Zero Caliber 2 Remastered on Steam - User reviews, Price & Information

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Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!

Zero Caliber 2 Remastered is a action, shooter and fps game developed and published by XREAL Games.
Released on October 30th 2025 is available in English only on Windows.

It has received 305 reviews of which 247 were positive and 58 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam with a 20% discount.


The Steam community has classified Zero Caliber 2 Remastered into these genres:

Media & Screenshots

Get an in-depth look at Zero Caliber 2 Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win10+
  • Processor: AMD Ryzen 5 3600 / Intel i7-11700F
  • Memory: 16 GB RAM
  • Graphics: RTX 2070
  • DirectX: Version 11
  • Storage: 25 GB available space
  • VR Support: SteamVR, Rift/Rift S, Meta Quest 1-3, WMR, PSVR2. Sitting, Standing or Room Scale

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Basically, low budget Call of Duty in VR. I played only the single player campaign and I confidently recommend it for a spin. The game has excellent tactical roleplaying. Cool guns. Amazing close quarters combat. Adequate enemy AI. Some memorable locations and very few bugs. The graphics are okay. Not great, but okay. I do believe developers really did try to push it to PC level, but it is a Meta Quest first game after all and you can tell. Story, characters and voice acting is not the strong suite of this game (or it's prequel). Do not go in expecting any good writing or even remotely interesting characters.
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Nov. 2025
Just completed the game. Wanted to share my thoughts on what the game does well and what it has room to improve on. Short version, is the game good? Mostly yes, but with some substantial caveats that keep it from being a great game. Allow me to explain... Firstly lets get all of the good stuff out of the way, the core mechanics are all mostly pretty good. The input options are generally solid and allow you to configure the game to be played mostly in accordance with whatever muscle-memory you've established for VR shooters at this stage. Even left-handed support is mostly solid, so kudos to the team there. V-Stock options feel about right for how they should, and generally most of the weapon interactions were solid so no issues there. Movement's alright, performance was solid, visuals are decent and the length of the campaign was pretty good, so far so good. Onto the critique; There were several pervasive issues that constantly kept me agitated while playing the game which definitely detracted from the enjoyment that was on offer here. First up, interactions with the chest rig. Grabbing ammo in the default position was dubious at best and terribly unreliable at worst. With a bit of shifting around I was able to get it to a usable state, though the default was awful (great that we have the option to tweak this though) I'd still suggest increasing the interaction volumes for grabbing a fresh magazine though. Second issue, if you eject a magazine and grab a new mag to insert into the mag well of your weapon quickly (as most any experienced VR shooter player is going to) there's a decently high chance that you'll simply grab the freshly ejected mag from your weapon and reinsert that into the mag well, why? because apparently the ejected mag takes grab priority over grabbing a fresh magazine, and apparently the ejected mag's interaction volume is large enough for this to happen all the time. This was very frustrating after about the 30th occurance. Should be easy to fix at least, so hopefully someone at the studio gives this a read. Next up, interactions with objects. Now, I am a stern believer in having the trigger of the off-hand for interacting with weapon functions (charging handle, magazine, etc) and grip for grasping the foregrip/underbarrel. Zero Caliber 2 gives you this option, so far so good, but wait, suddenly all interactions with world objects are -mostly- on the trigger, but sometimes (ammo boxes) on grip? And grabbing grenades is always a trigger action and not a grip action? Why is this inconsistent? I realize this is mostly a nitpick as the majority of users will run through the game with the default control config and probably not have this issue, but if the option's there, it should be correct I feel. At the moment, it's messy. Moving along, weapon interactions with the world. Now yeah, it's a little bit nifty to be able to hit buttons and stuff with the physical volume of your weapon, but having the weapon collide with walls, railings, doors and other stuff is just a crap feeling in VR. Better to let the players hands be wherever they are and if their gun's not firing because it's halfway into a wall, alert them, let 'em work it out but don't push their non-physical weapon around when their physical hands are where they are. Lesser of two evils perhaps, but respectfully, Pavlov does this right, so that's the example I'd present for doing this properly. The enemy AI, bleh. Their variety of animations and such was alright. Their accuracy seems to be the same whether thay're 200 yards away or within spitting distance, which detracts from the experience, they're always snuggly positioned in the most annoying of positions throughout the campaign, this wouldn't be so bad if the map geometry made a bit more sense, but oftentimes the rooms you're pushing through make very little logical sense. And then there's their propensity for grenades. Holy shit.. I lost count of how many times I'd pop a corner, see a guy, shoot him and as his health is on it's steady ride towards 0, he's immediately gone for the red glowy nade and proceeded to drop it as his feet on the way down. It feels like one in every 10 or so enemies does this. That might not sound so bad, but the AoE on grenades in this game (and their very long fuse times) means you'll very often get caught in the blast if you're in close quarters (unless you make an immediate and concentrated effort to avoid it) and it'll wipe you to 1hp the instant it goes off. In short, grenades in this game are just an arduous pain in the neck, constantly, not because they're used effectively by the enemy (happens very rarely) but because they just create arbitrary pauses in the gameplay while the player has to step aside and let them do their thing before proceeding, and if you manage not to notice the CoD martydom strats of the guy you just sent packing to Tlalokii, have fun waiting for your health to regen, hope you weren't under fire at the time as that'd suck. :) The less said about the writing for the game's story (or the silly bloody objectives that you're tasked with) the better. It's braindead, trivial and effectively just an excuse to have you run around, shoot people and blow stuff up. Just try to tune out all of the NPC dialogue and the complete lack of any tactical sense in everything that the game has you doing and maybe you won't find it too eye-rollingly bad. Brain off, consume product. Average CoD affair, really. While we're at it, enable unlimited ammo. There's no penalty for it and the game's arbitrary ammo pools + ammo grab stations placed around everywhere are just a waste of your time and a senseless break in the action. Realism can lick my taint on this one, the whole ammo system is just shit here and you're better off without it, trust me, you'll thank me later. Each of the 'riding in a vehicle' sections is annoying at best. My main complaint is that your 'head' is forced to rotate with the vehicle that you're a passenger in. While that might be true for reality, it feels crap in VR. There might've been an option to disable this in the settings (i'm not interested in going back and checking, w/e) but aiming down-sight at a guy and lighting him up, while having to constantly rotate because the vehicle that you're in listing lazily to the left just feels like ass. The mounted MG sections on the humvee also suck, the gun's got next to no lateral movement and you're honestly better serviced by just switching to your primary weapon during those sections. Moving right along, weapon balance is all over the shop and of the weapons I tried, I couldn't make much sense as to the devs choices for which weapons are blessed with decent recoil patterns and which ones are an absolute waste of a weapon slot. Having the recoil patterns be random rather than repeatable is also a rookie dev choice imho, but I'm not here to throw too much shade about it. I'd say they've got plenty of room to improve this, but for now, I recommend going with the Mk18 Carbine, throwing a red-dot or holo optic on it, a laser, a vert grip, extended mag and the best recoil reducing barrel attachment you have access to during the campaign and just rolling with that. Most of the SMGs feel like shit, the AK varients were all over the place, DMRs lack the punch to be worth considering most of the time and pistols are a joke. Shotguns might've been worth a look, but I didn't touch them out of spite. Whoops. I'll mention that the bolt action rifles actually feel pretty decent in this game, which is a plus but on most everything else, I sleep. I haven't touched the multiplayer yet, though given everything I've described above, not sure that I'm much interested in doing so while Pavlov's an option, though who knows. Chances are Zero Caliber PvP actually has servicable hit reg. Pavlov sure as hell doesn't have that, so who's to say? In summation, I am GLAD this game got a PCVR release, but it has room for improvement.
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Nov. 2025
VERY Fun COD-like VR Campaign I got to say, this game is frickin awesome! I say the devs really cooked on this game. The gameplay is absolutely fantastic. This game takes the first one and adds to it. The campaign is quite lengthy and the gunplay feels great! In my opinion this game is much better than the first one in all areas: graphics, controls, missions, sound effects, everything. No More Infinite Ammo One thing I did not like about the first Zero Caliber was you had infinite ammo. The game was easy due to that. This game, removes that, you actually have an ammo count and your sidearm actually matters here. So that alone, MUCH better. Lengthy Campaign I only experienced the single player campaign from the time I'm writing this review and that alone is WAY worth the price tag. It was quite long. It took me approx. 9-10 hours to complete which I feel is about the perfect length. During those 9-10 hours, I had a blast and do look forward to playing through a quite a few more times to try to get all the collectibles and achievements. Lots of Content For the Money For the pricetag, there is a ton of content here. As I stated, the campaign is lengthy, but also there is multiplayer modes (Co-op, deathmatch, and other versus modes - have yet to dive into that). $25 is an absolute steal for this game. Sound Effects I will give props to these devs, the sound effects are great! Explosions, gun shots, and environments sound great! As I said in my past reviews to XREAL's other games, they have talent in this field. Sound effects are important in VR and my ears are satisfied with yet another one of their games. Negative - Grenade Throwing One of my only negatives is the grenade throwing. I feel its a bit too boosted, a flick of the wrist sometimes sends my grenades too far out. I wish you could adjust the throwing force in the game options. Negative - Quest-Like Graphics at Times My other negative of the game is some of the environment does look a bit Quest-like, yes, I know, this was originally a Quest game. But, I will say it is exactly what they stated, "Remastered" so the environments do get a pass, just from time to time, I can tell. But, the game does run great, on my hardware at least. Positive & Negative - bHaptics Support I absolutely appreciate the bHaptics support in this game. Plus, when it works, it is VERY well implemented. But, yeah, when it works. For some reason, I have to launch the game a couple times for bHaptics start to work. I have seen this in a few other titles, mainly older titles. So my guess is this game uses an older runtime of the bHaptics plugin which has this problem. Kind of annoying that I have to run the game, then close it out, then relaunch it anytime I want to play with bHaptics (which is all the time in this game). But yeah, when it works, it is some of the best bHaptics support. It definetly gives you an advantage because you can feel the direction where the hits are coming from which in turn can give you enough time to take care of the threat before it kills you. Plus, the immersive benefit, especially for a game like this. If you have bHaptics, or are thinking of getting a vest, this game is a fantastic showcase of it. Overall If you are looking for a fun VR COD experience, definitely pick this game up! The price tag is an absolute steal! Also give the first one a shot as well, its not as good as this game, but still I think its still relevant. Bottom line, this game is really fun and it has climbed to one of my favorite VR shooters. Definitely VR game of the Year in my book.
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Nov. 2025
Once a fan of Zero Caliber, and now a fan of Zero Caliber 2. They revamped the formula with great visuals, fun campaign, plethora of weapons (amazing variety), addons for each of those weapons, armors, a nice follow up on the story, and engaging combat. The game puts you in an military movie style action FPS. Is not a milsim, and still it covers so many options that makes the player want to create the perfect loadout of weapons, addons, armor..... to survive that intense action. So far I completed 3 missions and those all felt awesome. Love so much how the game pushes you with cinematic events, and great shooting moments ! Do not miss it !! This is clearly a Must Have game for VR 9/10 so far but will update the review after playing moaaaaar. Happy to see a great game released :) Fully recommended to grab it !!
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Oct. 2025
3 missions down in coop (Veteran difficulty + Hardcore) and it's some of the best fun i've had in VR. Not sure how arcadey this is on lower difficulties but the enemy sure does shoot hard and fast making it more tactical and intense. Even on said three missions the variety has been high and the mission length is also not short. All the weapons are cool (Even if their models super small) and enemy AI although not stellar is very functional and fun to fight against with variety in them. Also for those wondering; the game does have motion smoothing on guns so aiming with Quest 3 is not horrible parkinsons jitterfest. Physics interactions are also quite nice. Can grab magazines (or put one in) from friends guns, pull a pin of grenade and all the funny stuff. Was very hyped for this game and for once i'm not disappointed at all. My only pet peeves so far are: - Not able to disable hitmarker/kill sounds - Desktop mirror is only left eye. - The weapon scale making them look like toys - COOP invites need to be done in mission. No shared lobby or HQ. Can already recommend this game and am excited for the things to come.
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Frequently Asked Questions

Zero Caliber 2 Remastered is currently priced at 19.99€ on Steam.

Zero Caliber 2 Remastered is currently available at a 20% discount. You can purchase it for 19.99€ on Steam.

Zero Caliber 2 Remastered received 247 positive votes out of a total of 305 achieving a rating of 7.55.
😊

Zero Caliber 2 Remastered was developed and published by XREAL Games.

Zero Caliber 2 Remastered is playable and fully supported on Windows.

Zero Caliber 2 Remastered is not playable on MacOS.

Zero Caliber 2 Remastered is not playable on Linux.

Zero Caliber 2 Remastered offers both single-player and multi-player modes.

Zero Caliber 2 Remastered offers both Co-op and PvP modes.

Zero Caliber 2 Remastered does not currently offer any DLC.

Zero Caliber 2 Remastered does not support mods via Steam Workshop.

Zero Caliber 2 Remastered does not support Steam Remote Play.

Zero Caliber 2 Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zero Caliber 2 Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 January 2026 22:19
SteamSpy data 02 February 2026 19:40
Steam price 03 February 2026 12:21
Steam reviews 03 February 2026 03:45

If you'd like to dive deeper into the details about Zero Caliber 2 Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zero Caliber 2 Remastered
  • SteamCharts - Analysis of Zero Caliber 2 Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zero Caliber 2 Remastered compatibility
Zero Caliber 2 Remastered
Rating
7.6
247
58
Game modes
Multiplayer
Features
Developer
XREAL Games
Publisher
XREAL Games
Release 30 Oct 2025
VR VR Only
Platforms