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The Unliving on Steam

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Raise the dead as a fearsome Necromancer in the dark world of The Unliving! Lead your undead armies into the endless fight in this rogue-lite action RPG game. Burn cities to ash with devastating magic spells, slay epic bosses and turn your enemies into morbid servants.

The Unliving is a rpg, action and singleplayer game developed by RocketBrush Games and published by Team17 Digital.
Released on October 26th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 825 reviews of which 527 were positive and 298 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 16.99€ on Steam, but you can find it for 3.19€ on Instant Gaming.


The Steam community has classified The Unliving into these genres:

Media & Screenshots

Get an in-depth look at The Unliving through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5750, 1 GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Title is not supported on DirectX 10

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Oct. 2026
Fun game, love the art style. Very optimized and simple controls. 10/10
4 hours played
Oct. 2026
The game has some bugs but i cant think what minion game doesn't. overall game runs totally fine and has some good content. my only gripe is the lack of variety with powers/unlocks don't feel like a strength boost. im happy with my purchase as i got it on 80% discount. i recommend it. hopefully more future content in the works!
10 hours played
July 2026
So I'm playing this likely after whatever updates the game has had to go through in regards to things like skeleton type grouping across stages as prior to playing this, I've seen one vid going over how the fighters, rangers, giants and unholies apparently didn't carry over the stats built for them from the previous biomes you move to from the isles to the swamp for instance. If that were the case back then, the devs have rectified that as the abilities etc. you build on each type carry over. Beyond this, there were also complaints about the trait descriptions for the weapon types; certain of them; being vague and not really understandable. From what I'm able to compare, the texts have not been changed in anyway, you just need to experiment with what exists which is fine. There's also the matter of the minion AI not being particularly bright, especially when it comes to them not attacking in certain instances where there's a big enough number of them; unless they're maybe rangers since they don't have to worry about pathing and collision save for distance between them and enemies. To an extent I get why, the enemy fighter types that can't leap over instances (scenes, allies and enemies) effectively have to struggle to get to you and that makes it so that you have some breathing room to attack them while using your minions as pin-cushions and stuff. At that point you essentially have to play smart with it; as sensitive as it kind of is, you can launch your minions over each other manually by left-clicking those that are right in front of your unit. Walls that don't allow anyone to skip obviously block this, but the option does exist in some capacity. Now all that being said: This is a real-time strategy game with the same rogue-lite philosophy as Dead Cells. You do not get stronger by dying after each run, you die and unlock more stuff with the 2 currencies that exist for itemization/skill building. Beat the first level, unlock a new weapon. Beat the second, unlock another. You do actually get permanently stronger after deaths though, but it's variable; we'll leave it at that to avoid spoiling too much. You do not get to turn your brain off and just let the minions carry you. Even in the first stage you will get floored if you're not paying attention, and the information on the screen is very easy to miss at times. Not helped by the fact that the resolution is a bit bugged in that anything lower than 1600x900 (for me) squishes the screen to a very close vantage which doesn't allow you proper prep before engaging. The biomes do get notably more difficult as you have more mechanics to contend with in regards to the enemies; and the minions. Story/lore-wise. For me, the dialogue of the cast itself holds the narrative back, but I can generally treat it as a placeholder thing since--Actually nevermind, the game's not in early access...Well the dialogue holds the narrative back a bit, feels out of place for me. The world-building itself in regards to the very mechanics of the game itself intrigues me though. It's got a good bit going for it and; from what I've seen; they have taken some of the feedback post-release into practice so, I'd say give it a look.
10 hours played
Jan. 2026
The Unliving, developed by RocketBrush Games and published by Team17 Digital, is a dark fantasy roguelite that sets out to deliver the fantasy of being a true necromancer rather than a lone hero. Instead of focusing purely on personal combat prowess, the game centers on commanding, sacrificing, and rebuilding an ever-changing army of undead, framing death not as failure but as a necessary step in an endless cycle of power. From its opening moments, The Unliving establishes a grim tone, placing players in a war-torn world where the forces of life and death are locked in perpetual conflict, and your role is to tip the balance through sheer necromantic dominance. The core gameplay loop revolves around repeated runs through procedurally generated regions, where every fallen enemy becomes a potential asset. Defeated foes can be raised from the battlefield to fight at your side, and this mechanic forms the heart of the experience. Each resurrected unit retains traits tied to its former life, creating natural roles within your growing horde such as frontline fighters, ranged attackers, or support units. Managing this army adds a layer of tactical consideration that goes beyond simple action combat, as players must decide when to preserve their forces and when to expend them for powerful spells that consume undead minions to unleash devastating effects. This constant trade-off between short-term survival and long-term power gives The Unliving its distinctive rhythm. Combat itself blends real-time action with indirect control. While the necromancer is directly maneuvered around the battlefield, much of the damage and pressure comes from the surrounding horde. This creates moments of exhilarating power when your army overwhelms enemies, but it can also lead to chaos when battles escalate in size and intensity. Large encounters often fill the screen with enemies, minions, and effects, making spatial awareness and positioning increasingly important. When the systems align, combat feels like orchestrated carnage; when they falter, it can feel messy and difficult to read, especially during later stages where enemy density spikes dramatically. Progression plays a significant role in maintaining engagement across repeated runs. Between attempts, players return to a central hub where permanent upgrades, new abilities, and expanded options can be unlocked. This meta-progression gradually reshapes the experience, allowing future runs to start with greater power, more strategic flexibility, and access to stronger necromantic tools. Alongside mechanical upgrades, narrative elements are slowly revealed through interactions and environmental storytelling, hinting at the protagonist’s past and the larger forces at work in the world. The story remains intentionally fragmented, encouraging players to piece together meaning over time rather than presenting a straightforward narrative arc. Visually, The Unliving leans into detailed pixel art that reinforces its bleak fantasy setting. Environments such as ruined villages, cursed swamps, and corrupted strongholds are richly textured and atmospheric, creating a sense of a world already scarred by endless war. Character sprites and animations convey weight and brutality, particularly when undead minions swarm enemies or are violently sacrificed for spells. The sound design complements this presentation with ominous music and sharp combat effects that heighten tension, especially during prolonged fights where survival hangs by a thread. Despite its strong thematic identity, The Unliving has a divisive reception largely due to execution issues. AI behavior can be inconsistent, with minions sometimes failing to respond intuitively or getting caught in unfavorable positions without clear player input. This can undermine the strategic intent of commanding an army and occasionally make losses feel arbitrary rather than deserved. Additionally, repetition becomes noticeable over time, as enemy patterns and environmental structures begin to feel familiar, particularly for players who struggle to push beyond certain difficulty thresholds. Performance and balance concerns further complicate the experience. Larger battles can strain readability and, on some systems, technical stability, which disrupts the flow of combat. Difficulty spikes may feel abrupt, forcing reliance on unlocked upgrades rather than pure skill or tactical adaptation. For some players, this reinforces the roguelite loop in a satisfying way; for others, it creates frustration that overshadows the game’s strengths. Overall, The Unliving is an ambitious roguelite that succeeds most when it embraces its identity as an army-focused necromancer fantasy. Its core idea of turning enemies into expendable resources is compelling and thematically cohesive, offering moments of genuine empowerment as your undead legion grows from a handful of minions into an unstoppable force. While issues with balance, AI, and repetition prevent it from reaching its full potential, the game remains a distinctive entry in the genre. For players drawn to dark fantasy, unconventional combat systems, and the thrill of commanding chaos rather than mastering precision, The Unliving offers a memorable, if imperfect, descent into necromantic warfare. Rating: 6/10
46 hours played
Jan. 2026
As someone who played this game a lot (far more than the profile says as I have played in a "different" way before), I must say that gameplay-wise it is rather... honestly, rather bad. Still has a lot of bugs and areas for imrpovement even in the main aspects of the game - the primary one, for example, being horde AI. Yet nonetheless, I have spent a lot of time in this unfinished and repetitive game and aim to spend more, because there is the part that gives an almost, if not entirely, unique experience, though I am not sure what to call it. The story, the aesthetics, the characters, the personality of the MC, the three tracks (only three as the rest aren't really any good, but the ones that are good are truly noteworthy; the main menu theme especially so, one of my favorite game OSTs ever), all of it lets those who are into this stuff feel at last seeing a game let them walk the path they dreamed of but could never truly find in a game. Maybe it is just my searching skills lacking, of course, but I have never seen another game that could provide to me a ready MC who feels almost exactly as what I myself would want to create and play as in a proper rpg. So if you are ready to suffer through a mediocre gameplay for the sake of aesthetics and story and these are exactly the ones you seek, then go ahead. If your main focus is having fun then I would rather search elsewhere. Though for me it ended up being more interesting to play even after finishing the plot line entirely than the Undead Horde, for example, despite the latter having far less bugs (if any).

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Frequently Asked Questions

The Unliving is currently priced at 16.99€ on Steam.

No, The Unliving is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, The Unliving received 527 positive votes out of a total of 825 achieving a rating of 6.20.
😐

The Unliving was developed by RocketBrush Games and published by Team17 Digital.

Yes, The Unliving is playable and fully supported on Windows.

No, The Unliving is not playable on MacOS.

No, The Unliving is not playable on Linux.

Yes, The Unliving is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Unliving is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Unliving does not support VR.

The Unliving is a single-player game.

Yes, there are 2 DLCs available for The Unliving. Explore additional content available for The Unliving on Steam.

No, The Unliving does not support mods via Steam Workshop.

No, The Unliving does not support Steam Remote Play.

Yes, The Unliving is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Unliving.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 04:01 UTC
SteamSpy data 14 October 2026 16:07 UTC
Steam price 27 October 2026 03:37 UTC
Steam reviews 19 October 2026 15:48 UTC

If you'd like to dive deeper into the details about The Unliving, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Unliving
  • SteamCharts - Analysis of The Unliving concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Unliving compatibility
The Unliving
Rating
6.2
527
298
Game modes
Features
Online players
1
Developer
RocketBrush Games
Publisher
Team17 Digital
Release 26 Oct 2023
Platforms
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