Voyagers of Nera on Steam - User reviews, Price & Information

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Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.

Voyagers of Nera is a early access, exploration and multiplayer game developed and published by Treehouse Games.
Released on September 16th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal and Spanish - Latin America.

It has received 2,418 reviews of which 2,053 were positive and 365 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 15.78€ on Gamivo.


The Steam community has classified Voyagers of Nera into these genres:

Media & Screenshots

Get an in-depth look at Voyagers of Nera through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: No sound card required
  • VR Support: No VR support
  • Additional Notes: Integrated graphics and Intel Arc GPUs are not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
May 2026
I am giving a positive vote because this game is a genuine indie effort, with a beautiful, uncommon setting and overall serviceable gameplay. But other than that... i dunno, man. There are games where the world is limited in size, but very varied, gorgeous to look at and full of content (like Subnautica or Enshrouded), others where it sometimes gives a feeling of emptiness and repetition, but is more than vast and still beautiful enough to compensate (like Valheim or No Man's Sky). And then there is Voyagers of Nera, where the world is pretty, but both empty and small. Sailing around feels like no "voyage" at all, and the sense of discovery soon fades. I mean, when i took my raft on a grand adventure across the ocean in Raft, visiting many unique locations rich in story, as my raft grew with each new discovery, or when i sailed from one edge of the world to another to find one of the bosses in Valheim, sometimes landing on unknown shores to camp, explore a bit and then going back to my long journey, now THAT was voyaging. Nera is more like the kind of brief morning excursion you do at an island resort before lunch. There's very few enemy types, and the things you have to do in each of the three (so far) areas are exactly the same: you look for the same temples to collect the same stuff and destroy the same evil spires in the same way (which is comically easy as the only two underwater enemies are very easy to avoid and early in the game you unlock an underwater form that turns you into essentially a rocket-powered scuba diver). There is somewhat of a thrill to be found when you're navigating the evil reefs between each area and have to avoid a large underwater predator, but that soon turns into more of an annoying formality that you luckily don't have to go through but a few times. The large predator just stays there, when it could have been a compelling, unpredictable threat if allowed to roam a bit more. Also, the game brings absolutely nothing new to the genre, with combat that is both basic and kind of wooden, and the bare minimum, standard progression when it comes to technological upgrades. To top it off, the building system is very rigid, limiting you with "frames" instead of letting you just place individual roof/wall/ceiling pieces. What you end up building is still nice esthetically, but the process is often limiting and frustrating. Sooooo what can i say, get this game on a sale if you absolutely must have a fix of the crafting-survival-exploration genre, but otherwise just skip it.
30 hours played
March 2026
Early Access Review. This game is beautifully well done so far. The surfing is the best thing I've ever done in a game to get around rather just sticking to a boat. This is also done by a small developer so kudos to them for serving. Survival aspect isn't you trying to suck up water or food to keep a meter up, the survival aspect is to know when to eat food so you have a large health buff to fight things and dodging is somewhat important. XP System is rewarding and locked making sure you do go those things to save the world from corruption. You may gain levels and skills points, but without saving the guardians there is just some items that won't be able to even unlock without making sure you bring them home. The Water and Weather as I'm playing I have no idea if the ocean will gain a greater threat then what I've encountered, if so I look forward to it. Even if it eats my boat. There is weather conditions but I have no truly been affected by it. Character customization has a variety of skin colors. Lacking in hair styles. The tattoos are unique to the games story rather than for looks if you choose to wear them so it makes sense why there isn't a lot of those. [I]Story is scattered across the map you must read the notes in order to know the lore. It is a game of discovery just like finding all the spirit guardians and greater guardians. Boat and Board is really cool. I've never enjoyed water games much due to a fear, but this is really cool and well liked by me. The boat seems to get better over time and gains weapons, this goes back to above as in I don't know what lies deeper in the water and further or what may come later. Your boat has storage and even the first boat is pretty decent. The board is really cool, I prefer surfing versus the boat because the boat, as expected, turns a little rough sometimes. Oh and you can shoot yourself out of a canon. I'd say this game is worth the price and I look forward to its development.
13 hours played
Dec. 2025
Overall a fun and relaxing game. For an early access game, my expectations were met and I'm looking forward to further updates. Having played through almost the entire game as of writing, I do have some requests that I think would make this game more rewarding. Exploration starts off interesting, there are a bunch of islands and large statues that suggest mystery, yet nothing is ever revealed. I would like to see exploration be rewarded with interesting finds such as rare loot, easter eggs, or lore items. The ocean floor is uninteresting. I would like to see underwater exploration be visted further. Combat becomes repetitive, and it would be nice to gain access to more passive/active spell slots.
115 hours played
Oct. 2025
Creeping up on 70 hours and I'm absolutely loving this game... it's a chill survival crafting & building game where you don't starve every 10 minutes and watch your food rot out from under you and watch your base get destroyed. Sometimes low-key survival can be relaxing and chill, not stress inducing. This is a perfect example of that. Some of the things that impressed me right off the bat were the visuals, the content and how polished it all is already... While I usually love hyper realism in lots of my survival games, sometimes it's nice to see something that is more stylized. I really dig the art style and it lends itself really well to the lore and game play. The sunsets and skies are gorgeous reflecting off the water and I never get sick of seeing them. Another thing I noticed was the real time reflections... I built some lighting and structures near water, and the reflections were accurate to the crafted items. Very nice touch... The variety of items you can craft is great if you're a building nerd. Aside from buildings and furniture, there is even a category of decor like bottles, books, cups, stuffed animals and other nice touches. Extra scatter for builders is always a bonus. The homes can get really cozy if you put in the time, and the environment never gets stale. Building is intuitive and easy, and can get as in-depth as you choose. It's also worth mentioning you can fully explore underwater as much as you need to explore on land. Resources can be found both above and below the surface. The swimming mechanics are well done and there's also the gliding and surfing and boats as other methods of travel. I dig Early Access games that have their stuff together from the start vs. so many that are falling apart and barely function at launch. The amount of content we got at launch is impressive. 3 massive biomes with more planned. Tons of collectibles so far, and plenty of story & lore to start gathering if you're into that thing. For a game that is only supposed to have 20-30 hours of content so far, I'm still enjoying playing well after completing the story so far. Building homes, gathering resources, exploring and finding places you hadn't seen yet. Combat is not overly difficult but does 'scale up' with each new biome as you'd expect. There are even some really big things you can try to fight if you want to... like things that hunt you if you go out too deep! I've seen full release games with far less content at 1.0... I'm thoroughly pleased with the amount of content we already have. Everything from here on out is icing on the cake... A lot of games are a performance wreck at launch and require numerous hot-fixes out of the gate to get it off its wobbly legs. So far I am getting really great performance out of the game. The only time I have crashes is after I've been playing for hours on end without restarting the game and letting it clear it's caches & catch it's breath. I don't see that as unreasonable at all. Apart from long sessions I have not had any glitches or errors. I was just about to hop in and keep working on my mansion in the 3rd biome and wanted to jump in here and give the game praise, and a HUGE tip of the hat to the devs... As I said above, I love when Early Access games have their stuff together, and this studio does. Incredibly active in Discord & socials, detailed road map for the future of the game, and they're already adjusting and pivoting based on player feedback. They're listening, communicating and giving players what is most needed first, and focusing on performance, stability and quality of life before delving off into future plans... Great visuals, entertaining game play and hours of distractions to get lost in, and an eager & involved dev team... couldn't be happier with this game at launch and very excited to see how it grows and evolves. Worth every penny.
10 hours played
Sept. 2025
We ran the whole game as it currently stands in about 10 hours (one long session). For Early Access, this is excellent — it feels like a crossover between Valheim and Enshrouded, with its own identity. What’s great: - Very few bugs for EA, especially impressive for a small studio. - Graphics and atmosphere are gorgeous. - Movement is fun — skimmers with speed upgrades and gliding with wind form are a blast. - Progression is clear but not restrictive. We could have jumped to Zone 3 right away, but weren’t forced down one path. - Minimal tutorial (which works perfectly for this type of game). Good (but could go further): - Gathering progression felt solid, not grindy. - Early spellcasting was exciting, but magic didn’t really evolve later. What you get in the first 20 minutes carries most of the game. Needs improvement: - Boats feel pointless compared to skimboards. Either make swimmers a real threat that force boat co-op, or cut boats entirely. - XP balance is rough for co-op. Tree chopping XP is absurdly high compared to combat. Our gatherer was way ahead in levels while builder/support roles fell far behind. - Biomes get repetitive. Zone 3 felt too similar to Zone 2. - Passives felt weak, most were useless. Active spells weren’t balanced — lightning dominated while others lagged behind. - Item variety was lacking. Armor sets were just “+defense” with no playstyle differences. Trinkets had variety but nothing truly exciting. - QoL unlocks (like imbued chests) come too late to matter. - Scrapmetal in Zone 1 was too scarce, only one reliable spot. Needs more diversity. - Ancient gate in Zone 2 unlocked last for us, which was very frustrating. It should unlock with the first spirit or even in Zone 1 to prevent constant backtracking. Cons - QoL Upgrades (mouse sensitivity, toggle auto-run, etc.), some of which are required staples for modern games, are missing. This is the closest to an unacceptable Issue we had. Final thoughts: This is already one of the cleanest and most promising EA survival games I’ve played. It’s fun, stable, and engaging enough that our group played 10 hours straight. The foundation is excellent — the main improvements needed are co-op XP balance, late-game variety, and more depth in spells/gear. If those evolve and you innovate new core concepts into the genre, this could become mainstream popular.

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Frequently Asked Questions

Voyagers of Nera is currently priced at 29.99€ on Steam.

No, Voyagers of Nera is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Voyagers of Nera received 2,053 positive votes out of a total of 2,418 achieving a rating of 8.16.
😎

Voyagers of Nera was developed and published by Treehouse Games.

Yes, Voyagers of Nera is playable and fully supported on Windows.

No, Voyagers of Nera is not playable on MacOS.

No, Voyagers of Nera is not playable on Linux.

Voyagers of Nera offers both single-player and multi-player modes.

Voyagers of Nera includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Voyagers of Nera. Explore additional content available for Voyagers of Nera on Steam.

No, Voyagers of Nera does not support mods via Steam Workshop.

No, Voyagers of Nera does not support Steam Remote Play.

Yes, Voyagers of Nera is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voyagers of Nera.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2026 18:29
SteamSpy data 08 June 2026 12:22
Steam price 13 June 2026 20:21
Steam reviews 13 June 2026 03:54

If you'd like to dive deeper into the details about Voyagers of Nera, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voyagers of Nera
  • SteamCharts - Analysis of Voyagers of Nera concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voyagers of Nera compatibility
Voyagers of Nera
Rating
8.2
2,053
365
Game modes
Multiplayer
Features
Online players
84
Developer
Treehouse Games
Publisher
Treehouse Games
Release 16 Sep 2025
Platforms
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