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WHAT THE CAR? on Steam

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Race through hundreds of silly levels as a shapeshifting car in strange worlds populated by …bears? Run, roll, jump, fly and sneeze your way to victory! Join the community and make your own chaotic levels!

WHAT THE CAR? is a funny, indie and physics game developed and published by Triband.
Released on September 09th 2024 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 655 reviews of which 570 were positive and 85 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 2.09€ on Eneba.


The Steam community has classified WHAT THE CAR? into these genres:

Media & Screenshots

Get an in-depth look at WHAT THE CAR? through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.6 GHz Intel Quad Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 750M, 2 GB Memory
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: El Capitan
  • Processor: 2.6 GHz Intel Quad Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 750M
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

58 hours played
Aug. 2026
It's a unique, fun game for those of us who aren't gamers. It makes me laugh, I'm challenged and love to explore. What's not to like?
21 hours played
June 2026
I’ve played What The Car on Apple Arcade before, back then I had to abandon it. The game became far more annoyingly challenging due to the strict times to get golden crowns and the controls being terrible for some levels. Things have significantly changed based on my experience with the Steam version for the past 2 months. Times are far more reasonable. I’m not sure if some of the controls have been improved with updates, but some do feel better after giving them a bit of time to understand how they work. On a whole, the game feels fairer and the controls are definitely improved (even though I can’t be specific why that is). The game is genuinely fun in a childlike way, similar to the feelings What The Golf brought. Although Car is more focused with its levels, there are still plenty of original and unexpected ones. I love how we can explore multiple hub areas and get rewarded for it with little secrets. The most impressive aspect has got to be how user created levels are incorporated in the main game and how new content is created with them. With new content, every few weeks there are new themed hub areas with user created levels, NPC to talk to and sometimes new secrets to find. It makes it feel like there will always be new content. It’s even tracked in the collectible book in terms of 100% achieved etc. You know, I would have loved continuing with the game if I didn’t have an endless amount of games to play. In terms of cons, user created levels can also be a problem. Some of the levels are not balanced, have bad controls or terrible levels. Don’t get me wrong, most of them are very good but some bad apples do slip through. You get incentivised to do them to get the optional golden crowns (you don’t need to for the achievements). I wish I could do other user created levels that could also count for the golden crowns. Lastly, there are a couple of main levels that can also go too far with the times or bad controls but those are super rare cases. What The Car continues that unique flavour brought by What The Golf. If you like Golf, you ought to get it. If you like cute and original games, then you need to get it too. If you like jokes, childlike fun and just having a smile on your face, then this game does it well too. It’s also great to keep playing if you don’t want it to stop and you enjoy user created levels, the community is very strong for this game. I’m amazed by some of the levels they created. I paid roughly around €5 for the steam version and think it’s well worth it. The normal price of around €17 is still worth it, especially with the endless user created content. It took me around 21 hours to complete the game and get all the achievements. I’m positive you can get the achievements more quickly if you only do the main levels created by the devs.
12 hours played
April 2026
WHAT THE CAR? is a gleefully chaotic reimagining of what a “racing game” can be, one that treats the entire genre as a setup for a long string of jokes. Developed and published by Triband, it takes the familiar idea of guiding a vehicle from point A to point B and continuously dismantles it, replacing expectations with absurd mechanics that shift from one level to the next. The result is an experience that feels less like a traditional game loop and more like a rapid succession of playful experiments, each one built around a single comedic idea. The basic objective rarely changes—reach the finish line—but how you get there is constantly reinvented. The “car” itself is less a consistent vehicle and more a canvas for unpredictable transformations. In one stage it might sprint using improvised legs, while in another it could launch itself through the air, cling to surfaces, or behave in ways that barely resemble driving at all. These mechanics are introduced quickly and often discarded just as fast, which gives the game a restless energy. Instead of mastering a single system, players are asked to repeatedly adapt, learning the rules of each level on the fly and then applying that understanding as efficiently as possible. Structurally, the game is organized into short, self-contained stages connected through a light overworld. Each level acts as its own idea, usually centered around a specific mechanic or visual gag, and most can be completed in under a minute. This brevity works in the game’s favor, as it keeps the pacing brisk and ensures that even weaker ideas never overstay their welcome. Performance-based rewards, such as time medals, add a layer of replayability, encouraging players to refine their approach once they understand the intended solution. Hidden routes and optional objectives further expand this, giving completionists additional reasons to revisit earlier stages. What sets WHAT THE CAR? apart is its commitment to humor as a core design principle rather than a secondary layer. The gameplay itself is the joke, and every mechanic is built to surprise or subvert expectations. This approach creates a constant sense of unpredictability, where the player is never entirely sure what the next level will demand. The humor is broad and immediate, relying on exaggerated animations, unexpected transformations, and playful visual design to deliver its impact. Even failure tends to feel amusing rather than frustrating, as the game’s tone encourages experimentation and embraces chaos. Visually, the game leans into a bright and exaggerated aesthetic that reinforces its playful identity. Environments are colorful and varied, providing a lively backdrop for the ever-changing mechanics. The animation work is particularly effective, with movements that emphasize elasticity and exaggeration, making each transformation feel distinct and entertaining. Sound design complements this with energetic cues and whimsical effects, adding another layer to the game’s comedic timing and overall presentation. However, the same qualities that make the game engaging in short bursts can also limit its long-term appeal. Because mechanics are introduced and abandoned so quickly, there is little opportunity for deeper mastery or meaningful progression. Some players may find that the constant novelty comes at the expense of depth, with certain ideas feeling underdeveloped before the game moves on to the next concept. Additionally, while the humor is effective, it relies heavily on surprise, which can diminish slightly once the player becomes accustomed to the game’s style. Even with these limitations, WHAT THE CAR? succeeds by fully committing to its creative vision. It doesn’t attempt to compete with traditional racers or build a complex system of mechanics; instead, it focuses on delivering a steady stream of inventive, entertaining moments. The variety of ideas, combined with the game’s approachable controls and forgiving structure, makes it easy to pick up and enjoy without requiring long-term investment. In the end, WHAT THE CAR? stands as a playful and imaginative title that prioritizes creativity over convention. It offers a refreshing break from more structured games, delivering an experience that is consistently surprising, often funny, and always willing to bend its own rules for the sake of entertainment. Rating: 8/10
9 hours played
Feb. 2026
I enjoyed this one a little less than I enjoyed 'What the Golf' since this one was less about wacky ideas and more about trying to make a legitimate platformer of sorts. There were also a lot of levels that felt like they did not really need to be part of the game.
18 hours played
Jan. 2026
What a gem. It is so fun! My 4 year old and 6 year old absolutely love the game. I love playing it with them too. We take turns and it's a good time. 5*

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Frequently Asked Questions

WHAT THE CAR? is currently priced at 16.79€ on Steam.

No, WHAT THE CAR? is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, WHAT THE CAR? received 570 positive votes out of a total of 655 achieving a rating of 8.18.
😎

WHAT THE CAR? was developed and published by Triband.

Yes, WHAT THE CAR? is playable and fully supported on Windows.

Yes, WHAT THE CAR? is playable and fully supported on MacOS.

No, WHAT THE CAR? is not playable on Linux.

Yes, WHAT THE CAR? is playable and fully supported on Steam Deck.

Yes, WHAT THE CAR? is playable and fully supported on Steam Machine.

No, WHAT THE CAR? does not support VR.

WHAT THE CAR? is a single-player game.

No, WHAT THE CAR? does not currently offer any DLC.

No, WHAT THE CAR? does not support mods via Steam Workshop.

No, WHAT THE CAR? does not support Steam Remote Play.

Yes, WHAT THE CAR? is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for WHAT THE CAR?.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 04:09 UTC
SteamSpy data 06 October 2026 10:36 UTC
Steam price 14 October 2026 02:24 UTC
Steam reviews 09 October 2026 10:03 UTC

If you'd like to dive deeper into the details about WHAT THE CAR?, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WHAT THE CAR?
  • SteamCharts - Analysis of WHAT THE CAR? concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WHAT THE CAR? compatibility
WHAT THE CAR?
Rating
8.2
570
85
Game modes
Features
Online players
14
Developer
Triband
Publisher
Triband
Release 09 Sep 2024
Platforms
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