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OCTOPATH TRAVELER II on Steam

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This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.

OCTOPATH TRAVELER II is a rpg, turn-based and jrpg game developed by Square Enix and ACQUIRE Corp. and published by Square Enix.
Released on February 24th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 13,574 reviews of which 12,882 were positive and 692 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for 9.06€ on K4G.


The Steam community has classified OCTOPATH TRAVELER II into these genres:

Media & Screenshots

Get an in-depth look at OCTOPATH TRAVELER II through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: 60 FPS @ 1280x720, Preset "Low", 2GB VRAM required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
Sept. 2026
Good game overall. Good: - Upgraded combat system from OT1; - Class system is very enjoyable; - Soundtrack is quite nice; - Progression level of your starter character is well balanced. Bad: - "Are you in a journey? Can i join you?" - This is how dumb the recruitment of the other characters is. - Most stories were made for children. Most characters basically beat their enemies with the power of friendship; - Even tho you don't need Nuts at all, it still feels bad reaching the late game and there is no efficient way to farm it; - A lot of the side quests are VERY hard to complete without a guide, there are zero hints about what you are supposed to do; - Your starting character is locked until you finish the main quest. This completely breaks the level balance of the other characters to their respective quests. You either choose 4 and finish all their quests, then start with a team full of level 1 chars with end game gear, or keep changing your other 3 members, leaving your main character one-shotting everything.
140 hours played
March 2026
Octopath Traveler II is so close to being a masterpiece. The game improves on many things from the first Octopath: the combat is still fantastic, the Boost system remains as satisfying as ever, and the new Latent Powers add just enough depth to keep battles interesting. The world map is great to explore, the music is incredible (including the remixes), and the game starts strong and ends with an amazing final chapter. Individually, the characters are great. Their personal stories are interesting and memorable. But the game still struggles with the same issue as the first Octopath: it rarely feels like these eight characters are actually traveling together. During story chapters, the protagonist acts as if they are completely alone in every dialogue. Then suddenly a boss fight starts and three other party members appear out of nowhere. The disconnection between story and gameplay is still very noticeable. Travel Banters try to fix this, but they feel like a missed opportunity. They aren’t voiced, they don’t always trigger when the moment would make sense, and if you want to see them at the right time you often need to constantly change party members. Ironically, the final chapter finally lets the characters interact in a meaningful way, and it feels epic. It just happens way too late. Mechanically, the biggest issue for me was equipment management. Because you frequently rotate characters to progress their stories, you spend a lot of time re-equipping jobs, weapons, and skills. A proper loadout system would have solved this completely. Random encounters also become repetitive later in the game, and the design choice where walking instead of running lowers encounter rates feels odd. Running through the world and managing encounter frequency shouldn’t feel like a trade-off between two quality-of-life features. Another missed opportunity is the lack of world tracking. The game encourages exploration, opening chests, interacting with NPCs, and completing the bestiary, but there’s no proper checklist system for it. Despite all that, I still loved my time with the game. Octopath Traveler II is indeed not perfect — but it is SO close to being. Let’s see if Octopath Traveler III can finally achieve it.
76 hours played
March 2026
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
61 hours played
Jan. 2026
I've finally beaten the final story boss and am ready to try and face my thoughts towards this game. It currently sits at Overwhelmingly Positive and has been out for years - so I can see how positive sentiment towards the game is. However, I didn't find this experience as black and white as I'd expected, and this is a good opportunity to figure out why. First off, this is a stunning game. The overall presentation is incredible... with its distinct 2D/3D art style, beautiful music and top-tier voice acting. This feels like a premium JRPG, taking inspiration from classics and injecting its own modern twist. Similarly, the battle system is great. I would say next to perfect for me - a good balance of risk/reward, a lot of variety that expands as you level up. The classes are distinct, but it's the weakness/break/boost systems that coalesce into something just so satisfying to suss out. In fact, I would say that the boss battles are the absolute pinnacle of this game for me. Most areas/encounters are a short run up to an excellent, cinematic boss battle that requires you to understand and embrace the game's systems. These moments were perfection and the part I looked forward to the most. But the balance isn't without its flaws. A little over halfway through the story, I was finding most of my characters so over-levelled that these challenges evaporated. I'd say that feeling only returned for the final boss (which itself I have plenty of criticism for). It's a shame that of its 60 hour runtime, 30 or so hours were trivialised without any grinding. Similarly, I found it hard to stay invested in the stories as the game went on. Some are excellent - some less so. At worst, these stories were trite and predictable... But even at their best, they stand so isolated from one another. The biggest failure in my eyes is how entirely disconnected these stories are. This is eight completely separate stories, with very little crossover... and very little chemistry between the main characters. Voice acting for the travel banter would have gone a long way to addressing this but was strangely missing. For these reasons, the party never reached the same heights as say, a Final Fantasy 9, a Persona or a Chrono Trigger. I come away from the game agreeing with its Overwhelmingly Positive rating on Steam... but relieved to be done. I would play another Octopath game, but without more focus on party chemistry I just cannot see myself being invested in the characters. It's a shame, when so many of the systems (break, boost) are near-perfect, and the game is wrapped in such beautiful packaging.
97 hours played
Jan. 2026
---{ Graphics }--- ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Gameplay }--- ☐ Very good ☑ Good ☐ Meh ☐ Watch paint dry instead ☐ Just don't ---{ Difficulty }--- ☐ Easy ☑ Normal ☐ Hard ☐ Difficult ☐ Dark souls ---{ Character design }--- ☑ Beautiful ☐ Good ☐ Meh ☐ Bland ☐ Bad ---{ Story }--- ☐ Lovely ☑ Some lore ☐ Good ☐ Meh ☐ Bad ---{ Audio }--- ☑ Very good ☐ Good ☐ Meh ☐ Bad ☐ Just don't ---{ Music }--- ☑ Very good ☑ Good ☐Meh ☐ Bad ☐ Forgot ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ High ☐ Fast ☐ Ask NASA if they have a spare computer ---{ Performance }--- ☑ Perfect ☐ Great ☐ Good ☐ Meh ☐ Terrible ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average Grind Gold And SP or materials ☑ Too much Grind Gold And SP or materials (If you want all the achievements) ☐ You'll need a second life for grinding ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ wait for sale ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never see any Bug ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ Big rigs over the road racing ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

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Frequently Asked Questions

OCTOPATH TRAVELER II is currently priced at 59.99€ on Steam.

No, OCTOPATH TRAVELER II is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, OCTOPATH TRAVELER II received 12,882 positive votes out of a total of 13,574 achieving an impressive rating of 9.23.
😍

OCTOPATH TRAVELER II was developed by Square Enix and ACQUIRE Corp. and published by Square Enix.

Yes, OCTOPATH TRAVELER II is playable and fully supported on Windows.

No, OCTOPATH TRAVELER II is not playable on MacOS.

No, OCTOPATH TRAVELER II is not playable on Linux.

Yes, OCTOPATH TRAVELER II is playable and fully supported on Steam Deck.

Yes, OCTOPATH TRAVELER II is playable and fully supported on Steam Machine.

No, OCTOPATH TRAVELER II does not support VR.

OCTOPATH TRAVELER II is a single-player game.

No, OCTOPATH TRAVELER II does not currently offer any DLC.

No, OCTOPATH TRAVELER II does not support mods via Steam Workshop.

No, OCTOPATH TRAVELER II does not support Steam Remote Play.

Yes, OCTOPATH TRAVELER II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for OCTOPATH TRAVELER II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 05:31 UTC
SteamSpy data 17 October 2026 05:15 UTC
Steam price 27 October 2026 19:39 UTC
Steam reviews 19 October 2026 16:09 UTC

If you'd like to dive deeper into the details about OCTOPATH TRAVELER II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about OCTOPATH TRAVELER II
  • SteamCharts - Analysis of OCTOPATH TRAVELER II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck OCTOPATH TRAVELER II compatibility
OCTOPATH TRAVELER II PEGI 12
Rating
9.2
12,882
692
Game modes
Features
Online players
367
Developer
Square Enix, ACQUIRE Corp.
Publisher
Square Enix
Release 24 Feb 2023
Platforms
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