Although my playtime is about 16.3 hours as of writing this review, I would say it is likely closer to 14 hours as I left the computer on with the game running. That was enough time to complete one run (from being a toddler to an adult) while reading almost all dialogue and another run skipping almost all dialogue. In this game, you have the choice to: - capture animals and horses - train said horses - race said horses - show said horses in a beauty contest - adventure through four different areas in a demon-riddled fores - romance almost everyone and take them out on dates - receive special gifts from characters with a high enough relationship score - act in plays - watch movies - work at the bathhouse - mingle with the elite in banquets - draw sketches - paint paintings - study - enact order as a vigilante in a dark alleyway - fish - go boating - grow crops - cook dishes - read books - manage a school schedule - purchase weapons clothing, and a very small assortment of goods related to farming, horseback riding and showing, and alchemy - decorate your room - dress up - chat and gift all characters items - follow alongside your Hogwarts-style house via knighthood - be either a good or bad father - debate and/or fight almost everyone - repent your inner darkness - sell materials and cooked goods - be tutored by the church - attend and compete in festivals There are some aspects, like performing developmental exercises as a toddler, that are locked to age. It feels like there is a decent enough progression to growing up and unlocking more things to do in the game. Dialogue was not like old Harvest Moon games or even Stardew Valley, where it becomes repetitive after a certain point when trying to raise your relationship with characters. I REALLY appreciated and commend Egg Hatcher for putting such varied dialogue. My first run through consistently felt new because of this despite repetitive activities I will dive into in a moment because I kept learning a little something about each character or the overarching subplots. However, I would be remiss to not point out the awkward translation from, what I'm guessing is Mandarin to English. For example, when you take a character out on a date, there is an option at the end to, what I believe is, to essentially seal the deal with a romantic or flirtatious moment. I cannot remember what the actual word option was called, but it was not "flirt" or something similar. I only know this because I would often need to give the character something like a flower to unlock it, and then they blushed whenever I clicked it. I believe these translation issues likely dumbed down some nice writing for not only the dates, but the plot overall as well. I know this game has good writing because when you are acting in a play, you have to choose a text box option that fits the mood. For example, the mood would be: Romantic. The correct option would be something like: If my love for you is the ocean, then you are the island I gently kiss with my waves. Okay, okay, I know I'm not writing peak itself here, but y'all get the point. There were genuinely nice moments indicating nice writing despite the somewhat clunky translation. However, I still feel like the game is very easy to play and understand despite my gripes with the translation. Just don't give it to someone genuinely trying to learn English because it will seem strange. I wanted to go in-depth on this aspect just in case someone reading this intended to play it in English with English not being on a level of being able to put the puzzle pieces together. The plot itself was definitely basic. There was a subplot involving feathers I feel was not explored enough. Either I somehow did not explore this aspect enough (as I did not play the evil route) or it was not delved into deeply enough for me. Actually, a lot of parts of the game felt rather surface level. For example, the fishing is just clicking fish in a pond and does not have an aspect with reeling in the fish like with Stardew Valley's bar or Animal Crossing's timing restrictions, and your companions may start as a nice add-on to adventuring but they quickly become just an extra body when you outpace them, even when you level them to your level. Most activities are basically waiting for a loading bar to complete alongside a cutesy animation. The companions part actually was so rough to work through as there was a part that, because of my level, was marked "easy" to complete while adventuring, but because of how the boss fight is conducted, you NEED other adventurers rather than just yourself. They just kept dying even though I was much more than just powerful enough to defeat it on my own, technically. You legitimately HAVE to get better weapons via Alchemy, which is already a pretty random process. (Despite me not having the slay 300 demons Steam achievement, I feel as though I can speak on this, as in my second run, I slayed 297.) It speaks to some balancing issues I have with the game, like how I feel as though the darkness values (you gain darkness when you do something morally wrong or dubious) should be more severe with consequences. It was too easy to simply "repent" almost all darkness away. I also feel like it is important to say this is NOT a gooner game. You aren't weird with your daughter. The daughter is REALLY close with the dad even as a teen, which kinda made me weirded out, but that was more on me not having the greatest relationship with my own father, I think. The art style is cute. Clearly a lot of effort was put into it. It looks good on a 4K monitor. Music isn't annoying or bad. When you get to the end of the first run, you can see how many endings there are, and there seem to be a LOT more than what I was expecting. I literally never have found myself saying this, but if less endings meant some of the grinding within the game were more fleshed out mini-games or other parts, like more clothing to wear or more different types of fishes to catch, I would take it. All of this being said, if you liked the choosing aspect of Telltale Games (but not the combat or having to be quick to choose), enjoy games where number goes up makes you happy (like Apotheon before it became incredibly problematic and completely changed), BitLife, or visual novels, I feel like this is the game for you. I did have a decent amount of issues with it, but I genuinely feel like if this game were released on Switch with the translation issues fixed after some advertising/being sent to some reviewers, it would be explosive in popularity. It is a little bit too chill for me, but that means everyone else who wants to potentially relax a little more than me would adore this game. I can see it being very easy to play on the Steam Deck. All aspects of the game, except for fishing, are easily playable with any controller. Genuinely, I am shocked this developer has not put out more on Steam at least. If Egg Hatcher genuinely kept making games like this, I could see them becoming one of the best for life sims ever. There are genuinely so many things to do. In this current world of some Indie games seeming incredible but extremely short especially for the price, this game will keep you occupied for hours. I tried to go quick on my second run, remember, and I still played 14 hours!! Even if you are unsure, put this game on your Steam wishlist and buy it on sale. I'm likely going to email/go to X/attempt to join the Discord of the developer, as they are clearly not the largest, and offer to help with some rewording. I recommend everyone else also KINDLY point out some grammatical, spelling, or awkwardly worded sentences.
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