Touhou Luna Nights on Steam - User reviews, Price & Information

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Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action.  Developed by Team Ladybug, creators of multiple fantastic action games thus far.

Touhou Luna Nights is a metroidvania, difficult and side scroller game developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.
Released on February 25th 2019 is available only on Windows in 6 languages: English, Simplified Chinese, Japanese, Korean, French and German.

It has received 14,007 reviews of which 13,668 were positive and 339 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Touhou Luna Nights into these genres:

Media & Screenshots

Get an in-depth look at Touhou Luna Nights through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000 / XP / Vista / 7 / 8 / 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 50 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
This is a fast-food metroidvania. It has almost all the bones that make up the basic skeleton of a design in this type of game, but instead of the emphasis on atmosphere, methodical exploration, and immersion usually associated with the genre, what you get is a fast-paced comedic festival of particles and numbers. Everything you touch explodes. Colorful gems and neon orbs fly everywhere. Resources are dumped without the slightest restraint and almost supernaturally regained at the same speed, while a synthesized voice from beyond announces interface-related events. Even the music (very good, by the way) is properly energetic to match the game’s uninterrupted action. A quick look at Wikipedia reveals that this project is derived from a series of bullet hell shoot’em ups (Touhou Project) , which explains why the game feels more like a run-and-gun (or run-and-knife) that borrowed a few ideas from elsewhere—and why it’s as subtle as a New Year’s fireworks show. It’s a bit difficult to identify what’s happening on the screen and what the endless enemies you dispatch with a puff are doing amid the frantic chaos of combat. That’s probably why the whole thing revolves around a time-manipulation mechanic, letting you slow down or pause the action to dodge attacks, prepare combos, and solve a lot of navigation puzzles. It's to even the odds. To round this out elegantly, the main way you recover HP and MP (the latter used to perform all your attacks) comes through a risk-and-reward dynamic the game calls “grazing,” which consists of getting very close to enemies or their projectiles without being hit in order to regain your resources. Throw in a handful of elements containing specific rules, like platforms or projectiles that can't be stopped but can be slowed down (or objects that only move when time is stopped), and you have combat and platforming challenges that basically squeeze just about the most you could hope for from these mechanics. A high point of the experience is the bosses, extremely fun to fight and balanced in such a way as to allow a modest margin of error while still being punishing enough to encourage the player to develop a deeper understanding and appreciation of the tools at hand—without demanding unreasonable levels of proficiency. The map, in turn, is an almost incomprehensible amalgam of small, cramped, barely distinct rooms stacked on top of one another, seemingly designed with no planning except to funnel you into traversal challenges and combat sequences every second. You never quite feel overwhelmed, but neither do you really take in what you’re looking at. There’s a certain lack of visual storytelling, and the game clearly has no intention of making you stop to think about where you’re going. But, in this case, is a positive. It would be terrible to get lost in a game like this, which is always pushing you to keep moving forward. You’ve got all the progression elements, from granular increases to your resource stock, utility items, to new abilities that serve both combat and navigation purposes—and thanks to the game’s short length and fast pace, they’re delivered appropriately in very short intervals, preventing the journey from falling into monotony. You go from basic to complex in just a few hours. And the challenge rises accordingly. Backtracking, shortcuts, portals, secret passages, and that sense of a interconnected environment do exist, but they aren’t emphasized as much, making the experience feel more segmented, as if you were playing a level-based game—just without the interruptions of loading screens. Usually each place has its own sense of challenge, and you can clearly feel a sharp separation between them due to the rather abrupt transitions. Still, expect to encounter the occasional annoying dead end due to poorly planned progression. Acquiring a new skill and immediately trying to return to a previously inaccessible area (except for those planned by the developers) often results in finding out you need ANOTHER upgrade to advance through that area. This is especially exacerbated by the fact that you always have to repeat slow traversal challenges that were previously solved. They didn't think to simply connect the areas with enough shortcuts to avoid this kind of time-wasting. Being curious, digging for secrets, and trying to fill the map (which fortunately is almost never necessary) can sometimes result in more frustration than reward. Finally, put this all together with competent, charming pixel art, great animations, a lighthearted, youthful, humorous concept, and flawless controls, and you have a solid package that can be finished in under 7 hours—ideal for short sessions. All in all, despite the minor flaws and even though it isn’t a conventional metroidvania and doesn’t exactly cater to the sensibilities of genre purists, I can say with confidence that this is a excellent game, executed competently and with a strong original identity. It's fast, chaotic, explosive and a lot of fun. And doesn't drag on any longer than necessary. Buy one for yourself and one for your dog. P.S: I definitely recommend checking out the rest of the studio's catalog. They have several little gems like this.
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Aug. 2025
>dude what if we made a game with a timestop gimmick and made noclipping enemies immune to it >lol dude no way haha >right lol what am i saying >lol
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July 2025
banger. if sakuya, i like. Okay jokes aside: 1) This game has great pixel art. 2) The metroidvania part of the game is very well made. 3) Great replayability. 4) A good challange. 5) The time stop mechanic is fun as hell. 6) Good for speedrunners. 7) When you die to a boss, it doesnt feel unfair.
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June 2025
You will have already seen the 'Overwhelmingly Positive' rating this game has, and it has that for good reason. A little bit of background first. This is a fangame of Touhou Project, which is a japanese bullet hell franchise developed by a man called ZUN. What you're allowed to do with the franchise is much more lenient than other IPs, and as a result, the series has flourished due to a massive fanbase that is dedicated to making hundreds of thousands of derivative songs, pieces of artwork, literature, and games. Touhou Luna Nights is one of those games, and as such comes with already established characters and songs which are derived from ZUN's melodies. You play as Sakuya Izayoi, maid of the Scarlet Devil Mansion, and who is capable of stopping and slowing time. She's transported to some kind of construct that limits her powers for the sake of her mistress' entertainment, and that's all you really need to know. The story isn't the focus here. Characters in Touhou are written loosely enough that fanworks such as this one can take any facet they want of any character and make what they want with it. Some depictions of Gensokyo are feelgood and wholesome experiences (like Mystia's Izakaya, another amazing game), and some are a lot more violent than that, and both have some kind of support in canon, so both are valid, it's all dependent on what the person wants to make. Team Ladybug have taken Sakuya's ability as a forefront focus and built the game around it. There are gimmicks and platforming and puzzles in this metroidvania that are dependent on your ability to stop and slow time. You start with a time slow, which is already potent and an upgrade that any other metroidvania might have later into the game, and then unlock time stop maybe 15 minutes later. You can start only stopping time for a few seconds, though you will unlock upgrades for that number that can let you catch your breath for more like 15-20 seconds, if you want. Your time drains faster as you move and attack, but this is still a completely busted ability for a protagonist to have. So how is it balanced? Well, as mentioned, moving and attacking drain it massively, and you have a limit to the amount of knives you can throw (your primary attack in this game) while in stopped time. You can only get a dozen or so out at first, so it'll serve more as a repositioning and evasive tool in combat. While out of timestop, your knives cost MP to throw, and this is a limited resource that you only get back through grazing (getting very close to but not actually hitting an enemy, borrowed from the bullet hell games), or picking up missed knives. You also regenerate HP through grazing. Now, while in timestop, grazing is easy, but barely replenishes MP, and does nothing for your HP, instead replenishing your time a little bit. You cannot scum easy heals out of this, the closest thing being to throw all your knives into a wall and replenish MP by picking them up out of timestop. Then, gimmicks. A number of creatures and projectiles will be unaffected by timestop, with their own unique glow, and some will *only* move in timestop. This is a construct built around Sakuya, after all. Those two alone are enough to make the bosses engaging despite having a pause button that doesn't apply to you. The exploration of the world is fun enough, too. Timestop will serve to help you reach high places by standing on things that would normally be in motion, to freeze water to walk across it, and make impossible timers a breeze. Everything being built around you makes the direction of the game's exploration and combat feel very solid and satisfying to pull off, especially with the floatier movement that lets you fly over and rain knives on your opponents. It delivers in every aspect. And last but not least, music. There is no Touhou game with bad music; it simply doesn't exist, and this is no exception to that rule. Every song is derivative of a melody that ZUN made for these characters and stages before, and if the foundations are good, a well executed remix is bound to sound great. Part of the fun of it is being able to recognise the songs from just a few notes, and the songs here distinguish themselves from one another very well while keeping what was so good about the originals. It's not a long game, this 12 hours of mine being after 100%ing the game (partly with a guide) and playing a bit of the boss rush mode, but it's worth the price. An easy recommend.
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Dec. 2024
thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives thousand knives
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Frequently Asked Questions

Touhou Luna Nights is currently priced at 14.99€ on Steam.

Touhou Luna Nights is currently not on sale. You can purchase it for 14.99€ on Steam.

Touhou Luna Nights received 13,668 positive votes out of a total of 14,007 achieving an impressive rating of 9.49.
😍

Touhou Luna Nights was developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.

Touhou Luna Nights is playable and fully supported on Windows.

Touhou Luna Nights is not playable on MacOS.

Touhou Luna Nights is not playable on Linux.

Touhou Luna Nights is a single-player game.

There is a DLC available for Touhou Luna Nights. Explore additional content available for Touhou Luna Nights on Steam.

Touhou Luna Nights does not support mods via Steam Workshop.

Touhou Luna Nights supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Touhou Luna Nights is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Touhou Luna Nights.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 15:10
SteamSpy data 20 October 2025 04:47
Steam price 30 October 2025 12:20
Steam reviews 28 October 2025 22:01

If you'd like to dive deeper into the details about Touhou Luna Nights, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Touhou Luna Nights
  • SteamCharts - Analysis of Touhou Luna Nights concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Touhou Luna Nights compatibility
Touhou Luna Nights
Rating
9.5
13,668
339
Game modes
Features
Online players
9
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, PLAYISM
Release 25 Feb 2019
Platforms
Remote Play