Coming from the perspective of someone who'd never played a shmup before, this game is INCREDIBLE. There's a simple enough setup of there being an alien threat, GREEN ORANGE, that one brave fighter must vanquish from the earth. It doesn't turn out to be so simple. The core gameplay of ZeroRanger is simple, with you progressing linearly through scrolling stages and shooting your enemies to bits as you go, with pauses for boss fights. The fundamentals are done really well - there is a fast-paced feel and sense of urgency in the way you go through stages, with significant variety in enemies and bullet patterns throughout. There is enough consistency that you can become better between runs and learn about the secrets hidden in each stage but enough variance to keep each playthrough fresh. Damage feedback is also really well done and satisfying and pretty much everything in this game blows up when you destroy it. There are two as-yet added modes - GREEN ORANGE which is basically the standard story mode and WHITE VANILLA which is a more forgiving score attack mode. They feature mostly the same stages but WHITE VANILLA features computer simulation-y segments and sequence breaks not featured in GREEN ORANGE. For someone like myself who usually couldn't care less about points or scoring in any videogame, ZeroRanger makes increasing your score like something valuable and not like an arbitrary number. You start each run with three hit points, which can disappear fast. The main way to get more is to increase your score to a high enough level to gain another hitpoint, which also makes the game harder. Getting your score up fast involves things like finding secrets, killing enemies quickly to get orange ones to appear granting more points, or trying to kill difficult enemies that you'd normally avoid - this creates a feeling of tension as your health drops as you have to decide between taking huge risks and getting your health back up or not putting yourself back in harms way. It also rewards you greatly for replaying stages and finding new strategies and secrets to get more points. Earning points also helps you unlock continues which are helpful for practicing tricky sections of stages and especially some of the later bosses. ZeroRanger also gives you tons of different tools to approach each stage. When you complete a stage, you're given a choice between two different weapons to unlock which have different spray patterns and use cases, and with there being four stages there ends up being 8 different combinations you can select. Not only does this mean you have a ton of weapon choices to use to fit your own preferences, it also gives you the chance to try out each stage with a vastly different playstyle which is amazing for replayability. Some weapons are ideal for certain sections of stages but nearly useless in others so your choices feel important in how your runs play out. I did end up settling into a certain weapon combination that I used in every run though. I also forgot to mention that there are two playable fighters which have completely different weapon variations and playstyles, which adds yet ANOTHER layer of customizability onto the experience. The visuals in ZeroRanger look fantastic and serve the gameplay just as fantastically. Even with only eight colors, every enemy and bullet in this game is clear to the eye and you won't ever feel as though you're losing because you can't make out what's going on on your screen anymore as happens in other games. Each stage has a distinct design and uses colors in a unique way - I was really impressed with the ocean's wash of orange in Stage 3, the starkness of space in segments of Stage 4, and the way things shift design-wise away from the straightforward sci-fi theming of Stage 1 is incredible in ways I won't spoil. Really, everything from the enemy designs to the cutscenes and UI designs and even the way the enemies move around the stages come together with a unity I haven't seen in any other game. This isn't even mentioning the music which is some of the best in any game and sets the mood incredibly. I'd rather not mention any individual tracks here since it'd be best to experience them first in context in-game. I'm not going to spoil the story :P. But this game's theming is integrated deeply in its visuals, gameplay mechanics, etc. in a way that becomes especially apparent after your first completion. There aren't unskippable cutscenes or anything that breaks the flow of the game though. There is also a fairly divisive choice that you are posed with at the end of the game that may pose you with, uh, difficulties, but the fact of it being included in the game is honestly such a bold move and it's one of the most unforgettable conclusions to a game you'll ever experience. ZeroRanger is one of the most intentionally, meticulously designed games I have ever played. Everything down to the individual bullets, pixels, and waves of sound in this game feel like they are where they have always belonged. Just play it.
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