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Autonauts vs Piratebots on Steam - User reviews, Price & Information

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Create, automate and defend an impenetrable base. Assemble and command a Bot army to combat an entire Piratebot invasion. Build, program and battle your way through five different zones.

Autonauts vs Piratebots is a simulation, strategy and automation game developed by Denki and published by Curve Games.
Released on July 28th 2022 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese and Korean.

It has received 485 reviews of which 382 were positive and 103 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.40€ on K4G.


The Steam community has classified Autonauts vs Piratebots into these genres:

Media & Screenshots

Get an in-depth look at Autonauts vs Piratebots through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 8.1, 10 x64
  • Processor: Intel Core i5-6600K (4 * 3500) or equivalent/AMD FX-9370 (8 * 4400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 (2048 MB) or Radeon HD 7870 (2048 MB)
  • Storage: 1 GB available space
  • Sound Card: Any
  • Additional Notes: Low Settings on massive dense worlds

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

40 hours played
July 2026
The piratebots must be defeated to meet the needs of the expanding pirate-stabbing-factory! Can be a bit finicky and drag in places, but still a pretty fun and freeform factory game.
42 hours played
July 2026
I love automation and programming games in general, and the original Autonauts is probably in my top ten of all time. Definitely in my top eleven. I dunno, I'm not going to sit down and make a list, what I'm saying is it's good. The programming is simple enough to be approachable and powerful enough to allow some reasonably complex automation, and the game itself has a winning art style and a difficulty curve that ramps up in a way that keeps thing challenging but never overly frustrating. I would recommend playing the original Autonauts before picking up this one for sure. In particular, you're going to figure some production and automation patterns along the way that will make this game a lot easier. The original Autonauts is about building a self-sustaining colony that can feed, clothe and generally ensure the happiness of its residents in increasingly complex production chains. This game instead uses those automation mechanics to build defensive structures and combat units to retake a colony planet that's been captured by space pirates. The escalation in complexity never reaches the heights of Autonauts' late game, but there is also much more hands-on management of units, and the presence of enemy units means you can't freely spread your base out across the planet like you could in the original. I've only played the standard difficulty and I would describe the challenge there as casual at best (which is not a complaint! I play games to unwind, generally, so a casual challenge is exactly what I was looking for). Pirates rarely attack your settlement, and even the barricades you're able to build at the very start of the game will slow them down enough to make it easy for your units to catch and overcome them. You'll also be able to build a radar unit early on to allow you to see them coming across the map. Furthermore, you have the option to declare a truce which deactivates incursions indefinitely. Once you break the truce by attacking a Piratebot, there's a 30 minute countdown before you can declare another one, but once you do so, even active raiding parties will simply turn around and go home. It honestly felt kind of cruel exploiting the timing of that so I could blow up an enemy outpost and then immediately call time-out before they could retaliate... Between that and ransacking their abandoned (or not so abandoned) structures for spare parts - surprisingly, sending your workerbots into their bases to steal the bricks from their ruined walls does not violate the terms of the truce - I began to wonder who the real bad guys were here. Tbh, the main challenge here was space management - you want your base to be fairly compact to minimize the space you need to defend, but you also need room to build, and reasonably quick access to resources that can be spread out pretty far across the map. You can move most structures around freely at any time, but I still found myself struggling to find space to expand at several stages of the game. I expect after a replay or two it gets a lot easier to plan ahead. I see some reviews claiming that managing troop movements was overly difficult, making it sound like they were reprogramming individual robots to change their targets... I can only assume that these people skipped the tutorials on Teams (whereby a bunch of bots can share the same programming and be enabled, disabled, or reprogrammed all at once) and Banners (movable area markers that can be edited on the fly to direct your bots where to attack without having to reprogram them). Once you've figured out how these things work together, the combat mechanics are pretty straightforward - you'll be using up some cannon fodder in the early game for sure, but those units are cheap and easy to replace. By the late game, once you've unlocked the trebuchet, combat is a breeze - after that point I didn't lose another unit until the final boss battle of the game. The game is certainly not flawless. The main frustrations that I recall are that it is more or less impossible to get your units to prioritize specific targets if they're close to other targetable units, that I could not figure out any way to get robots to use the logic "attack units if any are in range and structures otherwise" even though it seemed like that should be easy (I wound up just putting attack and demolition in separate programs and switching between them on the fly as needed). and the aforementioned final boss was a little confusing - I had to consult the forums to figure out how to get the battle to progress past the halfway point. There were also some programming instructions that honestly I never quite made sense of and therefore never used, but I don't feel like i suffered from it - on the whole though the game could benefit from somewhat better, or at least more accessible documentation. In the end, this was a solid retrofit of Autonauts' cozy city-building to a combat-focused game, honestly not a thing I expected to work even a quarter as well as it did. I still replay the original from time to time, and I expect I'll be getting a fair amount of replay value out of this one as well.
53 hours played
July 2026
Love this game. I never finished the previous game, for feeling overwhelmed and lacking drive, but the streamlining of mechanics and "conquer the map" goals made this hard to quit.
14 hours played
Dec. 2025
I love automation games and this one just hits my standards just right as with the original both are fantastic games of learning problem solving skills and basic block coding, with this game including some extra action than the first with enemy bots to fight. Also, having to troubleshoot some of your codes is really fun and teaches some real life skills on seeing where stuff went wrong and then how to fix that problem. There are also some cons where you just have to wait for your programs to work or go about programing more stuff to wait less which can take up some time but that is just something all automation games have. Anyway this game is really fun and you should give it a try if you like automation and coding.
85 hours played
Sept. 2025
Really fun for people with crippling autism!

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Frequently Asked Questions

Autonauts vs Piratebots is currently priced at 19.99€ on Steam.

No, Autonauts vs Piratebots is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Autonauts vs Piratebots received 382 positive votes out of a total of 485 achieving a rating of 7.43.
😊

Autonauts vs Piratebots was developed by Denki and published by Curve Games.

Yes, Autonauts vs Piratebots is playable and fully supported on Windows.

No, Autonauts vs Piratebots is not playable on MacOS.

No, Autonauts vs Piratebots is not playable on Linux.

Autonauts vs Piratebots is a single-player game.

No, Autonauts vs Piratebots does not currently offer any DLC.

No, Autonauts vs Piratebots does not support mods via Steam Workshop.

No, Autonauts vs Piratebots does not support Steam Remote Play.

Yes, Autonauts vs Piratebots is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Autonauts vs Piratebots.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 21:02 UTC
SteamSpy data 23 July 2026 04:37 UTC
Steam price 28 July 2026 18:30 UTC
Steam reviews 27 July 2026 08:00 UTC

If you'd like to dive deeper into the details about Autonauts vs Piratebots, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Autonauts vs Piratebots
  • SteamCharts - Analysis of Autonauts vs Piratebots concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Autonauts vs Piratebots compatibility
Autonauts vs Piratebots
Rating
7.4
382
103
Game modes
Features
Online players
4
Developer
Denki
Publisher
Curve Games
Release 28 Jul 2022
Platforms
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