World of Goo 2 on Steam - User reviews, Price & Information

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Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning followup to the multi-award winning World of Goo. The world is beautiful, dangerous, and evolving.

World of Goo 2 is a physics, puzzle and building game developed and published by 2D BOY and Tomorrow Corporation.
Released on April 25th 2025 is available on Windows, MacOS and Linux in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Ukrainian.

It has received 419 reviews of which 376 were positive and 43 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 28.39€ on Instant Gaming.


The Steam community has classified World of Goo 2 into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-1135G7
  • Memory: 8 GB RAM
  • Graphics: GPU Intel Iris Xe
  • Storage: 2 GB available space
MacOS
  • OS: macOS 11.5
  • Processor: Apple M1 or Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Graphics 540
  • Storage: 2 GB available space
Linux
  • Processor: Intel Core i5-1135G7
  • Memory: 8 GB RAM
  • Graphics: GPU Intel Iris Xe
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
March 2026
It's alright. I wish Steam offered a "mid" recommendation. The first game was much better. Better story, better environments. In the first game, I felt like I was discovering a world, watching progress. MAKING progress. In World of Goo 2, I only felt like I was a passive observer, and the chapters felt so disconnected. They took out the whistle, and that makes the game much more tedious to play. The challenges felt unrewarding and too difficult for this type of game. World of Goo 2 is also too expensive for what it offers.
10 hours played
March 2026
First things first: this is a good follow-up. Not as great as I (and, I suppose, many others) would have hoped, but still worth playing - especially if you get it on discount. It is a technically polished and enjoyable sequel, which plays it a bit too safe and lacks the transformative ambition of the original. The first game is a masterpiece in the unique physics puzzle game niche. This sequel mimics a lot of what made the first game great, but does not really move it forward. Sure, there are new species of Goo, new mechanics, nice surprises here and there. However, there are also some letdowns. Without spoiling anything, some cross-genre moments were not used to their full potential, and what I probably missed the most is combining all new Goos and mechanics into more complex, challenging levels. Don't get me wrong though - it is clear that the devs spent a lot of time polishing some very good ideas. Rarely do any of the levels feel the same. The surprising changes to the gameplay mechanics during Act 4 that were present in the first one are definitely more creative here. Technically, the game excels. But as a challenge, it's quite a breeze, except if you go for the "OCD" achievements. The writing is funny, the story is as shallow as it was so far, perhaps even more meta. Overall, while the game is technically very tight and has some very fun levels, it feels like it would have benefited from a few creative focus groups for level (and feature design). It's worth playing if you are a fan, you will not regret it. You'll finish it fast though. Will it grow in your memories into considering it one of the greats, like its predecessor? Perhaps, time will tell. Tower of Goo is not new anymore, and a chance to truly make this a "2" was perhaps missed. This feels more like a fully-fledged expansion to the first game. Perhaps we will see a 3 one fine day. The ending suggests a lot of interesting possibilities. I hope the Tomorrow Corporation works on more of this beloved series, and think of wilder levels where they mix up crazy stuff. Kudos to all who followed the evolution of Goos since the early days of Experimental Gameplay! You bunch definitely have to play this. Yamako!
1 hours played
Nov. 2025
It's a fun game. I played the first game for years, and never paid for it. i feel bad about that
8 hours played
Aug. 2025
(Don't mind the low playtime, I originally played the DRM-free version to completion back on release, before WoG2 was even announced for Steam). Overall, I think this game could be summarized as decent yet underwhelming, often in ways that are uncharacteristic of Tomorrow Corporation. It's kind of a miracle that it exists at all, but it's ultimately a pretty okay miracle. The game's main fault is sticking too close to the original in so many ways, especially until the later half of chapter 2, making for a cold welcome. Once you get past that and into the later chapter 2 and 3 it finally finds its own footing and presents some of the coolest and most creative levels the now-series has, with some surpassing the first game in my eyes. But with such heights also comes a bit of turbulence: one level (Infinite Data Hole) introduces a mechanic never seen before (or later) yet has a time limit - it's not hard to see how that doesn't make a great combination. Then chapter 4 happens, and, as we all know, everything changes in chapter 4. I won't spoil it, but it's actually pretty cool, and I did enjoy the entire thing ( the Curator in particular seems like a Space Quest reference, which is appreciated ). Then the short epilogue with relatively back-to-basics gameplay happens, and that's it, the game is done. Well, expect for the level editor and community levels, of course, but, as you can see, the base game gets little time to truly shine with new additions. The story is not truly nonsensical, I guess, but calling it a "story" is charitable - it's more like a sequence of unconnected events; chapter 3 ending leads into the chapter 4, but everything else just kinda happens (chapter 4 seems to be building up to something, but then throws out everything out of the window in the end). Oh, and the chapter 1 ending leads into the game ending - which also happened in the original WoG, to the point where this feels like a forced homage. On topic of original WoG - this game seems to be entirely unconnected to it, instead deciding to tie in with Little Inferno for some reason, yet not gaining much from it beyond the effect of the initial reveal. The writing is such a huge step down for Tomorrow Corporation it's appalling - gone are the themes and social satire expressed both in text and gameplay so characteristic of their games, replaced with occasionally witty but mostly boring quips and cutscenes. Chapter 4 tries to make up for it, but comes off as mostly amusing and occasionally bewildering old-man-yells-at-clouds rather than profound. It's probably for the best the signs are said to not be written by the Sign Painter as the guy will at least be fondly remembered... Soundtrack is almost entirely remixes of WoG1 music - some great (especially the Chapter 3 theme and Goolf songs), some overproduced (first level...), mostly just solid. It kind of lacks cohesion and wobblyness of the original, but overall I won't hold it against the game with how many people contributed to it. Ultimately, too much of this game feels like an inferior replica of the original masterpiece with odd flaws, yet it gets great in the moments when it decides to do something new and rise above the mediocrity. Chapters 3 and 4 as well as the level editor make it worth it, but the rest is mostly unremarkable and, frankly, could have been left out without much being lost. Also, why remove the whistle?
30 hours played
July 2025
In the first three chapters, the game is solid but unremarkable: the art, music, and level design all feel like a continuation of the original, and the signposts retain their unique charm. However, since the narrative themes aren’t as profound as in the first installment, each chapter’s ending comes across as somewhat flat in comparison. The game’s themes, story, inspiration, and content mainly reside in Chapter 4. Its design, alternating between three distinct level styles, is extraordinarily original, and the audiovisual experience is remarkably impressive. It showcases 2DBoy/Tomorrow Corporation’s signature flair to the fullest. In the finale, the producers share candid reflections on community creators, sequels, and AI, bringing a fitting close to sixteen years of WOG. As a fan who’s replayed World of Goo 1 multiple times over the past decade and a half, I find this sequel very satisfying. It isn’t trying to recreate the shock and awe of the original so much as offering one last farewell to WOG.

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Frequently Asked Questions

World of Goo 2 is currently priced at 28.99€ on Steam.

No, World of Goo 2 is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, World of Goo 2 received 376 positive votes out of a total of 419 achieving a rating of 8.33.
😎

World of Goo 2 was developed and published by 2D BOY and Tomorrow Corporation.

Yes, World of Goo 2 is playable and fully supported on Windows.

Yes, World of Goo 2 is playable and fully supported on MacOS.

Yes, World of Goo 2 is playable and fully supported on Linux.

World of Goo 2 is a single-player game.

Yes, there is a DLC available for World of Goo 2. Explore additional content available for World of Goo 2 on Steam.

No, World of Goo 2 does not support mods via Steam Workshop.

No, World of Goo 2 does not support Steam Remote Play.

Yes, World of Goo 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for World of Goo 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 11:22
SteamSpy data 11 June 2026 06:42
Steam price 13 June 2026 21:03
Steam reviews 13 June 2026 13:59

If you'd like to dive deeper into the details about World of Goo 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about World of Goo 2
  • SteamCharts - Analysis of World of Goo 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck World of Goo 2 compatibility
World of Goo 2 PEGI 7
Rating
8.3
376
43
Game modes
Features
Online players
5
Developer
2D BOY, Tomorrow Corporation
Publisher
2D BOY, Tomorrow Corporation
Release 25 Apr 2025
Platforms
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