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The Walking Dead: Saints & Sinners on Steam

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Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

The Walking Dead: Saints & Sinners is a vr, zombies and action game developed and published by Skydance Interactive.
Released on January 23rd 2020 is available on Windows and VR.

It has received 9,594 reviews of which 8,321 were positive and 1,273 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 9.75€ on Steam with a 50% discount, but you can find it for 7.12€ on Eneba.


The Steam community has classified The Walking Dead: Saints & Sinners into these genres:

Media & Screenshots

Get an in-depth look at The Walking Dead: Saints & Sinners through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • DirectX: Version 11
  • Storage: 40 GB available space
  • VR Support: SteamVR

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
TL;DR: Saints and Sinners is an old game with a lot of content, but suffers from a lack of quality of life that came from years of other games' development of what does and doesn't work in VR. Expect lackluster melee combat, no modern controller support, spotty quickbelt inventory systems, and generationally soft story impact. Saints and Sinners is one of those VR games that has been out forever, and has largely been considered a success for that whole time. The problem with being an early VR stalwart is that sometimes, these older titles show it. Boot this game up in a Quest headset and the game will immediately tell you what I mean. Vive control displays, or Oculus Touch controls as another option, if you can still remember those. From the moment you boot up the game, you will likely need the help of the community bindings to even get past the main menu, but once you do, you're off to the races. The gameplay of S&S revolves around an extraction-style survival horror experience. Load up with gear, then go looking for random assorted junk to bring home and turn into usable materials. Just mind the walkers while you're out there. Early goings of the game are rather forgiving, but the crowds of walkers will steadily become more and more dangerous as the days go on and you venture deeper into New Orleans. That, and you will inevitably have to cross one of the human factions spread out throughout the ruins. Here, at least, the difficulty doesn't budge, leading to my next gripe: the absolute stupidity of the humans in the game. Human survivors present the danger of being shot, but the lucky break for you is that it would seem everyone went deaf in addition to being infected. I can't tell you how many times I've shot someone in the head just around the corner from another person and that second person didn't so much as go, "What was that?" It gets to a point that I actually count on this mechanic, so while I'm supposed to be sneaking through enemy compounds, I just jaunt merrily through, lining up headshots to my heart's content. And if you get caught? No worries, because not even the frantic gunfire of their fellows will tip a fort's worth of people off that they are being robbed at gunpoint in broad daylight. As a point in the game's favor, the gunplay does feel smooth. Guns are accurate, responsive, and manual reloads are always a plus. The same cannot be said for melee combat. Knifing a walker (or a surprisingly unsuspecting human) is one of the most satisfying interactions in VR history, but combat with anything larger than a spoon feels like pulling infected teeth. In their infinite wisdom, Skydance opted for a system where an attack to any part of the body but the head does absolutely nothing but push the enemies away by way of a fixed animation, doing absolutely no damage as far as I can tell. When a fire axe lodges itself into someone or something's brain, it feels so very smooth, but if your swing isn't dead on? Try again. And again. And- ah, you're out of stamina, sorry, mate. Quickslots and ranged grabs are also technology that has come a long way since VR started out, and this game is most definitely a sufferer of that kind of passage of time. Taking something off of your body is often complicated by the size and position of the slots at your belt, chest, or shoulders in some way or other. Even if you have the positioning right, the game has no headset direction bias for ranged item pickups, so while you might be intending to pull out your sidearm, you might find yourself grabbing the box of razors sitting 5 feet away from you that you most definitely were not looking at. The same works in reverse: if you try to pick up an item that you have right inside your palm, but it's at your hip height, you're pulling out whatever is in the closest quickbelt slot. The environments of S&S are very nicely designed. It's obvious that the cooperation with Skybound has inspired them to shoot for a look adjacent to the Telltale series, and it makes for a very good look in VR. The only gripe about the visuals is one of my worst, yet most succinct: this game is way too dark. I understand the need for darkness in a horror title, but A) the brightness slider does nothing, and B) the flashlight is nigh-on useless. Mods help, but I don't have to explain to you why fixing a game is not a modder's responsibility. This game might actually be straining my eyes at its darkest when I'm trying to see something beyond the immediate coverage of my flashlight. Side note: the flashlight sits at a fixed angle on your chest, so bending down to, say, search a drawer or pick something up off the ground means taking the thing off your chest and pointing it around. Also, to the game's credit, they included a climbing mechanic, and climbing up a wall feels very smooth and intuitive. It even costs stamina to do so, so you don't get tempted to hang off a wall to hide from walkers. the issue is that almost universally, you will not be able to comfortably climb down, and S&S does not pull punches with its fall damage. The story is very much intended to evoke the image of a person having to make difficult decision in a hard time, and you can expect a Skyrimian level conflict of one bad ideology versus another. Pure, rabid chaos, or fascist authoritarianism? I ask, how about I just knock the heads off of whoever doesn't let me walk into their house and take their ♥♥♥♥? That's what I've been doing so far in the game's plot, and the story doesn't seem to mind that I've been going Hotline Miami in every burned out McMansion I find myself in, so I'm experiencing a little bit of ludonarrative dissonance here and I suspect you will, too. Plus, the corpses of the people you make the "difficult choice" to kill don't even linger around. So much for the consequences of my actions. You have no choice but to rob these people if you want to find all of the game's many secret recipes. I made the difficult, gut-wrenching moral choice to blow some poor woman's ♥♥♥♥ smoove off for beignet recipe. It's hard out there, don't judge. For all my ♥♥♥♥♥♥♥♥, I'm having a great time in Saints and Sinners, I just had to install a few mods, download a community control scheme, and I'm not taking it seriously even a little bit. Combat is mostly fun, sneaking around is fun, and the game nails tension so very well. One of VR's oldest staples, it's just gotten a little bit rusty over the years.
16 hours played
July 2026
The first 40+ minutes of the game were spent figuring out the correct bindings for my Pico 4 headset and why the game was crashing. The game has stopped recieving support for newer headsets so the community has to rely on community-made bindings. also, it turns out some files were being mysteriously deleted so you had to scan the integrity of the files before EVERY launch to get it to work, otherwise the game will continue crashing. after fixing the bindings, the game suddenly started pausing when i turned my left wrist. because of the custom bindings, the game thought i was on an HTC Vive and some guy on reddit discovered that it was pausing the game cause it didnt detect a thumb on the joystick (i guess that thumb has to be glued to the joystick from now on). Also because of the custom keybinds, the sprint was working 1/5 times when you pressed the left joystick, got it only to work after trying out 5 other keybinds until i got the perfect one. The game was really dark, too dark, and rising the brightness to the max in the game settings barely changed anything. to fix this you had to put extra lines of code into the game.ini file so you could see clearly (3-5 crashes). The flashlight is terrible, so i recommend getting a flashlight mod aswell (extra 15 min setting up and dealing with the crashing ♥♥♥♥♥♥♥♥). I think the game is great, ive played most likely over 50 hours on ps4 a while back and got almost all of the achievements. got into it again on pc. This is truly one of the best zombie games ever made on vr. such a shame you have to go through such a hassle to enjoy the game if you choose to buy it on steam, but ig thats bare minimun when it comes to pc gaming. (also dont try bashing a zombies head in with a broken revy, my game crashed just when i was returning to my skiff and lost a full inv of loot💔)
6 hours played
June 2026
Played this back on PlayStation for at least 150 hours, the game is super well made - love the gameplay, the choices, story - EVERYTHING
1 hours played
April 2026
its a really good game and when ppl say "dosent work with the quest 3s" you can legit just use community bindings its not that hard the only downside imo is that its unoptimized
12 hours played
March 2026
Dont listen to the reviews that say that it doesnt work on quest 3's! It's so easy to download community bindings for these games. Please don't let yourself miss out.

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Frequently Asked Questions

The Walking Dead: Saints & Sinners is currently priced at 9.75€ on Steam.

Yes, The Walking Dead: Saints & Sinners is currently available at a 50% discount. You can purchase it for 9.75€ on Steam.

Yes, The Walking Dead: Saints & Sinners received 8,321 positive votes out of a total of 9,594 achieving a rating of 8.44.
😎

The Walking Dead: Saints & Sinners was developed and published by Skydance Interactive.

Yes, The Walking Dead: Saints & Sinners is playable and fully supported on Windows.

No, The Walking Dead: Saints & Sinners is not playable on MacOS.

No, The Walking Dead: Saints & Sinners is not playable on Linux.

This information about The Walking Dead: Saints & Sinners is not available yet.

This information about The Walking Dead: Saints & Sinners is not available yet.

Yes, The Walking Dead: Saints & Sinners is a VR-only title. A compatible VR headset is required to play the game.

The Walking Dead: Saints & Sinners is a single-player game.

Yes, there is a DLC available for The Walking Dead: Saints & Sinners. Explore additional content available for The Walking Dead: Saints & Sinners on Steam.

No, The Walking Dead: Saints & Sinners does not support mods via Steam Workshop.

No, The Walking Dead: Saints & Sinners does not support Steam Remote Play.

Yes, The Walking Dead: Saints & Sinners is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Walking Dead: Saints & Sinners.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 10:03 UTC
SteamSpy data 22 October 2026 08:16 UTC
Steam price 28 October 2026 03:22 UTC
Steam reviews 18 October 2026 17:54 UTC

If you'd like to dive deeper into the details about The Walking Dead: Saints & Sinners, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Walking Dead: Saints & Sinners
  • SteamCharts - Analysis of The Walking Dead: Saints & Sinners concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Walking Dead: Saints & Sinners compatibility
The Walking Dead: Saints & Sinners
Rating
8.4
8,321
1,273
Game modes
Features
Online players
22
Developer
Skydance Interactive
Publisher
Skydance Interactive
Release 23 Jan 2020
Platforms
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