Voodoo Fishin' on Steam - User reviews, Price & Information

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A creepy-cozy co-op fishing game for 1–4 players with proximity voice chat. Explore a haunted swamp for rare fish, sell your haul by the pound, and try to survive what hunts you in the dark.

Voodoo Fishin' is a early access, exploration and fishing game developed and published by Lost Arcade.
Released on March 31st 2026 is available only on Windows in 12 languages: English, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Hungarian, Japanese, Korean, Polish and Simplified Chinese.

It has received 643 reviews of which 539 were positive and 104 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 8.20€ on Steam with a 20% discount.


The Steam community has classified Voodoo Fishin' into these genres:

Media & Screenshots

Get an in-depth look at Voodoo Fishin' through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Great fish, you tend to catch fish better if you take the weakest friend, and chop them up into chum, I like this detail as it makes the game feel more realistic. You also seem to get hidden benefits if said friend's name is Kyle.
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April 2026
The current state of the game feels a bit like an identity crisis. The game level is built well and allows for exploration with potential self-made shortcuts by climbing rocks, sprint jumping, etc. The issue is fundamentally at the core "sell" of this game. The hazards are punishing, but are quite static (which spawns seem to change per lobby). Oh there's a bat spawned over the dock we usually like to fish at, so either we ignore it or we throw a special bait near it to hopefully get rid of it for this session. In reality, we could just make a new session and likely avoid that spawn with enough restarts. The bait rerolls are getting way too expensive? Restart the lobby. The hazards end up not being an issue after you have explored the map enough and know where the spawns are which isn't necessarily a bad thing until the players only deaths are from falling through the one branch or rock you phase right through or the ankle deep water that is just a quarter inch too much for the player to handle. The biggest issue that the game currently has is a lack of information. This also seems to be "the whole point" of the game as well though. This is partially what I meant about the identity crisis. Is the game made to explore and complete with friends? Is the game made to run from monsters around every corner? The player has no idea when they are in the correct area for fishing. This area is slow water, Rocky Bottom, and open water? How open is open water? What counts as shallow water? Most places that seem to be "shallow" get the bait stuck in a rock or something else. For one of the largest issues in this regard, the journal needs to be in the tackle box. Technically speaking, there is enough danger looking at the journal when I am looking for an area anyways. Please just add the journal to the tackle box. The bounty board is hands down the best part of the game. The issue with the bounties become the same as listed above though plus a couple others. When I have broke down and cross referenced every bait I have access to and every location that I can go, I should be able to single out that fish and fish there as long as I want. Catching three of the fish and never getting to catch any more in that spot (unless, once again, you restart the lobby) seems a bit ruthless. If the game was focused around simulating real fishing, I would understand, but the whole point is getting the fish back safely to sell. Make selling more interesting instead of artificially limiting the spawns. If the wealth accumulation is a concern, let players buy different cosmetics with the money, stickers for the coolers, consumable bait that I throw in the water to increase spawns for a while. or anything else. To sum up most of thoughts on the game, the foundation that is present has a lot of potential, but some glaring things need to be addressed. I don't think lack of information should be the scariest thing in the game. I think the hazards need more thought as I don't think lethal company spawning works well for this game. Maybe diseases the fish could spread or a special fish that sells for a lot, but explodes if the player holds onto it for too long. The game is more annoying than hard and I personally think that is a fine line that may ruin the game for many people.
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April 2026
*Editing my review after playing for 20 hours! This game has been so much fun. It's current state is really interesting and ultimately completely playable and addicting. There's no doubt there's a lot of work that could be done. You'll see lots of reviews mentioning that it's quite punishing - this is very true for the first 4 hours. Not to say it's not fun during that time, but it feels pretty hard and confusing. Trial and error will tell you a ton about what to do next, but it can be rage inducing at times. Once you have your bearings by trying different stuff, you'll become the money printer you were born to be. A couple of enemies in this are really not fun or interesting. Mosquito and ghost. Mosquito is just an instant drop you cooler, tuck away your rod, and sac your life quickly so it goes away. It's litterally just annoying. The ghost is just hard as hell to avoid if you're in it's area. It sees you, rushes you, and you're dead. Not much point in trying to fish its area it seems. Ultimately this can all be tuned up by just having some new mechanics to deal with them which it appears is being worked on. Some QOL improvements would make this game more enjoyable, especially if content is expanded. Ideas for that: - Cooler size upgrades - Separate inventory for snagged items, should only be catchable with a specific hook like the grapple - Indicator for when an item is snagged - Map of the area with ability to leave markers (not something that's just unlocked, but maybe as you explore and fish, it stores the data you collected by doing so, revealing the map with markers for environment/fish type/fish frequency - Remove the reroll cost escalation, right now it just incentives starting a new lobby. No down side to doing this, just saves you money by wasting some time - Remove endless/impossible fish fights. Sometimes they get stuck or just swim too far in ways that are fully time wasting and impossible - Let us reel in items faster, it's not fun so let us get it over with - Same with fridges and coffins. Legit takes 10 minutes just for some rng okay goods in there. Again, time wasted for kinda whatever stuff As for what would be amazing for them to add: - New fish types (catching fish and getting something new is easily the best part of this game. more diversity and things to catch would bring me in for 100s of hours): pufferfish category, eel category, ray category, dogfish (small shark) category, molusk categories? (clams, scallops, urchines), starfish category, jellyfish category, swordfish category, sawfish category. Any or all of these would just be awesome. - Some visual differentation for fish beyond colour - seeing a cool looking variation hooked on your line knowing it's rare or legendary - More enemy types - Use of boats for open water fishing/travelling the map, with monsters that can sink you - More areas - specifically little standalone ponds with specific fish or caves, rivers I hope there is intent to add stuff like this to the game. Either way, it's great content and totally fairly priced as is. I think if they do add more and tune this up, it will be a 10/10. -
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April 2026
Good game, however missing a lot of QOL stuff, shouldnt lose rod on death. The vibe and core gameplay is very nice but needs to cook a bit longer.
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March 2026
Strictly a Demo Review The Release Has Addressed Most These Issues! Voodoo Fishing – Demo Review (100+ Hours Played) I’ve put over 100 hours into the demo and caught nearly every fish (only missing two ultra-rare ones), so I feel like I’ve experienced pretty much everything the game currently offers. Pros Traversal & Movement – 10/10 Movement feels fantastic. Traversing the world is smooth, responsive, and honestly one of the most enjoyable parts of the game. Fishing Variety – 10/10 Huge variety of fish keeps things fresh. It doesn’t feel repetitive, which is impressive for a fishing game. Environments – 8/10 Overall, the world looks great. Some assets feel a bit low-poly or stretched, but with a bit more realism and polish, this could easily be top-tier visually. Character Customization – 7/10 Solid start, but I’d love to see unlockable cosmetics or unique looks tied to achievements or rare catches. Mounting Fish (Outhouse System) – 10/10 This is just fun. It gives a real sense of accomplishment and personality to your progress. Daily Bounties & Economy – 8/10 Good system that keeps you logging in and working toward goals, though it could be expanded a bit more. Fish Mechanics – 9/10 The core fishing gameplay feels great, but a few additions could make it even better: Dynamic events (fish jumping, quick-time reactions, etc.) Cast power meter for better control Colorblind-friendly tension indicator (not just rod visuals) Improved fish direction indicator (something above water instead of flat/light blue, which can be hard to track at distance) Cons / Areas for Improvement Death Mechanic - 8/10 Needs more ways to die, and the 2 chances to get loot is fine but more ways to die like a snake mob or something more jump scary but still detectable. Baits – 5/10 Bait balance feels off, especially in the late game. Once you unlock legendary or voodoo lures, they end up catching almost everything on their own. Feels like ~95% of fish can be caught with a voodoo lure Removes the need to experiment or strategize Makes earlier bait tiers feel irrelevant It would be better if: Baits were more targeted to specific fish types Fish were more selective/picky about bait Different situations encouraged swapping baits instead of relying on one “best” option Progression – 5/10 This is the biggest weak point right now. Progression isn’t necessarily hard—it just lacks clarity and impact. Rod and reel upgrades don’t feel meaningful enough There’s no clear gear progression path for new players Outside of elite gear, upgrades don’t feel like they change gameplay much A more defined progression system (with noticeable performance differences and clearer upgrade paths) would go a long way. Final Thoughts This game has a ton of potential. The core gameplay loop is already addictive, and the movement + fishing combo is genuinely fun. With improvements to progression, bait balance, UI clarity, and a bit more polish in visuals and mechanics, this could easily become one of the best fishing games out there.
Expand the review

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Frequently Asked Questions

Voodoo Fishin' is currently priced at 8.20€ on Steam.

Voodoo Fishin' is currently available at a 20% discount. You can purchase it for 8.20€ on Steam.

Voodoo Fishin' received 539 positive votes out of a total of 643 achieving a rating of 7.90.
😊

Voodoo Fishin' was developed and published by Lost Arcade.

Voodoo Fishin' is playable and fully supported on Windows.

Voodoo Fishin' is not playable on MacOS.

Voodoo Fishin' is not playable on Linux.

Voodoo Fishin' offers both single-player and multi-player modes.

Voodoo Fishin' includes Co-op mode where you can team up with friends.

Voodoo Fishin' does not currently offer any DLC.

Voodoo Fishin' does not support mods via Steam Workshop.

Voodoo Fishin' does not support Steam Remote Play.

Voodoo Fishin' is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voodoo Fishin'.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 May 2026 11:21
SteamSpy data 25 May 2026 13:51
Steam price 26 May 2026 21:01
Steam reviews 26 May 2026 03:59

If you'd like to dive deeper into the details about Voodoo Fishin', we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voodoo Fishin'
  • SteamCharts - Analysis of Voodoo Fishin' concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voodoo Fishin' compatibility
Voodoo Fishin'
Rating
7.9
539
104
Game modes
Multiplayer
Features
Online players
236
Developer
Lost Arcade
Publisher
Lost Arcade
Release 31 Mar 2026
Platforms