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UFO 50 on Steam

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UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

UFO 50 is a indie, pixel graphics and action game developed and published by Mossmouth.
Released on September 18th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 6,249 reviews of which 5,982 were positive and 267 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified UFO 50 into these genres:

Media & Screenshots

Get an in-depth look at UFO 50 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Made with GameMaker

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

41 hours played
Aug. 2026
Avianos is 4X in an espresso format. It takes everything that doesn't work (repetitive unit micro management, building the same stuff over and over, etc) and just trims it down until you're only left with the good bits. It still has depth, a campaign, various tactics and counter tactics, and you still get that lovely feeling of painting the map in your own color. It's also just plain funny; birds praying to dinosaurs and using magic to move mountains. A must play for any fan of strategy games! Oh right, there's also 49 other games in the pack. Pretty sure they're good too.
244 hours played
July 2026
Playing this collection to completion was quite the 6 month journey, and I would actually recommend you DON'T do what I did, which was cherry each game in chronological order. I think the best way to play is to try each game for around 30-60 minutes, and if you like it, mark it with "favorite" and come back to those games and beat them. There are some absolute gems in this game, where if even 5 of my top 10 were in their own bundle it would be worth it. I won't name particulars, because part of the fun for me was clicking on the next game and finding out if it was good. Weirdly enough, while I would recommend beating many of the games, there are very very few games I would recommend "cherrying" because of how many of them can turn from an incredible time into extreme frustration and repetition. I think if you're interested in arcade/NES/SNES style games that sort of use hybrid-ideas to make older genres feel fresh, you'll get your money's worth out of this collection even if you don't finish everything.
49 hours played
June 2026
This is it. The culmination of game design and game archiving, a game of outstanding game design, archived for play, about a game company that doesn't even exist. You want throwbacks? You want genre mashups never before-seen? You want tight multiplayer gaming? Weird vignettes into "what if there was way more crosspollination of ideas between continents and formats"? If 8-bit game designers knew what deck builders were, and made a game from that, and it wasn't deriative? I'll be honest, I'm only halfway thru really looking thru this; I've "cherried" one, beaten 4, and havent even dusted off like 15. But that's the genius of this; everyone will have new gems that'll blow them away long after purchase, games they'll blow thru, games they'll dislike, and games that'll be something they'll return to for years. Its like those illicit discs from yesteryear, or a box of carts from who knows where; each game is 50c, so one or five that you don't like isn't a problem with this absolute unit of value and quality. Its literally one of the most important games to come out this decade and is really good to play on top. That's special.
42 hours played
March 2026
This is one of the best purchases I have ever made in my entire life. Bar NONE. If you are looking at this and don't want to read the rest, that's the take away. Buy this game. This is not only a collection of 50 full games. It's a game about history. About stories. First, it's a story of video games throughout 80's. The graphics, gameplay, aesthetics, and even design decisions mimic that of games through the 80's. By playing this game, you are effectively experiencing a simulacrum of our real world's history with how console games changed over the course of about a decade. From weird and obtuse games when consoles were first coming to homes (though admittedly the IRL devs made these games much more friendly than, let's say, Dr. Jekyll and Mr. Hyde for the NES), to intensely fun games that you will intuitively understand the moment you pick them up. It's also a story of individuals. You can look at the credits of every single game and see the (seemingly fictional) names of certain developers come up over and over. You can see how their skills developed, and how their (fictional) careers progressed through the years. An artist in one game may end up becoming an art director twelve or so games later (the equivalent of 3 or 4 years of in-universe time). Eventually, you may find that some of your favorites just happened to be made by the same lead developer, and then you start searching for their next game in the list. Again, art imitates life. As you play you may also notice some songs repeat between games, or games that reuse certain sprites or characters. That's because the (fictional) developers for these games reused assets, not only to save time because they were under a (fictional) crunch, but to also hint to you that some of these games are tied to others, either direct or spiritual sequels. The (fictional) UFOsoft grew and grew over the course of a decade, but it also became more demanding of its developers, pushing for games to get released in time for Christmas, cutting games that were deemed to weird or niche, and slowly losing it's best (again, fictional) developers. Once more, art imitates life Finally, it's also a story about you. You, the player, sitting through each of these games. You can pick up any game in any order, and the game keeps track of various statistics for each game. Not just play time or achievements, but how many times you've played a certain character, how many easter eggs have you found, or what's the longest you went without dying. Games you haven't touched stay covered in dust, and games you've played at least once are a bluish-grey. Meanwhile, a game you've rolled credits on turns gold, and ones that you've completed a challenge on turn cherry-red. After a few dozen hours, your collection will literally look different from everyone else's, because odds are you got hooked on a certain combination of games that no one else has. Reminds me of having shelves upon shelves of physical games. My friends could come over, and we'd pick up some game I never played without them. And then I'd go to their houses and see that not only did they also have the same game, but they of course played it all the time. Our boxes would look different, and no not because they had some special edition (special editions didn't really exist and we were too poor for the ones that did). My box would be covered in dust (or even some hair) and theirs would be worn and the box art would be lighter where they always left it out. And then I'd look at their collection and see an old game I'd never heard of, and then I'd try it and hate it, but it would stick in my head, and I would just have to pick their brain. "How do you get past this first boss? What do you mean there's a secret warp at the top right of the third stage? How in god's name did you put 26 hours into this game, I got fed up after 20 minutes." And now I imitate myself. Conversations I had 2 and half weeks ago sound like ones I had almost 2 and half decades ago, as if I'm mimicking my own history. Don't just buy this game. Share this game, this story.
747 hours played
Feb. 2026
I just realized i never made a review for the most influential game of my life ... Instead of talking about the game(s) i'm gonna talk about my experience with it . I first discovered this game completely randomly a few days before the game came out . People knew it from spelunky, or from years of waiting and trailers ... me ? I just randomly checked the store page, found it and was like "oh wow that looks kinda cool" . To this day it still blows my mind that is how i found this gem, considering how impactful this game was to me . I started playing the game and recording on youtube all 50 cherries, i was the first person to put a full playthrough on youtube, which is still crazy to me and will always be an insane accomplishment . I also was the 8th player on the community discord (and probably global at the time) to get all 50 cherries, which was really neat ! FInishing it basically about a month after release , a bit more than that. The journey was crazy, don't get me wrong, looking at some of my videos, they're not that good. There's no editin, my mic isn't the best, i'm not the greatest entertainer ... but still i hold them close to my heart as that was a huge push for me to make content and socialize more with people, something i didn't think I would do again after having been hurt countless times in my life . I really enjoyed doing videos (I still do! but i'm way less motivated nowadays) and seeing people enjoy my content alongside a fantastic game was really putting a smile on my face . Just knowing i helped in some capacity was really all i could wish for. Back to the community discord ... I joined like 2 weeks after release maybe to find some info about some of the games ... And that's where i started to make friends and talk with a few people ! Again, something that i didn't think was really possible at the time considering how much i pretty much despised humanity back in the day . But this community ... oh man... It truely is the best community of all time . I've been in a bunch of them, i even was the leader of some guild/clubs on some popular MMOs and stuff, and i had the chance to be involved in different projects... but nothing comes close nor will ever come close to the UFO 50 community . But before i go more in-depth , I will talk about the man who pretty much was the turning point of all of this , and why this community has been thriving all this time : Glove . Glove is the admin of the community discord, he was following the development of the game for years and has close contact with some of the devs , he basically created the discord at first to be able to share his love and passion for the game with others. A way to connect and talk about this game that was coming out and to discover all the secrets in it . I've seen many discord run by people with... questionable intentions, arrogant, annoying , harsh you name it . Whenever i see admins i often roll my eyes and be like "urgh they're gonna be a jerk." But I could tell Glove was not like that. Glove is one of the person i admire the most, he's rational, smart, funny and an overall great man, my biggest inspiration as a person. When i got all 50 cherries, i made a cherry tier-list (still my biggest video to date) and in it i said semi-jokingly to Glove that if he had space I would happily be a moderator for the discord . And well... wish granted . Glove didn't know me all that well, we talked a few times sure, but at that time he trusted me , and that trust was something i still cherish to this day . That push of confidence was really what I needed in my life, feeling valued, feeling like my life had a meaning, and that i could help people again , it truely was the turning point of my life , and it's all thanks to him. Fast-forward a bit ... Now that i was moderator, i put way more time in the discord, making more new friends, helping people on the game, and even participating in voice chat ! It was a great time to be alive ... Then came the first season of bingo league, yet another truely turning point in my life . What is bingo? it's very simple , you have 5x5 grid with various goals to complete, and the first person to make a line, or have majority wins... I almost didn't even join the tournament at first , i was good at the game sure, but it was a lot of pressure and it was scaring me a lot ... The 2nd person i will mention is Pizzapartytime, or Pizza for short , as he was the one person that pushed me over the edge . I briefly talked to pizza when i cherried my 50th game, Cyber Owls, as he was the big speedrunner of this game, and he helped me get that last pesky cherry i was having trouble with . When i saw the registration for the bingo league, i didn't know that many people , in fact most of them (despite me being a regular) were names i've never heard before . But pizza was one of the people i knew the most , so on the LAST DAY of registration i said ♥♥♥♥ it, i joined both as a player and caster because pizza was in it and i wanted to spend time with it . You may have noticed i said caster, what is that? Being a caster for the league means streaming matches and commentating over it . Having previous experience in streaming , i wanted to give it a shot, but seeing pizza also cast really made me want to try , as I knew we could help each other . So I started to cast matches... And it was the greatest thing ever ! Everyone was fun to watch, i met many new people , and i even had many co-casters to commentate with me, including the 3rd person i'm gonna mention , Gurizuri or Guri for short, who became my new best friend ! Guri casted countless matches with me, and we have a great synergy together, making silly jokes and banter , i genuinely consider him as my best friend, and he's always my go-to man whenever i feel bad or i want to talk about something . It's not an understatement to say I also wouldn't be here without him, as he was always here in critical times to support me. Anyway back to bingo... I casted 44(!!) matches in S1, not including times where i co-casted, and it was always a blast. And I did quite a lot in S2 too! Casting is truely a passion, mainly because i love all those people so much . Spending time with the UFO50 people is truely my will to live . And seeing those players do their best is also something truely admirable . The last crazy insane moment in my life that happened was Cherry Rush . Cherry Rush was a 3-days marathon where different players would beat every cherry in UFO 50 as fast as possible , while raising money for charity, and i had the honor to be a part of it and run Combatants, one of the most hated game in the collection . ( https://www.youtube.com/watch?v=1hLKySswHu0 for the vod) I watched pretty much all of it . It was like ... 50hours? over the 3 days where i was in VC with all the other UFO 50 people and we watched all our friends run game after game, cheering them on ... and at the end of it , we raised 16 thousands dollars for Partners in Health . Needless to say, in all my life, this is the proudest thing i've accomplished/be a part of . I ran the most hated game with a goal in mind, making it as fun and entertaining as possible to alleviate some of the hate , and for that i gathered the friendliest and most cheerful people in the community for commentary, and it worked wonderfully . Playing a game in front of a thousand people was a crazy experience, and having so many people cheering me on was truely unforgettable . I can only recommend watching the vods on youtube (https://www.youtube.com/@Cherry-Rush) as this event was just ... amazing. And yeah... that's my story, at least a big part of it . That's why UFO 50 is the most influential game in my life . I met so, so, so many wonderful friends, and my life forever changed because of it . Because I randomly saw this game on steam one day. I love this community and the people in it so much <3

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Frequently Asked Questions

UFO 50 is currently priced at 24.50€ on Steam.

No, UFO 50 is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, UFO 50 received 5,982 positive votes out of a total of 6,249 achieving an impressive rating of 9.24.
😍

UFO 50 was developed and published by Mossmouth.

Yes, UFO 50 is playable and fully supported on Windows.

No, UFO 50 is not playable on MacOS.

No, UFO 50 is not playable on Linux.

Yes, UFO 50 is playable and fully supported on Steam Deck.

Yes, UFO 50 is playable and fully supported on Steam Machine.

No, UFO 50 does not support VR.

UFO 50 offers both single-player and multi-player modes.

UFO 50 offers both Co-op and PvP modes.

Yes, there is a DLC available for UFO 50. Explore additional content available for UFO 50 on Steam.

No, UFO 50 does not support mods via Steam Workshop.

Yes, UFO 50 supports Remote Play Together. Discover more about Steam Remote Play.

Yes, UFO 50 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UFO 50.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 12:29 UTC
SteamSpy data 21 October 2026 12:15 UTC
Steam price 26 October 2026 19:34 UTC
Steam reviews 19 October 2026 08:02 UTC

If you'd like to dive deeper into the details about UFO 50, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UFO 50
  • SteamCharts - Analysis of UFO 50 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UFO 50 compatibility
UFO 50
Rating
9.2
5,982
267
Game modes
Multiplayer
Features
Online players
136
Developer
Mossmouth
Publisher
Mossmouth
Release 18 Sep 2024
Platforms
Remote Play