Wizardry: The Five Ordeals on Steam - User reviews, Price & Information

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Welcome to the world of dungeon crawling! The classic dungeon crawler released back in 2006, returns to Steam with improved UI and more.

Wizardry: The Five Ordeals is a dungeon crawler, rpg and turn-based game developed by 59 Studio and published by Game*Spark Publishing.
Released on October 26th 2023 is available only on Windows in 2 languages: Japanese and English.

It has received 494 reviews of which 420 were positive and 74 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 29.24€ on Steam with a 25% discount, but you can find it for 16.95€ on Instant Gaming.


The Steam community has classified Wizardry: The Five Ordeals into these genres:

Media & Screenshots

Get an in-depth look at Wizardry: The Five Ordeals through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1 64bit
  • Additional Notes: Maybe work on Windows 7, but we didn't provide any support.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
I love this version of Wizardry. Out of all of the current options available - I like this one the best. Here are some things I like: - Five full scenarios (games) included in the base package. The DLC adds two levels that are remakes of previous Wizardry games. Add to this all of the user created scenarios and you have unlimited Wizardry. - The game is *fully playable* with only the keyboard and it feels very response, almost like playing Rogue or NetHack. Alternatively, the game pad works well and the game plays very well on my ROG Ally so I'm assuming the Steam Deck would have a similar good play experience. - You can toggle between animated or snap turn. I found myself eventually landing on the animated turns. - If you look into the level editor you can see that there are a ton of parameters that can be adjusted. Mini map options, experience tables, items and monster tables, a lot in there. - One of the DLC packages here called "Prisoners of Battle" is the PlayStation 2 version of the game. If you check out old videos of the game, it's apparent where this one gets its influence. - The tutorial mission here, outside of the five ordeals, is called the Price of Deception. It teaches the ins and outs of the game - stuff that can be applied to other old school Wizardry games as well. It even shows the player how to save scum on the keyboard or the controller. I thought this was a cool touch and a good balance between other alternatives (save menu) and auto save. Five Ordeals lands on a good balance, a player can play with perma death and instant wipes if they choose. Update after hitting the 50 hour mark with the game: I completed "Price of Deception" and now am on to "Prisoners of Battle". Really enjoying this so far. The free opensource software Gridmonger is really easy to alt+tab back and forth and great for notes. I find myself very addicted to this game and often thinking about it when I'm not playing. Update after hitting the 120 hour mark with the game: Incredible game. I'm playing the scenario "The Pickled Man of Galvan" for the first time. All of my experience playing the other scenarios (and other early Wizardry games) are coming into play. I start grinding back up party members - I know the important spells (use "sleep" at low level) and the game becomes a simple, but hardcore dungeon crawler. I long ago abandoned save scumming - it's a great crutch for learning the game, but you won't get the THRILL of survival and anguish of stats decreasing, etc. This is only the third scenario (out of the 7 I have from the game, and 10 downloaded) and have dumped 120 hours in easily.
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May 2025
While I recommend this, overall, I think the price for the base game and all the DLC is pretty high. Also, it plays like your standard Wizardry game. However, compared to the other Japanese Wizardry game that's available on Steam (Wizardry: Labyrinth of Lost Souls), this one feels very bare bones and for lack of a better word, generic. I guess it has more customization like the ability to upload or create images for your party members. I didn't get into that, though, as I wanted to feel out the gameplay and flow first.
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Dec. 2024
The game is classic, dungeon crawling that usually focuses on the experience of exploring dungeons, mapping (on graph paper, if you're going full old-school!), and gathering loot and getting stronger. Though the included Five Ordeals are not at all well suited for novice adventurers, there is a lot of additional content, some official and some fan-created, that can be accessed and enjoyed even if you aren't highly familiar with the series. It, to a fault, sticks very closely to the gameplay and options of the first few Wizardry games. The mechanics for creating, adding, and manipulating party members both in the city and in the dungeon is not particularly intuitive or elegant -- similar to how they worked in the old games decades ago. While there is a basic scenario added post-release that tries to act as a tutorial and introductory dungeon, it can't cover up the fact that the interface itself is notably awkward and archaic. But these issues aside, the reason to get this game is to crawl through dungeons. Make your party, gather them at the Inn and send them through the town gate to head into dungeons to slay monsters and get loot, heading back to town to rest, recover and level up. Repeat. Get lost within twisty halls, learn which monsters are most dangerous and plan how to deal with them, learn spells that increase your firepower and defenses, kill a big baddie, recover a lost treasure, maybe unlock a new path to tougher dungeons, this game tends to be story-light -- focusing on the mazes, monsters, treasure and encounters and how you deal with them. One notable detail is the game auto-saves. If you use an item accidentally on the wrong person, it's gone. Failed to revive a fallen ally, too bad. Teleported into solid rock or into a room with no exit door? Time to make a new party. Though, there is a 'secret' key combination that can be used in a bad situation, so if you really don't like what is going on, you can 'reset' the game to reload from the last auto-save. Now while cheating the system like that might seem like heresy to some, for some of the scenarios... well. They don't pull any punches. Certain enemy encounters are incredibly deadly and recovering a party that was wiped out involves going back in with other adventurers, and is very risky, dangerous and inconvenient. Worse than simple dying are monsters that drain your experience levels, undoing hours of work, or permanently losing a cherished character. But it lends a sense of urgency and tenseness that you don't get with a simple respawn checkpoint or a Reload from Last Save menu. So it can be hard, ok. What makes this different from other retro dungeon crawlers? I'd say, it's the user content. There are a large amount of scenarios designed by various Japanese Wizardry fans, many translated into English, and each one has their own set of mazes, monsters, loot tables and items. Some are basic and fairly easy, some are incredibly large and intricate, and some are incredibly hard and punishing -- making the stock "Ordeals" look tame by comparison. You could easily spend weeks exploring some of the largest custom scenarios, You could go through a scenario with a heavily changed magic system, or find one that gives you incredibly powerful loot, or one that caps your experience gain -- leaving you relying on equipment and gear over grinding up numbers to get stronger. Note that due to these sometimes heavy differences it is not possible to import characters between any scenarios -- each one will be a clean start from level 1. I have not dabbled in scenario creation myself, but do note that the scenario editor is not fully English ready and is web-based, and requires a Steam login. Be wary that due to copyright issues, using names or content from other Wizardry games is strictly prohibited. Overall the Five Ordeals is a game package that by itself is kind of a tough sell for the price -- the fantastic Prisoners of the Battles DLC is excellent but tacks on even more of a price tag. It is the well-made custom content -- user created scenarios in particular -- that really help extend and elevate its appeal. If you're looking for some classic dungeon crawling in the vein of the first few Wizardry games, give this a look.
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Dec. 2024
You have to like these old games, it must be your thing or you will not like this one. It's classic, and it's niche and it's unforgiving.
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Sept. 2024
**Edited my review to better reflect the difficulty of Traveler's Property vs. The Price of Deception** I had never played any Wizardry game before. It popped up from time to time throughout my life, but I thought it to be some vestige of the past, an archaic game missing quality of life features that I've come to rely upon. The first installment is four years older than I am. I never paid it much mind. Somehow this game showed up in my recommendations. I saw it was relatively recent. I bought it because other players wrote reviews that contained words that I like. Words like 'unforgiving' and 'extremely unfair' and 'game design from ages past'. Turns out I do take a liking to archaic game systems and lack of quality of life. I started the game, liked what I saw and man, did the Wizardry rabbit hole open for me. Turns out there's 40 years worth of dungeon crawling to explore, spread out over franchise titles and clones that are Wizardry in all but name only. I'm hooked. I didn't want to wait to write this review until I have played over a hundred hours. I wanted to write it now, while I'm still new to these games. I've only played the tutorial scenario, The Price of Deception and a few floors of Traveler's Property. But as a beginner in the world of Wizardry I feel I'm now at the point where I'm not thoroughly spoiled on the game's shenanigans and not yet a veteran who's seen it all in these games. This is a fresh perspective on a franchise that has flown under my radar all my life. If you, like me, never played Wizardry, play The Price of Deception first. It does a good job of introducing mechanics slowly and one at a time. It also does it in context of the dungeon. It's really good. After a couple of floors the training wheels come off but I feel reasonably well prepared to take on other scenarios or other Wizardry games now. Wizardry rewards slow, meticulous and painstaking gameplay. Do not rush. Run from battles that seem hard. Prepare backup characters that you keep within arm's length of your main party level-wise. Retreat often to the town to buy upgrades. Yes, a scenario will take dozens of hours that way, but I feel that is the way they intended this game to be played. To facilitate this slow process, I've taken to mapping the dungeon floors using Gridmonger (wholly recommended dungeon crawling mapping tool, and free!). There's a map in most scenarios, but I feel that mapping out every step helps me in not rushing and it provides better information about where I am than constantly having to switch to the in-game map, which also costs spell uses. If you're serious about delving deep into the game, use a mapping tool like Gridmonger. You either go big and nerdy, or you go home. This game will treat you unfairly, but using the above steps I've minimized character deaths so far. Which is good, because even The Price of Deception can overwhelm you with Wizardry 'unfairness' a couple of floors in. Traveler's Property is so much harder and extremely unforgiving if you've never played any Wizardry so I'd very much advise against starting with that scenario if you are a beginner. But it's all in the game. Like traditional roguelikes and games like Dwarf Fortress, dying and losing progress is part of the experience. Go into this game expecting just that and it won't be a tough pill to swallow. There's a couple of user scenarios too, with more on the way it seems. I've not looked into those yet, but it's great to know that they are there. If they are anywhere near the quality or better than the scenarios that come with the game out of the box, you're in for a treat. This game will provide hundreds of hours of gameplay to those willing to commit themselves to this difficult game. Wizardry and dungeon crawlers in general have gained a new fan.
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Frequently Asked Questions

Wizardry: The Five Ordeals is currently priced at 29.24€ on Steam.

Wizardry: The Five Ordeals is currently available at a 25% discount. You can purchase it for 29.24€ on Steam.

Wizardry: The Five Ordeals received 420 positive votes out of a total of 494 achieving a rating of 7.96.
😊

Wizardry: The Five Ordeals was developed by 59 Studio and published by Game*Spark Publishing.

Wizardry: The Five Ordeals is playable and fully supported on Windows.

Wizardry: The Five Ordeals is not playable on MacOS.

Wizardry: The Five Ordeals is not playable on Linux.

Wizardry: The Five Ordeals is a single-player game.

There are 4 DLCs available for Wizardry: The Five Ordeals. Explore additional content available for Wizardry: The Five Ordeals on Steam.

Wizardry: The Five Ordeals does not support mods via Steam Workshop.

Wizardry: The Five Ordeals supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Wizardry: The Five Ordeals is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wizardry: The Five Ordeals.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 19:04
SteamSpy data 12 June 2025 06:21
Steam price 15 June 2025 04:46
Steam reviews 13 June 2025 20:08

If you'd like to dive deeper into the details about Wizardry: The Five Ordeals, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wizardry: The Five Ordeals
  • SteamCharts - Analysis of Wizardry: The Five Ordeals concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wizardry: The Five Ordeals compatibility
Wizardry: The Five Ordeals
8.0
420
74
Game modes
Features
Online players
59
Developer
59 Studio
Publisher
Game*Spark Publishing
Release 26 Oct 2023
Platforms
Remote Play
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