Wee Tanks! on Steam - User reviews, Price & Information

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Explosions. Tanks. Bosses. And more explosions. Crazy fun with your friends. Hundreds of maps. Boom.

Wee Tanks! is a action, action-adventure and shoot 'em up game developed and published by Studio Kit.
Released on May 16th 2023 is available on Windows, MacOS and Linux in 15 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Galician, Luxembourgish, Japanese, Russian, Spanish - Latin America, Simplified Chinese, Korean and Turkish.

It has received 501 reviews of which 459 were positive and 42 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Wee Tanks! into these genres:

Media & Screenshots

Get an in-depth look at Wee Tanks! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i3 with 1.0GHz (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Intel Integrated Graphics
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Disk Space may vary when playing the Beta build
MacOS
  • OS: High Sierra 10.13+
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus Graphics 645
  • Storage: 1 GB available space
  • Additional Notes: Disk Space may vary when playing the Beta build
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: X64 architecture
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Wee Tanks is, by all accounts, a unique kind of gem as far as indies goes where many kinds of niche and experimental genres are explored in a gaming industry that is increasingly focused purely on "what works" from a financial perspective, basically what sells to the largest demographics out there. Thankfully we have this very indie to thank for bringing a bit of that former glory back in new modern fashion whilst paying respects to the older ways of how games were designed back then! Though to give a brief bit of history for this fun title, Wee Tanks is inspired by the lesser-known brother of one of Nintendo's most iconic games ever, that being Wii Play being in the shadow of Wii Sports back in 2006 during the console's release. Seeing as it offered nine distinct minigames that each played around with different gimmicks to appeal to the casual crowd during a time when the Wii remote's motion-based controls was quite the novel idea, although five of them featured the prominent 'Mii' characters whilst three others were more or less fun but unremarkable in the long-run. (Those being a neon-themed hockey minigame, a standard billiards experience and kiddie's first taste of arcade fishing) The last one was most certainly a standout experience however, as the final minigame featured these lovely toy tanks set in a wooden arena where the goal was simply to destroy the enemy tanks that grew in numbers, complexity and ferocity as the levels became much more strategic and intense in action the further you progressed. This was clearly something that the developers themselves enjoyed working on as not only did it host an initial 20 levels for the gold medal but then unlocked the remaining 80 levels that, past round 30 for the platinum, was purely for the fun and thrill of the action! Given all of the untapped potential that remained with such a fun premise that was stuck on Wii Play until recently, it's why I am glad that Studio Kit has taken the brave move to build upon the idea that Nintendo created and improve it in so many ways, boldly recreating the visuals and artstyle to near-perfection! Simply said, the graphics are splendid as far as what that tanks minigame would look like today in modern times and it goes without saying that Wee Tanks already hits the nail bang on as far as the visuals go! But what of the gameplay itself? To rest any concerns, the tight tank controls and the precise ricochet-style of bullet shooting remains top-notch here as I reckon it was a top priority of the developers behind this indie to replicate that experience as close to Wii Play's most renowned minigame as possible, to which they certainly have achieved that and more! Seeing as the campaign stays true to the 100 level formula alongside the many different tanks that featured in the original alongside quite a few new ones too! To give some examples, the basic brown is stuck and hardly ever fires at all whilst the simple grey tanks aren't much more of a threat with basic accuracy and bullets. From there it slowly evolves as teal tanks introduce fast-firing missiles (these thankfully do not ricochet!) and yellow ones plant mines to catch unaware players off-guard, then the notorious red and purple tank combos that are known for being aggressive and prioritizing ricochet shots where possible respectively followed by the dreaded greens that are deadly versions of browns with their double-ricochet missiles with *precise* accuracy and, of course, the stealthy white tanks that acted as the 'final boss' for gold medal achievers in Wii Play whilst the intense black tanks packed a fierce punch and gave even pros a run for their money when it comes to survival rates! On top of this includes boss tanks that have their own advanced mechanics and various new ones, some still basic but adding more diverse threats like a three-bullet shotgun blast or slow black bullets that can't be destroyed with your own bullets unlike the others that explode like mines upon impact whilst others are much more out there up to and including the ability to periodically summon new tanks into the field to ambush you and even those that teleport and stun you with electric orbs among others, all whilst featuring five entire difficulties, ranging from being a touch easier than the original game's difficulty all the way to bordering on Kaizo levels of challenging! Now take it from me here, I generally consider myself experienced as a gamer so it pains me to say that I couldn't even reach round 20 on the standard 'kid' difficulty and had to resort to playing on the easiest 'toddler' mode to get by. And even then, I could not get past round 30 at the start all by myself! This is thankfully where a most beloved part of Wee Tanks comes into play as this is more or less designed to be played with friends in mind, given how brutal the later levels can be on any difficulty that isn't the easiest of the five. Before you fret about the possibilities of needing to pair up with friends to actually enjoy this, Studio Kit has you covered as they featured the use of AI companions, up to three and entirely at your discretion as to whether you want to use them or not, as these are true lifesavers for anyone who isn't great at these types of fast-action indies since they make use of a certain system in this game that is quite ingenious in how it aids you outside of purely bragging rights. Initially I had thought this was tied into what cosmetics you used based on their tiers, but I can confirm that this is not the case and is likely instead based on your level as this goes up by gaining XP via reaching checkpoints in the campaign and any in-game achievements boosting this by a one-off larger amount. This being confirmed when I was unable to 'dumb down' the AI back to when I first used them by switching out said cosmetics as I figured they would amount to little more than handy metal-shields that could revive me about 1 in 30 times as a means of making the game progression just a bit easier for myself. However, by the time I got to trying out the hard 'Adult' difficulty, not only were they coming to my aid FAR more consistently but they even did feats of skill that I, myself, couldn't pull off nearly as well! Not forgetting about cosmetics though, this is another aspect of Wee Tanks that I quite like as these are bought via 'marbles' which are earned in a manner similar to that of XP and can be bought in a 'hub world' of sorts aptly named Tankey Town. This not only doubles as a risky way of giving you extra cash via roulette slot machines and some fun target practice on the side via a minigame but actually *triples* as what I can only describe as a 'Grand Theft Auto' game mode where shooting at any of the passive tanks results in the screen blaring red sirens as increasingly aggressive and advanced tanks begin honing on your position in an attempt to take you out! And that's not even beginning with how much other content there is, be it the separate survival game mode that takes place in multiple maps which takes a nice spin on the iconic Call of Duty 'zombies' mode or various extra challenges provided by the developers in the form of 'custom campaigns' that one can try out, even having a shot at making one of your own via their excellent level editor that practically gives you everything you need to make your own fun missions in classic Wii tanks form! Outside of the difficulty spike when playing solo and some achievements being unclear on how to unlock (some require you to not use AI companions to be eligible for them) alongside it taking some time to get used to the tactical shooter style of gameplay and the view of perspective on the field, I've had a great time revisiting this gem from the past brought back as a modern indie and highly encourage borrowing more great gaming ideas from the famous powerful 'dragon' and its horde of treasures from the far east if it means getting more fantastic games in the future!
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July 2025
It's like Wii Tanks, if it was fleshed out to 10x the size and made way more difficult because of it. 10/10 Worth every penny.
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June 2025
This game is literally just Wii Tanks if it was a full game and I recommend it for any solo or split-screen players HOWEVER you can't play the base campaign in online coop. There is another campaign with less levels, but it's lacking the boss battles and gradual progression you get in the base campaign. A work around is using the workshop to play the base campaign online, but you'll be missing out on bossfights since they aren't as easy to recreate in the editor. If this doesn't bother you then I'd say get it for the online multiplayer too because it's still fun
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Jan. 2025
I remember playing Wii tanks as a kid. And this perfectly replicates its. Awesome underrated game. My only complaint is no online pvp. You can play with friends though!
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Jan. 2025
Would give the game a neutral rating if there was such a thing. For now I'll give a positive rating, even though I didn't get as much fun out of this game as I thought I would. I never played Wii Tanks, but the gameplay of Wee Tanks is definitely a lot of fun. The problem is that there isn't much content and the game actively hinders you on creating more content for no real reason. There is only a single campaign. It has 100 levels, but since a level only takes about 1-2 minutes to complete you can imagine that you only need a few hours to complete the campaign, even if you play it multiple times with different difficulty settings. There is also an endless mode, but like most endless modes this becomes rather boring after a short time. Additionally there is a mode called 'Tank Town' where you can drive around and buy cosmetics or editor items with ingame currency. If you shoot someone in Tank Town you will get chased by police tanks and similar to GTA your star level will increase the more tanks you destroy. This is a nice little feature, but again nothing you would play over and over. So what you're really left with after a few hours are editor maps. The Workshop has a few decent campaigns, but since the editor is very easy to use it would normally be easier to create your own maps to play with your friends so you don't have to try all kind of unbalanced or badly designed custom maps. Normally I say? Yes, because a lot of editor items are locked behind the ingame currency paywall (no real money involved). And that's where the game falls short. To earn marbles, the ingame currency, you either need to play the official campaign, the endless mode or the GTA style police hunt in Tank Town. But you get so few marbles that you can hardly buy anything with it. After playing through the campaign three times (!), playing endless mode for a bit and getting chased around in Tank Town a few times I barely had enough to buy about 3-4 items with it. There are about 60+ items you can buy and some of them are even ridiculously expensive. In other words if you want to unlock everything the game has to offer for its currency you would need to play the official campaign dozens if not hundreds of times. Or play endless mode for hundreds of hours. What were the devs thinking? That this is fun somehow? There is no other way to earn marbles. Workshop/custom maps don't give marbles. So now I can't even use all the editor items because I would need to play the campaign over and over. Where is the fun in that? I can still create some decent maps with the available blocks in the editor (to be fair most of the items you need are unlocked already from the start), but there are still some of the coolest items and tanks missing. That completely discourages me from creating new campaigns. The game would really need two things to be great: 1. More official campaigns. A single campaign with 100 levels is simply not enough content, you can finish the campaign in 3 hours easily. It's not hard or time-consuming to build a new map, as far as I could see the campaign levels (except for the boss levels maybe) are built with the same editor you can use yourself. It doesn't take that long to build a balanced map, so why not have more? 2. The really badly designed marble ingame currency system needs a complete rework. There is no logical reason why you should have to unlock editor items with ingame currency, it only discourages people from building their own maps. And for the rest of the items the price needs to be decreased drastically, it's ridiculous if you can only buy 3-4 items after playing through all the official content there is multiple times. And last, but not least you should either be able to earn marbles by playing custom levels or there should be waaaaay more official content. Plus it's silly that you only get marbles after reaching a checkpoint (every 10 levels). You get punished for playing on higher difficulties because if you get killed after 9 levels you get nothing.
Expand the review

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Frequently Asked Questions

Wee Tanks! is currently priced at 9.99€ on Steam.

Wee Tanks! is currently not on sale. You can purchase it for 9.99€ on Steam.

Wee Tanks! received 459 positive votes out of a total of 501 achieving a rating of 8.52.
😎

Wee Tanks! was developed and published by Studio Kit.

Wee Tanks! is playable and fully supported on Windows.

Wee Tanks! is playable and fully supported on MacOS.

Wee Tanks! is playable and fully supported on Linux.

Wee Tanks! offers both single-player and multi-player modes.

Wee Tanks! offers both Co-op and PvP modes.

Wee Tanks! does not currently offer any DLC.

Wee Tanks! is fully integrated with Steam Workshop. Visit Steam Workshop.

Wee Tanks! supports Remote Play Together. Discover more about Steam Remote Play.

Wee Tanks! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wee Tanks!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 04:09
SteamSpy data 23 October 2025 19:05
Steam price 30 October 2025 12:48
Steam reviews 28 October 2025 07:56

If you'd like to dive deeper into the details about Wee Tanks!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wee Tanks!
  • SteamCharts - Analysis of Wee Tanks! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wee Tanks! compatibility
Wee Tanks!
Rating
8.5
459
42
Game modes
Multiplayer
Features
Online players
3
Developer
Studio Kit
Publisher
Studio Kit
Release 16 May 2023
Platforms
Remote Play