Voice of Cards: The Isle Dragon Roars on Steam - User reviews, Price & Information

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Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.

Voice of Cards: The Isle Dragon Roars is a turn-based, rpg and jrpg game developed and published by Square Enix.
Released on October 28th 2021 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 1,337 reviews of which 1,071 were positive and 266 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 11.99€ on Steam with a 60% discount.


The Steam community has classified Voice of Cards: The Isle Dragon Roars into these genres:

Media & Screenshots

Get an in-depth look at Voice of Cards: The Isle Dragon Roars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: WindowsĀ® 8.1/10 64-bit (ver.1909 and above)
  • Processor: AMD A8-7600 / IntelĀ® Coreā„¢ i3-2100
  • Memory: 4 GB RAM
  • Graphics: AMD Radeonā„¢ R7 260X / NVIDIAĀ® GeForceĀ® GTX 650 (VRAM 2GB)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectXĀ® 11.0 Compatible Sound Card
  • Additional Notes: Maximum resolution: 1920x1080, Monitor capable of 60FPS + required Supports Keyboard, Mouse and XINPUT gamepads

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Overall interesting story, but the amount of times you run into enemies is a bit much, causing it to drag on more than it would need to. Story is overall short but as I said before interesting.
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Dec. 2024
This is a wonderfully charming game that, unfortunately, did not manage to completely win me over. Like most players of this game, at least that is my assumption, I have developed an interest in Voice of Cards purely based on the fact that Yoko Taro, the eccentric weirdo and lovable madman behind Drakengard and NieR, worked on this. Statements made by Taro himself as well as the videogame press had prepared me that this game was quite different from the previous titles in Mr. Taro’s catalogue. Instead of a wide and deep discussion of very fundamental, very human themes, Voice of Cards would be a fairly straightforward fantasy tale in the form of a traditional JRPG. At first, I was saddened by this fact, me being a huge fan of NieR and its sequel and at least appreciative of Drakengard’s ambitions. Still, I watched a trailer, was intrigued by the music and the unique art style and decided to give it a shot. The first thing I noticed which took me by surprise was the fact that Voice of Cards isn’t a card game at all. In fact, except for an optional card minigame, this game’s mechanics aren’t informed by playing cards at all. It merely is an aesthetic choice that the developers picked as a basis for the game’s presentation. Everything in this world is a card – characters, buildings, equipment, items, the entire world map consists of cards that are arranged in a tile-based fashion that form the layout of the world. Now, you might think that this is probably an economic choice on the side of the publisher to save costs – after all, if all your game’s assets are made of static cards, you can radically cut costs in multiple departments, above all graphics and animation. That assumption may be correct. However, I have to point out how elegant Voice of Cards works with its limitations that arise from the card-based presentation. For instance, if a character in your party performs a ā€œrollā€ attack, the card actually flips over and rolls over the enemy’s card. There is a scene where a character starts squatting frantically which is represented by an animation that lets his card move up and down erratically. A monster you help in the fields by curing its paralysis bows to you by subtly tilting its card. Stuff like that is just cute. Most actions in the game aren’t visually translated though. This isn’t an inherently bad thing for me as this sparks my imagination, much like older titles with simpler graphics do. On top of that, everything you do and everything that happens to you is delineated by a narrator. That guy’s voice is soothing to an extent that borders on tiresome. I’m pretty sure this is by design as to give the narrator a sort-of…bored tone? but it didn’t really work for me. You have to listen to this guy’s voice for the entire runtime of about 12 hours and the joke of ā€œhaha, an old tired narrator ironically comments everything in the gameā€ got old pretty quickly. I would have loved to have at least the main characters voiced by professional actors. Besides the visual style, another aspect that really stands out is the music. The OST has no business being that brilliant in a ā€œsmallā€ game like this. Keiichi Okabe is a god in this business and I’m so glad they got him to work on this project. I implore you, even if you are not interested in this game at all, check out the OST, it is beyond beautiful. The choral sounds of NieR and the melancholic undertones that Okabe is known for, it’s all here and it’s honestly some of his best work. As a sample, just listen to [url=https://www.youtube.com/watch?v=4-GaOzt8ZjE]this . Given its smaller scale, I presumed the game would not reach the narrative heights of NieR or Drakengard. And it doesn’t. For the most part, this is a standard JRPG fantasy story the likes of which you have seen a million times before. However, the typical Yoko Taro weirdness is absolutely here, if somewhat hidden and not as extreme as in his other works. By exploring the world, talking to people and fighting monsters, you unlock cards for each kind of NPC or enemy. These cards contain some bits of lore about the world and these texts can get…juicy. Not spoiling anything here but Voice of Cards definitely deals with some of Taro’s favorite topics like what distinguishes humans and monsters and even contains some tragic as well as questionably humorous elements. The writing is still not quite there though. There are twists that you can see coming a mile away, background stories for villains that aren’t all that interesting to begin with and a conclusion that leaves a lot to be desired. It was good enough to make me want to see things through till the end and get a chuckle out of me every now and again, so there’s that. All that sounds well and good and still, my time with this game can only be described as a pretty mediocre experience. Why is that? Well, for one, the dungeon design in this game is among the most boring I have seen in a JRPG. At first, that isn’t that much of an issue as the first set of dungeons are fairly limited in scope but the more you progress, the worse it gets. Some of the late game dungeons are so dull as they consist of a multitude of levels that offer little to no variation. Every level looks the same and the high enemy encounter rate (yes, this game has random encounters) doesn’t help either. It just goes on and on and sometimes, you spend the better half of an hour in there. The lighthouse, volcano and mausoleum are especially terrible in this regard. Mind you that the game usually allows you to jump to previously explored tiles on the map. In some dungeons, movement is heavily restricted though and the game forces you to trod through these boring-a$$ levels one step at a time; it’s not fun. Then there’s the battles and they are simply way too easy. Except for some battles at the end, out of which the best ones are optional, you can turn off your brain and breeze through this entire game. There’s no real challenge here and most of the combat decisions you make end up not making any significant difference at all. Combined with the uninspired dungeon design, things can get very tiresome very soon. This is the type of game you enjoy on a lazy evening with nothing to do and maybe some ā€œDevil’s Lettuceā€ if that’s your thing; believe me, you’re in for a chill time :D Another thing that bugged me was that some game design decisions feel like Yoko Taro is taking the pi$$ out of the JRPG genre, and not in the usual subversive way but more in a direct and heavy-handed manner. To give some spoiler-free examples, in this game you travel from the town of ā€œAdventā€ to ā€œNextonā€ and then ā€œThricetonā€ā€¦ medicine is conjured on a mountain called ā€œMt. Medicaā€ā€¦see where I’m going with this? Then there are a number of treasure maps you can find and they point to the most random places. One map hints at ā€œa place where you can see the oceanā€ which is … interesting, given the fact that you can see the d@mn ocean from literally everywhere :D Another points to a place ā€œsouth across the mountainsā€ which is as vague as can be. Remember, for every step you take, a random encounter may ensue, so this seemingly fun treasure hunt can turn into quite the chore. There was also an event where the game required me to have a ā€œMercenary’s Swordā€ in my possession, one of the weakest early-game swords I had naturally sold at this point. This was a one-time chance and to this day, I do not know what I missed by not having the required item. Stuff like that is just annoying. This is a fine game with amazing music and a cool art style. It’s no narrative masterpiece and its dungeon and enemy design could use some heavy polishing. It didn’t fully grasp me in a way NieR did but I surely enjoyed my time with it. If you’re looking for a chill JRPG with mostly lighthearted storytelling and a relatively short runtime of approx. 12 hours, give it a shot. If you’re expecting Yoko Taro’s next big thing, this ain’t it.
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Oct. 2024
Good game but definitely not for everyone. The gameplay gets rather tiring with time, and combat isn't the most interesting for sure. Loved the final boss though, it was actually challenging and fun to fight. Amazing music and art. The story is pretty good too, but it takes its sweet time to actually start getting interesting. anyways in any situation just use ridis shes insane
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Oct. 2024
TL;DR Generally a good game, good narration and fun for a single playthrough. Absolutely not worth the full price so get it on a sale. Completion time 15-20 hours, 40-50 hours for full completion because of the EXTREMELY low chance of receiving the fifth skills (at most 5% chance per character from a low chance event, I did it 200+ times and got 2 skills out of 5) and the achievements that are locked in the minigame which is so slow, rigged, bad and annoying that it's a literal crime against humanity. Plus: Narration. For the most part the art is nice. The music is nice. Minus: The minigame is abysmal and should never have been a thing. Who decided to hide the Quit Game option behind a whole series of button presses and menus? Short. The game has 3 songs total, double that if you buy the DLC. The art is kinda silly at times.
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Sept. 2024
Fun and cozy jrpg that any fans of Yoko Taro would enjoy. Only critique is that the combat never really gets too difficult so don't go in thinking it will be a hardcore experience. overall really good.
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Frequently Asked Questions

Voice of Cards: The Isle Dragon Roars is currently priced at 11.99€ on Steam.

Voice of Cards: The Isle Dragon Roars is currently available at a 60% discount. You can purchase it for 11.99€ on Steam.

Voice of Cards: The Isle Dragon Roars received 1,071 positive votes out of a total of 1,337 achieving a rating of 7.67.
😊

Voice of Cards: The Isle Dragon Roars was developed and published by Square Enix.

Voice of Cards: The Isle Dragon Roars is playable and fully supported on Windows.

Voice of Cards: The Isle Dragon Roars is not playable on MacOS.

Voice of Cards: The Isle Dragon Roars is not playable on Linux.

Voice of Cards: The Isle Dragon Roars does not currently offer any DLC.

Voice of Cards: The Isle Dragon Roars does not support mods via Steam Workshop.

Voice of Cards: The Isle Dragon Roars does not support Steam Remote Play.

Voice of Cards: The Isle Dragon Roars does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voice of Cards: The Isle Dragon Roars.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 April 2025 13:21
SteamSpy data 27 April 2025 10:23
Steam price 30 April 2025 04:29
Steam reviews 28 April 2025 06:05

If you'd like to dive deeper into the details about Voice of Cards: The Isle Dragon Roars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voice of Cards: The Isle Dragon Roars
  • SteamCharts - Analysis of Voice of Cards: The Isle Dragon Roars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voice of Cards: The Isle Dragon Roars compatibility
Voice of Cards: The Isle Dragon Roars
7.7
1,071
266
Online players
6
Developer
Square Enix
Publisher
Square Enix
Release 28 Oct 2021
Platforms
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