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Voyagers of Nera on Steam

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Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.

Voyagers of Nera is a early access, exploration and multiplayer game developed by Treehouse Games and published by Treehouse Games and Fireshine Games.
Released on September 16th 2025 is available on Windows and Steam Deck.

It has received 2,641 reviews of which 2,251 were positive and 390 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.79€ on Steam with a 34% discount, but you can find it for 12.36€ on K4G.


The Steam community has classified Voyagers of Nera into these genres:

Media & Screenshots

Get an in-depth look at Voyagers of Nera through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: No sound card required
  • VR Support: No VR support
  • Additional Notes: Integrated graphics and Intel Arc GPUs are not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
June 2026
Just "beat" the prerelease content that is out at this current point in time. Played the entire 27 hours with my wife. We had a great time. The mechanics are enjoyable, it's just the right amount of chill and action-packed, and the progression in the story is great. I would highly recommend this game, especially if you're a couple or have friends looking for a new game.
28 hours played
May 2026
Having spent more hours on the game, I'm revising my earlier review again: Voyagers of Nera is an enjoyable experience, but likely more for the cozy gaming crowd. As a survival game, it has severe design flaws that missed my expectations. The core progression follows a standard loop of gathering materials and base building, mixed with reading lore pillars and rescuing spirits or runes. While the concept works on paper, the execution feels incredibly shallow. 1. Tools and Materials Tried and proven progession: enter a biome, craft the next workbench tier, and upgrade tools (Stone > Sharpstone > Metal). The initial upgrade feels good because basic durability is terrible. However, by the second biome, I completely forgot to upgrade to metal because there was no point. Upgraded stone tools already lasted long enough to encumber me before breaking, and higher tiers offer no unique features or harvesting moves. 2. Base Building Bases are largely useless. A functional base only requires a one-room shelter for a bed(Because that needs a roof), workbenches, and storage. The "Spirit Amenities" grant powerful buffs, but they wear off too quickly to be practical for adventures. Worse, building is an absolute grind. Materials are heavy, forcing you to spend your time slowly hauling materials back to slowly process them into planks and such. Building a simple, undecorated four-room base in the second biome took as long as completing the entire biome's objectives. By the time it was finished, I was ready to move on, making the effort feel like a waste of time. 3. Lore Pillars and Markings The narrative is delivered via monoliths (where "ancients" babble vaguely about the deep) and markings (recounting past survivors' daily lives). While visiting them awards recipe points, the writing feels deeply uninspired and reads like AI-generated filler. It uses a lot of words to say absolutely nothing. 4. Spirits, Runes, and Trials Rescuing spirits involves a repetitive cycle: start at your base altar to reveal a location, travel there to grab it, and head all the way back just to reveal the next one. This constant backtracking to mark your map is a major hassle. Furthermore, the encounters never change; sometimes basic enemies spawn, sometimes it's free to grab Runes require the same three repetitive tasks: a fight against the exact same construct enemy, a child-level puzzle, and another forgettable activity. (Which I literally forgot while writing this) Meanwhile, the "Primordial Trials" for passive skills feel like boring escort quests, featuring trivial challenges like riding through rings, actual escorting, or Zelda-esque shooting rubies under a time limit. Freeing the Elder Spirit is equally underwhelming, offering waves of basic trash mobs instead of an epic boss battle. Combat and Enemies Biomes simply reskin the same experience, pitting you against three basic enemy archetypes: melee grunts, beefy tanks, and ranged attackers that shoot very slow projectiles. Their attack patterns and timing seem identical between biomes. Running a tanky parry build had me pay attention to that. No enemy poses a real threat; you can out-walk 80% of attacks. You can dodge, block, or parry, but only if you feel like putting in the effort. The ocean is largely empty, populated by a few hostile fish that swim up, bite, and swim away, kinda like subnautica, where the game makes you think you're in danger, but then gives you a ridiculous amount of time to either run or heal or whatever. Seafaring, Physics, and Food For a game set entirely on the ocean, the water physics and weather effects are disappointing. Water is just a flat plane that wobbles, and you don't even produce splashes on the beach. Diving is mostly pointless, though the developers promise a future "depths worth diving" update. Furthermore, making a seafaring survival game without a fishing rod is a massive oversight. Sneaking up on fish with a spear for basic food is a hassle when more convenient nutrition is readily available. Exploration, Boats, and Forms We've got cool modular boat building in Nera! Too bad that boats are completely useless by the time you unlock your skimmer (the surfboard). It's faster, always in your inventory, and just overall far superior to the boats you can build. You can put a respawn point on a boat, but honestly, if you manage to die in this game unironically, I dunno what to tell you. Oh, and you can put cannons on the boat! Though I haven't found an actual use for said cannons. Am I supposed to shoot the fish? The spires? There are corrupted spires in the game which have a huge dome around them that gives you a corruption debuff, but to kill those you have to remove some icky glowing pustules underwater, so no cannon shooting here either. The aiming and shooting of said cannons is terrible anyway, so it's probably a good thing you don't need them for anything. Exploring the islands isn't rewarding either. There are chests scattered around, but they only ever contain the exact same materials you can find just lying around anywhere else. There are no cool unique items to find, no upgraded recipes for existing items, or anything else that actually warrants going out of your way to explore each island to the fullest. Rescuing an Elder Spirit gives you access to a temporary "form." The first one being the Ocean Form, which is frankly the best way of transportation in the game, period. It gives you movement speed in water and infinite sprint when using the skimmer, so you can just breeze through the otherwise painfully slow traversal. You can even just skim through "the deep," which is like a super scary place in between the biomes where you're being chased by a huge sea serpent and are supposed to go from lantern to lantern because the light of the ancients protects you. But why do all that when you can just skim through it with style? Too bad Ocean Form has a very long cooldown. Surfing across the ocean silver surfer style is easily the coolest thing in the game, though you can't do tricks or anything because that would require waves, which are not a thing in Nera. The second biome unlocks a glider, but because we cannot climb, we're at the developers' mercy and have to rely on wind geysers to get up and glide anywhere. Luckily, the Ocean Form is faster anyway, and the glider is basically just the gimmick of the biome and is useless outside of preventing fall damage perhaps. Performance A quick note on performance: I was only able to achieve 80 fps at best on maximum settings, despite my good setup. It's good by nowadays "standards" where most games launch in a much worse state, but it's still nowhere near where it should be. The game also has major asset pop-ins. All of this is very puzzling considering the game has neither fancy physics nor demanding graphics to justify the heavy load. Conclusion Having reached the third and final biome of the current Early Access build, I’m calling it quits. Looking ahead, it’s just the same grind repeated. Strategy-wise, it's most efficient to keep your base in the starting area and simply connect fast travel portals to the latter biomes, as rebuilding an entirely new base in each biome takes a ton of time and serves no functional purpose unless you enjoy purely cosmetic building. I am leaving a Positive Review because I recognize this game will be fantastic for the right audience; I am just not that audience. Additionally, the great developer response just warrants this game doing as well as it can. I hope this feedback helps the developers as well as people looking to make an informed decision about buying the game.
33 hours played
May 2026
I am giving a positive vote because this game is a genuine indie effort, with a beautiful, uncommon setting and overall serviceable gameplay. But other than that... i dunno, man. There are games where the world is limited in size, but very varied, gorgeous to look at and full of content (like Subnautica or Enshrouded), others where it sometimes gives a feeling of emptiness and repetition, but is more than vast and still beautiful enough to compensate (like Valheim or No Man's Sky). And then there is Voyagers of Nera, where the world is pretty, but both empty and small. Sailing around feels like no "voyage" at all, and the sense of discovery soon fades. I mean, when i took my raft on a grand adventure across the ocean in Raft, visiting many unique locations rich in story, as my raft grew with each new discovery, or when i sailed from one edge of the world to another to find one of the bosses in Valheim, sometimes landing on unknown shores to camp, explore a bit and then going back to my long journey, now THAT was voyaging. Nera is more like the kind of brief morning excursion you do at an island resort before lunch. There's very few enemy types, and the things you have to do in each of the three (so far) areas are exactly the same: you look for the same temples to collect the same stuff and destroy the same evil spires in the same way (which is comically easy as the only two underwater enemies are very easy to avoid and early in the game you unlock an underwater form that turns you into essentially a rocket-powered scuba diver). There is somewhat of a thrill to be found when you're navigating the evil reefs between each area and have to avoid a large underwater predator, but that soon turns into more of an annoying formality that you luckily don't have to go through but a few times. The large predator just stays there, when it could have been a compelling, unpredictable threat if allowed to roam a bit more. Also, the game brings absolutely nothing new to the genre, with combat that is both basic and kind of wooden, and the bare minimum, standard progression when it comes to technological upgrades. To top it off, the building system is very rigid, limiting you with "frames" instead of letting you just place individual roof/wall/ceiling pieces. What you end up building is still nice esthetically, but the process is often limiting and frustrating. Sooooo what can i say, get this game on a sale if you absolutely must have a fix of the crafting-survival-exploration genre, but otherwise just skip it.
82 hours played
April 2026
When I played the demo a year ago, I remember comparing it a lot to Aloft, Now that i've done mostly everything I can do in singleplayer, I'm pleasantly surprised that its not like Aloft at all apart from the hunger/eating mechanic, which is completely fine imo. Anyway I enjoyed my experience and will just wait for more content. What I like about the game: 1. Nice graphics, Beautiful sunrise and sunsets. 2. Earth, Water, Fire, Air 3. My favourite part: Building. I love the different materials you can use and its satisfying to fill in the recourses they need. Now for what I don't like: 1. Sharks and corrupted-fish will attack your boat even when your just minding your own business, and will often come out of nowhere. 2. The building options are limiting. You can't choose the size of the window or how many windows you want in 1 wall, so for windows I often used half walls instead of the actual window options. AND there's no actual doors, so don't build near enemies or they'll just walk in. 3. The game starts lagging when I stream to friends while in singleplayer, The same kind of lag happens when I play with friends in multiplayer. 4. No picture mode or hide UI button. The UI will cover up the bottom and corners of the screen so all my screenshots are stuck with the UI in them. 5. When you close the game, it will act like the game is closed but for somereason steam and discord will claim the game is still open. This makes me suspicious of what or why this is happening, but it also means I have extra hours that I shouldn't have.
97 hours played
March 2026
Like Valheim, but pacific islander instead of vikings. Damn good game. Can't wait to see what the updates have in store for it. If you've ever watched Moana and thought, "Man, I sure would like to sail around doing ♥♥♥♥ like that instead of just watching it...." This is your game.

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Frequently Asked Questions

Voyagers of Nera is currently priced at 19.79€ on Steam.

Yes, Voyagers of Nera is currently available at a 34% discount. You can purchase it for 19.79€ on Steam.

Yes, Voyagers of Nera received 2,251 positive votes out of a total of 2,641 achieving a rating of 8.19.
😎

Voyagers of Nera was developed by Treehouse Games and published by Treehouse Games and Fireshine Games.

Yes, Voyagers of Nera is playable and fully supported on Windows.

No, Voyagers of Nera is not playable on MacOS.

No, Voyagers of Nera is not playable on Linux.

Yes, Voyagers of Nera is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Voyagers of Nera is not available yet.

No, Voyagers of Nera does not support VR.

Voyagers of Nera offers both single-player and multi-player modes.

Voyagers of Nera includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Voyagers of Nera. Explore additional content available for Voyagers of Nera on Steam.

No, Voyagers of Nera does not support mods via Steam Workshop.

No, Voyagers of Nera does not support Steam Remote Play.

Yes, Voyagers of Nera is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voyagers of Nera.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 20:28 UTC
SteamSpy data 20 October 2026 11:13 UTC
Steam price 27 October 2026 03:24 UTC
Steam reviews 18 October 2026 17:50 UTC

If you'd like to dive deeper into the details about Voyagers of Nera, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voyagers of Nera
  • SteamCharts - Analysis of Voyagers of Nera concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voyagers of Nera compatibility
Voyagers of Nera
Rating
8.2
2,251
390
Game modes
Multiplayer
Features
Online players
57
Developer
Treehouse Games
Publisher
Treehouse Games, Fireshine Games
Release 16 Sep 2025
Platforms
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