The Lost Village on Steam - User reviews, Price & Information

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Once there was a prosperous village of Martials, now none of it remains. As the son of the former Master, you will lead your followers to rebuild this village. Recruit followers and enter the mysterious illusional domain, acquire lost wonders. Will you see the rebirth of ancestors’ glory again?

The Lost Village is a base-building, resource management and city builder game developed and published by FunYoo Games.
Released on April 07th 2024 is available only on Windows in 2 languages: Simplified Chinese and English.

It has received 7,172 reviews of which 5,638 were positive and 1,534 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 6.45€ on Steam with a 40% discount.


The Steam community has classified The Lost Village into these genres:

Media & Screenshots

Get an in-depth look at The Lost Village through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 bit
  • Processor: AMD A10 7850K, Intel i3-2000
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 280, Geforce GTX 960
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
The game is a mixture of City Building genre and Wuxia/Xianxia fantasy genre. It runs on Unreal Engine instead of Unity, so it is prettier than Amazing Cultivation Simulator, and so far it runs smoothly on my old PC (albeit at lowest setting). No stutter, no lag, no issue even when the map is full of monsters that I kited in the Trial Towers and spells are falling everywhere. To manage your disciples, you just need to post the job in your "town centre" and the disciple will action it in exchange of "contribution point". They can use contribution point to buy pills from your Treasury House and it allows you to promote them into Inner disciple, Elder, etc in your Recruitment centre once they have enough contribution and sufficient "cultivation" level ( Refining -> Foundation -> Condense (their version of Golden Core)-> Nascent and so on). Buildings do not need to build brick by brick with correct feng shui and elemental attribute like in Amazing Cultivation Simulator. You just click and drop them just like any other city building game. There is a chain of 'production', albeit a simple one (wood -> plank -> etc) and a farming system both for simple food and for cultivation herbs which are required for important elixirs. The herbs age with years so getting a 50 years herb maybe achievable in a few hours, but a 1000 years herb may take a while without trade / auction with other factions. They provided tutorial system and "encyclopedia" - so plus point for effort - it can be frustrating at times (I'm used to tutorial that guides me click by click, and this one requires a lot of tinkering and playing around to figure out how to achieve what they want at times), some are pretty logical (e.g. my field runs out of water, put people on well although the tutorial does not specifically ask for it), some are pretty annoying (e.g. tutorial said that I can get gift from Trial Tower drops, but after 3-4 hours farming I didn't get those gift until I figured out that the gift must be opened from Collect > Warehouse > Right click on treasure chests). There is a forging system to upgrade your armour and weapon. Talisman system to upgrade your talisman (I don't think you can turn poops into a cultivator's ultimate weapon in this game, but there are a few customization available, which I haven't figured out yet). Your disciples can have children, which are trained in the Sect's Academy, and each person has their own "family tree" available as well as "personality" on the character and relationship pages (two separate menu which should have been linked, small polishes lacking so far). The technology "tree" (or probably "line") is long, and extensive, but it gives you something to wait for given that they are time and resource gated (5 minutes for mid level tech, 15-30 seconds for early tech). Some adds new building (you can also buy building plans from diplomacy building), some add limits to number of buildings you can add, some add combat strength, etc. Every building can be upgraded, but the cost can be prohibitive at early stages. Every character have stamina level, happiness level, like a Sim character. The more they work, the more they need rest, food, entertainment, which requires dormitory, kitchen and dining hall, zither, tea houses and chess houses. Every character also have "relationship" level, how much they trust you, their leader and it is influenced by the cultivation benefit they have (and at highest level, by personal gift, dating and QQ /Whatsapp chatting style like teenagers with dialogue option like dating sim games). Don't expect hentai graphics though. Yin Yang Cultivation is just two progress bar and then level up benefits. The plus side is that most action can be automated. You can queue up to 6 techs research at once. Recruitment can be automated, job posting can be filled automatically (no more manual job assignment for each person). You can min max if you want, or you can streamline. Combat is limited and can be repetitive, but you can post bounty to get the loot reward and let your disciples do the work off the map if they are not your cup of tea. All in all, this game has quite a lot of content, and probably about 80%-90% polished. The only downside is that most youtube guides are from 1-2 years ago and a lot of things have changed (the Gift being inside treasure chests hidden in your warehouse for example) especially with the DLCs added. It is definitely more forgiving than Banished (where starvation is just around the corner) or Amazing Cultivation Simulator (where sleeping in wrong elemental attribute room can kill you). but be ready for a few small bumps a long the way of learning the game. It currently lacks comprehensive guides that ACS has (and there are a truck load of items that are confusing, like STR fruit that is practically a skill book for divine beast, it is not obvious that there are fruits for human that you can eat multiple times and fruit for divine beasts that they only need ONE of to learn the skill). Given that computer controlled cultivator of same level as me practically one shot me at the tournament, I'm sure I have a lot to learn about this game to make it to the baseline of the strength level required for my cultivation level; but hey, my short term goal is to have 5 wives (partners) and lots and lots of Ying Yang Cultivation in the Srimat now that I figured out how to get gifts for them. ^_^
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June 2025
A fun cultivation game. Not as convoluted or confusing as Amazing Cultivation Simulator. Simpler than Rimworld, but still entertaining if you're in the mood for Chinese mythology. It's casual enough to enjoy for an hour or two a day. I like the variety of things to do, from the looping dungeons to the Vampire Survivors-like missions. Sect building is easy, and the sect battles are neat little breaks from the normal pace. Not amazing, but easily worth the price if you have a cultivation colony sim itch.
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Dec. 2024
Simple cultivation sect building game. could use more translation work and deeper end game content but i appreciates its simplicity and easy going ways
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Dec. 2024
The Lost Village is a management cultivation game that throws a bit of everything at you. Imagine a mix of Vampire Survivors, Dota with an auto battler twist, and RimWorld, all wrapped up in a cultivation RPG vibe. Sounds wild, right? It is—but whether that’s a good or bad thing depends on how much patience you have. What’s Great This game keeps you busy. Like, really busy. There’s always something to do—grinding levels, tweaking stats, figuring out how to survive battles, or exploring new mechanics. It’s the kind of game that makes hours disappear, and if you like constantly discovering new things, you’ll have a blast (at least at first). The progression system is super deep, almost to a fault. It took me 50 in-game years to realize I hadn’t even scratched the surface of my cultivators’ potential. Then another 50 years to get the hang of battles and finally take out rival groups. There’s something satisfying about seeing all that effort pay off… eventually. What’s Not So Great Now, here’s where things start to fall apart. The battles are very unbalanced. Stats dominate everything, so strategy barely matters. For example, I relied on a summoner build to defeat enemies way above my level. Cool? Sure. But it also made the fights feel kind of pointless. Why should low-level cultivators (like lowest levels) be able to take out high-level ones so easily? It just doesn’t make sense, especially in a world where strength should scale with cultivation levels. Also, somehow it become much less beneficial to level up your cultivators, because the cost in battle for high-level cultivators is higher, much higher if you can level them up, however as you can defeat high-level cultivators with several low-leveled ones, in some sense the time you spent on them is not worth it. And then there’s the micromanagement. Designing cultivation paths for every single character? Exhausting. After a while, I gave up on making detailed decisions for everyone and just went with whatever worked. It’s fun to experiment at first, but eventually, it starts to feel more like a chore than a game. Final Thoughts The Lost Village is… a lot. It’s fun, it’s frustrating, and it’s weirdly addicting in its own way. If you’re into stat-heavy games and love experimenting with mechanics, you’ll enjoy the journey (at least until you hit the grind). That said, the balancing issues and overwhelming micromanagement might turn off someone who want a smoother experience. It’s the kind of game that’s super fun to figure out, but once you do, it risks becoming repetitive and, frankly, a bit boring. If you’re into mashups like RimWorld meets Vampire Survivors or want to try something completely different with a cultivation twist, give it a shot. Just know you’re signing up for a mix of excitement, frustration, and some serious grinding.
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Nov. 2024
A simple cultivation based games. It's okay. The aesthetics is great though. I do find myself come back to play it again after sometimes has passed.
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Frequently Asked Questions

The Lost Village is currently priced at 6.45€ on Steam.

The Lost Village is currently available at a 40% discount. You can purchase it for 6.45€ on Steam.

The Lost Village received 5,638 positive votes out of a total of 7,172 achieving a rating of 7.66.
😊

The Lost Village was developed and published by FunYoo Games.

The Lost Village is playable and fully supported on Windows.

The Lost Village is not playable on MacOS.

The Lost Village is not playable on Linux.

The Lost Village is a single-player game.

There are 6 DLCs available for The Lost Village. Explore additional content available for The Lost Village on Steam.

The Lost Village does not support mods via Steam Workshop.

The Lost Village does not support Steam Remote Play.

The Lost Village is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Lost Village.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2025 15:30
SteamSpy data 23 July 2025 20:30
Steam price 30 July 2025 20:48
Steam reviews 29 July 2025 14:03

If you'd like to dive deeper into the details about The Lost Village, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Lost Village
  • SteamCharts - Analysis of The Lost Village concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Lost Village compatibility
The Lost Village
7.7
5,638
1,534
Game modes
Features
Online players
27
Developer
FunYoo Games
Publisher
FunYoo Games
Release 07 Apr 2024
Platforms