday Down the Rabbit-Hole is playable and fully supported on Windows.

No, Wonderful Everyday Down the Rabbit-Hole is not playable on MacOS.

No, Wonderful Everyday Down the Rabbit-Hole is not playable on Linux.

No, Wonderful Everyday Down the Rabbit-Hole is not playable on Steam Deck.

No, Wonderful Everyday Down the Rabbit-Hole is not playable on Steam Machine.

No, Wonderful Everyday Down the Rabbit-Hole does not support VR.

Wonderful Everyday Down the Rabbit-Hole is a single-player game.

No, Wonderful Everyday Down the Rabbit-Hole does not currently offer any DLC.

No, Wonderful Everyday Down the Rabbit-Hole does not support mods via Steam Workshop.

No, Wonderful Everyday Down the Rabbit-Hole does not support Steam Remote Play.

Yes, Wonderful Everyday Down the Rabbit-Hole is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wonderful Everyday Down the Rabbit-Hole.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 22:41 UTC
SteamSpy data 23 October 2026 11:34 UTC
Steam price 26 October 2026 20:00 UTC
Steam reviews 20 October 2026 16:07 UTC

If you'd like to dive deeper into the details about Wonderful Everyday Down the Rabbit-Hole, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wonderful Everyday Down the Rabbit-Hole
  • SteamCharts - Analysis of Wonderful Everyday Down the Rabbit-Hole concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wonderful Everyday Down the Rabbit-Hole compatibility
Wonderful Everyday Down the Rabbit-Hole
Rating
8.8
2,350
204
Game modes
Features
Online players
48
Developer
KeroQ
Publisher
Frontwing USA
Release 30 Aug 2017
Platforms