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Zoria: Age of Shattering on Steam

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A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.

Zoria: Age of Shattering is a singleplayer, exploration and 3d game developed by Tiny Trinket Games and published by Anshar Publishing and Surefire.Games.
Released on March 07th 2024 is available on Windows, Linux, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, French and Italian.

It has received 549 reviews of which 423 were positive and 126 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for 7.90€ on Eneba.


The Steam community has classified Zoria: Age of Shattering into these genres:


Here is the detailed breakdown of supported languages for Zoria: Age of Shattering:

UI Subtitle Audio
English
French
Italian
Simplified Chinese

Media & Screenshots

Get an in-depth look at Zoria: Age of Shattering through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i5 / AMD Ryzen 3 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 / AMD RX 560 (4GB+ of VRAM)
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: SSD strongly recommended
Linux
  • OS: Ubuntu 64 bit or other Debian based distributions
  • Processor: Intel Core i5 / AMD Ryzen 3 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 / AMD RX 560 (4GB+ of VRAM)
  • Storage: 30 GB available space
  • Additional Notes: SSD strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

60 hours played
Oct. 2026
Very good, classic RPG especially considering the small dev team. Interesting story and a lot of things to do (crafting, stronghold management). Would really like to see a sequel with a bit more polish.
127 hours played
Sept. 2026
This is a standard fantasy CRPG with turn based squad combat. You have classes that roughly fall into categories of tank, ranged and melee damge dealers, and ranged and melee healers. Every class has a combat role it's best at, but they can all fill in other roles as well. There are companions with particular plot lines, but personalities are limited and the plot lines are not essential for the bulk of the game. There is crafting that you can take or leave. Armor building is probably the most important crafting, with potions coming in second, and food a distant 3rd. If you play at higher difficulty than I did, you might need to pay more attention to crafting. You can also build up a base where you can acquire and level squad members that you can substitute in for different mission, upgrade your crafting, gain access to extra quests. You may find that your initial companions are less functional in certain situations and the substitution can be helpful but it comes at the price of having the companions you leave out leveling more slowly. The plot is pretty standard fare. You are a commander in a newer kingdom, dealing with bandits and other monsters, defending villages, entering mines and other dungeons but eventually meeting an older invading empire. Then there are gods and magic and escalation with a big boss fight at the end. I give it a modest thumbs up. Decent graphics. Some fun fights. enough exploring and differences in areas to keep me happy.
23 hours played
July 2026
It is what it says on the tin: turn based, party based, all the modernly "expected" bells and whistles - side-quests, crafting, cooking, complex itemisation, huge numbers of components & ingredients, hirelings, a base with improvements, secrets. Everything seems to work, balance may be a little wonky, and it feels like a tiny team with huge ambitions who ran out of steam - but somewhere well beyond a "minimum viable product", If you like the base proposition there's 15+ hours of pleasant gameplay here even without getting past chapter III. * A bit *too* much itemisation for my taste in a game where you can have a couple of dozen characters in a stable, managing their inventories doesn't have good UX, and it's often tempting to sell off your dross gear to have more cash for upgrades to the keep instead of spending hours (?) juggling party members + inventories trying to keep everyone's gear up to date. * When you do run into any sort of combat difficulty, it's hard to figure out what's up - bad luck? tactical errors? underleveled for the location? outdated or poorly-chosen gear? poor skills? poor match between stats and skills? * Every class has a special ability, you can only have 4 classes in your party, and there are more than 4 that you might need to get through the world - some of these can be replaced with $$, which contributes to the money-pressure into the midgame. Alternatively, go back to town (or a nearby point), swap party compositions, and return... which can be a bit of drudgery. * There's so many options in gear-building it's hard to have the confidence to commit the resources for a top-flight bit of smithing: do I want this epic 2h spear, or is it only going to be viable with 1h spear + shield at some point soon, maybe because I need to dedicate my limited set of tanky-classes who I've leveled up & geared appropriately to some research project or side-mission. * Usual tensions between side-quests and a timeline with pressure; there's an explicit time-limit for one event, but it doesn't seem like the passage of time triggers that event, just story progress. It seems like the choices-with-consequences are all very tactical; it's not clear that anything story-relevant is variable. (Maybe I could have saved the smith's daughter if I'd finished that quest faster? It's implied...)
161 hours played
May 2026
Zoria is a very good game, but you might need some time to appreciate it. Starting from combat, which is turn-based, there are all kinds of features: action points, skill cooldowns, mana consuming and a fatigue mechanism. And on top of that, each character has a second mana-like resource, called focus, which is consumed not only by most combat actions, but also during resting (!) and real-time adventuring and is only restored by some specific combat actions. Sounds complicated? Indeed, might feel strange at the beginning, but after some battles this unique combat style becomes a very captivating and satisfying challenge. Another thing that takes time to realize is the vast potential of the crafting system, which is one of the best I ‘ve ever seen in games. You can combine a huge number of different materials in every possible way, producing unique and powerful equipment. Talking about equipment, another amazing thing in Zoria is that there are literally hundreds of different types of equipment, each of them with its own statistics and appearance (just three people made all these?...). Items have complex statistics, however item comparisons are provided together with item descriptions, making things clearer. There is a lot of loot around and all these factors make inventory management and equipping characters a demanding job. Castle management also comes later in the game; you have to wait for it too. And with it, dozens of candidates for recruitment start pouring in. (all but three though are just generic characters). Zoria has a very interesting story with notably nice writing, tons of lore (again, just three people made all these?...) and a major twist towards the end. There is a good number of side quests also. Last but not least, character development. Zoria’s character development is much similar to games like Wartales and Battle Brothers. At level-up the player can increase some numerical values and at some levels learn a skill. Skills provide combat actions like special attacks, spells, buffs, even stunning opponents. There are 10 classes and each class has 17 unique skills to choose from. Actually, character development is the only area I would wish for more. I think character development is a core characteristic of RPGs and, even though it would be too much to ask for some gargantuan system like Pathfindrer:WotR, some more depth and options would be welcomed. On the other hand, it could be said that 170 skills in total isn’t a small number. Overall, Zoria is a very good game, recommended especially for people who like turn-based tactical story-driven open-world isometric fantasy RPGs, with much exploration and side quests and also things like advanced crafting, castle management and a wealth of equipment. A nice, well written story too. It could also be appealing to people who like strategy/RPG hybrids like Wartales or King Arthur: A knight’s tale. So, Zoria is one yet addition to the list of fine but overlooked RPGs which deserve some more attention.
15 hours played
April 2026
It's a decent game of this style. However there are things that do bother me about it. Collision in this game is a pain. I literally got pushed across the combat map by a dear running through and pulled me out of attacking range. Another I got pushed up against a wall by a quarry worker while in looking at something and got stuck there until he moved. I hadn't saved in a moment and didn't want to lose progress. It's the standard RPG turn based combat style game. It does focus more on combat over NPCs so there's less development there.

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Frequently Asked Questions

Zoria: Age of Shattering is currently priced at 24.50€ on Steam.

No, Zoria: Age of Shattering is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Zoria: Age of Shattering received 423 positive votes out of a total of 549 achieving a rating of 7.30.
😊

Zoria: Age of Shattering was developed by Tiny Trinket Games and published by Anshar Publishing and Surefire.Games.

Yes, Zoria: Age of Shattering is playable and fully supported on Windows.

No, Zoria: Age of Shattering is not playable on MacOS.

Yes, Zoria: Age of Shattering is playable and fully supported on Linux.

Yes, Zoria: Age of Shattering is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Zoria: Age of Shattering is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Zoria: Age of Shattering does not support VR.

Zoria: Age of Shattering is a single-player game.

Yes, there are 4 DLCs available for Zoria: Age of Shattering. Explore additional content available for Zoria: Age of Shattering on Steam.

No, Zoria: Age of Shattering does not support mods via Steam Workshop.

No, Zoria: Age of Shattering does not support Steam Remote Play.

Yes, Zoria: Age of Shattering is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zoria: Age of Shattering.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 22:44 UTC
SteamSpy data 25 October 2026 03:38 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 15:46 UTC

If you'd like to dive deeper into the details about Zoria: Age of Shattering, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zoria: Age of Shattering
  • SteamCharts - Analysis of Zoria: Age of Shattering concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zoria: Age of Shattering compatibility
Zoria: Age of Shattering
Rating
7.3
423
126
Game modes
Features
Online players
7
Developer
Tiny Trinket Games
Publisher
Anshar Publishing, Surefire.Games
Release 07 Mar 2024
Platforms
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