The Spatials on Steam - User reviews, Price & Information

Quick menu

It's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Attract visitors and explore hundreds of planets to fund your station.

The Spatials is a simulation, indie and rpg game developed and published by Weird and Wry.
Released on March 30th 2015 is available in English on Windows, MacOS and Linux.

It has received 327 reviews of which 227 were positive and 100 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 9.75€ on Steam.


The Steam community has classified The Spatials into these genres:

Media & Screenshots

Get an in-depth look at The Spatials through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core 2 Duo 2.4 Ghz
  • Memory: 2048 MB RAM
  • Graphics: Intel HD, AMD, NVIDIA. Requires OpenGL 2.0 drivers
  • Storage: 350 MB available space
MacOS
  • OS: Mac OS X 10.9
  • Processor: Intel Core i5 1.3 Ghz
  • Memory: 4096 MB RAM
  • Graphics: Intel HD, AMD, NVIDIA
  • Storage: 350 MB available space
Linux
  • OS: Ubuntu 14.04
  • Processor: 1.3 Ghz or higher, 64 bit only
  • Memory: 4096 MB RAM
  • Graphics: Accelerated OpenGL 2.0 or higher under X11
  • Storage: 350 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2016
In a galaxy far-far away [url=http://store.steampowered.com/app/246090/]Spacebase DF-9 was forgiven by Gods and got another (much better) reincarnation... It's about: [*]farming and grinding (a lot); [*]micromanagement; [*]building a spacebase of your dreams; [*]saving galaxy from the invasion of Bagelhead. Why you should play this: [*]various gameplay with light elements of strategy, management and RPG: [*]conquer planets (through real-time battles) to get research points, gather resources and obtain better implants for your team members; [*]use research points to gain access to the new production technlogies; [*]use resources for producing goods; [*]build different spasebase's premises (shops, food spots, medical and entertainment centers, etc.) to attract visitors and earn money; [*]use money to hire new members for your team to keep sustainable growth of your production lines or/and for paying contractors which make your officers more expirienced for future assessments; [*]use implants to make team members more powerfull; [*]send your team to accomplish more difficult missions for increasing the amount of mined resources; [*]assign some of them to a planet's embassy to decrease the period of resources mining. [*]flexible difficulty: you can make a death of Spatials permanent, contract's costs higher, cut production in half or pay your officers a salary which is increases with their level (good luck!). Why you may not like it: [*]there's a chance you will find the game monotonous and repetitive (devs promised to make gameplay more vivid in V3 * ); [*]useless tutorial - it's faster to understand game's mechanic through decent video tips guide; [*]despite the fact that there're dozens of planets, all tasks is about just simple "kill'em all". Save the galaxy today otherwise tomorrow it will be saved by someone else. * EDIT: On May, 28 developer [url=http://steamcommunity.com/app/346420/discussions/0/357287304427909251/]announced that promised V3 version morphed into a stand-alone game "The Spatials: Galactology" - free after release for all owners of original "The Spatials" .
Expand the review
May 2015
A fun base management and space exploration game. Perfect for someone who likes their games a little more on the casual side. I love the adorable graphics and light-hearted humor. Sound/music is nice too though I have to keep it turned down as the repetitive blaster/gun sounds annoy the husband. After 50+ hours I'm almost finished the campaign and still looking forward to building up my base into a mega space mall before I quit. If I were to go back and try to complete all difficulties on all planets I could add even more time to the gameplay. (at time of writing this I've done most of the planets on hard but very few on "wtf") The game isn't perfect. Missions can be repetitve and having to level ambassadors was a bit of a bore but still the game is well worth the price.
Expand the review
April 2015
Honestly i did not expect that much - i was just looking for a small sim, not too expensive. But i was really surprised by this game. First of all you get 4 games in one. Simulation - Manage and build your base, train your crew and make your visitors happy. Strategy - Decide which missions to do to get the different resources of the different planets. Tactical realtime combat - You play with your 5 man landing crew on the planets to solve mission, fight bosses. RPG - Decide how to develop your crew, equip them with stuff you find or get in missions. Control what they should do, and what not. All these for parts of the game are more or less lite versions of each genre. The simulation part makes fun, but it is not so hard - crew members can leave if they are unhappy, but in my game they did not yet. You gain money permanently, but you decide what to spend it on and when - so you should never reach 0. But still their is enough micromanagment possible to make your base work better and better. They strategy part is nice to have, but easy to handle. If you level your crew up to fast, they demand goods you can only produce with later ressources. So you have to ensure to get this resources quick before your crewmembers leave. You have to decide, if you want to spend money on gather resource or put personal on the systems embassady, to maximize the output of the system. The tactial realtime combat part makes a lot of fun, i easy at the start but get very difficult later. Each planet can be played in 3 levels, normal, hard and wtf. And if one crew member "dies", he just goes to stasis and can join you later after the mission - so its not so frustating, as you dont lose long trained crew members. The RPG Part seems to be not so important, but later in the game the importance grows. You have 5 different types of crewclasses and each member has its own "carreer" to get better. Addionally each class hat 6 equipmentslots for equipment of a specific type. The carreer attributes can buff your abilites to work on the station or buff equipmentslots to get additional stats for the missions on the planet. This does not matter at the start. But in my game for example, i recognized with level 22 crew, that my doctor is always close to dying and has a lot less life then all the other crewmembers, even with the best equipment. When i checked his carreer i saw that this guy has 0 % bonus on life, where the other members had 50-90%. But therefor he was a perfect worker, so threw him out of the landing crew and picked up another doctor who was level 20, but had already 65% bonus life. And in this more then 25 gaming hours i did not find a single bug.... this is really impressive. Ok the pathfinding is not perfect and the crew does not always the most clever thing, but everything work. And each option they a thought of while playing, is already there - but sometimes not easy to find (Sort crew by class would be nice - Ahhh, there is the button on the bottom of the list / Some statistic would be nice - Ahh, below the notifications there statistics to show me almost everything). I bought this game just for some our between other really good games.... now i have more than 25 gaming hours in less then a week and dont play anything else. So i suggest to buy this game. For me it is PERFECT! Update 6.4.2015: Played 50 hours now and finished the campaign at normal difficulty. On the 2nd run i will make a lot different - so here some hints: - Visitors and crew always want to fulfill their highest demand. This means if food is on 40 and sleep on 39, they will run and get sleep, even if they are in the bistro and would be more clever to eat first. After sleeping the will run back to bistro, but wasted much time. - Each person has different demand and craves. Later it makes sense to reduce rooms which fulfill demand on lower levels. Nevertheless you still need all of them, because some persons want special stuff from low level rooms. Example: Later i build about 10 suites all around the base and deleted my 3 baracks, but kept one. So i force the people to use the better beds to gain more sleep at a time. But some still need the low level soap, so i kept one barrack, without beds, but 2 showers. - You can build large rooms (you really have enough space), but it makes no sense. You need to build more than one room of the same type at different locations, so people dont waste time to run around your whole base to fulfill 2 or more demands. So i built many small rooms of the same time everywhere. - Use corridors and security gates. With this you can ensure that vistors and worker dont get into the same areas. This way you can optimize the paths between the rooms for both of them. If you ways go through rooms, this get more difficult and you need to change gate settings many times to build. - Free your landing crew from production so they gain happiness faster, cause they fulfill demands faster and you can do mission after mission - but let them still be builder for rooms and so on. If they got stuck behind some security gates in the visitors area, they will be free after doing the next mission. - Free the workers from building, so they dont run long ways between building and production. - If you feel unpowered, use lemurian sniper rifle and rockets to kite your enemies - it take some time but you will be able too finish each fight successfully.
Expand the review
April 2015
My first impression of this game after 4 hours of play is pretty good. In spite of the kiddy graphics there's a surprising amount of depth to this game. Each game is randomly generated giving you a different experience each time. I haven't played too far into the game yet so I don't know how it develops later on, but I'm certainly enjoying the early game. https://youtu.be/NVt57iFHjX8 The Spatials is basically split into two parts: first you have a base-building tycoon style game, second you have a real time RPG game where characters go on missions, level up and so on. Base building is the core of the game, your goal is to build a large space station that will attract many visitors from different alien races, supply them with their needs and of course, make money out of them. To do this you'll not only need to build the station, but supply it with resources, and there are many different resources to be found on the hundred or so planets out there. Research is necessary to unlock new room and equipment types and there's a tech tree that you progress through, making your station more advanced over time. To unlock new techs you need to gain research points by going on missions. This is also how you discover and acquire the resources you need. Your station requires staff. There are five different types of characters, obviously modelled on Star Trek - the diplomat, the science officer, the doctor, the strategist and the engineer, each with colour coded uniforms making it easy to tell them apart. Not only do they work in the station but more importantly, they go on missions to various planets. This is where the real time RPG part of the game comes in. Each character possesses different skills and items. Going on missions gains them experience which causes them to level up and further develop their skills. They also develop increasingly sophisticated needs that must be fulfilled, like certain foods for example. Oddly, their only need at the beginning of the game is sleep, apparently they don't even need to eat at the start, which is just as well, because you don't have any food or the means to cook it. Missions consist of choosing five characters, landing on a planet and performing certain tasks, like destroying enemy bases and so on. The combat is pretty simple once you get the hang of it, with each character having a certain special skill that can be activated with a keypress (1-5). It's very important to keep pressing the 4 button to keep healing your characters. They can't actually die in combat, but if their health is reduced to zero they are put "in stasis", so they can no longer take part in the mission. If this happens to all your characters then you've failed the mission. You can easily try it again later though, perhaps with different characters and equipment. Once you've won a mission you get certain rewards, such as resources and items, as well as experience and research points. You also have access to the planet's resources, which you can start harvesting, to add to your station inventory. You can upgrade your characters with new skills and new weapons to make them stronger in future missions. You can also accept contracts which are like missions, but you don't actually play the mission, you just send up to three officers on the mission, pay a fee and get a result a few minutes later. New staff members can be recruited at embassies, and every system has one career mission which unlocks a new star system. Over time, enemies grow stronger and your characters level up, making them stronger. All the while you have to keep growing your base and providing more and more services for the visiting aliens. While the graphical style is a retro isometric view, it's detailed and colourful and serves its purpose. It won't win any prizes but that's not what the game is about. The gameplay is straightforward, easy to learn and enjoyable. It may become quite challenging to satisfy all of your visitor's needs once the station grows large enough, but I haven't got that far in the game yet. My first impression though, is very good. It's a fun game, an interesting challenge, and very relaxing to play. I recommend it.
Expand the review
March 2015
Once in a while, you find a little gem in all those Indies these days. This is one of them. The combat feels a little like 1995 (that is not that bad, at least i was young back then), but it is good enough (albeit i really like turn based tactical battles, just saying^^). That there even IS real combat in a space-station-building-game is nice. And thats what this game is, a modern space station builder with a bunch of depth, alot of good ideas and a suprisingly fair price. When you have a look at the horrible stuff for 20-30 bucks around, EA titles from that you know after a short look that the "game" will stay in EA for 2-5 years, this can't be mentioned enough. I hope this game runs fine and don't gets lost like Lantern Forge. Thanks to the devs for the great game already. I know, i won't get turn based combat, but... may i ask for the option to rename and maybe even alter the look of my crewmembers? Anyway, worth every cent, thanks a bunch.
Expand the review

Similar games

View all

United Penguin Kingdom

A city-building game where you build a penguin settlement and satisfy the various needs of your penguins while dealing with seals and killer whales. Enjoy the growth of your settlement, become the king, and lead the United Penguin Kingdom.

Similarity 99%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024

Oxygen Not Included

Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.

Similarity 80%
Price 22.99€
Rating 9.5
Release 30 Jul 2019

Planetbase

Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.

Similarity 80%
Price -51% 7.31€
Rating 7.8
Release 15 Oct 2015

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

Similarity 79%
Price 14.79€
Rating 6.4
Release 05 Aug 2021

Space Haven

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.

Similarity 77%
Price -54% 10.17€
Rating 8.4
Release 21 May 2020

The Crust

Automate a lunar base as you become the savior of humanity exploring the future on the moon. Mine, craft, research, and trade resources with Earth in this gripping narrative basebuilder.

Similarity 76%
Price -52% 13.99€
Rating 7.5
Release 15 Jul 2024

RimWorld

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

Similarity 73%
Price -18% 26.36€
Rating 9.7
Release 17 Oct 2018

Force of Nature

Force of Nature is a Sandbox game that combines Action, Adventure, RPG, Strategy and Management genres

Similarity 73%
Price 7.79€
Rating 7.4
Release 13 Dec 2016

Holy Potatoes! We’re in Space?!

Holy Potatoes! We’re in Space?! is a whacky space exploration game where you manage your very own spaceship, craft hundreds of weapons, and explore the vastness of a veggie-filled universe.

Similarity 72%
Price 9.99€
Rating 6.5
Release 14 Feb 2017

Dyson Sphere Program

Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

Similarity 72%
Price 16.79€
Rating 9.6
Release 20 Jan 2021

Space Pirates And Zombies 2

Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

Similarity 71%
Price 19.99€
Rating 7.6
Release 07 Nov 2017

Kenshi

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.

Similarity 71%
Price 26.99€
Rating 9.4
Release 06 Dec 2018

Frequently Asked Questions

The Spatials is currently priced at 9.75€ on Steam.

The Spatials is currently not on sale. You can purchase it for 9.75€ on Steam.

The Spatials received 227 positive votes out of a total of 327 achieving a rating of 6.60.
😐

The Spatials was developed and published by Weird and Wry.

The Spatials is playable and fully supported on Windows.

The Spatials is playable and fully supported on MacOS.

The Spatials is playable and fully supported on Linux.

The Spatials is a single-player game.

The Spatials does not currently offer any DLC.

The Spatials does not support mods via Steam Workshop.

The Spatials does not support Steam Remote Play.

The Spatials is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Spatials.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2025 18:01
SteamSpy data 29 April 2025 10:12
Steam price 30 April 2025 04:51
Steam reviews 29 April 2025 19:49

If you'd like to dive deeper into the details about The Spatials, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Spatials
  • SteamCharts - Analysis of The Spatials concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Spatials compatibility
The Spatials
6.6
227
100
Game modes
Features
Online players
3
Developer
Weird and Wry
Publisher
Weird and Wry
Release 30 Mar 2015
Platforms