Wicked Seed on Steam - User reviews, Price & Information

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A modern-day horror RPG with tactical combat and survival horror roots. Customize your loadout, manage limited resources, and exploit enemy weaknesses in tense, strategic encounters.

Wicked Seed is a female protagonist, rpg and action rpg game developed and published by Dead Right Games.
Released on January 23rd 2026 is available in English only on Windows.

It has received 307 reviews of which 286 were positive and 21 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 15.19€ on Steam with a 20% discount.


The Steam community has classified Wicked Seed into these genres:

Media & Screenshots

Get an in-depth look at Wicked Seed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Any within the last 5 years
  • Memory: 16 GB RAM
  • Graphics: GTX 1070+
  • Storage: 35 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I am pleasantly surprised by this game. I was wary initially as it looks like a gooner asset flip at first glance, but it became pretty clear early on that the developer put a lot of effort into creating a love letter to games like Parasite Eve or Resident Evil. Let's be clear, this is not some exceptionally made sleeper hit; it is a bit janky, and the combat system definitely won't be for everyone. But for what it is, and for the price, it is a great experience. I'm really enjoying the various nods to other survival horror games, particularly when those nods also act as jabs or criticisms of some tropes that need to go away (Ella doesn't need any yellow paint). The only thing that I feel a little bit let down by is the leveling system. At first glance it seems robust, but you don't really have any control over it. By that I mean, you level up, and that's it. You don't really get to determine how points are "spent" or what abilities you learn (at least not at the point of writing this). It just seems a bit tacked on, but I like it nonetheless. I hope we get to see what this developer can do with a small team and a budget someday!
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Jan. 2026
TL;DR: If you want a Parasite Eve-style ARPG game and you can ignore the rough edges, Wicked Seed is the game for you. I really enjoyed the first two Parasite Eve games that were released on the Playstation. With the release of the demos of this and Parasite Mutant, I've enjoyed this tiny resurgence. As a note, I played with an controller and had no issues. In a brief overview, combat takes place in arenas where you and your enemy move around and attack in real-time. You have health (run out and die), energy (used for skills and some parts), and stamina (used for all actions in combat outside of moving). When you pull up your menu to engage in actions, time slows down to a crawl to give you breathing room to make decisions. The story isn't amazing, but good enough for the game. It does end on a cliffhanger. I played through on hard and you are rather fragile; a few hits will kill you; you have to get used to dodging, blocking, and planning your actions; you can't move when engaging in your action queue, so you have to decide whether to play it safe or not. Ammo is only a factor in how much you have loaded; run out and you have to reload, even in the middle of a chain of actions. Instead, you can pick up "high powered ammo" which increase the damage and stagger on your weapon. It feels like a good system to me; most of the time, ammo in these games either feels too rare or too common. The enemies have both a health gauge and a stagger gauge; stagger them and their defense weakens and you can unleash a "brutal attack" with your axe which causes major damage. On the other hand, leaving them staggered keeps them out of the battle and lets you focus on other enemies. There is an experience system where leveling up increase your health, energy, stamina and attributes (offense, defense, agility, and luck). On thing I really like is you can pull up a detailed menu to see all your stats with a brief explanation of what they do. I don't like games that rely on obscuring information as difficulty. Along with the axe, you are able to equip armor and one accessory. You are also able to switch between any weapons you're carrying, inside or outside of combat. You can only switch armor and accessories outside of combat. You also find weapon and armor parts that can be installed at workbenches. The currency is scrap which is used for upgrading your weapons (after a certain point you can uninstall upgrades to recover all your scrap which is great) and also for some skills. There is a very simple combining system, but the amount of usable items are limited in the game; enemies only give experience and scrap. Outside of leveling and equipment, you can find some items that give permanent boosts and after starting chapter 3, there's a chance that you'll get a "Feat" chance when you enter battle; complete the requirement and you'll get a permanent boost as well. Enemies have beastiary entries and by killing them you unlock their weaknesses; defeat them by exploiting their weaknesses and you also unlock permanent boosts. The game has one of the best encounter systems I've found in these games; instead of random battles, the enemies are in the world and they only reappear if you decide to rest (which restores your health and the enemies). Also, if you die in battle, you are able to retry and reappear just outside the battle arena which is great. Completing challenges (which is shared between all saves) gives you points which you can use in the extra shop (accessed from the pause menu) to get some items, weapon/armor parts, and costumes. Some of the costumes are homages to other games (mainly Resident Evil and Parasite Eve I noticed). So, after this, it's time what I had issues with. Some textures are disappointingly low-resolution. There isn't an range indicator, you only find out if an enemy is in range by targeting them. Enemy targeting also appears random. I would suggest either an enemy list or an indicator above the enemy you'll target first. The camera is too close in combat and it's difficult to maintain situational awareness; the only indicators are some ranged attacks, but it's extremely easy to get blindsided by melee and especially ranged attacks. I would suggest pulling the camera back in combat or moving the camera overhead and/or having a indicator on the screen indicating incoming attacks. There are also several difficulty spikes in the game; on hard, at least, enemies become major bullet sponges especially later in the game. Some combat arenas, especially in the sewers, are very narrow and you have to become very good at blocking/dodging to complete them. Overall, I would recommend this game, especially at the price point.
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Jan. 2026
Final update: finished the game at 13 hours and was quite thorough but still missed (i think) 3 or so collectibles. Pretty much used the starting pistol the whole way. Quite a few weapon parts throughout to customize how you want to play. There's still some bugs but the dev has been quite active on the forums so I'm confident in him getting them resolved. I do plan to play harder difficulties and maybe go for speedrun achievements but for a single playthrough this was a fantastic experience well worth the asking price. Update: Put in about 8 hours and have gotten to chapter 4. It's more of the same. Seems to be 3 weapon types: handgun, shotgun and rifle. There are several of each type throughout the game which have different skills. You eventually unlock the ability to "respec" your guns so if you find something you like it's easy to swap. Enemies get a bit more varied and although there are also some reskins they do get additional or varied moves with different timing. Still enjoying what's on offer. I put about 12 hours into the (now gone) outdated demo and thoroughly enjoyed it. The full game has more polish but has been largely the same. This game is very much like the first (and best) Parasite Eve on PS1. You navigate about the environment finding loot and solving puzzles to progress through the levels. Enemies are placed around the map and when you go into their range you engage in turn based combat. You can move around the combat area but actions require stamina to perform (which regenerates on it's own). Enemy attacks are avoided by moving out of the way or blocking them. You start with a pistol but quickly find an axe and shotgun with several more weapons waiting further in. Weapon stats can be upgraded at a bench and can also be augmented with parts that grant buffs and are found throughout the game. There are numerous challenges that give in game currency which can be used to unlock a variety of costumes, items and weapon parts. Currently playing on Steam Deck OLED. Default settings give me 30-45 fps in the early areas. Absolutely love this kind of game.
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Jan. 2026
Ever played Parasite Eve 1? If not, go play it. If yes and you liked it, give this game a try. It's a fun horror-themed Turn-Based Action RPG. Very reasonable price and fair amount of replayability. I used to spend many hours on this game's (currently unavailable) demo, even attempting to speedrun it without taking damage. Since I was already familiar with many of the combat elements, I picked Hard Mode from the get-go. I spent 9-10 hours to play it through. If you're interested, feel free to pick Hard Mode as well–it's not an unreasonable, masochistic experience. Despair might be a different story. Survival Horror? I wouldn't classify it as Survival Horror, but it's something adjacent to it. The reason why is because it revolves around turn-based battles, has infinite ammo, and you can farm levels as much as you want. However, things like high-powered ammo, grenades and potions are finite–but they can be replaced with Skill-equivalents which are not as finite. The game does nail the horror atmosphere well though. Just the ambiance, fog and darkness makes the game much creepier. There's definitely influence from games like Resident Evil and Silent Hill, and I've seen references to the former at least. There's also no map. You'll have to navigate the areas by sight and signs alone. This is a positive thing to me, as it increases immersion. Comparisons to Parasite Eve 1 The game utilizes a kind of Active Time Battle (ATB) system like Parasite Eve. The protagonist (Ella) generates Stamina over time in combat, and can take action if she can pay the stamina cost. She's free to move around during battle, which is needed to evade enemy attacks and reposition herself for better attacks. There is no magic system per se. Instead, Ella uses Energy to activate various skills. But a lot of these skills also consume Scraps–which you can think of as this game's currency. So you can either use your hard-earned Scraps to throw a grenade, or kill the enemies the normal way and save Scraps for upgrades. Most of the time, I ignored the Skills–except Triage, which is needed often. The game also has modifications that you can attach to your weapons and armor. They're not quite the same as PE1's mods, but they still offer bonuses. Although, there are so many of them that I can't use all of them. But in addition, this game as action mechanics, like block, parry and Brutal Attack. By parrying the enemy's attack at the right time, you can stagger them and finish them off with a devastating attack. (NOTE: These abilities are not available right from the start. They have to be learned by reading manuals you find). Story There is a story to be told here, and the premise is quite interesting. As you might guess, there are strange monsters appearing that Ella has to defeat. There's at least one plot element that I can't quite figure out though; did I miss the explanation or did the developer leave it vague on purpose? But I am intrigued by the premise. I'm not 100% if the developer was going for what I think, but my interpretation left me horrified by the potential implications. The voice acting is done quite well. Ella in particular expresses believable reactions to things we see in the environment. For example, her voice expresses shock when seeing a blood-soaked murder scene. It is definitely a plus. Replayability It took me 9-10 hours to play the game on Hard mode. Speedruns are expected to be completed in under 4 hours. Upon completing the game (on hard mode?), you unlock the Despair difficulty. In this difficulty, enemies are tougher, encounters have been changed and key items have been placed differently. In addition, a great number of Ella's costumes are locked behind Despair mode. So there's definitely incentive to play the game again and try different things and achievements (I might do that later). Also, there's an option to automatically skip all cutscenes. That's helpful when playing the game a second time around. Other Things To Note I can definitely hear my computer fans coming to life when I boot up the game. That might be why areas have been segmented and separated by loading screens, rather than being open world. I can't list that as a positive thing, but it's tolerable. There are a multitude of weapons in this game, but I don't know what to do with them all. Initially, I thought it would be advantageous to switch between weapon types in combat. But after halfway point, I realized it just doesn't matter. The best thing to do is to pick a weapon you fancy and upgrade that. There's no way you can upgrade all weapons to max anyway. Good thing is that you will later gain the ability to Disassemble weapons, refunding 100% of the Scraps you spent on the weapon. So feel free to experiment. (Also, there are Achievements for killing X number of enemies with a specific weapon). Conclusion While the game might not be pure survival horror, fans of that space will likely appreciate its atmosphere and deliberate pacing. Recommended if you value mood, exploration, methodical combat, and hunting for achievements and collectables.
Expand the review
Jan. 2026
A combination of Resident Evil and Parasite Eve with a lot more depth than first appears. Is it perfect? No. Is it fun? Yes.
Expand the review

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Frequently Asked Questions

Wicked Seed is currently priced at 15.19€ on Steam.

Wicked Seed is currently available at a 20% discount. You can purchase it for 15.19€ on Steam.

Wicked Seed received 286 positive votes out of a total of 307 achieving a rating of 8.55.
😎

Wicked Seed was developed and published by Dead Right Games.

Wicked Seed is playable and fully supported on Windows.

Wicked Seed is not playable on MacOS.

Wicked Seed is not playable on Linux.

Wicked Seed is a single-player game.

Wicked Seed does not currently offer any DLC.

Wicked Seed does not support mods via Steam Workshop.

Wicked Seed does not support Steam Remote Play.

Wicked Seed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wicked Seed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 January 2026 23:29
SteamSpy data 30 January 2026 12:59
Steam price 31 January 2026 04:58
Steam reviews 30 January 2026 15:45

If you'd like to dive deeper into the details about Wicked Seed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wicked Seed
  • SteamCharts - Analysis of Wicked Seed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wicked Seed compatibility
Wicked Seed
Rating
8.6
286
21
Game modes
Features
Online players
260
Developer
Dead Right Games
Publisher
Dead Right Games
Release 23 Jan 2026
Platforms