Wanderstop on Steam - User reviews, Price & Information

Quick menu

From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

Wanderstop is a adventure, simulation and farming sim game developed by Ivy Road and published by Annapurna Interactive.
Released on March 11th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 1,756 reviews of which 1,636 were positive and 120 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 22.99€ on Steam, but you can find it for 8.66€ on Gamivo.


The Steam community has classified Wanderstop into these genres:

Media & Screenshots

Get an in-depth look at Wanderstop through various videos and screenshots.

Load More

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750 or AMD Phenom II X2 565
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 1030, 2GB or AMD Radeon R7 370, 2GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
I've been an advocate for the importance of friction in games for a long time, and people who have heard me rant about this know that I believe very strongly that even "cozy" games benefit from being challenging or even frustrating at times. Wanderstop is not challenging in the traditional way that games usually are- it never asks for particularly precise inputs or timing and there are few if any real consequences for doing a task "wrong"- but Wanderstop is emotionally challenging in a way that I think makes it particularly unique and compelling among games. So often video games are power fantasies. So often video games offer worlds that revolve around the player, where the player has agency, control, the ability to change the world, the ability to accomplish anything, the ability to make clear, quantifiable progress. Wanderstop denies you all these fantasies. Wanderstop is a game where measures of progress are repeatedly wiped. You will grow a beautiful garden, collect lovely trinkets, arrange your space, and then the season will change and it will all be gone. You will meet characters with interesting arcs, and you will not get to see the end of those arcs. Wanderstop is not a power fantasy, it's the opposite. Wanderstop is a game where you are not in control. The world does not revolve around you. It's not about you, or what you want. It just is. But at the same time, Wanderstop takes you gently by the hand, offers you a warm cup of tea, and asks you to make peace with this lack of control. Will you still find meaning in these tasks, knowing that all evidence of them will go away? Will you still connect with these characters, even though they will leave you? Making this cup of tea with these ingredients for this customer won't make any numbers go up. Will you do it anyway? I found it difficult to accept, the first time my progress was wiped by this game. It's so easy to get overly fixated on external markers of progress, in both games and in real life. Wanderstop came to me at a time when I had lost sight of why I was doing the things I was doing, and even though it was difficult, it was ultimately healing to be reminded that sometimes doing a task really is just about the simple pleasure of doing the task. It's a beautiful philosophy that I'd like to see more games adopt, and it's expertly conveyed here.
Expand the review
Dec. 2025
I almost wish I'd hated this game, because then I could just write "Wanderslop." and walk off. Unfortunately, while I can't recommend it completely without qualifiers, I did mostly like it, so now I have to review it properly. The thing I found most interesting about Wanderstop is the way it's consciously cozy without being full-on saccharine. The core gameplay loop is deliberately low-stress and low-effort. Customers will arrive with requests for tea, but there can sometimes be more than one way to fulfill them, and regardless, they're infinitely patient and you can try as many times as you like if you make a mistake. If you get completely stuck and are just getting frustrated, there's even an entirely optional in-game guide that will spell out exactly how to fulfill every request. Very little is truly mandatory. You can decorate, or not. The lovable proprietor will give you optional tasks, but always with a clear emphasis that these are optional and not even important, and rewarding you with yet more decorative items. You can tidy up around the grounds, sometimes being rewarded with teacups or decor items, but there are no real consequences for neglecting it. The very light farming and even lighter tea-brewing are really the only inescapable game mechanics. Even conversations with NPCs provide a certain amount of wiggle room. If a particular character's comedic bit doesn't interest you, there's often a chance to just tell them you aren't interested in hearing about it, whatever their particular "it" is. Even the rewards they turn over can be declined if you simply don't care. The structure is inherently laid-back and invites you to do what you want, the way you want it, at the pace that feels best for you, sometimes letting some time pass where there may be nothing of consequence to do at all (though never for terribly long). Even the achievements are built around this. They're a clever bit of misdirection. Achievements are handed out at random as you progress, and it's impossible to actually miss any by the end of the game. But as mentioned earlier, cozy doesn't mean saccharine, and this is where I felt the game was at its most interesting. Even the outlandish, silly, exaggerated characters that visit the titular Wanderstop have a strangely real element of humanity to them, in that their stories do not revolve around a single problem that can be resolved during their visit to a tea shop with the magic of friendship and beverages. Alta, the protagonist, is not their friend or their therapist. Her life simply intersects with the lives of her customers for the little while they spend at the shop. She can provide them some company and some comfort, but she'll never know everything, or even very much at all, about them, and the greater challenges of their lives are ultimately things they will have to face on their own when they leave. No one ever has a single, defining moment of turning their lives around or fixing their central dilemma; life is complicated, messy, and full of problems that never go away completely, and often the best one can do for people who are struggling is show them some kindness. The lack of clean and easy traditional "character arc" storytelling feels surprisingly real, and at times even dark and uncomfortable, especially for a game that could easily be mistaken for a good-vibes-only romp. Of course, not all of the characters even have any particular dilemma in the first place. Sometimes, people just want a cup of tea. Mechanically, there's not a lot going on, and if you're not really vibing with the atmosphere, I can imagine boredom setting in for a lot of people. I admit, even having had a good time, that I was quite ready to be done with it by the end of a 12ish hour run (slowed down a bit by my insistence on trying every type of tea to hear Alta's monologues). But there's an admirable deliberateness to Wanderstop's design in both its systems and storytelling. It's not purely an exercise in mood. Wanderstop has specific things to say about identifiable topics, weaving together various concepts found in therapy and psychology and turning them over thoughtfully without resorting to nonexistent easy answers. It may look (or at times even be) cute and goofy to the point of vapidness, but the full story is a thoughtful and intelligent one, in a "food for thought" way rather than an "answers to all life's questions found here" way. I refuse on principle to say Wanderstop "won't be everyone's cup of tea," but whether you'll be into it will depend a great deal on your receptiveness to its ponderous pace and lack of conventionally contrived character arcs. There are plenty of times where it may feel like the game's taking it a little too easy, but it finds a lot of ways to gently produce ideas and leave the player to think them through, and if you're receptive to that, there is a quiet, sometimes melancholy magic to it.
Expand the review
Oct. 2025
its not a game for everyone. it was the game for me. i have cptsd and all i have to say is that the writers nailed it. I do not recommend this game if you are currently in the thick of it. I can only enjoy this game because i have grown to the point that the narrative isn't triggering for me. they got it right.
Expand the review
July 2025
Reading the reviews, you can easily get the impression that you need to play this game at the right time. That you need to relate to the protagonist to unlock the emotional core for yourself. I want to offer a kind of counterpoint, as someone who doesn't really relate to Alta at all, but still found themselves pulled into the story. It's a strange thing with Davey Wreden's games. I would consider myself a big fan of his work, yet whenever I start playing a game of his, I feel disappointed at first, only to fall in love the more I think about it and the more time I spend with it. His games are so different to each other that you really can't expect a certain thing with them. Whereas The Stanley Parable and even The Beginners Guide had a narrative irony and a meta tone to them, Wanderstop upholds illusion and sincerity the entire way through. It still employs some narrative misdirection, but it never does an ironic 180 like The Beginners Guide. That being the case, it's easy to misunderstand this game intitially. To think that it's a low-story cozy game that makes a point with its concept. I advise everyone to stick with the shallow-seeming writing for a while and remember that this is a game thought up by someone who knows how to write a dang story. Ultimately, it's about Alta's struggles. It's about feelings of inadequacy, burnout, trauma, repression and mental health in general. The gameplay is deliberately designed to be... well... deliberate. There's no automating and very little optimizing. You just do the things you do. Step by step, at whatever pace you want. They are instant and simple, letting you either click and work restlessly or accept that you can sometimes stand around doing nothing of consequence. This is a real strong point, as it can evoke many different emotions in you depending on how you play. Resistance to the mundanity is painful and exhausting while embracing the low-consequence freedom can transition you into a state of serene calmness. How Long to Beat states this game as 10-12 hours to complete on average. I did it in 17, not because I was ever stuck, but because I gardened, decorated and just made and drank tea a lot. I strongly recommend you have Alta try all the different kinds of tea. In my opinion it is crucial for chatacterization. The writing of her thoughts on the different brews is better than much of the mandatory story sequences actually. But this is what I mean - my experience with this game wasn't a ludo-narrative one. What the gameplay meant to me was much different from what it did to Alta. I felt a disconnect from the character, but I still understood her. And that was powerful. My experience foiled her's, making it even more emotional. So no, this isn't "the game for you if you are prone to burnout". This is simply a well-crafted story, whether you relate to it or not. The first chapter is setup. It's hard to get through because there's very little story. In fact, the game seems to almost belittle you when you try to find a sincere narrative. The opening monolgue is super cliché and over the top, characters shatter the seeming fantasy setting with anachronistic talk and potential concepts and storylines are undermined by fluffy jokes and narrative irony. At one point you can ask for a detailed explanation of how the forest works, but if you do, you literally get: "The forest is magical." I felt like the game was making a point to me that I had already learned, thus making my experience kind of pointless. But the story does somewhat go back on this later. It's halfway through chapter two that the narrative starts to develop and character depth and deeper themes start to form. It was here that the fact that Alta had not learned the point which had been obvious to me, became an experience. The writing stays fairly literal, making the metaphors into something diegetic and tangible. This is both a weakness and a strength as it does remove some room for interpretation, but also enables the emotional core to be a concrete part of the story. Ultimately, the choice is yours. You can resist the game in it's simplicity and seeming pointlessness, like Alta, or you can let it grow on you and find a different truth. It's a sound, unqiue emotional journey either way.
Expand the review
April 2025
I think that this is a game, at the most superficial level, about recovering from burnout and trauma. It's easy to infer that from Alta and the story she has—from the way she talks of her losses and the backstory she paints through the introspective dialogue gained from trying different flavours of tea. That's why I call this superficial: it's what you first see, it's the initial glance across the game, the primary read of the story it tells you. I think that this is truly a game about how it's OK to be burned out, to have trauma, to struggle. It's OK for a stranger to enter your life and become what you expect to be the solution to all of your problem—and for them to be in the middle of their own struggle, their own transformation into something they want to be, where they can't help you anymore. It's OK to not be able to fix everyone you meet. To be the smallest piece of their story, a transient and passing thought. It's OK to feel like you have to keep your hands and your mind occupied at all times, rushing from one task to the next, never stopping to think if the wall you see every day might look better with a little flower or a memorable painting. It's OK to open up to someone, and it's OK to not want to yet. It's OK to not be sure if you even can. It's OK to not have all the answers and to feel a little or a lot bitter and to regret something you've done or haven't done, These things are part of who you are. They're the shape of you and it's OK for all of these pieces to fit together so roughly sometimes that you feel like broken glass. It's OK if you make it out on the other end. It's even OK if you don't: if you sit down one day and decide that this is you, and that you're OK with that. I think that there is something beautiful in all of the pieces this game fits together to show you that life is a thing that doesn't have to happen all at once and that the greatest gift you can ever give yourself is your future. I cried a few times having this experience because some of the pieces felt like fingernails on raw nerves I didn't know were there, but I think cried the most when it was over: not because the final note of the story delivered an emotional punch, but because it didn't, and that was the most beautiful piece yet.
Expand the review

Similar games

View all
Gaucho and the Grassland LIVE like a LATIN COWBOY as you EXPLORE, HELP others, and bring HARMONY between HUMANS and MYSTICAL BEINGS in a RELAXING COZY ADVENTURE.

Similarity 76%
Price 19.50€
Rating 9.0
Release 16 Jul 2025
Harvest Moon: The Winds of Anthos Explore the wide world of Anthos with the help of your wacky inventor friend Doc Jr. and many others! It’ll be up to you to revive the Harvest Goddess and the Harvest Sprites, as well as reconnect all of the villages of Anthos with each other! Farm all around Anthos using the improved Expando-Farm!

Similarity 72%
Price -84% 8.28€
Rating 7.2
Release 27 Sep 2023
Hokko Life Hop off the train and into your new life in the village of Hokko! Take over the old workshop and get creative; use crafted materials and design everything in town! With complete creative freedom, what type of town will you build?

Similarity 66%
Price -97% 0.60€
Rating 6.5
Release 27 Sep 2022
Wylde Flowers Join Tara on a heartfelt journey to become a witch in Wylde Flowers. Farm by day, and cast spells by night as you craft your cottagecore life and bond with your coven. Come to know and love the fully voice acted characters of Fairhaven, as you unravel a local mystery.

Similarity 64%
Price -15% 18.00€
Rating 9.2
Release 20 Sep 2022
Harvest Moon: Light of Hope Special Edition In celebration of Harvest Moon's 20th Anniversary comes an all new Harvest Moon title for Steam! Harvest Moon: Light of Hope Special Edition! The game encompasses twenty years of the spirit that have made the franchise what it is today!

Similarity 63%
Price -87% 2.20€
Rating 7.4
Release 14 Nov 2017
Ritual of Raven Ritual of Raven is a story-based farming sim - but you don’t do the farming yourself! Enchant Arcana Constructs to grow a magical herb garden, befriend a cute bunch of weirdos and use your witchy skills to perform powerful rituals to stabilize the portals that are causing trouble for the village.

Similarity 62%
Price -60% 6.08€
Rating 8.3
Release 07 Aug 2025
Hello Kitty Island Adventure Embark on a cozy, open-world adventure with Hello Kitty and Friends. Befriend beloved characters as you explore and restore a mysterious island, solve ancient puzzles, cook delicious dishes, customize yourself and your cabins, and so much more.

Similarity 62%
Price 39.99€
Rating 9.1
Release 30 Jan 2025
The Ranch of Rivershine Saddle up and build your own horse ranch! Raise foals, care for your horses and train them as you explore the countryside. Participate in cross country competitions and become your town's champion! Befriend the villagers who'll help you on your adventure at the Ranch of Rivershine!

Similarity 62%
Price -21% 19.84€
Rating 8.9
Release 23 May 2025
Everafter Falls Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

Similarity 61%
Price -97% 0.52€
Rating 8.2
Release 20 Jun 2024
Tales of the Shire: A The Lord of The Rings™ Game Welcome home, Hobbit! Live the cosy life of a Hobbit in the wonderfully serene landscape of the Shire. Discover, decorate, & share in this idyllic corner of Middle-earth. Join friendly Hobbits & familiar faces awaiting your arrival in Tales of the Shire: A The Lord of the Rings™ Game.

Similarity 60%
Price -54% 15.45€
Rating 7.9
Release 29 Jul 2025
DORAEMON STORY OF SEASONS Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!

Similarity 58%
Price -60% 15.99€
Rating 7.8
Release 10 Oct 2019
Tree Simulator 2023 It's exactly what it sounds like! Have you ever wanted to be a tree? Do you like odd numbers? How about multiplayer, weather, seasons and more!? Well then this is the game for you! Come on down to a place where you will never want to leaf. Relax and be the best tree you can be. 1-250 players.

Similarity 57%
Price 7.79€
Rating 9.0
Release 01 Apr 2022

Frequently Asked Questions

Wanderstop is currently priced at 22.99€ on Steam.

Wanderstop is currently not on sale. You can purchase it for 22.99€ on Steam.

Wanderstop received 1,636 positive votes out of a total of 1,756 achieving a rating of 8.86.
😎

Wanderstop was developed by Ivy Road and published by Annapurna Interactive.

Wanderstop is playable and fully supported on Windows.

Wanderstop is not playable on MacOS.

Wanderstop is not playable on Linux.

Wanderstop is a single-player game.

There is a DLC available for Wanderstop. Explore additional content available for Wanderstop on Steam.

Wanderstop does not support mods via Steam Workshop.

Wanderstop does not support Steam Remote Play.

Wanderstop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wanderstop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 14:32
SteamSpy data 21 April 2026 09:59
Steam price 29 April 2026 20:52
Steam reviews 28 April 2026 07:59

If you'd like to dive deeper into the details about Wanderstop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wanderstop
  • SteamCharts - Analysis of Wanderstop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wanderstop compatibility
Wanderstop
Rating
8.9
1,636
120
Game modes
Features
Online players
16
Developer
Ivy Road
Publisher
Annapurna Interactive
Release 11 Mar 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.