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Wanderstop on Steam

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From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

Wanderstop is a adventure, simulation and cozy game developed by Ivy Road and published by Annapurna Interactive.
Released on March 11th 2025 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 2,976 reviews of which 2,738 were positive and 238 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 22.99€ on Steam, but you can find it for 7.19€ on Eneba.


The Steam community has classified Wanderstop into these genres:


Here is the detailed breakdown of supported languages for Wanderstop:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Wanderstop through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750 or AMD Phenom II X2 565
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 1030, 2GB or AMD Radeon R7 370, 2GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
March 2026
I've been an advocate for the importance of friction in games for a long time, and people who have heard me rant about this know that I believe very strongly that even "cozy" games benefit from being challenging or even frustrating at times. Wanderstop is not challenging in the traditional way that games usually are- it never asks for particularly precise inputs or timing and there are few if any real consequences for doing a task "wrong"- but Wanderstop is emotionally challenging in a way that I think makes it particularly unique and compelling among games. So often video games are power fantasies. So often video games offer worlds that revolve around the player, where the player has agency, control, the ability to change the world, the ability to accomplish anything, the ability to make clear, quantifiable progress. Wanderstop denies you all these fantasies. Wanderstop is a game where measures of progress are repeatedly wiped. You will grow a beautiful garden, collect lovely trinkets, arrange your space, and then the season will change and it will all be gone. You will meet characters with interesting arcs, and you will not get to see the end of those arcs. Wanderstop is not a power fantasy, it's the opposite. Wanderstop is a game where you are not in control. The world does not revolve around you. It's not about you, or what you want. It just is. But at the same time, Wanderstop takes you gently by the hand, offers you a warm cup of tea, and asks you to make peace with this lack of control. Will you still find meaning in these tasks, knowing that all evidence of them will go away? Will you still connect with these characters, even though they will leave you? Making this cup of tea with these ingredients for this customer won't make any numbers go up. Will you do it anyway? I found it difficult to accept, the first time my progress was wiped by this game. It's so easy to get overly fixated on external markers of progress, in both games and in real life. Wanderstop came to me at a time when I had lost sight of why I was doing the things I was doing, and even though it was difficult, it was ultimately healing to be reminded that sometimes doing a task really is just about the simple pleasure of doing the task. It's a beautiful philosophy that I'd like to see more games adopt, and it's expertly conveyed here.
9 hours played
Feb. 2026
I don’t know what to say, except that I wasn’t expecting it to hit me this hard. After all, it’s just a game. And yet “just a game” was exactly what I needed. Life is life, and having a medium you can pour yourself into, now and then, matters. At first, I didn’t quite catch the theme. I wanted cozy tea shop management. I got life advice that actually sticks. I stepped away from the game a few times. Saying goodbye to some characters felt like betrayal, or like a shortcut from the devs, and I couldn’t accept it. Then life kept being life, and I had to come back, to learn how to say goodbye. Then I learned to be kinder. Then I learned to allow myself to be. Life is life, and it’s maybe not everyone’s cup of tea. But we do need to fill our cup and rest sometimes. Not run all the time. Not drink it all at once. Saying hello matters as much as saying goodbye, because you never know when it’ll be the last time. In everyone, we can see a slice of our own life. And I guess… I guess I’m okay leaving that cozy shop now, and going back to what I needed to return to. I can trust myself.
24 hours played
Jan. 2026
I'm sure my immediate, visceral love of this game about burnout and learning to be kind to yourself isn't a reflection of my mental well-being and/or the state of the world at large. Probably nothing to worry about. That love was tested by a few questionable game design choices; some quest lines are missable if you do things out of order with no indication of what the 'correct' order is, the games inventory system isn't designed to handle the sheer quantity of stuff the game asks you to hold on to, the cabinets are awkward to use and don't hold much, and if you just drop things on the floor the always-adorable sometimes-frustrating pluffins are likely to waddle away with them. But the gameplay is soothing, the art is beautiful, the characters are endearing (if dev's could provide Boro's address pls? I'd like to send him an invitation to my wedding), and once you've finished the game you unlock chapter select making it easy to go back and get those missed quests. Plus, all achievements are based on time spent playing the game, so there is no extra pressure on those of us with completionist leanings. Wanderstop is, overall, a lovely place to stop for a while.
9 hours played
Dec. 2025
One of my favourite games of this year that deals with the idea of burnout and needing to be ok with not controlling everything really well. It deserved more recognition and love than it got this year.
27 hours played
Dec. 2025
Wanderstop is probably one of the most impactful pieces of media I ended up consuming this entire year. A stacked team of developers came together to create a cozy game that has not only shifted how I look at myself, but also left me asking why I play video games ever since. It's not for everyone -- I highly recommend going through the demo first -- but if anything about Alta clicks with you, even if its parts that you might not like, then this game is absolutely worth giving a shot.

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Frequently Asked Questions

Wanderstop is currently priced at 22.99€ on Steam.

No, Wanderstop is currently not on sale. You can purchase it for 22.99€ on Steam.

Yes, Wanderstop received 2,738 positive votes out of a total of 2,976 achieving a rating of 8.82.
😎

Wanderstop was developed by Ivy Road and published by Annapurna Interactive.

Yes, Wanderstop is playable and fully supported on Windows.

No, Wanderstop is not playable on MacOS.

No, Wanderstop is not playable on Linux.

Yes, Wanderstop is playable and fully supported on Steam Deck.

Yes, Wanderstop is playable and fully supported on Steam Machine.

No, Wanderstop does not support VR.

Wanderstop is a single-player game.

Yes, there is a DLC available for Wanderstop. Explore additional content available for Wanderstop on Steam.

No, Wanderstop does not support mods via Steam Workshop.

No, Wanderstop does not support Steam Remote Play.

Yes, Wanderstop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wanderstop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 08:12 UTC
SteamSpy data 24 October 2026 02:07 UTC
Steam price 27 October 2026 04:14 UTC
Steam reviews 20 October 2026 07:57 UTC

If you'd like to dive deeper into the details about Wanderstop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wanderstop
  • SteamCharts - Analysis of Wanderstop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wanderstop compatibility
Wanderstop
Rating
8.8
2,738
238
Game modes
Features
Online players
18
Developer
Ivy Road
Publisher
Annapurna Interactive
Release 11 Mar 2025
Platforms
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