FATAL FRAME II: Crimson Butterfly REMAKE on Steam - User reviews, Price & Information

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Together, always.

FATAL FRAME II: Crimson Butterfly REMAKE is a action, adventure and female protagonist game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on March 11th 2026 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 3,196 reviews of which 2,780 were positive and 416 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 39.99€ on Steam with a 20% discount, but you can find it for 28.73€ on K4G.


The Steam community has classified FATAL FRAME II: Crimson Butterfly REMAKE into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11, 64bit
  • Processor: Intel Core i5-8400, AMD Ryzen 5 3400G or higher
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 1050 Ti 4GB, Radeon R9 380X 4GB or higher
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: 48000Hz 16bit Stereo
  • Additional Notes: ・SSD required, 1280×720, 30FPS using the "Best Performance" graphics preset ・Viewfinder Style: Classic ・Outfit during cutscenes: Default Outfit

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
A beautiful remake of a classic horror title As a longtime survival horror fan and a newcomer to the Fatal Frame series, I had a thrilling time with this game. It delivers a richly haunting atmosphere, blending an eerie yet beautiful countryside Japanese setting with a compelling mystery-driven folklore narrative. The story unfolds gradually through scattered documents and well-written sidequests. At its core is the bond between two twin sisters—complex, emotional, and just as central to the experience as the horror itself. There are five endings in total, all worth seeing. That said, while the two remake-exclusive endings are wonderful conclusions, they feel a bit too similar to one another. In true Team Ninja fashion, the difficulty can be rather unforgiving at first. For a game centered around exorcising ghosts with a camera, I didn’t expect mobility to play such a crucial role in combat. Compared to previous entries, the ghosts are noticeably faster and more aggressive, making repositioning and well-timed dodges essential. They feel bizarrely tanky and frustrating to deal with early on since your camera starts off very underpowered. Thankfully, this improves as your camera gets stronger. Once the combat clicks and your camera obtains some much-needed powerups, fighting ghosts become genuinely satisfying. Mastering different film types, filters, and reload timing adds a rewarding layer of depth. Visually, this might be Team Ninja’s most impressive-looking title to date. The dreamlike ambience of Minakami Village is surreal, with its blend of quiet rural landscapes and unsettling tatami-lined interiors. The ghost designs are also great, though their high-definition detail actually makes them less frightening than their more ambiguous, uncanny appearance from earlier games. But as with all other Katana Engine titles, the technical performance leaves a lot to be desired. The game suffers from occasional stuttering and is capped at 60 FPS on PC, while console versions fare worse with a 30 FPS lock. Cutscenes are also capped at 30 FPS across all platforms, though honestly, this didn’t really detract from my overall experience. My main pet peeves though lie in the postgame content. Photographing all ghosts, unlocking all outfits, and fully upgrading the camera is an extremely tedious process. Fully maxing out the camera, in particular, feels inhumanely time-consuming, actually taking longer than getting all five endings combined. Outfits are also outrageously priced, making it unlikely for the standard player to unlock even one of them before moving on to another game. On the plus side, the Chapter Select system and the ability to reset side quests help a lot in gathering missed collectibles, though these systems can be buggy and convoluted at times. Anyone aiming for 100% completion should be prepared for a massive grind. Overall, it’s an excellent modern survival horror experience. I’m officially a fan of the franchise now and look forward to what comes next. In the meantime, I’ll be diving into Mask of the Lunar Eclipse and Maiden of Black Water .
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March 2026
The profound meaning of "Crimson Butterfly" for Mayu & Mio aligns with the title of this series. I'm quite satisfied with this remake of the "Fatal Frame" franchise, but the original PS2 version still can't be surpassed in its overall aspects. The horror ambience is felt through the improved environment building, but in terms of ghost design, it's okay, nothing special. The switch filter, switch photo film, and dodge mechanics provide a decent experience, and if have time, I'd definitely play NG+ to complete all five endings. KOEI Tecmo is assisted by Team Ninja, of course. Hopefully, future projects can be further improved, especially in terms of character design, villains, story, environment interaction, character development, graphics, etc., especially for this series.
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March 2026
The issue with the high ghost HP has been fixed so if you're concerned about that I can confirm it's no longer a problem. The game is very enjoyable now. The quality of the remake itself is top notch. Great graphics. The atmosphere is thick. Very spooky. Also, very fun. Recommend.
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March 2026
Old fart fan of FF series here. I owned and beat all games in the series except Spirit Camera (3DS), also owns the Japanese version of FF1-4 as my collection. When KT announced FF2R I nearly had a heart attack and was beyond happy now that I finally got to play it. This is the most advanced and beautiful FF game in terms of graphics, and aside from nixing the fixed camera angle, everything was almost the same as the original. It's still beautiful, atmospheric, with memorable frights and effective chills that still work 23 years later; testaments to how good the original FF2 was. Now, another reason I'm making this review is to give my opinion on FF2R's seemingly much criticized aspect: the combat. To be honest, I'm surprised that people are complaining about it. Even though the original FF2 was the first to feature the Fatal Frame/Time combo attack, any FF fans worth their salt would remember that its combat was still the weakest because it was much too easy even on Nightmare (the highest difficulty); all wraiths moved incredibly slowly (even in the Wii version, which featured wraiths powering up) and the camera did not need any charging unlike the first game. What this meant was combat became a slog as you waited forever for wraiths to attack in order to get a Fatal Frame combo attack. Players expecting the same, slow combat as the original will NOT find it in FF2R. When I first started FF2R, I jumped straight into Battle difficulty and was thrillingly surprised by how fearsome wraith battles have become. I have decided to play Normal difficulty instead for my first playthrough, but even then I still found some welcome challenges vanqushing wraiths. ...at least in the first 2 hours. You see... I love, LOVE the camera combat in FF series, to the point I almost only use type-07 film (the weakest ammo) to prolong and enjoy the wraith battles. Doing this in FF2R in the beginning hours is a big mistake, which I found out the hard way. Wraiths are much faster and far more aggressive (the drowned girl wraith, one of the slowest in the original, now moves like she's overcaffeinated on crack!), rush attacking you almost immediately even after a successful zero shot that stuns them. This happening while the camera is loading means that poor Mio WILL get knocked down and strangled. But really, the solution is so simple: either immediately switch to a fast-loading film, or dodge! Such simple tweaks to wraiths speed and behaviour forced me to relearn and adapt to FF2R's new combat, and this is something that I think should be appreciated greatly. Battles now feel far more intense and immersive, with Mio and the wraiths being much better animated and expressive. You will soon find that fast-loading films are plentiful in the game, and the game is generous enough to leave surplus films in place for later pick ups. Unlockables for damage boosts are bountiful that now, even only in Chapter Five at time of writing, I'm already finding myself one-shotting wraiths even without the most powerful film. And I need mention that I'm playing on a potato laptop, in 30 fps with 1600x900 resolution!! But combat is still very manageable, so these complaints about the combat difficulty seem curious to me. In closing, for horror fans or newcomers, FF2R is unique enough to stand out from the recent Resident Evil and Silent Hill releases, so do please give this a try! If you're an FF fan, picking up FF2R should be a no brainer. KT even managed to actually make those stupid and incredibly annoying 'ghost hand grabs' when picking up items in FF4 & 5 work intensely here! I always say that being an FF fans means knowing that beggars can't be choosers, after the frustratingly poor executions of Maiden of Black Water, I feel happy that we're still getting a new FF, and I'm more than excited to see what the future holds for my favourite horror game franchise.
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March 2026
When Team Ninja and Koei Tecmo randomly announced the remake of Fatal Frame II Crimson Butterfly, I honestly couldn’t believe it This was the game I used to watch my big cousin play back in 2012 when I was a kid Back then I never got the chance to play it myself, I could only watch So finally being able to play it now feels really special. The game starts with that legendary cutscene where Mio and Mayu enter the village The real gameplay begins after you get the Camera Obscura One thing I liked in the remake is the new feature where you can hold Mayu’s hand while walking to recover your willpower and HP, It’s a small thing but it actually makes you feel more connected to the game As you keep playing, you solve puzzles, do side stories, and take photos of revenants, specters, dolls, and wraiths Taking photos of ghosts is honestly one of the most fun parts of the game This is also why Fatal Frame feels so unique and different from other horror games I’ve honestly never seen many people talk about this game in my life, which is surprising because it’s really good Also thanks to Koei Tecmo for letting us turn off the film grain, The game looks much better without it As you read documents and play through the side stories and main story, you slowly realize how dark the story actually is When I reached the ending and Chou by Tsukiko Amano started playing, I honestly didn’t know how to react That song is really nostalgic for me, I’ve listened to it so many times before I finished the game in about 18.5 hours and I don’t regret doing the side stories at all, They were really good Overall this is a very good remake The only thing I didn’t like was the 30/60 FPS cap, They should have added an unlimited FPS option and kept 60 FPS for cutscenes I also don’t think this game is for everyone, It’s a very niche game and not everyone will enjoy the story But for people who have nostalgia for this game, it’s definitely worth playing
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Frequently Asked Questions

FATAL FRAME II: Crimson Butterfly REMAKE is currently priced at 39.99€ on Steam.

FATAL FRAME II: Crimson Butterfly REMAKE is currently available at a 20% discount. You can purchase it for 39.99€ on Steam.

FATAL FRAME II: Crimson Butterfly REMAKE received 2,780 positive votes out of a total of 3,196 achieving a rating of 8.37.
😎

FATAL FRAME II: Crimson Butterfly REMAKE was developed and published by KOEI TECMO GAMES CO. and LTD..

FATAL FRAME II: Crimson Butterfly REMAKE is playable and fully supported on Windows.

FATAL FRAME II: Crimson Butterfly REMAKE is not playable on MacOS.

FATAL FRAME II: Crimson Butterfly REMAKE is not playable on Linux.

FATAL FRAME II: Crimson Butterfly REMAKE is a single-player game.

There are 2 DLCs available for FATAL FRAME II: Crimson Butterfly REMAKE. Explore additional content available for FATAL FRAME II: Crimson Butterfly REMAKE on Steam.

FATAL FRAME II: Crimson Butterfly REMAKE does not support mods via Steam Workshop.

FATAL FRAME II: Crimson Butterfly REMAKE does not support Steam Remote Play.

FATAL FRAME II: Crimson Butterfly REMAKE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FATAL FRAME II: Crimson Butterfly REMAKE.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2026 02:06
SteamSpy data 25 April 2026 13:12
Steam price 28 April 2026 21:05
Steam reviews 28 April 2026 21:50

If you'd like to dive deeper into the details about FATAL FRAME II: Crimson Butterfly REMAKE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FATAL FRAME II: Crimson Butterfly REMAKE
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FATAL FRAME II: Crimson Butterfly REMAKE compatibility
FATAL FRAME II: Crimson Butterfly REMAKE PEGI 16
Rating
8.4
2,780
416
Game modes
Features
Online players
125
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 11 Mar 2026
Platforms
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