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Urban Strife on Steam

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Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.

Urban Strife is a strategy, turn-based and zombies game developed by White Pond Games and published by MicroProse Software.
Released on July 14th 2026 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Russian.

It has received 657 reviews of which 453 were positive and 204 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 33.99€ on Steam, but you can find it for 31.00€ on Eneba.


The Steam community has classified Urban Strife into these genres:


Here is the detailed breakdown of supported languages for Urban Strife:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian

Media & Screenshots

Get an in-depth look at Urban Strife through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel I5 4690 / AMD FX 8350
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

149 hours played
Aug. 2026
The core of the game, the Jagged Alliance-style gunplay tactics, is done well. There are good mechanics like stealth, melee and targeting specific body parts. Other nice non-combat mechanics include crafting resources, gear, ammunition, weapons and building and upgrading home base. The survival mechanic is also well implemented with the requirement to haul back supplies to base for a day-to-day survival basis. It really puts a strain on inventory management: sell or dismantle the heaviest and only bring back the most value-by-weight items. Gear progression is also well done: there are a whole lot of weapons, armors and ammo types from crude to top-tier powerful and it feels very rewarding to progress forward and get access to more advanced gear. However, the game still has a lot of room for improvement. A lot of potential feels wasted or half-cooked. Most notably, the story was not sufficiently invested in. There are few decent narrative elements and character story development. For example, the main character is introduced with immunity and partial memory loss, but the whole game never touches and capitalizes those elements (why they were captured, what happened to them before the game), which really feels like a waste. Another example, close teammates (Kaylee, Lucy) have interesting background and personality but those were never developed. The most we can get out of it is an event that happens to Kaylee but there is no further elaboration on it. She just shakes it off like nothing happened. It feels really unfulfilling since the devs tried to give such a nice impression on her at the start but never completed her character. There are also a whole lot of other recruitable characters that feel like random mercenaries because there is no meaningful interaction to them. What is more, the game gives little sense of danger. There are no ambushes to the player’s party. Choosing a rude dialogue never initiates combat. There are no deadly events that teach you to be extremely careful next time. All it has is the occasional pathetic bandit/zombie ambushes on highways that may easily be dispatched with a molotov or two. Also, choices in this game are not narratively significant (since there was little narrative to begin with), which takes away a lot of depth and immersion. After all, it's just about different factions trying to screw the others in an already desperate world. There is little variation in goodness between different faction leaders: every one of them is a right bastard. Therefore there is no weight to a choice for any of them. There is no higher purpose or morality to it. Even the game ends unceremoniously, with no consequences/outcome of your choices of alliance or fates of the people that you betrayed by giving their dirty secrets away. There are not even any slides to give endings to your companions. There is no satisfactory closure, only loose ends and plot holes. To sum up, this game definitely knows what it wanted to be, which was survival and tactics at its core. For this it did really well and almost sated the thirst of a Jagged Alliance's fan. What it lacks was a soul to the characters and a coherent storyline, which may have to do with insufficient budget. That said, I still would recommend this game because it's worth its price on sale for several dozens of playhours. I really hope the devs can invest more in these aspects in their future projects and at the same time preserve the good mechanics already present in this game. Overall score: 76/100
35 hours played
July 2026
Alright so reading these reviews made me really depressed as it feels like no one actually played the game. Given the fact that I am fairly sure I am the only one who actually managed to finish the game including all the quests, I thought it might be fair to compile my thoughts to those still on the fence whether to buy the game. I will not comment on the overall gameplay and the genre of the game as that is sort of covered among the other commenters. First of all, the game is strictly *timed*. You have 20 in-game days to finish all the locations on the map, by then you have to move immediately for the final battle or it's fade to black and straight to main menu defeat scenario. You should prioritize speed - you will NOT stat cap your characters or anything of the sorts, there is simply no time, so do not hoard gear or save good pieces "for later". This will give you around 25-35 hours of realistic game length, with very little possibility to extend it. I would say this should be your first deciding factor whether you are okay with it - I wish I knew. Apart from that, if you are a fan of Jagged Alliance 2, you will be right at home. All those comments about atrocious UI and unexplained mechanics are mind boggling to me, or straight out completely false. Yes, the quality of life features are not there completely, but everything is cleanly explained and very straightforward. I never felt for a second lost or at wit's end. Contrary to some of the comments, there are no bugged quests and the entire game can be played from start to finish without a single hurdle. Game is a solid 7/10 overall, but an absolute must play for any JA2 fan or anyone who loves progression systems that follow "the more you do it, the better you become at it". The dev clearly understood the assignment and as a result wears the inspiration on his sleeve.
41 hours played
July 2026
Urban Strife has clearly taken inspiration from Dead State and Jagged Alliance 2, and that is not a bad thing. I personally love these types of indie games for what they are. You cannot expect big-studio production values, but in return, you can get something more personal and enjoyable in its own way. For the most part, I think *Urban Strife* delivers on that. At this price point, I would say it is a good purchase, and I enjoyed my time with it. However, the game also has some obvious flaws and missed opportunities. **Minor spoilers ahead.** Scavenging The scavenging system seems fine at the beginning of the game, but it quickly becomes a chore once you realize how much stuff you have to carry back and forth to keep the base supplied. That is also the only purpose of most of the items you find. They have no practical use beyond keeping a resource counter from reaching zero, which results in a game over. This makes scavenging feel more like repetitive maintenance than a meaningful part of the game. There should have been more depth to the system, such as scavenging-related quests, a morale mechanic that affects your units’ combat abilities, or a more extensive crafting and upgrade system. Any of these features could have made scavenging feel more rewarding and important. Factions The other major problem is the faction system. The eventual goal is to ally with one of the major powers. However, until you make that final choice, you can work for every faction without facing any meaningful negative consequences. Once you finally choose a faction, very little changes. The same quests remain available, and the only real difference is that you can no longer ally with the other factions. As far as I can tell, the choice is mostly for flavor and has no significant effect on the gameplay. The faction system should have included quests that forced you to choose sides and deal with the consequences of those decisions. Your chosen ally’s resources could also have played a role in the final battle, perhaps by having it take place at their base or by giving you access to faction-specific reinforcements. Likewise, allying with one faction could have caused the others to become hostile and attack you throughout the game. That would have made the choice feel important and given the faction system some much-needed weight. Verdict Ultimately, Urban Strife is a game full of missed opportunities. Many of its mechanics feel promising but only partially developed. With that said, I still enjoyed the game. If the studio decides to make an Urban Strife 2 or release an expansion, I will likely play that as well.
13 hours played
July 2026
Similar to Dead state. It's not perfect, but it's good enough. It kind of scratch an itch. It's clunky, the UX could be improved, but overall, I will play it for at least 40h.
40 hours played
July 2026
This is a fun little indie game that's punching above it's weight in a Jagged Alliance 2 meets Dead State kind of way. So if you like the idea of JA2 in a zombie apocalypse with some base building, this might be for you. Because it's developed by indies, what you'll find is a somewhat unpolished gem that does need QOL improvements (UI, inventory, tooltips, better quests, etc). No bugs I've encountered, but definitely needs QOLs. The combat isn't as deep as JA2 (sneaking could be better as it's a little obtuse and took me awhile to understand the proper mechanics of stealth kills), but it has ballistics (bullets can penetrate wood cover for example) and a good variety of firearms and weapons. There's a variety of combat and quests, but unfortunately not the most varied as it usually just boils down to kill that group missions without complex outcomes like stealth or diplomacy. Some replay value as there's 3 factions with antithetical philosophies that you will eventually have to join. So this is a fun, good little game. It's not great, but you can't expect that from an indie developer. I hope it gets the kind of proper recognition so it doesn't end up like DS.

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Frequently Asked Questions

Urban Strife is currently priced at 33.99€ on Steam.

No, Urban Strife is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Urban Strife received 453 positive votes out of a total of 657 achieving a rating of 6.63.
😐

Urban Strife was developed by White Pond Games and published by MicroProse Software.

Yes, Urban Strife is playable and fully supported on Windows.

No, Urban Strife is not playable on MacOS.

No, Urban Strife is not playable on Linux.

No, Urban Strife is not playable on Steam Deck.

No, Urban Strife is not playable on Steam Machine.

No, Urban Strife does not support VR.

Urban Strife is a single-player game.

No, Urban Strife does not currently offer any DLC.

Yes, Urban Strife is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Urban Strife does not support Steam Remote Play.

Yes, Urban Strife is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Urban Strife.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 November 2026 23:53 UTC
SteamSpy data 29 October 2026 07:09 UTC
Steam price 09 November 2026 19:55 UTC
Steam reviews 21 October 2026 07:54 UTC

If you'd like to dive deeper into the details about Urban Strife, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Urban Strife
  • SteamCharts - Analysis of Urban Strife concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Urban Strife compatibility
Urban Strife
Rating
6.6
453
204
Game modes
Features
Online players
22
Developer
White Pond Games
Publisher
MicroProse Software
Release 14 Jul 2026
Platforms
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