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Weird West: Definitive Edition on Steam - User reviews, Price & Information

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Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.

Weird West: Definitive Edition is a western, isometric and rpg game developed by WolfEye Studios and published by Devolver Digital.
Released on March 31st 2022 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 4,019 reviews of which 3,157 were positive and 862 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 6.29€ on Instant Gaming.


The Steam community has classified Weird West: Definitive Edition into these genres:

Media & Screenshots

Get an in-depth look at Weird West: Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2380 or equivalent / AMD FX-6100 (6 * 3300) or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 650 Ti (1024 MB) / Radeon HD 7770 (1024 MB) or equivalent
  • Storage: 16 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
June 2026
It's so hard to give this game a positive review, it really deserves a, kinda positive review. There's a lot of things done so well in this game, but a lot of questionable design choices as well. The game loop between characters is the same, just with different powers for each character. The story's between characters are entertaining. The game looks good, it feels good to play and the special effects are good as well. Watching a whole field burn down and fire spreading was super cool, somehow I didn't see that happen until 20 hours in the game though. The biggest problems that caused me to stop playing the game is actually the end game, and I didn't find myself completing the campaign. When I meta built my gear, so did the AI as it scaled, to the point where gun fighting just became a tedious chore. Saving up dollars to buy that legendary rifle or shotgun was basically a useless strategy. The easiest method is just to sneak up and somehow instantly knock out an enemy that has 60 armor and 250 hp, with the palm of your hand, but in combat they eat 10-15 rounds from a legendary shotgun (lol)! Let's put it this way, they designed the bow as a silent weapon able to takedown an enemy in stealthy fashion, however, in the end game the bow doesn't do enough damage to one shot any enemies. Legendary Bow, Gold Bow, all useless items. I get that the game needed some kind of scaling to keep the gunfights from being all one taps, but the scaling is really bad. Everything just became a chore. Traveling takes way too long as well! Inventory space is annoying to manage and the UI is different when you open your inventory/journal as opposed to opening your inventory by interacting with your companions. There is no auto-sort function in the companion UI, as far as I could tell, which is what you end up using the most. Everything is mixed up all the times. The companion AI is bad, they are basically worthless and maybe sometimes draw a little aggro. Even when you get a companion that has powers, they are still basically worthless. At the end game, you spend all your time moving gear from one character to the next, just to feel even less powerful, on each playthrough. Typically, a good gameplay loop has you feeling like your in game efforts are making you more powerful in the end, this game does the exact opposite. The only skill power that mattered in the end was having the slow motion jump fire rate maxed out. Everything else is basically worthless. Each character and their powers essentially becomes useless, as does that legendary shotgun. Again, the game just becomes a chore where efforts are in vain, the balance just feels off and that makes the game less rewarding to the point of boredom. I had fun for 20 hours, didn't complete the game. I hope this review was helpful.
69 hours played
June 2026
Great game, good narrative, there's some nice great mechanics in it, if you like immersive sims you'll gonna have a great time. I do have some gripes tho. I really wish the characters got developed more, even the main ones don't really get developed much. You have stories of 5 diffrent protagonists which you play as, their stories are ???somewhat??? connected narratively together but it doesn't really matter much until the end. The mechanics really invite you to recruit your past playable characters as your companions but there's not really much done with it...? I wish there were some interactions, I wish they commented on story events and as mysteries unraveled, I wish they did ANYTHING except only helping you kill enemies. I get if that was the case for just the NPCs you can recruit normally but the main characters really should do more stuff. In the last POV campaign it seems like you're gonna do more with past mcs but not really and it's kinda disappointing unfortunately. The ending itself is really good and rewarding tho. Weird West has wonderful music but... doesn't use it much...? Idk it's hard to explain there's some really good tracks in the soundtrack but they don't play nearly often enough to be really heard and appriciated, I think the banger tracks should play more often especially in story moments rather than playing ambience 90% of the time. The main plot of the game and mysteries are awesome. I was really looking forward to finding answers to my and characters questions and it's really great how past actions affect the future. Side quests aren't really that developed and are somewhat "fetchy", there are exceptions to this but not that many, the best is by far the one which spans over multiple mc POVs. One of my favourite elements of the game is how many options you always have to deal with situations. In combat you can do so many creative things using the enviornment to fight the enemies, sneak around, just go in guns blazing, do some story ♥♥♥♥♥ to resolve the situations or hell not even kill anyone through the whole game and that's just combat wise. There's basically always at least 3 diffrent ways you can do a story objective and often more, it's very rewarding to mess around and then realize "♥♥♥♥♥♥♥♥♥ that worked??", absolute cinema ngl. It's also cool how often it has effects later down the line in the story. One of my favourite mechanics is the friends and vendettas. You will meet tons of people in the Weird West and depending on your choices, they will become friends for life coming in clutch and saving your ass or start vendettas against you and be your doom. It's a really cool mechanic and it's fun seeing an NPC you got accustomed to in the first POV, come into a gun fight in the third POV while you were almost dead and shooting off the boss's head with a shotgun (thanks Monte). The vendettas are also pretty intresting. The people you've hurt might come back to bite you, sometimes by making an ambush on you when you enter/ leave a location or in a random enoucnter while travelling (probably in other ways too, I haven't gotten many vendettas beacuse I was a pacyfist the whole game xD). Random encounters on the map are sorta neat. While travelling between locations you can get attacked by zombies, witches, bears, bounty hunters or so many other things, encounter some sp00ky ruins, find relics, meet merchants, old friends, fun npcs or just some ♥♥♥♥♥♥ up shi. Cool mechanic albeit might get a bit tiring if you're clearing the whole map in the later POVs. Every mc has some of their own random encounters which is pretty cool too. Oh also the setting is really cool. Like this crazy wild west with magic, fantasy elements, native-merican folklore and so many other things is very intresting (I especially liked the elements inspired from the native american history). Overall a pretty good game, if you like Deus Ex, Dishonored, Prey or hell even Read Dead Redemption you're gonna like it. I do feel like the thing had a lot more potential tho. PS. Don't pick up the snowglobes in POV 3 and 4, they get bugged and disappear from your inventory or the storage you put em in, instead pick up all the snow globes in the last POV if you wanna get the achivement.
17 hours played
March 2026
I can't believe people made such a big deal out of the multiple protagonist mechanic. To me it worked really well, it even reminded me of the old Call of Duty games where you play multiple soldiers all working towards the same goal. This game really is the best of Prey and Dishonored, put in the blender, and mixed with old school isometric Fallout. What a perfect little game and I can't wait to play what's next from WolfEye games. 10/10
24 hours played
Jan. 2026
It's a fun, if a bit flawed the game. The camera is a pain in the ass to navigate. Some of the achievements are so RNG dependent, it'll make you tear your hair out. The story can be a bit confusing, and the lack of music variety can be grating especially when you get 10hrs in. It has some immersion aspect into it but not enough to really make it be labeled as an immersive-sim. With all that said, it was enjoyable experience. Worth a play!
57 hours played
July 2025
If you can accept the reality that you'll spend possibly 10-20 hours of real world time reloading old saves and replaying parts of the game because of unfixed (and likely to forever remain unfixed) game breaking bugs and broken quest lines in what is a 25-30 hour in-game time playthrough: this is a pretty enjoyable Fallout 1/imsim hybrid game and I'd recommend giving it a try. If you have a low tolerance for that kind of thing: stay far away. To its credit, by all accounts I should have rage uninstalled this game at multiple points due to lost progress and time, but for whatever reason I still felt like playing it to the end.

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Frequently Asked Questions

Weird West: Definitive Edition is currently priced at 39.99€ on Steam.

No, Weird West: Definitive Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Weird West: Definitive Edition received 3,157 positive votes out of a total of 4,019 achieving a rating of 7.62.
😊

Weird West: Definitive Edition was developed by WolfEye Studios and published by Devolver Digital.

Yes, Weird West: Definitive Edition is playable and fully supported on Windows.

No, Weird West: Definitive Edition is not playable on MacOS.

No, Weird West: Definitive Edition is not playable on Linux.

Weird West: Definitive Edition is a single-player game.

Yes, there is a DLC available for Weird West: Definitive Edition. Explore additional content available for Weird West: Definitive Edition on Steam.

No, Weird West: Definitive Edition does not support mods via Steam Workshop.

No, Weird West: Definitive Edition does not support Steam Remote Play.

Yes, Weird West: Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Weird West: Definitive Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 00:24 UTC
SteamSpy data 21 July 2026 12:37 UTC
Steam price 28 July 2026 18:26 UTC
Steam reviews 27 July 2026 05:45 UTC

If you'd like to dive deeper into the details about Weird West: Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Weird West: Definitive Edition
  • SteamCharts - Analysis of Weird West: Definitive Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Weird West: Definitive Edition compatibility
Weird West: Definitive Edition PEGI 16
Rating
7.6
3,157
862
Game modes
Features
Online players
23
Developer
WolfEye Studios
Publisher
Devolver Digital
Release 31 Mar 2022
Platforms
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