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The Walking Dead: Saints & Sinners - Chapter 2: Retribution on Steam

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Hunted by the seemingly unstoppable Axeman and facing off against the Tower’s latest push for total dominance, discover what connects these new threats together before it’s too late. New faces, places, weapons and gear all await you on your journey to a final showdown for the city's fate.

The Walking Dead: Saints & Sinners - Chapter 2: Retribution is a vr, action and zombies game developed by Skydance Interactive and published by Skydance Games and Paramount Games.
Released on March 21st 2023 is available on Windows and VR.

It has received 1,604 reviews of which 1,029 were positive and 575 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 9.75€ on Steam, but you can find it for 7.58€ on G2A.


The Steam community has classified The Walking Dead: Saints & Sinners - Chapter 2: Retribution into these genres:

Media & Screenshots

Get an in-depth look at The Walking Dead: Saints & Sinners - Chapter 2: Retribution through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4590+ / AMD Ryzen 5 1400+
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060+
  • Storage: 55 GB available space
  • VR Support: SteamVR

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

36 hours played
Oct. 2026
***Note to Steam Frame users: by default this game is unplayable on Frame. You won't even be able to get to the main menu. You need to use the Bindings interface to change the controllers to Index controller compatibility, which will also restore finger tracking.*** I need to emphasise straight away that this is not a firm recommendation. While the original TWDSS is still one of the best VR games to date and Retribution is essentially a stand-alone expansion pack, it would be irresponsible of me to not mention that something has clearly gone very wrong at some point in development. (Played on an HTC Vive with Index Knuckles) As a game, it's fine. While it maintains the same basic moment-to-moment gameplay of its predecessor, it somehow doesn't rise to the same heights. It provides a new story, more gear, more loot and more maps. A new night-time scavenging mode even adds a different spin on the intensity, with the chance at extra rewards offset by the reduced visibility. That they added a chainsaw which is somehow unsatisfying to use pretty well sums up the experience, with the base mechanics providing most of the enjoyment over the expansion's. There's too much of a focus on the new night mode which forces most of the main story and all of the busywork to compete for the same time, causing the game to feel like it's being stretched out rather than neatly fitting together. The game is unfortunately plagued by technical issues. They aren't everywhere, and there's nothing that individually would be all that detrimental, but when taken as a whole in tandem with the above it most definitely puts a damper on things and makes it feel like a rush job to ride the hype rather than a deliberate effort. As a quick list of what I encountered, because otherwise I would go on too long with detail: over-compressed textures, over-sharpened texture rendering, unexplained shadows, unexplained light sources, visibly dark areas that are flagged as bright, a pistol that switches to a lower detail model before arm's length, a bow that draws upside down, walls and floors that don't block enemy line of sight (or shot), barricades that don't block enemy movement, invisible barricades that block your movement, invisible features that block torch light, multiple enemies spawning exactly on top of each other, NPCs that jitter uncontrollably, NPC animation from the centre of bones instead of the end, armored NPCs which lack gore models leading to open meshes on dismemberment, and a quest NPC taking a run around the map in a T-pose and breaking the ability to interact with him at all outside of damage. Oh, and the chainsaw can really mess with model meshes. Frustratingly there is video that shows this (mis)behaviour is not universal. Much of it is either unique to the PC version or has been patched in at some time since launch. Given the most recent patch is now over three years old it's safe to say that there are unlikely to be any additional changes forthcoming, which leaves the game in a very disappointing state given how solid its predecessor was. An argument could be made that OS or driver updates contributed, however these issues are not present in the near-identical environment of the original on the same system. So why, given all that, would I still recommend it? As much as nearly all of that presents as obvious faults, and with a decent frequency, it's not constant and mostly does not interfere with gameplay - it's just disappointing. As a result, the game itself is still somewhat enjoyable to play. Also rather important to that recommendation is that it's significantly cheaper than its precessessor, and the Skydance Games bundle also happens to be the best way to purchase both superior titles while winding up with Retribution essentially for free. PS The game features an experimental DirectX 12 renderer which can be enabled via a launch parameter. This does not improve things, may even introduce additional caching jitter, and one time I even had a house render inside of another while using it; though it's hard to tell if that was the API or just the game.
20 hours played
Sept. 2026
100% Completed + All 40 achievements unlocked Apart from the small bugs the devs purposely left behind, It's still the best sequel to one of the best VR Zombie Survival game series in 2026. Sucks the game was abandoned this could of been box office sales if they focused a bit more and didn't rush everything.
25 hours played
Aug. 2026
A good follow up to the first game. Essentially the same game, with a new night mode mechanic.
27 hours played
June 2026
"Good luck Tourist, you're sure as hell going to need it." - Henri Lafayette I already sank countless hours into the series on Quest, so when I saw The Walking Dead: Saints & Sinners – Chapter 2: Retribution on PCVR for cheap, picking it up was an easy decision. After 25 hours and nearly a full achievement completion, I can confidently say it was money well spent. The core gameplay is still some of the best VR has to offer. The physics-based combat remains satisfying, scavenging is addictive, and New Orleans is as tense and atmospheric as ever. If you enjoyed the first game, Retribution delivers more of what made the original great while expanding the sandbox with new weapons, locations, and encounters. Along with my favorite addition of traversing NOLA during the night time. What really surprised me on PCVR, though, is the modding scene. Mods breathe new life into the game long after the main story is finished. Whether it's gameplay tweaks, custom weapons, challenge runs, or outright chaos, the community has created plenty of reasons to keep coming back. It adds a level of replayability that simply wasn't available on standalone Quest. Sadly other negative reviews shouldn't be ignored, the optimiziation is godawful however that wasn't significant enough to ruin the experience for me. The atmosphere, combat, progression, and freedom of approach more than makes up for the occasional hiccup. The game is still in a much better state than release or the quest version, not to mention any other problems can simply be fixed by the modding scene. For $10, this feels like an absolute steal. If you're a VR fan, a zombie survival enthusiast, or someone who loved the first Saints & Sinners, it's an easy recommendation.
21 hours played
April 2026
This is 100% a DLC. But while It may be a bit buggy and the story does kinda suck, the gameplay alone makes it worth a playthrough. Retribution gives you more stuff to do, more tools to do it with, and a much more potent challenge for players looking to use their horde of goodies. The missions are much more eventful & exciting, the few characters we get to know are fun and memorable, and the whole thing is 10 bucks standalone as a DLSequel should be. Its hard, its fun, and while it does cuck the ♥♥♥♥ out of my favorite characters like JB & The Axeman its worth a play anyway for those who enjoyed the first game and wanted more. If chapter 3 ever comes out they better let us pick who we let live and die telltale style and formulate the plot around that. USE YOUR DAMN CHARACTERS FOR ONCE YOU HETHENS.

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Frequently Asked Questions

The Walking Dead: Saints & Sinners - Chapter 2: Retribution is currently priced at 9.75€ on Steam.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, The Walking Dead: Saints & Sinners - Chapter 2: Retribution received 1,029 positive votes out of a total of 1,604 achieving a rating of 6.26.
😐

The Walking Dead: Saints & Sinners - Chapter 2: Retribution was developed by Skydance Interactive and published by Skydance Games and Paramount Games.

Yes, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is playable and fully supported on Windows.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is not playable on MacOS.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is not playable on Linux.

This information about The Walking Dead: Saints & Sinners - Chapter 2: Retribution is not available yet.

This information about The Walking Dead: Saints & Sinners - Chapter 2: Retribution is not available yet.

Yes, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is a VR-only title. A compatible VR headset is required to play the game.

The Walking Dead: Saints & Sinners - Chapter 2: Retribution is a single-player game.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution does not currently offer any DLC.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution does not support mods via Steam Workshop.

No, The Walking Dead: Saints & Sinners - Chapter 2: Retribution does not support Steam Remote Play.

Yes, The Walking Dead: Saints & Sinners - Chapter 2: Retribution is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Walking Dead: Saints & Sinners - Chapter 2: Retribution.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 18:12 UTC
SteamSpy data 17 October 2026 04:12 UTC
Steam price 27 October 2026 19:40 UTC
Steam reviews 21 October 2026 09:51 UTC

If you'd like to dive deeper into the details about The Walking Dead: Saints & Sinners - Chapter 2: Retribution, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Walking Dead: Saints & Sinners - Chapter 2: Retribution
  • SteamCharts - Analysis of The Walking Dead: Saints & Sinners - Chapter 2: Retribution concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Walking Dead: Saints & Sinners - Chapter 2: Retribution compatibility
The Walking Dead: Saints & Sinners - Chapter 2: Retribution
Rating
6.3
1,029
575
Game modes
Features
Online players
12
Developer
Skydance Interactive
Publisher
Skydance Games, Paramount Games
Release 21 Mar 2023
Platforms
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