Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Ved: Recure on Steam

Quick menu

"Ved: Recure" is a fast-paced action roguelite where you find yourself trapped inside the 1000th game you bought but never played. You’ll wield fully customizable buff chains to face off against formidable foes and strategic builds to conquer this 1000th game and make your way back to reality.

Ved: Recure is a action, rpg and adventure game developed and published by SummerClip.
Released on September 21st 2026 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, Japanese and Traditional Chinese.

It has received 689 reviews of which 469 were positive and 220 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 18.25€ on Steam, but you can find it for 17.16€ on G2A.


The Steam community has classified Ved: Recure into these genres:


Here is the detailed breakdown of supported languages for Ved: Recure:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Ved: Recure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 32 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Oct. 2026
This review may contains very subjective opinion on latest update (1st Oct), the game might improve and adds new content by the time you read this review. Ved: Recure is fast-paced rougelite action game developed by indie team, SummerClip. It has anime aesthetic with vibrant world. From the urban-punk character design to stylish UI, it establishes its own identity especially art direction and theme. Adventure Away from Reality First, the story is pretty much you can expect in common anime tropes, very straightforward and easy to digest. You somehow get transferred into another digital world and involve the conflict with bunch of attractive companions to fight along with you. Some people would care less about plot in roguelite game. But once I get to the very end, I personally enjoy the plot they made. As full-time job grown-up man, the ending feels quite bittersweet and really relate to me. My grips about story are some boss jokes doesn’t land on me (again it’s just my preference). And I wish late-game casts has more screen time to fresh out characters even though they are ‘that kind’ of character. Common problem in short game with many playable characters. https://steamcommunity.com/sharedfiles/filedetails/?id=3813072360 Enhancing and Embracing Power Now, the combat starts with basic attack and finisher, then it adds extra layer of mechanics such as parry, dodge, special/extra attack which becomes the core element of combat flow in order to trigger counters to which is best way to deal damage or deplete boss shield. Reading every enemy moveset is part of challenge as most bosses are very aggressive and long combo enjoyer. So, expect many failed runs because that’s point of rougelite formula. Fortunately, the parry and dodge window are pretty generous and players are allowed to cancel animation in most non-wind-up attacks, not to mention spammable parry/dodge without worrying about stamina. Cycle of Experiment The rougelite element centers around player experiment and buff chain as main advertisement. You choose route, gain random buffs, assign buffs into combo chart, and repeat the cycle. You may encounter shop or convert buff to another and you can manually modify your buff chain anytime via pause menu. Everything is up to players how they approach and adapt their abilities to maximize potential. https://steamcommunity.com/sharedfiles/filedetails/?id=3813075225 Moreover, players also unlock more characters by progressing story chapters. Featuring total seven characters. Each character has completely different attack movesets, windup delay, distance, and minor detail in animation that I really appreciate amount of work developers put into. It’s fun to execute and satisfying to watch. At the end of each run, player will be sent back to rooftop served as main hub, interact with other characters, permanent upgrade skill, and use currency to trade for equipment. Yes, there are equipment set system (1 weapon slot + 4 accessory slots) which provide extra layer of buff that can pair with certain buff or playstyle. I also appreciate that items are reflected visually which you don’t see much in indie anime games. Players will unlock extra mode and shop stuff once you clear the game first time. Allow you to just into the fight with full access of buff chain and your own preset. Freedom is nice! All the element and design I mentioned oddly work well in practice and establish a strong foundation of core combat that encourage player experiment and different synergies that ultimately lead to broken / funny builds. For example: slow down time in parrying causes the boss gets locked out by his rapid attacks. https://steamcommunity.com/sharedfiles/filedetails/?id=3813076058 Conflict in Formula While the game offers various build and tool to play around. Most of the buff, skill, and equipment bonus are just stacking more damage in general. Nothing wrong with it, I personally just feel bit uninteresting as few of them actually change the gameplay or how enemies react differently. Because on the higher difficulty, it just increases enemy HP and damage which I’m not fan of artificial difficulty instead of something more creative. It just makes each fight longer and more slog while offering less build to play around because all you do is stacking damage output in parrying/dodge counter along with survivability buffs. The environment is beautifully crafted and allows player to roam around while enemies spawn based on your location especially in first three chapters. The problem is there’s nothing to explore or interact with environment. The 3D level design could benefit from rougelite randomness such as environmental hazard, positioning fight, random curse, hidden buff/coin, or even different level based on route player chooses. Some bosses are also designed to severely punish players they refuse to play parrying/dodge build because there’s a little to no room to breathe (yes, I’m looking at you. Mantis). You can’t avoid specific fight because you will face the same bosses in every run. I understand it designs to serve the plot and new character introduction, but it also ruins the purpose of rougelite design which is randomness. I would prefer less frequent boss battle while focus on better pacing and more aggressive mob fight, give player the room to experiment around buff/combo and surprise them with major fight. Audio / Soundtrack The overall sound design is pretty good, could be bit punchier for weapon sound effect. They are still satisfied and visually appealing. The soundtracks fit very well to the theme as heavy rhythms and electronics ramp up to boost your adrenaline. I also appreciate they put VA talents to every dialogue which add layer of immersive (I choose familiar JP voice because I’m weeb what did you expect!?). Performance The game runs on Unity engine (thank god) and execute flawlessly. During 20 hrs. of playtime, I never encounter any game-breaking bugs or frame drop which is impressive on technical level. Decent graphical options and some key binding for mouse/keyboard. Not a big deal and control overall feels responsive. Closing Ved: Recure is a game that has strong foundation of combat design, setting, and quality characters, but need more ingredients to spice thing up when it comes to rougelite element to enhance replayability. I might nitpicking and malding in many things, but I genuinely enjoy the game (revisit for reflex test and combat feel). I could sense the passion developers put hard work into this project. I hope it doesn’t discourage the team but pushing them forward. Whether it’s sequel or future project. Thank you! If you found this review helpful, please consider and give a thumb up. Any feedback / exchanging idea are appreciated.
6 hours played
Oct. 2026
It's not bad. The gameplay is fun, even if a it's bit unbalanced. At least I don't have to worry about gacha mechanics.
21 hours played
Sept. 2026
For a $15-20 game of this quality I feel a lot of the reviews here are critical of the game because the mechanics don't seem to click immediately. Admittedly, a lot is lost due to poor in-game translation explaining its systems. However, if you're willing to stick with it there is enough important and clear information available that with a little experimentation you can turn the game on its head with almost any tools given to you during a run. Meta knowledge does help, but its not a deciding factor in if it goes well. My most successful run for instance had a passive forced on me at the beginning where 50% of the time, my (non buff) damage would equal 1 but the same goes for the enemy. At face value that seems awful. My combos no longer do damage half the time? How am I supposed to deal with that! Well the keyword is NON BUFF damage. This is actually a hint on how to play properly. There is a freedom of expression here through the buff system that allows you to play essentially how you want. Don't like your combos or special attacks being interrupted? There's a buff for that (A.T field or shield) Bosses do too much damage? buff for that too Wanna heal on dodge or wipe out the enemy through AoE skills? You guessed it, buff for that. Runs taking too long and you don't feel like you're doing enough damage? Try chaining buffs. The only limit is the creativity of the player. As for playstyles, they are decided by which character you choose to play as. The longer you mess around the more you begin to understand the quirks of each, and what equipment might suit them best. Skill upgrades help but are NOT mandatory to get very far. In fact if I had to prioritize it would look something like Buffs > Equipment setup > Skills. Speaking of equipment, it does come in sets with specific perks for wearing all of the pieces. You can mix and match to get the effects you want. For those coming from ZZZ or any other gacha and calling this repetitive, how are those dailies between content patches going? For everyone else, this is a non-monetized version of those with just the good parts. For the price of a meal or a movie (Or a couple rolls for the latest FOMO waifu in a gacha!) it's worth giving it a shot if it interests you. Personally, I would like to see more full price games like this over live service and never ending empty experiences any day. Support it because of what it represents.
6 hours played
Sept. 2026
Don't listen to the negative reviews pegging the game for the parrying system punishing you vs bosses, these people are accidentally telling on themselves for skipping through the tutorial that explains a successful parry resets its cooldown and allows you to repeatedly parry enemies that don't stop attacking.
12 hours played
Sept. 2026
Don't get scared by the mixed reviews. If you want an easy hack and slash, parry and dodge action roguelike game to kill some time, this is it. Should be good for 10 to 20 hours. It does have flaws like mediocre optimization, lacking powerful/fun builds, and occasional bugs, but overall experience is not bad. Devs released couple of updates to fix bugs. Would love to see more updates coming to make it more enjoyable.

Similar games

View all
Zengeon Zengeon is an anime infused Action RPG and Roguelite with a selection of unique characters and varying play-styles. Slaughter your way through demonic hordes and colossal bosses with hundreds of combination and skill possibilities!
Similarity 84%
Price -90% 1.76€
Rating 6.4
Release 24 Jun 2019
Dusk Diver 酉閃町 Dusk Diver is an anime style beat-em-up action game. You will be playing as Yumo, an ordinary high school girl, to fight with the Guardians against those Phantoms who dare to enter the realm of men.
Similarity 78%
Price -81% 6.67€
Rating 8.0
Release 23 Oct 2019
Sudeki Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside...
Similarity 78%
Price 5.99€
Rating 8.4
Release 24 Feb 2014
CRYMACHINA CRYMACHINA is an action RPG where mechanical girls strive to survive in a post-apocalyptic world to become “Real Humans''. But what does it mean to be a “Real Human”?
Similarity 78%
Price 59.99€
Rating 8.1
Release 24 Oct 2023
Spell Fighter VR [Old archival game] An FPP fantasy VR demo made in 2016 to test Vive's motion controllers. Works only with HTC Vive and was never upgraded to work with other VR controllers after they eventually released. It was always a free, hobby project.
Similarity 77%
Price Free to play
Rating 6.6
Release 23 Mar 2016
Heroes of Hammerwatch II A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Similarity 77%
Price -95% 1.15€
Rating 8.3
Release 14 Jan 2025
Acan's Call: Act 1 Sword and Shield in hand, fight your way along this sword-fighting experience, exclusively for VR.
Similarity 77%
Price Free to play
Rating 7.7
Release 11 Aug 2016
FATE: Undiscovered Realms FATE fans! You asked for it and we delivered. FATE: Undiscovered Realms, the dungeon crawl-ier sequel to our classic dungeon crawler, is now available! Take up the quest to find a mysterious tome. Import your characters from the original FATE and start a new adventure today!
Similarity 76%
Price -13% 5.77€
Rating 8.0
Release 17 Apr 2014
FATE: The Traitor Soul IT’S HERE, FATE FANS! FATE - The Traitor Soul has arrived on Steam! This third game has more loot, more spells, more heroes and, most importantly, more pets. Hit “add to cart” already! Or read on for more details on this classic game.
Similarity 76%
Price 6.59€
Rating 8.6
Release 27 Aug 2014
Ys VI: The Ark of Napishtim Adventurer Adol Christin has washed ashore in yet another mysterious, isolated new land, inhabited by a people who sport long ears and bushy tails...and are none too fond of humans. Experience the very first 3D Ys game as never before, with a whole new gameplay mode unique to this release!
Similarity 75%
Price -87% 2.35€
Rating 8.6
Release 28 Apr 2015
Dungeon Brawls Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Similarity 75%
Price -56% 4.61€
Rating 6.8
Release 09 Sep 2026
Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure is a cute and clever action RPG featuring real-time combat, 3D graphics, 90+ items, mini-games, multiple endings, a rocking soundtrack, 35+ hours of playtime, tons of fully voiced characters by an all-star cast of voice actors, and more!
Similarity 74%
Price -71% 2.37€
Rating 8.6
Release 30 Mar 2015

Frequently Asked Questions

Ved: Recure is currently priced at 18.25€ on Steam.

No, Ved: Recure is currently not on sale. You can purchase it for 18.25€ on Steam.

Yes, Ved: Recure received 469 positive votes out of a total of 689 achieving a rating of 6.55.
😐

Ved: Recure was developed and published by SummerClip.

Yes, Ved: Recure is playable and fully supported on Windows.

No, Ved: Recure is not playable on MacOS.

No, Ved: Recure is not playable on Linux.

Yes, Ved: Recure is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Ved: Recure is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Ved: Recure does not support VR.

Ved: Recure is a single-player game.

Yes, there is a DLC available for Ved: Recure. Explore additional content available for Ved: Recure on Steam.

No, Ved: Recure does not support mods via Steam Workshop.

No, Ved: Recure does not support Steam Remote Play.

Yes, Ved: Recure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ved: Recure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 November 2026 00:54 UTC
SteamSpy data 03 November 2026 13:44 UTC
Steam price 12 November 2026 15:21 UTC
Steam reviews 21 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Ved: Recure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ved: Recure
  • SteamCharts - Analysis of Ved: Recure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ved: Recure compatibility
Ved: Recure
Rating
6.6
469
220
Game modes
Features
Online players
7
Developer
SummerClip
Publisher
SummerClip
Release 21 Sep 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.