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UFO 50 on Steam - User reviews, Price & Information

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UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

UFO 50 is a indie, pixel graphics and action game developed and published by Mossmouth.
Released on September 18th 2024 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil and Japanese.

It has received 6,249 reviews of which 5,982 were positive and 267 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified UFO 50 into these genres:

Media & Screenshots

Get an in-depth look at UFO 50 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Made with GameMaker

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

691 hours played
Feb. 2026
I just realized i never made a review for the most influential game of my life ... Instead of talking about the game(s) i'm gonna talk about my experience with it . I first discovered this game completely randomly a few days before the game came out . People knew it from spelunky, or from years of waiting and trailers ... me ? I just randomly checked the store page, found it and was like "oh wow that looks kinda cool" . To this day it still blows my mind that is how i found this gem, considering how impactful this game was to me . I started playing the game and recording on youtube all 50 cherries, i was the first person to put a full playthrough on youtube, which is still crazy to me and will always be an insane accomplishment . I also was the 8th player on the community discord (and probably global at the time) to get all 50 cherries, which was really neat ! FInishing it basically about a month after release , a bit more than that. The journey was crazy, don't get me wrong, looking at some of my videos, they're not that good. There's no editin, my mic isn't the best, i'm not the greatest entertainer ... but still i hold them close to my heart as that was a huge push for me to make content and socialize more with people, something i didn't think I would do again after having been hurt countless times in my life . I really enjoyed doing videos (I still do! but i'm way less motivated nowadays) and seeing people enjoy my content alongside a fantastic game was really putting a smile on my face . Just knowing i helped in some capacity was really all i could wish for. Back to the community discord ... I joined like 2 weeks after release maybe to find some info about some of the games ... And that's where i started to make friends and talk with a few people ! Again, something that i didn't think was really possible at the time considering how much i pretty much despised humanity back in the day . But this community ... oh man... It truely is the best community of all time . I've been in a bunch of them, i even was the leader of some guild/clubs on some popular MMOs and stuff, and i had the chance to be involved in different projects... but nothing comes close nor will ever come close to the UFO 50 community . But before i go more in-depth , I will talk about the man who pretty much was the turning point of all of this , and why this community has been thriving all this time : Glove . Glove is the admin of the community discord, he was following the development of the game for years and has close contact with some of the devs , he basically created the discord at first to be able to share his love and passion for the game with others. A way to connect and talk about this game that was coming out and to discover all the secrets in it . I've seen many discord run by people with... questionable intentions, arrogant, annoying , harsh you name it . Whenever i see admins i often roll my eyes and be like "urgh they're gonna be a jerk." But I could tell Glove was not like that. Glove is one of the person i admire the most, he's rational, smart, funny and an overall great man, my biggest inspiration as a person. When i got all 50 cherries, i made a cherry tier-list (still my biggest video to date) and in it i said semi-jokingly to Glove that if he had space I would happily be a moderator for the discord . And well... wish granted . Glove didn't know me all that well, we talked a few times sure, but at that time he trusted me , and that trust was something i still cherish to this day . That push of confidence was really what I needed in my life, feeling valued, feeling like my life had a meaning, and that i could help people again , it truely was the turning point of my life , and it's all thanks to him. Fast-forward a bit ... Now that i was moderator, i put way more time in the discord, making more new friends, helping people on the game, and even participating in voice chat ! It was a great time to be alive ... Then came the first season of bingo league, yet another truely turning point in my life . What is bingo? it's very simple , you have 5x5 grid with various goals to complete, and the first person to make a line, or have majority wins... I almost didn't even join the tournament at first , i was good at the game sure, but it was a lot of pressure and it was scaring me a lot ... The 2nd person i will mention is Pizzapartytime, or Pizza for short , as he was the one person that pushed me over the edge . I briefly talked to pizza when i cherried my 50th game, Cyber Owls, as he was the big speedrunner of this game, and he helped me get that last pesky cherry i was having trouble with . When i saw the registration for the bingo league, i didn't know that many people , in fact most of them (despite me being a regular) were names i've never heard before . But pizza was one of the people i knew the most , so on the LAST DAY of registration i said ♥♥♥♥ it, i joined both as a player and caster because pizza was in it and i wanted to spend time with it . You may have noticed i said caster, what is that? Being a caster for the league means streaming matches and commentating over it . Having previous experience in streaming , i wanted to give it a shot, but seeing pizza also cast really made me want to try , as I knew we could help each other . So I started to cast matches... And it was the greatest thing ever ! Everyone was fun to watch, i met many new people , and i even had many co-casters to commentate with me, including the 3rd person i'm gonna mention , Gurizuri or Guri for short, who became my new best friend ! Guri casted countless matches with me, and we have a great synergy together, making silly jokes and banter , i genuinely consider him as my best friend, and he's always my go-to man whenever i feel bad or i want to talk about something . It's not an understatement to say I also wouldn't be here without him, as he was always here in critical times to support me. Anyway back to bingo... I casted 44(!!) matches in S1, not including times where i co-casted, and it was always a blast. And I did quite a lot in S2 too! Casting is truely a passion, mainly because i love all those people so much . Spending time with the UFO50 people is truely my will to live . And seeing those players do their best is also something truely admirable . The last crazy insane moment in my life that happened was Cherry Rush . Cherry Rush was a 3-days marathon where different players would beat every cherry in UFO 50 as fast as possible , while raising money for charity, and i had the honor to be a part of it and run Combatants, one of the most hated game in the collection . ( https://www.youtube.com/watch?v=1hLKySswHu0 for the vod) I watched pretty much all of it . It was like ... 50hours? over the 3 days where i was in VC with all the other UFO 50 people and we watched all our friends run game after game, cheering them on ... and at the end of it , we raised 16 thousands dollars for Partners in Health . Needless to say, in all my life, this is the proudest thing i've accomplished/be a part of . I ran the most hated game with a goal in mind, making it as fun and entertaining as possible to alleviate some of the hate , and for that i gathered the friendliest and most cheerful people in the community for commentary, and it worked wonderfully . Playing a game in front of a thousand people was a crazy experience, and having so many people cheering me on was truely unforgettable . I can only recommend watching the vods on youtube (https://www.youtube.com/@Cherry-Rush) as this event was just ... amazing. And yeah... that's my story, at least a big part of it . That's why UFO 50 is the most influential game in my life . I met so, so, so many wonderful friends, and my life forever changed because of it . Because I randomly saw this game on steam one day. I love this community and the people in it so much <3
402 hours played
Jan. 2026
People say Clair Obscur: Expedition 33 is so great, but it doesnt even have 33 games in it. UFO 50 would never let you down like that
25 hours played
Nov. 2025
There are 50 games in here. You will likely find one that is worth the price of the entire collection. Give it a shot. I recommend Party House.
401 hours played
Nov. 2025
After 400 hours I'm ready to say it: this is my favorite game. UFO 50 is about the history of games, the design of games, the meaning of games, the essence of games. UFO 50 is games. The 50 individual games aren't really the point; the fact of them is. And, at the same time: the 50 individual games absolutely are the point! The whole is only able to be "about" games because it gets games so right. They've been lovingly, often brilliantly designed; they're there to actually be played. It's an art project about games in the form of honest-to-goodness games. The aesthetics and attention to detail are gleamingly excellent. They're a deliriously mixed bag, because so are games as a whole. Future developers, please take note: releasing games in albums rather than as singles — interconnected concept albums, at that — enhances everything. It makes room for sleepers and oddities and stubborn experiments, all sorts of spicy things that couldn't survive on their own. It encourages a curious and exploratory attitude in the player. It opens a door to a whole new level of depth for the artform. This was my album of the year. I can't wait to see where it leads.
172 hours played
Sept. 2025
It’s kinda insane that this is a game that exists, not the fact that there are 50 well constructed, thoughtful games in this collection, but because of how so much of what’s going on here feels laser targeted towards my interests. This is a game for cats with game system autism, I’m in heaven, a constant event of me getting excited every time I load into another game and see even more of some of the coolest, most clever spins on basic game design I’ve seen in a long time. If that’s not enough, it also taps into something more niche and abstract that time and time again is such a core aspect of my love of games, iteration and design progression! The thing that tipped me over the edge to actually check this out was being told that there was a fictionalised sense of this progression told through the framing device of this all being based around recovering a bunch of old games by the fake studio UFOsoft, indirectly telling the story of a game studio throughout the 80s and their various innovations. While the prospect of a 50 game multicart But Good is already a heck of a selling point for most people, this additional aspect of crafting context around them all makes everything done here even more of an unbelievable undertaking in my eyes. In a more broad sense I think it’s a little difficult to know what angle to approach talking about this game, as while there are a lot of ways I’ve seen it be discussed, they often fall a little flat in terms of what I’d prefer talking about. Mentioning the sheer scope of the package in any greater detail doesn’t really add much in my eyes, nor does the idea of averaging out the quality of all 50 games to come to some final conclusion, especially when that leaves out a lot of individual bits and pieces that makes the pieces combine into something far grander. Overall what really amazes me here is a lot of little things that contribute to making a collection of 50 games, disparate in tone, style, and even design sensibilities, end up feeling like a cohesive whole that towers above the sum of its parts. It'd be disingenuous to say that I liked everything here, but that frankly doesn’t really affect how it all comes together, I still love the fact that there are those missteps that are able to exist alongside so many other wonderful experiences, their existence often contributing to my love nonetheless due to still providing something fresh and exciting to ponder, to return to and pick apart, even if my conclusion is still that I’m not a fan. There are so many games here after all, it’d be ludicrously unfair for me to deem this collection flawed just because of those small lulls. The most beautiful part of this game for me is the fact that basically every game requires a lot from the player, a genuine sense of engagement, never any big moments where you can fully autopilot, and this is the most important aspect of UFO 50 on the whole to me. There is never a point in which I felt as if the game was allowing me to get by only half paying attention, every game in general is worth paying the proper attention to after all, this package just emphasises that idea! It helps that there are so many different appeals to be found within each one as well, nothing here feeling as if it’s especially rigid and predictable in what’s being expected of you, constantly testing how rigid your line of thinking is as you’re constantly adapting and discovering, both mechanically and in one’s mindset. There are constant seams and throughlines to be found with each title, ones that only uncover themselves as you play more and come to understand the unique dynamics at play, those discoveries leading you back into revising previous notions as each discovery about how a game can work leads into a broader understanding of how it could apply somewhere else as well. This is a beautiful celebration of friction-laden, “dated” game design, with the modern design elements touted in the game’s store page descriptions not referring to making an older aesthetic more approachable, but instead, crafting ideas that only could exist with the context of many decades of video game development. This hits me so hard because it’s a case of feeling as if these older titles, often pushed to the wayside for requiring more attention, patience and experimentation to properly understand them, ultimately being respected and celebrated, rather than being made “better” through smoothing out all the rough edges. While maintaining this, seeing the way that such basic game elements get broken and reformed and recontextualised throughout UFO 50 leads to a constantly fresh feeling experience by today’s standards at the same time, not content with worship of a previous generation, but using it as a foundation to further expand upon. The charm of this is further emphasised to me through the way that there is not a single console from the console generation of the NES that would have the capabilities of being able to run most of these games, further adding to the feeling of the LX being a unique console that perfectly fits within this entirely fictionalised scenario with UFOsoft to begin with. So many things that are displayed here feel as if they were designed with the intent of representing an amalgamation of the broader capabilities of the era, embodying certain artstyles while pushing the envelope a bit across the board, knowing exactly how authentic to make things without it ultimately feeling too cumbersome. It’s a love letter to preservation, to the artists behind each of your favourite games, a reminder of the process, there’s so much more here than simply the appeal of it being inherently insanely impressive to make a fantastic giant multicart. Video games, regardless of how disrespected and maligned some of them can be, still deserve the time of day, they still deserve to have that honest, earnest look given to them that seems increasingly rare in a generation of games that eagerly vie to continue sanding themselves down to achieve a sense of instant appeal and gratification. The medium is beautiful, there are so many illuminating interactive experiences to be found out there that just require that bit of time and one’s own perspective, unmarred by those surrounding perspectives that continuously treat any friction as something strictly negative. With just a bit of patience, there’s a world of games out there for you to fall in love with, seeing the foundational points of whole genres, ideas being iterated upon time and time again, scrappy ideas that really push your own thinking and sense of logic in the most curious of ways, even those less immediately earth shattering bits in between these titans of the medium, it’s all wondrous. UFO 50, while not being the progenitor of any of this itself, reminds us to keep this mindset of discovery and patience to allow us to see so much more than before. Time and time again it hones in on those deeply satisfying breakthrough moments that can only happen with proper engagement, it’s never easy in the collection to see an immediate sense of appeal, you’re just hit with game after game of intimidation as you try to understand how any of it works, some genuinely deranged in how they’re handled, and it’s all the better for it. Ultimately, UFO 50 embodies so much so close to my heart that even in a hypothetical world where there were more games here that I really didn’t like, I still couldn’t justify this being anything other than one of the best games ever. Pick up an older, intimidating game, treat it with the respect it deserves, try to understand it on its own terms, you might find something meaningful, something more fun than you expected, maybe even a wholly unique experience that you never would’ve found without taking that chance, Play Forever. 10/10

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Frequently Asked Questions

UFO 50 is currently priced at 24.50€ on Steam.

No, UFO 50 is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, UFO 50 received 5,982 positive votes out of a total of 6,249 achieving an impressive rating of 9.24.
😍

UFO 50 was developed and published by Mossmouth.

Yes, UFO 50 is playable and fully supported on Windows.

No, UFO 50 is not playable on MacOS.

No, UFO 50 is not playable on Linux.

This information about UFO 50 is not available yet.

This information about UFO 50 is not available yet.

No, UFO 50 does not support VR.

UFO 50 offers both single-player and multi-player modes.

UFO 50 offers both Co-op and PvP modes.

Yes, there is a DLC available for UFO 50. Explore additional content available for UFO 50 on Steam.

No, UFO 50 does not support mods via Steam Workshop.

Yes, UFO 50 supports Remote Play Together. Discover more about Steam Remote Play.

Yes, UFO 50 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UFO 50.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 17:30 UTC
SteamSpy data 11 September 2026 21:13 UTC
Steam price 11 September 2026 18:25 UTC
Steam reviews 09 September 2026 18:06 UTC

If you'd like to dive deeper into the details about UFO 50, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UFO 50
  • SteamCharts - Analysis of UFO 50 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UFO 50 compatibility
UFO 50
Rating
9.2
5,982
267
Game modes
Multiplayer
Features
Online players
163
Developer
Mossmouth
Publisher
Mossmouth
Release 18 Sep 2024
Platforms
Remote Play