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SKALD: Against the Black Priory on Steam - User reviews, Price & Information

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SKALD:Against the Black Priory is a retro-style party-based RPG set in a grim-dark fantasy world of tragic heroes, violent deaths and Lovecraftian horror. Take a chance and roll the dice as you embark on a compelling story filled with deadly creatures, branching story and tactical, turn-based combat

SKALD: Against the Black Priory is a strategy, singleplayer and minimalist game developed by High North Studios AS and published by Raw Fury.
Released on May 30th 2024 is available in English on Windows and MacOS.

It has received 2,958 reviews of which 2,785 were positive and 173 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.99€ on Steam, but you can find it for 2.06€ on Gamivo.


The Steam community has classified SKALD: Against the Black Priory into these genres:

Media & Screenshots

Get an in-depth look at SKALD: Against the Black Priory through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel Iris / AMD Vega or equivalent
  • DirectX: Version 10
  • Storage: 500 MB available space
MacOS
  • OS: macOS 14
  • Processor: M1
  • Memory: 8 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
Aug. 2026
Tone, mechanics, RPG elements, story, and UI are all very well done. Leaves you wanting more but loving the game for what it is. Feels like an old school D&D campaign minus the scheduling conflicts and rules lawyering.
58 hours played
Feb. 2026
Nice game. I admit I find myself coming back, despite some frustrating issues. *** PROS: -Very reminiscent of the old gold-box SSI rpgs, and definitely scratches that itch, -Incorporates some elements from other adventure/rpg games. (fog of war, stealth, lite cooking&crafting, resource collecting, party camping and management). Definitely borrows elements nicely from BG3. -Interesting positioning phase prior to combat to deploy your dudes tactically. - Cool hidden quests and areas that really make you feel rewarded for exploring just a little farther. There are some creative side mini-quests that really add some nice flavor and variety, (diving into an underwater cave for example, riddles to solve that don't involve combat) -Great cinematic art panels and world building. Definitely has a vibe. - *EDIT* After 50ish hours, I really like the variety of gameplay. Combat is honestly the weak point, IMO. Everything else is pretty solid. -Music is cool and C64 ish. -Very nice price considering the effort and breadth of the game. *** CONS: - Combat is frustrating because of a couple small design decisions. You can only attack in the four cardinal NESW directions--no diagonal like the old SSI games. That means if you want to go around an adjacent enemy, it disengages you from combat, and wastes your turn. Also, you automatically move forward when killing an enemy, ruining your carefully constructed line. - *Edit* Combat can be difficult to follow. The text fades much to quickly to read, and there is no persistent combat log to see what just happened. Roll-over tool tips on enemy/character statuses would be helpful so you're not constantly clicking on everyone. - The enviro art needs a balancing pass . Many background textures are SO noisy and busy, you can't tell grass from tree. Way too much black dithering everywhere. It is VERY easy to lose your characters in combat, and the UI doesn't help much. - Because of the above, it is very frustrating to navigate. You can't tell what is traversable and what is not half the time. You are blocked by a rock one step, then pass over an identical rock right next to it. No consistency or visual language to tell me how to navigate. You're constantly slamming into collision that is not obvious. Very frustrating. -Again, because of the art^ you end up picking up tons of objects you don't intend simply because you didn't see them (especially at night). This becomes a problem when every item counts towards encumbrance, and you're picking up tons of flowers and mushrooms by accidentally running over them. - Combat could use a FLEE option during the set-up stage. Since none exists, you resort to being in constant stealth mode to avoid unwanted fights. That said, it's a neat game at the price point. I keep coming back to play, despite the frustrating issues, which speaks to how good the rest of the game is. Hopefully I can find a mod to fix the above issues.
33 hours played
Dec. 2025
A little rough around the edges, but a great game. Worth its base price and definitely on sale. I'll start with the praise, because overall I recommend grabbing this one. Music: I love the soundtrack and my only gripe is there aren't *more* tracks. Story: Pretty traditional Lovecraftian horror story, but well executed. World building is light and vague, but it absolutely is ripe for expansion. Gameplay: QoL improvements over classic games in this genre eliminate a ton of the time-wasting present in such titles. Combat mechanics are fun, visuals and sound effects are gratifying (critical hits come with a lot of pageantry for which I'm a total sucker) Art: I LOVE the retro art and imagery that is generously placed at different story beats and encounters. Even if the combat or adventure aspects didn't exist, I'd suggest this game solely for the story and art presentation. It doesn't go too deeply into companion relationships or backstories or their dynamics with one another; it's a fairly linear tale that revolves around you, "Protagonist", but it doesn't forget what it is throughout the game, and you meet interesting characters with dark Cthulhu-centric tropes and references. As for the light criticisms: The best way I can describe it is it has a strong foundation; good bones for an RPG, but it feels like some parts of it could have done with more testing or polish. Playing on the standard difficulty, I found myself flush with food and reagents for crafting and never had to concern myself with injuries or resource management when I could easily go a brief distance to rest and fully recover. There are a good number of skills but many of the skill checks in the game sorta feel like they were wedged in to ensure players *felt* like their feat investments for bonuses to said skills mattered. Many outcomes for skills are binary; pass/fail doesn't have a lot of variance aside from things like 'less efficient solution/spend more resources/take damage'. Combat encounters are fun, the mechanics and rules - to me - are plenty enjoyable but there are a few things that aren't fully realized; debuffs/status effects: -On enemies, it's mostly just about stunning them, and unless I'm mistaken, there's no initial save for stun - I've never seen it - just an end of turn saving throw, but that still means spells like Thunderclap stun the entire array of enemies who thus become unable to act for at least one turn *AND* flat-footed for backstab (sneak attack) bonuses. So once you get to Air magic mastery with a caster, you trivialize most fights. -On the player-party, it starts out being significant. Poison is dangerous and diseases' attribute penalty hurts, so as a Champion (sorta like paladin) I invested in the ailment curing spells... but the volume of potions you can craft and buy and the fact that resting purges ailments means I've used those spells only a handful of times throughout my playthrough. Buff spells are lackluster and provide marginal differences that don't seem to make a meaningful difference. There are more, but those are what really stood out to me. Again, though, the framework for the combat system and character progression is great, and I can easily see a mod community flourishing if this game gains enough momentum.
26 hours played
Dec. 2025
This is the unusual example of a game that I absolutely loved, but I don't know anyone who I can recommend it to. So this recommendation goes out into the ether for folks who share my tastes more than my friends do. This game isn't well served by its comparison to its algorithmic relative. There's strategy and exploration and resource management and tactics, yes. But if you're expecting an open-world, or a Baldurs Gate 3 level tactical nuance then you're going to be disappointed. What this game has is VIBES. From the art, music, tone, music, and even limited scope of tactical expression; this game feels like the better-than-reality memory of the best dark fantasy computer RPGs of the 90s. Worth the purchase, in my opinion, whether you're interested in this as a nostalgia-inducer or as an exploration into a design space that has become more and more niche over time.
39 hours played
Nov. 2025
TL;DR: Only buy it on a steep sale (75%). SKALD: Against the Black Priory - in a nutshell is a quite decent game and it’s clear the developer had a clear vision in mind and the passion + drive to make MOST of the ideas come to fruition. That being said I think generally speaking that Skald falls flat on it’s face despite the positives, which is why I feel it should be recommended (or better a “maybe”) only if you buy it at a very steep discount. Positives [*] Good atmosphere [*] Excellent soundtrack [*] Decent old-school RPG ruleset [*] Story is decent-ish [*] You can go back and finish areas you couldn't/skipped before [*] C64 console is cheeky 1. Good atmosphere This game really is able to give you both a more modern pixel art (as in effects that would not have been possible at 60fps on an Amiga for instance), while still going for a more traditional artstyle reminding you of old DOS games. It really is able to hit home with the “cutscenes” or dialogs that are drawn which at times can be quite unsettling. In fact at times I can’t lie it almost got me with jump scares, almost. At the same time it still leans heavily into the more old-school aesthetics and RPG clichés, such as the witch in the forest. Let alone the dark fantasy it’s going for with an obvious sprinkle of lovecraftian horror on top of it. 2. Excellent soundtrack Skald’s OST is really good at fluctuating between tension, action and horror and it does this while only using chiptune too. I do wish there were a few more tunes as some tunes do get a bit tedious. 3. Decent old-school RPG ruleset Unfortunately I don’t have the DND ruleset on top of my head, but it’s definitely using a similar ruleset to Eye of the Beholder, regardless while I do think that the “old-school” one was a bit too dry in terms of character progression boiling down to finding the perfect +1 stat gear rather than anything else, it still works in Skald to a degree I found to be at least palpable but it does have it’s negatives. 4. Story is decent-ish It’s not a bad story, at times it did suck me in, and I would’ve probably loved the game even more if it just had more structure and didn’t want to try and “show me the world” and being overly cryptic/vague about the “main goal” of the game, even having finished it I still don’t know what happen. Negatives [*] Story falls flat [*] Combat can get tedious [*] Classes are really whacky (in a negative way) and not very balanced [*] Not a lot of character progression [*] Certain QoL are missing [*] Incomplete features/content 1. Story falls flat While I did praise the story for at least being decent, I can’t say I fell in love with it, it does it’s job but the issue is really how the “main quest” is never fully fleshed out, we never truly understand just what the hell we did, what happen, or what Embla’s cryptic “time loop” lines truly meant. Since sure if they mean to show the gaming being a self-aware world (as in the character, in this case Embla, knows about how the world will just repeat itself endlessly) which I’ve never been a fan of, especially when it’s not well executed (there’s 0 hints of this what so ever if that is even the point, or they are cryptic enough for me to not get it and if so well done the dev). Comparing it to Evoland 2, they did a pretty decent job tying it together enough for anyone to understand how the “endless loop” actually happen. And if that is not the case, then I am still scratching my head about what just we accomplished beyond starting a starship. On top of this, I was quite happy about the “peaceful village” and I was totally fine with it being a ruse, but the execution there was… quite frankly bizarre. As it didn’t really make us lower our guard, nor did it feel entertaining seeing the neon lights signs with arrows saying: “THIS WILL NOT END WELL”, mainly due to the fact that the actual event had no build-up (why didn’t the baroness have kids? How did the mask thing employ everyone to well do whatever the hell happened?) 2. Combat can get tedious Half-way through the game I felt quite burnt out from how the classes play vs the enemies you fight against, it doesn’t help that out of nowhere it throws out enemies that are immune to physical damage, so you have to either hope you rolled a magic caster, grind levels with your semi-magic caster or just tank all the hits while Embla throws magic missile. 3. Classes are really whacky (in a negative way) and not very balanced I played all the companion classes plus battle-magos and boy did it feel like a rollercoaster of disappointment and feeling of overpowered. On the one hand it’s good to see different characters shine, but for instance I felt thieves are way too finky to feel viable enough (especially considering they are a pure melee class so you got 0 magic to back you up). But essentially the typical character progression in terms of peak is: Roland -> You -> Iben -> Embla+You (if magos) But even then a lot of characters have quite subpar “feat” trees, Ranger has magic, Thieves have bow specialization, etc. These are usually dead feat points since it’s very clear you’re going to gain the most from speccing into the primary feat trees that makes your character work. I get what the developer wanted/was going for, but it just doesn’t feel very rewarding or functional. 4. Not a lot of character progression On top of this, characters do not scale in a way that is particularly rewarding in my opinion, you are really just wandering around looking for +1 stats and nothing else since gear follows the more “old-school” gear system which means effectively barely any upgrades to weapon attack or armor and instead it’s about finding the “best quality” + gear with 1+ to the primary stat. 5. Certain QoL are missing There are quite a few annoyances I had with the game when it came to QoL, the most obvious is a lack of map, but to be fair the game isn’t very hard to orient around, it’s more lack of proper journaling entries you find, lack of showing which recipe you’ve learnt or not (with tomes they go up in smoke once you’ve used them), no sort by in inventory, etc. 6. Incomplete features/content There are various quests that are still not fully done to my knowledge (such as the baby monster one) and the whole “reputation” system does nothing to my knowledge. There are probably a bit more cut/incomplete content that I can’t remember but those two are the ones I remember. Conclusion I can’t say I hate the game, or feel that my time was “cheated” from me, but I definitely do not find it that worthwhile at the end of the day, it has some really fun and interesting concepts with comes to the story but unfortunately the story got dragged out and certain parts feel incomplete/rushed. As such I can’t say to whenever or not recommend the game, despite having finished it and done every single thing you pretty much can (except collecting a few things as that is not something I would ever want to do).

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Frequently Asked Questions

SKALD: Against the Black Priory is currently priced at 14.99€ on Steam.

No, SKALD: Against the Black Priory is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, SKALD: Against the Black Priory received 2,785 positive votes out of a total of 2,958 achieving an impressive rating of 9.02.
😍

SKALD: Against the Black Priory was developed by High North Studios AS and published by Raw Fury.

Yes, SKALD: Against the Black Priory is playable and fully supported on Windows.

Yes, SKALD: Against the Black Priory is playable and fully supported on MacOS.

No, SKALD: Against the Black Priory is not playable on Linux.

This information about SKALD: Against the Black Priory is not available yet.

This information about SKALD: Against the Black Priory is not available yet.

No, SKALD: Against the Black Priory does not support VR.

SKALD: Against the Black Priory is a single-player game.

Yes, there are 3 DLCs available for SKALD: Against the Black Priory. Explore additional content available for SKALD: Against the Black Priory on Steam.

No, SKALD: Against the Black Priory does not support mods via Steam Workshop.

No, SKALD: Against the Black Priory does not support Steam Remote Play.

Yes, SKALD: Against the Black Priory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SKALD: Against the Black Priory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 06:20 UTC
SteamSpy data 08 September 2026 00:26 UTC
Steam price 11 September 2026 18:26 UTC
Steam reviews 09 September 2026 20:01 UTC

If you'd like to dive deeper into the details about SKALD: Against the Black Priory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SKALD: Against the Black Priory
  • SteamCharts - Analysis of SKALD: Against the Black Priory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SKALD: Against the Black Priory compatibility
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