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Uncle Chop's Rocket Shop on Steam

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Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.

Uncle Chop's Rocket Shop is a adventure, management and simulation game developed by Beard Envy and published by Kasedo Games.
Released on December 05th 2024 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Italian.

It has received 1,114 reviews of which 936 were positive and 178 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 3.99€ on K4G.


The Steam community has classified Uncle Chop's Rocket Shop into these genres:


Here is the detailed breakdown of supported languages for Uncle Chop's Rocket Shop:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at Uncle Chop's Rocket Shop through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 (Quad Core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 1050
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Windows Compatible Audio Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
Aug. 2026
TLDR Uncle Chop's Rocket Shop is a fun game that unfortunately suffers from some quality of life issues. Ultimately, it's a solid game that I would recommend. The Good Fixing Ships: At first you'll be reliant on your guidebook. But once you get more familiar with the different ship components you'll find yourself not needing it anymore. The first time you ace a fix without the guidebook feels good, it feels like a real accomplishment, and there are a multitude of components. The Story: The story was surprising, I wasn't expecting this game to take the turns that it did and, in an attempt to not spoil anything, I'll leave it at that. The Characters: There are multiple characters that you'll meet that feel very lifelike, genuine, and loveable. I'd love to get a beer with Droose. The Upgrades: Testing out different upgrade combinations can be fun. The ultimate being the Inflationator and Money Tree combo. The Aesthetics: The look of the game is fantastic, it's quirky, and it's lively. The world feels alive thanks to the quality art and music. The Bad Customers: Customers have a "patience" gauge that ticks down over time. The thought being; the quicker you fix their ship, the happier they'll be, the happier the customer is, the higher tip they'll give you. The big issue here is that every customer has THE SAME PATIENCE (ignoring the Grumpy, Jovial, and Patient customers. Though these are also meaningless towards the endgame). This is all well and good until you get further into the game where customers need like 6 components fixed and there's zero chance that you can get them all fixed before the customer get's pissed. The patience upgrade "Syd's Cigarettes" is genuinely useless toward the end game as there's no way in hell that you'll be able to fix everything in a timely manner even with the upgrade. How this could be fixed: If the patience gauge was tied to the number (and difficulty) of the jobs the customer has, this could be tweaked to make it actually doable. Mouse Only: I almost understand the decision for making the entire component fixing mouse-only. But having to click to open your tool tray only to accidently grab the wrong tool can be extremely frustrating as the clock is always ticking and every second counts. How to fix: There are only two tool upgrades you can get. What if there was a "toolbelt" upgrade you could get that would allow you to hotkey your tools? This would not only fix this issue, but make it so you could fix components slightly faster which could help with the "patience gauge" issue above. The Guidebook: The guidebook in and of itself isn't bad. The biggest issue is the fact that the game actively teases you if you "don't read the manual", but then leaves out super important information. Example: If you ever need to fix the VR component and get the "I open when up is down" issue. The guidebook doesn't tell you that you need to leave the VR realm, open the VR panel, and switch the wires so that your up and down wires are swapped. There's nothing in the guidebook that even tells you that you can open the VR panel. How to fix any guidebook issues: First off, for the VR example above, a page needs to be added that tells player that they can open the VR panel. Secondly, if there was an option that would allow players to call in a test ship, a ship that they could practice specific components on, this would be a non-issue. But instead players are expected to bash their head against the components until they either figure it out themselves, or they throw up their hands and just google how to do it. Fatal Jobs: There are two main fatal jobs that I ran into. The bomb defusal job, and Reactor jobs. For both, I don't think that anyone, besides for the devs, are capable of completing these jobs on the first go. I understand wanting to make some jobs more difficult, but three bombs that you need to defuse in 99 seconds or your entire run is over? Some reactors will blow in around 20 seconds ending your hour long run because you were trying to take some time to read the guidebook (how dare you try to read the guidebook). How to fix: This could be fixed in the exact same way as the guidebook fix I suggested above. If the player had the option, maybe at the end of a day, to call in a practice ship (that wouldn't kill them if they failed) they could practice these trickier components without having to go google stuff. Conclusion This game is still really fun and I would recommend it to anyone who also enjoys these kinds of games. But there are some poor choices, or oversights, that were made that make the game seem like it's fighting to not be fun. It is an indie game, so everything I say should be taken with a grain of salt.
12 hours played
June 2026
I'll admit the game is very difficult, but the feeling of restarting a run with more knowledge than the last, completing jobs quicker and quicker, feels really good. Also the humor is so good, and the art is beautiful. This game is clearly a labor of love and is worth way more than the 20 bucks it costed.
65 hours played
April 2026
I absolutely adore this game. It's incredibly unique, has charming dialogue, and offers up so many ways to digest its core mechanic. I had a great time finding new endings, secrets (that damned washing machine), outfits (God Wilbur looks so cool), and just found the game to be an overall vibe. The only thing I found annoying, and this was a tiny tiny complaint, was that the Hive ending was basically impossible on the timed mode. Everything else I was acing, but for some reason that was simply undoable given many tries. I really really hope the ingenuity in this game catches on and leads to other similar options! There are so many directions the ideas in this game could go. Have a blast! 10 out of 10!
30 hours played
March 2026
it's a chill game until some mfer lands his ship with a reactor about to go ♥♥♥♥♥♥♥ nuclear and you have 10 seconds to fix that ♥♥♥♥ before it ends your 2 hour run
27 hours played
March 2026
I swear if one more alien tells me to "garble deez nutz" while I'm replacing an absolutely decimated oil pump I'm gonna snap. Amazing game, more people need to play it.

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Frequently Asked Questions

Uncle Chop's Rocket Shop is currently priced at 19.50€ on Steam.

No, Uncle Chop's Rocket Shop is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Uncle Chop's Rocket Shop received 936 positive votes out of a total of 1,114 achieving a rating of 7.99.
😊

Uncle Chop's Rocket Shop was developed by Beard Envy and published by Kasedo Games.

Yes, Uncle Chop's Rocket Shop is playable and fully supported on Windows.

No, Uncle Chop's Rocket Shop is not playable on MacOS.

No, Uncle Chop's Rocket Shop is not playable on Linux.

Yes, Uncle Chop's Rocket Shop is playable and fully supported on Steam Deck.

Yes, Uncle Chop's Rocket Shop is playable and fully supported on Steam Machine.

No, Uncle Chop's Rocket Shop does not support VR.

Uncle Chop's Rocket Shop is a single-player game.

Yes, there are 2 DLCs available for Uncle Chop's Rocket Shop. Explore additional content available for Uncle Chop's Rocket Shop on Steam.

No, Uncle Chop's Rocket Shop does not support mods via Steam Workshop.

No, Uncle Chop's Rocket Shop does not support Steam Remote Play.

Yes, Uncle Chop's Rocket Shop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Uncle Chop's Rocket Shop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 07:11 UTC
SteamSpy data 19 October 2026 03:15 UTC
Steam price 26 October 2026 19:27 UTC
Steam reviews 18 October 2026 17:57 UTC

If you'd like to dive deeper into the details about Uncle Chop's Rocket Shop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Uncle Chop's Rocket Shop
  • SteamCharts - Analysis of Uncle Chop's Rocket Shop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Uncle Chop's Rocket Shop compatibility
Uncle Chop's Rocket Shop
Rating
8.0
936
178
Game modes
Features
Online players
16
Developer
Beard Envy
Publisher
Kasedo Games
Release 05 Dec 2024
Platforms
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